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13th Age Bestiary Preview

13th Age Bestiary Preview


Three monsters of the 13th Age - a free preview of the Bestiary The naga, orc and white dragon are given the 13th Age treatment in this preview of the forthcoming 13th Age Bestiary, complete and ready to use. This full-colour PDF includes the white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon and moon dragon and a similarly wide selection or orcs and nagas....   [click here for more]
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13th Age System Reference Document

13th Age System Reference Document


This is the 13th Age System Reference document. It contains all the open content from the 13th Age RPG which we call the Archmage Engine. Whether you are a publisher or a gamer, you can use this under the terms of the Open Gaming License. This is not the 13th Age Core Book, which is a beautiful, gamer-friendly book packed with extra content and written in the author’s distinctive...   [click here for more]
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13th Age: Eyes of the Stone Thief

13th Age: Eyes of the Stone Thief


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU. For players:...   [click here for more]
Pelgrane Press  $24.95

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13th Age: The Archmage's Orrery

13th Age: The Archmage's Orrery


Nominated for Best Free Product in the ENnie Awards 2015 For centuries, the Mystic Orrery has accurately predicted celestial events and their effect on magic. But its predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. Now the whole Dragon Empire is at risk as the rules of magic...   [click here for more]
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13th Age: The Strangling Sea

13th Age: The Strangling Sea


Enter the graveyard of doomed ships Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is...   [click here for more]
Pelgrane Press  $6.95

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7 Icon Campaign

7 Icon Campaign


Start with a thought experiment: What would happen if we compressed the 13 icons into 7? Build on GM notes and player questionnaires from Jonathan’s 7-icon home campaign. Polish to a dangerous sheen with six new feats, spells, and talents inspired by the stories of the ‘new’ icons and usable in any 13th Age game....   [click here for more]
Pelgrane Press  $2.95

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Albion's Ransom: Little Girl Lost

Albion's Ransom: Little Girl Lost


Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It's set in the UK, but designed for US operatives. Investigators Abroad You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad,...   [click here for more]
Pelgrane Press  $8.95 $7.16

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All's Fair at Azenomei (FoF:1.1)

All's Fair at Azenomei (FoF:1.1)


A new adventure for the Dying Earth RPG! Part of the Footsteps of Fools (FoF) series. This pdf-exclusive adventure is set in the bustling town of Azenomei during the annual Great Fair. At this time of year the town is packed to bursting, and opportunities for the wily entrepreneur are almost innumerable. It is the first episode (1.1) in the huge Cugelesque adventure-arc: The Footsteps of...   [click here for more]
Pelgrane Press  $4.95

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And Thence to Almery (FoF:5)

And Thence to Almery (FoF:5)


AND THENCE TO ALMERY (Footsteps of Fools: Part 5) This publication follows on from Beyond the Mountains of Magnatz and is the final in the epic ‘In the Footsteps of Fools…’ series. Stranded in the desolate barren reaches of the upper Scamander, all seems lost until a peculiar band of pilgrims and their raft are discovered. After the perils of the mighty river,...   [click here for more]
Pelgrane Press  $4.95

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Ashen Stars: Dead Rock Seven

Ashen Stars: Dead Rock Seven


Some mysteries, you really don't want to solve. If the thing at the centre of the labyrinth starts hunting you, you'll wish you'd never started searching in the first place. Some truths are buried for a reason. The sound of claws on metal grew louder. Something scraped at the outside of the sealed hatch. 'This is impossible. They're dead.' ...   [click here for more]
Pelgrane Press  $14.95

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Ashen Stars: Tartarus

Ashen Stars: Tartarus


A new adventure for Ashen Stars from Robin D Laws. In this scenario of exploration and confrontation in a devastatingly hostile environment, hard-bitten lasers, who know enough not to touch the gooey stuff or take off their helmets in an untested biosphere, investigate the demise of a survey crew doomed by the above mistakes, and more. The interstellar corporation Shrawley-Gosha Industries offers...   [click here for more]
Pelgrane Press  $6.95

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Ashen Stars: Terra Nova

Ashen Stars: Terra Nova


The Terra Nova, last of the great luxury liners from the Combine’s heyday, is dead, a victim of disaster now drifting in the space between worlds. Her final call echoes across the Bleed. The last of the survivors clutch desperately to life, waiting for rescue. All but one, that is. One of them waits only for a chance to finish the job, uncovering a secret which the Terra Nova has kept hidden...   [click here for more]
Pelgrane Press  $6.95

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Ashen Stars: The Justice Trade

Ashen Stars: The Justice Trade


Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace. But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all… The Justice Trade contains three adventures for...   [click here for more]
Pelgrane Press  $9.95

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Beyond the Mountains of Magnatz (FoF:4)

Beyond the Mountains of Magnatz (FoF:4)


