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Blood Clans of Jorikk: On Wild Lands and Wild Folk

Blood Clans of Jorikk: On Wild Lands and Wild Folk


Welcome Wanderer to the Blood-Clans of Jorikk! The warrior-gods Falkkr and Vorr call you hence. To take up your horn and fill it with ale, pour in also the blood of elk, wolf, and man, and drink deeply in oaths of brotherhood, war, and vengeance. The old heroes call you also, ashen-faced from ages long passed, to hear their legends sjald-sung in the mead-hall. To feel the heart-stir...   [click here for more]
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Kingdoms of Kalamar: Player's Guide to the Sovereign Lands

Kingdoms of Kalamar: Player's Guide to the Sovereign Lands


EVERY PLAYER NEEDS AN EDGE. This is it - the definitive rulebook for the D&D: Kingdoms of Kalamar campaign setting, and a must have for players and Dungeon Masters of any D&D (v3.5) campaign. Not only is the Player's Guide to the Sovereign Lands loaded with expanded and updated material, this 275-page searchable PDF supplement also includes a vast amount...   [click here for more]
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Hacklopedia of Beasts

Hacklopedia of Beasts


This is it, the definitive work by the esteemed sage Greytar. Within these pages he catalogues a collection of the most varied and interesting creatures that populate the Kingdoms of Kalamar. With the aid of his fellow field researchers, they present this data for all interested readers – be they mercenaries eager to...   [click here for more]
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HackMaster Player's Handbook

HackMaster Player's Handbook


This is it! The HackMaster Player’s Handbook is the ultimate resource for HackMaster Players everywhere. Inside this gorgeous PDF you’ll find everything needed to fully enjoy HackMaster. This book includes a modern set of rules steeped in old-school roots. A real-time initiative count-up combat system means you will never have to wait for your turn. The realistic, gritty set of combat...   [click here for more]
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HackMaster Basic Plus

HackMaster Basic Plus


HackMaster Basic Plus HackMaster Basic was released with the presumption that players wanted to learn the gamenot the character generation system. As such, this version includes a selection of ready-to-play characters to facilitate rapid play. Let’s face it. Learning how to build a character in any system takes some trial and error. You really have to play...   [click here for more]
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Blood Clans of Jorikk: Regions Starter Pack

Blood Clans of Jorikk: Regions Starter Pack


The Blood-Clans of Jorikk Regions Starter Pack If you’re coming to the Blood-Clans of Jorikk for the first time, we recommend taking a moment to familiarize yourself with the intro material on the website, found in the free product "On Wild Lands and Wild Folk". In this starter pack you’ll find the [very high resolution] main maps referenced throughout the Blood-Clans of...   [click here for more]
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Blood Clans of Jorikk: Region Guide - Middle Plains of Drhokker

Blood Clans of Jorikk: Region Guide - Middle Plains of Drhokker


The Blood-Clans of Jorikk: Region Guide #1 The Middle Plains of Drhokker If you’re coming to the Blood-Clans of Jorikk for the first time, we recommend taking a moment to familiarize yourself with the intro material found in "On Wild Lands and Wild Folk." The Middle Plains of Drhokker could be said to encompass, in terms of a continuous landscape and biome, all the watershed...   [click here for more]
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Blood Clans of Jorikk: Settlement Guide - Drhuyl

Blood Clans of Jorikk: Settlement Guide - Drhuyl


The Blood-Clans of Jorikk: Settlement Guide #1 Drhuyl If you’re coming to the Blood-Clans of Jorikk for the first time, we recommend taking a moment to familiarize yourself with the intro material found in "On Wild Lands and Wild Folk." The young logging town of Drhuyl is a rough and violent place ruled by loggers, ranchers and fishermen. Outsiders are not much trusted,...   [click here for more]
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Blood Clans of Jorikk: Skarrn - The Tongue of the North

