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Candles, Clay & Dancing Shoes

Candles, Clay & Dancing Shoes


Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which one of...   [click here for more]
Pelgrane Press  $2.95

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Cugel's Compendium of Indispensable Advantages

Cugel's Compendium of Indispensable Advantages


The first supplement for the The Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells. For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof: A new power, the Tweak: Procure advantage in specific situations....   [click here for more]
Pelgrane Press  $8.95

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Further Alarums: Downtime for Seven Icons

Further Alarums: Downtime for Seven Icons


More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan. Further...   [click here for more]
Pelgrane Press  $2.95

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Galileo Uplift

Galileo Uplift


To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo Uplift...   [click here for more]
Pelgrane Press  $2.95

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High Druid's World

High Druid's World


A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo. High...   [click here for more]
Pelgrane Press  $2.95

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Loot Harder: A Book of Treasures

Loot Harder: A Book of Treasures


You’ve defeated the monsters, now it’s time to loot the lair! By ENnie award-winning author ASH LAW, Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age game, including true magic items, consumables, and items for new classes. Brave adventurers (and GMs) will find game-changing, campaign-defining iconic...   [click here for more]
Pelgrane Press  $16.95

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Mounted Combat

Mounted Combat


Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo. Mounted...   [click here for more]
Pelgrane Press  $2.95

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Nymphs

Nymphs


13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo. Nymphs is the tenth installment of the second 13th...   [click here for more]
Pelgrane Press  $2.95

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Temples of the Frog Folk

Temples of the Frog Folk


The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead. This installment includes: Five froggish monsters with four racial abilities to choose from 13 reasons to be paranoid Toadstone treasures Five icon-related...   [click here for more]
Pelgrane Press  $2.95

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The Book of Loot

The Book of Loot


Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book Loot! That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play. The Book...   [click here for more]
Pelgrane Press  $8.95

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The Dracula Dossier: Thriller [BUNDLE]

The Dracula Dossier: Thriller [BUNDLE]


This special bundle product contains the following titles. The Dracula Dossier: The Edom Field Manual Regular price: $8.95 Bundle price: $7.95 Format: PDF Drink from the chalice, and join the ranks of the unseen immortals. You’re on the inside now. You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand...   [click here for more]
Pelgrane Press  $34.85 $30.95

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The Gaean Reach Gazetteer

The Gaean Reach Gazetteer


Planets of Peril and Vengeance, Arranged From A-Z An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between grim success and howling failure....   [click here for more]
Pelgrane Press  $7.95

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The Primer of Practical Magic

The Primer of Practical Magic


Give your d20 magician a taste of the Dying Earth The Primer of Practical Magic is filled with extraordinary spells, items and new powers for the magicians in your campaign. Whether you wish to spin your enemies to death with Phandaal's Gyrator, or control them like a puppet with Clambard's Rein of the Long Nerves, this is the libram for the discerning wizard's library. The Primer...   [click here for more]
Pelgrane Press  $9.95

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The Scaum Valley Gazetteer

The Scaum Valley Gazetteer


Exotic Vistas... Outlandish inhabitants... Limitless adventure! Welcome to the finest river valley in gaming. From the Maurenron Mountains to Sanreale Bay, the Scaum valley is thick with ancient forests, picturesque ruins and somber tombs. It is alive with vibrant towns and glittering palaces. It teems with eerie creatures, exhilarating predators and...   [click here for more]
Pelgrane Press  $19.95

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The Spear of Destiny

The Spear of Destiny


Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch. Praise for...   [click here for more]
Pelgrane Press  $2.95

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