A picaresque series of adventures for the Dying Earth, featuring the evolving exploits of advancing Cugel-level characters. BEYOND THE MOUNTAINS OF MAGNATZ (Footsteps of Fools: Part 4) You may have thought your adventurous rogues were trapped in the barren north until the sun went dark. But no, the former Lords of Cil are on the move again. Initially reprising their roles as the heralded Lords,...   [click here for more]
Pelgrane Press  $9.95

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Cthulhu Apocalypse: Slaves of the Mother

Cthulhu Apocalypse: Slaves of the Mother


The long-awaited conclusion of the Cthulhu Apocalypse campaign. Three years ago, the world died. Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the...   [click here for more]
Pelgrane Press  $8.95

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Cthulhu Apocalypse: The Apocalypse Machine

Cthulhu Apocalypse: The Apocalypse Machine


On November 2nd, 1936, the world died. Humanity perished, women and men died in their millions. Finally, the stars had come right, and the things that had lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans. Yet you survived this destruction. Some miracle or design left you alive to watch the destruction of everything humanity...   [click here for more]
Pelgrane Press  $8.95

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Cthulhu Apocalypse: The Dead White World

Cthulhu Apocalypse: The Dead White World


The first part of the highly anticipated Cthulhu Apocalypse series. The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone. The struggle to survive the apocalypse takes the Investigators through...   [click here for more]
Pelgrane Press  $6.95

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Echo & Gauntlet

Echo & Gauntlet


Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign-tier hooks and player character options for people who were at least temporarily on the side of the end-justifies-the-means Crusade. Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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ENnies Sampler 2014

ENnies Sampler 2014


Pelgrane Press has achieved fifteen nominations in eleven categories for nine products in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as sample music from the two music albums. Here are the Pelgrane nominations, by product, then by category, followed by all nominees: 13th Age...   [click here for more]
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ENnies Sampler 2015

ENnies Sampler 2015


Pelgrane Press has achieved seven nomations for five games in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as a sample Ken and Robin Talks About Stuff episode. If you like what you see, please consider voting for us. Here are the Pelgrane nominations: Best Interior Art,...   [click here for more]
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Esoterrorists: The Love of Money

Esoterrorists: The Love of Money


Six months ago, Ordo Veritatis agent John Sheldon went off the organisations radar following an emotional breakdown in the wake of loosing his wife in a car crash. He held is sister, fellow Ordo Veritatis agent Caroline Sheldon responsible for her death as she was drunk at the wheel that night. Psychiatric Metrics feared John went out to perform a solo mission to expose...   [click here for more]
Pelgrane Press  $9.95

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Fields of Silver

Fields of Silver


An epic campaign for the Dying Earth RPG in the tradition of Jack Vance’s early Dying Earth Tales. The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with...   [click here for more]
Pelgrane Press  $9.95

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Gomoshan's Tomb

Gomoshan's Tomb


Strap on your rapiers, snatch up your spell-books and hold onto your wide-brimmed hats! A renowned collector of antiquities has uncovered the location of an ancient tomb, and has hired a band of resourceful individuals to accompany him on a journey of plunder into Kaiin’s Old Town ruins. Fiendish traps, demons, and arcane magics will undoubtedly guard priceless magical relics and mountains...   [click here for more]
Pelgrane Press  $4.95

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Invasive Procedures

Invasive Procedures


The kids all say Our Lady's Hospital is haunted. You can see why, when you look at it, that big gloomy pile of staring windows and rusting beds. They should have torn the place down years ago, instead of letting it linger on like this. I'd hate to be a patient there. They send you there to die.   You are a patient in an old, rambling hospital. Part of it is shut down, part...   [click here for more]
Pelgrane Press  $6.95

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Kroma Draconics

Kroma Draconics


Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and...   [click here for more]
Pelgrane Press  $2.95

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Mutant City Blues: Brief Cases

Mutant City Blues: Brief Cases


CAGE FIGHTING, MUTANT STYLE! Brief Cases features three session-length adventures for your Heightened Crime Investigators. Blastback: A murder at a mutant-only gym brings the characters into the shadowy world of mutant fighting and a clash with organised crime. To solve this crime, the characters need to unravel the history of the Danger Room and its staff and stop a young man from...   [click here for more]
Pelgrane Press  $6.95

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Mutant City Blues: Hard Helix

Mutant City Blues: Hard Helix


THERE’S MURDER AND MAYHEM IN MUTANT CITY... ...and you’ve got four tough new cases to clear. Mutant City Blues creator Robin D Laws brings you four ready-to-play case files to puzzle and challenge your local Heightened Crimes Investigative Unit. The Hard Helix: A controversial researcher into mutant powers Sidney Dorris is found murdered the evening before his scheduled...   [click here for more]
Pelgrane Press  $8.50