Blood Clans of Jorikk: Skarrn - The Tongue of the North


Skarrn: The Tongue of the North If you’re coming to the Blood-Clans of Jorikk for the first time, we recommend taking a moment to familiarize yourself with the intro material found in "On Wild Lands and Wild Folk." While differences may be found in the local dialects of the many and varied Fhokki clans and tribes of the Wild Lands, more remarkable is their consistency. Indeed,...   [click here for more]
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Blood Clans of Jorikk: The Saga of Vigurdr Dunrjork

Blood Clans of Jorikk: The Saga of Vigurdr Dunrjork


The Saga of Vigurdr Dunrjorkk If you’re coming to the Blood-Clans of Jorikk for the first time, we recommend taking a moment to familiarize yourself with the intro material found in "On Wild Lands and Wild Folk." Vigurdr Dunrjorkk: a living legend who, by strength, courage, will and shrewd wisdom, has led his clan-folk out of doubt-darkness into a new age brimming with the...   [click here for more]
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The Prodigal Sons

The Prodigal Sons


The Prodigal Sons A simple errand leads to the aftermath of a sibling rivalry gone horribly awry. The quarrel has simmered, unresolved, for too long. In “The Prodigal Sons,” players will have the chance to help end the conflict, for good or ill. For 3rd – 4th level characters. The adventure begins in the village of Tiwidu, a booming population center. This locale can be...   [click here for more]
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Shadow Over Tiwidu

Shadow Over Tiwidu


Shadow Over Tiwidu Strange things are stirring in the hills and jealous eyes have turned towards the village of Tiwidu. In Shadow Over Tiwidu, a chance meeting leads players down into a world of blood feuds, deceit, and the tireless pursuit of vengeance all set against the backdrop of a massive multi-level dungeon. The tough choices players make in this adventure not only mean the difference between...   [click here for more]
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Tiwidu: Village on the Verge

Tiwidu: Village on the Verge


Tiwidu: Village on the Verge The village of Tiwidu comes to life! With over a hundred unique locations and the NPCs to populate them, Tiwidu is the perfect setting for a new game just starting up, but it can also be easily integrated into any campaign. Tiwidu is an incredibly detailed town, with everything plotted out from the earl’s long-term economic goals to the bookbinder’s designs...   [click here for more]
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Strangers on the Trail

Strangers on the Trail


Strangers on the Trail A chance encounter with the survivors of brutal ambush leads players into the wild hills that border the village of Tiwidu in search of answers, but what they find may only be the tip of the proverbial iceberg. This adventure is meant to be run as a companion to Tiwidu: Village on the Verge and also directly sets up the events of Shadow Over Tiwidu. Alternatively, it may...   [click here for more]
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In the Dark of Fright

In the Dark of Fright


In the Dark of Fright In the Dark of Fright is journey into a town ruled by one man’s madness. This twisted sandbox adventure pushes both GM and player alike to investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered... Able to be integrated easily with an ongoing campaign, this adventure is accessible, but far from ordinary. This...   [click here for more]
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Legacy of the Elm King

Legacy of the Elm King


Legacy of the Elm King The fertile lands around Vew are undergoing a major population surge! Folk flock to the woods and dales around the town to build homesteads and raise families in this land of opportunity. Far away from the safety of Vew and its town militia, these new arrivals eke out an existence near the edge of the wild… and the creatures that inhabit it. In Legacy of the Elm King...   [click here for more]
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Baurgar's Prize

Baurgar's Prize


Baurgar’s Prize is an adventure centering around a cave (the Ma’Kurun Caverns, hidden among the deep ravines of the Sadok Forest of Aldrazar) that is occupied by a bugbear splinter group who have peeled away from their band after a period of infighting. It can be easily dropped down into pretty much any remote forested area by simply disregarding the backstory or making minor changes. ...   [click here for more]
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Frandor's Keep

Frandor's Keep


Holding its lonely vigil high in the rocky hinterlands, on the furthest reaches of civilization, sits the military outpost known as Frandor’s Keep. Perhaps you come to the Keep as soldier, merchant, bounty hunter or wanderer, or merely to seek payment for a debt owed (continuing the adventure begun in White Palette, Ivory Horns). No matter, for you are here now, in a wilderness teeming...   [click here for more]
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A Sewer Runs Through It