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Night's Black Agents: Double Tap

Night's Black Agents: Double Tap


With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets...   [click here for more]
Pelgrane Press  $16.95

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Night's Black Agents: Excess Baggage

Night's Black Agents: Excess Baggage


Excess Baggage is a twenty-minute demo scenario by Kevin Kulp for Night's Black Agents, a new GUMSHOE Game from Kenneth Hite (Trail of Cthulhu) that brings the excitement of your favorite high-octane spy thrillers to the table. Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible...   [click here for more]
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Night's Black Agents: The Zalozhniy Quartet

Night's Black Agents: The Zalozhniy Quartet


Gangsters, Smugglers, Arms Dealers... and Vampires. From the Ukraine, through Vienna and Baghdad, you must fight your way to the top of the conspiracy, past Soviet spies, con men and the supernatural horrors all out for your blood. The Lisky Bratva, a Russian mafiya brotherhood, will do anything to stop you. Keep running. Keep fighting. Make that red line on the...   [click here for more]
Pelgrane Press  $15.95

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Profane Miracles

Profane Miracles


A fast play adventure for The Esoterrorists Not all miracles are holy Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping. It’s easy to pick up and play. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled "psychic to the stars"...   [click here for more]
Pelgrane Press  $4.95

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RMS Titanic: The Millionaire's Special

RMS Titanic: The Millionaire's Special


All proceeds from the sale of this adventure will go to the Heroes in the Dark charity. First Class on the Titanic is exciting in itself but when you are invited to a private viewing of one of the world’s great curiosities, you jump at the chance. The mummy of Hettunaway, Priestess of Amun-Ra, the Unlucky Mummy is being shipped to New York and donated to the Metropolitan Museum of Art by its...   [click here for more]
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Shadows of Eldolan

Shadows of Eldolan


A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that...   [click here for more]
Pelgrane Press  $8.95

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Skulduggery

Skulduggery


Bamboozle! Betray! Backstab! Why go all the way to the dungeon for enemies, when the other players are sitting right next to you? Skulduggery, the Roleplaying Game of Verbal Fireworks & Sudden Reversals, brings fast and funny innovation to the exciting world of inter-player conflict! Super-speedy character generation - gets your group skeeving and conniving in minutes. Just distribute...   [click here for more]
Pelgrane Press  $11.96

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Skulduggery: Black Smoke

Skulduggery: Black Smoke


SIX CARDINALS ENTER, ONLY ONE WILL LEAVE AS POPE! Black Smoke is the brand new setting for Skulduggery, the roleplaying game of verbal fireworks and sudden reversals! The previous pope, Celestine, has died under mysterious circumstances so it's time for the cardinals to gather in the Sistine Chapel to elect a new leader. This is where the conniving, back-stabbing and underhandedness...   [click here for more]
Pelgrane Press  $2.00

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Skulduggery: Pacific's Six

Skulduggery: Pacific's Six


THE HEIST OF THE LIFETIME, BUT WHO GETS THE LOOT? Pacific’s Six is the second of three new settings for the Skulduggery roleplaying game. You are expert theives, safecrackers, con men and computer hackers about to undertake the heist of the century. The Target: International Minerals, a rapacious mining and energy corporation. The Job: Break into the secure vault, hack the...   [click here for more]
Pelgrane Press  $2.00

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Skulduggery: The Wedding

Skulduggery: The Wedding


Wedded bliss is only a few relatives away… The Wedding is the brand new setting for Skulduggery, the roleplaying game of verbal fireworks and sudden reversals! You are guests at the wedding of Emma Blunt and Martin Sharpe, held at the moderately-swanky Elysian Country Club. Emma’s father, Gerald Blunt, owns a processed-cheese empire, Martin’s...   [click here for more]
Pelgrane Press  $2.00

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Strangers in Saskervoy (FoF:1.2/1.3)

Strangers in Saskervoy (FoF:1.2/1.3)


Strangers in Saskervoy (FoF: 1.2/1.3) follows on from All's Fair At Azenomei. A bumper adventure pack advancing Cugel-Level adventuring in new directions. Ten or more gaming sessions - across five interlinked episodes - covering the PCs' experiences in the realm of Saskervoy after being rudely deposited on Shanglestone Strand.. Will they conquer unhappy circumstance and make a name for themselves...   [click here for more]
Pelgrane Press  $4.95

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The Creep of Inaccuracy

The Creep of Inaccuracy


An introductory Rhialto-Level adventure - wherein new arch-magicians pit their wits against a terrible curse and a worthy and mysterious foe, in an effort to impress Ildefonse's Conclave sufficiently to gain Auxiliary Membership. Not just a chance to explore the new rules, but a full and dangerous escapade in its own right. ...   [click here for more]
Pelgrane Press  $4.95

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The Day of the Quelo

The Day of the Quelo


A new, exclusive PDF adventure for the Dying Earth RPG By Ian Thomson A Cugel-Level adventure of mid-range difficulty, easily adaptable for novices. Originally created as a tournament scenario then lovingly redesigned, The Day of Quelo is an easy-to-run, well organized scenario. The noble Twegg, merchant of Kaiin and breeder of fine (if somewhat freakish) beasts, has an urgent delivery...   [click here for more]
Pelgrane Press  $4.95

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The Dracula Dossier bundle

The Dracula Dossier bundle


   Presenting an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? The wild beasts of the desert shall also meet with the wild beasts of the island, and the demon shall cry to his fellow; Lilith also shall rest there, and find for herself a place of rest. -- Isaiah 34:14, a prophecy...   [click here for more]
Pelgrane Press  $35.90

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The Dracula Dossier Starter Kit

The Dracula Dossier Starter Kit


   Presenting an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? The wild beasts of the desert shall also meet with the wild beasts of the island, and the demon shall cry to his fellow; Lilith also shall rest there, and find for herself a place of rest. -- Isaiah 34:14, a prophecy...   [click here for more]
Pelgrane Press  $59.95

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The Dracula Dossier: Director's Handbook

The Dracula Dossier: Director's Handbook


A Secret History Unearthed. A Legendary Horror Walks Again. Presenting an epic improvised campaign for Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage Files...   [click here for more]
Pelgrane Press  $24.95

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The Dracula Dossier: Dracula Unredacted

The Dracula Dossier: Dracula Unredacted


Take your players on the greatest vampire hunt in history—more than a hundred years in the making. Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit and control the perfect asset — the ultimate weapon — Count Dracula. Kenneth Hite and Gareth Ryder-Hanrahan have restored...   [click here for more]
Pelgrane Press  $19.95

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The Esoterror Fact Book

The Esoterror Fact Book


The Outer Dark Is Coming... Only the Facts Can Save You... And The Facts Must Be Suppressed! Ripped from the secret files of the Ordo Veritatis, the the Esoterror Fact Book briefs you on what you need to send players into intrigue-filled confrontation with forces of international terror bent on supernatural apocalypse. This 152-page player-friendly sourcebook for The Esoterrorists...   [click here for more]
Pelgrane Press  $14.95

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The Excellent Prismatic Spray 6

The Excellent Prismatic Spray 6


This issue features an article on Vancean magic by Arcana Unearthed author Monte Cook; a d20 conversion of Dying Earth rules by Keith Baker, creator of the Eberron campaign setting. XPS 6 also includes adventures, new weapons, cults of the Dying Earth and much more. We present a vision of fantasy, doom-laden and beautiful, violent, alien and treacherous. At this level the essential elements are...   [click here for more]
Pelgrane Press  $4.95

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The Excellent Prismatic Spray: Vol 2

The Excellent Prismatic Spray: Vol 2


The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG. Robin D. Laws presents "Phasms", an adventure for powerful arch-magicians; Gary Gygax details the influence of Jack Vance on the D&D game. Phil Masters, Steven Long, and many other stellar names present material of comparable interest....   [click here for more]
Pelgrane Press  $4.95

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The Lords of Cil (FoF:1.4/1.5)

The Lords of Cil (FoF:1.4/1.5)


A superb adventure for the Dying Earth RPG. Parts 1.4 & 1.5 of Ian Thomson's excellent Footsteps of Fools series (others in the series include All's Fair at Azenomei and Strangers in Saskervoy). Also possible to use in a stand-alone capacity if you don't want to run the whole series. Lords of Cil has our dashing adventurers advancing out of Saskervoy and into the the ancient Empire of...   [click here for more]
Pelgrane Press  $4.95

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The Sharpe Initiative: Earthgouger

The Sharpe Initiative: Earthgouger


A thrillride of an adventure for 3rd or 4th level heroes, designed to be played in one or two sessions. If you play Robin D. Laws’ The Strangling Sea at first level you can use Sharpe Initiatives as a callback to events earlier in the PCs’ careers; but this adventure is designed to bulldoze itself into any campaign in which dwarves aspire to re-engineer...   [click here for more]
Pelgrane Press  $2.95

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Tooth, Talion and Pinion, XPS 7/8

Tooth, Talion and Pinion, XPS 7/8


Stranger, stay your hand a while Wonder at the pets of the Dying Earth, frolic in the icy streets of The Hidden City in the Mountains, gawp at Bildazan, God of Merchants and Thieves. Once again Pelgrane Press spares no expense or effort to bring to your attention what they most modestly assure me must surely be the finest collection of scenarios, background information and plot hooks for the...   [click here for more]
Pelgrane Press  $4.95

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