A Sewer Runs Through It


This HackMaster adventure is intended for four to six 1st level characters. It was conceived as the initial adventure in an urban campaign centered in Bet Kalamar, the capital of the Kingdom of Kalamar. It can easily be repositioned into any urban area and serve as the first taste of danger for novice adventurers. I wanted to provide a variety of challenges both in opponents and other obstacles that...   [click here for more]
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The Secret of Blackgate Farm

The Secret of Blackgate Farm


The Secret of Blackgate Farm This harvest season horror-themed adventure places the characters in a haunted farm besotted with a myriad of spooky creatures. They have but ‘til dawn to solve the mystery of the malevolent power at the dark heart of this chilling tale… 6th to 7th level characters are most appropriate for this scenario. It’s more fright than fight so a commando...   [click here for more]
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The Gauntlet

The Gauntlet


This adventure was designed as an instructional tutorial to introduce players unfamiliar with HackMaster to the game. We frequently use this scenario at gaming conventions (in conjunction with a 1:60 scale model of the dungeon) to teach people to play the game. This scenario should be able to be completed in a 4 hour block of time using the pregenerated characters provided. It works best with 4 or...   [click here for more]
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Mugful of Mayhem

Mugful of Mayhem


Mugful of Mayhem is a new and lengthy HackMaster adventure featuring a variety of challenges designed for four to six 6th to 8th level player characters. This adventure is set on the southern border of the great Kalamaran Empire abutting the tumultuous lands of Tarisato. In the border city of Balelido, the PCs rescue a young but enterprising merchant. Impressed with their adroitness...   [click here for more]
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Dusk of the Dead

Dusk of the Dead


"The long hours on the road have left you yearning for a good night’s rest at your favorite way station. Decent food, a clean bed and live entertainment have never sounded so good – especially so with those storm clouds looming on the horizon, mounting winds and periodic raindrops heralding some fouler weather to come. The warm glow of a fire and a hot meal will be welcome,...   [click here for more]
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Nest of the RatMaster

Nest of the RatMaster


Nest of the Rat Master details a section of city sewers occupied by a gifted but low-ranking servant of The Rotlord, his beggar-thrall devotees and several varieties of giant rats.It is optimally designed for a party of five 4th-level characters. The scenario has purposefully been left vague with regard to its location so as to allow you to place it in any large town or city of your choice....   [click here for more]
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The Temple of Unrelenting Despair

The Temple of Unrelenting Despair


The Temple of Unrelenting Despair is a HackMaster adventure optimally designed for five player characters of 5th level. The specific location is set in the wild borderlands of P’Bapar (and includes tie-ins to Frandor’s Keep). However, the GM may easily place the temple at the outskirts of almost any region where human settlements can be found. Adventure Summary...   [click here for more]
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In the Realm of the Elm King

In the Realm of the Elm King


"Though decorated for a festival, the village atmosphere seems ominously muted. Vendors relax in the shade but seem preoccupied with inner thoughts, showing little interest in you or the coins you might spend on their wares. You see no dancing and hear no song, and small groups of people only mutter as you pass, staring back at you with sad, deadened or suspicious eyes. You wonder what recent...   [click here for more]
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Aces & Eights: Gun Deck

Aces & Eights: Gun Deck


Guns are at the heart of any good western rpg, and Aces & Eights is no exception. The gun deck is a 71-card PDF deck — each card featuring a specific ­­­­­­­­­­­­­pistol or rifle from the Aces and Eights core rule book, which you can print on any desired cardstock or paper. All the information you need is about a specific weapon is on...   [click here for more]
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Aces & Eights: Shootist's Guide

Aces & Eights: Shootist's Guide


Welcome to the Shootist’s Guide – an accessory for use with your Aces & Eights game! There are several parts to this product, with the first and most obvious being the collection of new Target Silhouettes. These complement the game by providing a huge new array of targets, including outlaws with hostages, mounted riders, and gunslingers in many different poses. You also...   [click here for more]
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Judas Crossing

Judas Crossing


This fully developed town setting for the Aces & Eights RPG is filled with interesting characters, political intrigue and plenty of adventure opportunities. With over 100 detailed buildings, it's a veritable metropolis ready for your players to dive into. Novel features include the "Earning Interest" mechanic, which provides GMs an easily implemented tool to run the four factions...   [click here for more]
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Rustlers & Townsfolk: Judas Crossing edition

Rustlers & Townsfolk: Judas Crossing edition


The Rustlers & Townsfolk: Judas Crossing edition is packed with over 100 all new non-player characters featured in the Judas Crossing town setting. Of course, these NPCs aren't limited to Judas Crossing! These fully fleshed out NPCs have backgrounds, agendas and their own reasons for being out on the frontier. They can fill virtually any role from vicious outlaw to prospector and from lawman to...   [click here for more]
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Salt and Sea Dogs: The Pirates of Tellene

Salt and Sea Dogs: The Pirates of Tellene


Salt and Sea Dogs: The Pirates of Tellene By Travis Stout Are you ready to Come Aboard? Haunted by ghost ships, fraught with dangerous storms, and beset upon by pirates and monsters alike, the high seas promise debonair adventure and bloodthirsty terror to those bold enough to set sail upon them. Whether you become a suave buccaneer, cruel pirate or brash navy officer struggling to...   [click here for more]
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HackJournal #35

HackJournal #35


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated HackMaster players and GameMasters who meet online and in person to discuss and play the HackMaster roleplaying game. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’...   [click here for more]
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HackJournal #34

HackJournal #34


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated HackMaster players and GameMasters who meet online and in person to discuss and play the HackMaster roleplaying game. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’...   [click here for more]
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HackJournal #32

HackJournal #32


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated HackMaster players and GameMasters who meet online and in person to discuss and play the HackMaster roleplaying game. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’...   [click here for more]
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Aces & Eights: Ghost Town

Aces & Eights: Ghost Town


Just in time for Halloween – A spooky western scenario Ghost Town was written especially for the Halloween season and involves the characters stumbling upon and exploring a haunted town. In order to give your players a realistic in-game scare, certain supernatural elements are utilized in this scenario. Purists may take umbrage at the inclusion of these “fantasy”...   [click here for more]
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Adventurer's Guide to Pixie-Fairies

Adventurer's Guide to Pixie-Fairies


LIVE FAST. DIE YOUNG. REPEAT. Whether you profess to be the greatest pixie fairy adventurer in the Wurld, or need to gird yourself for battle with a swarm of these elusive faerie folk, this HackMaster™ 4th edition book is for you! What you have here is the codex that will guide your quest for knowledge like a brilliant beacon amidst a coastal storm....   [click here for more]
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By the Sword: Dueling in Realms of Fantasy

By the Sword: Dueling in Realms of Fantasy


He Who Lives By the Sword… Thrives By the Sword. By the Sword: Dueling in Realms of Fantasy is loaded with material compatible with Dungeons & Dragons (3.5 Edition), d20, or HackMaster™ 4th edition, including: - Basic Fighting Styles! Learn about single weapon, double weapon, two-handed and weapon and shield fighting...   [click here for more]
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Knights of the Dinner Table Illustrated #24

Knights of the Dinner Table Illustrated #24


Join the misadventures of Knuckles, El Ravager, Thorina and Teflon Billy as they wreak havoc with their unique brand of heroics. After last issue's explosive escape, Knuckles, El Ravager, Teflon Billy and Thorina find themselves on the run. They might be able to evade both Lord Gilead and Princess Gladree, but what about everyone else they've angered in the past? Good thing they have their magic weapons...   [click here for more]
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Player Character Record Book

Player Character Record Book


Don't waste your time with those dinky one-page character sheets - pick up a copy of the Kingdoms of Kalamar Player Character Record Book instead! This compact 33-page PDF (designed for compatibility with D&D v3.0) gives you a sheet for everything you need, no matter what type of character you're playing, with space for all the information on your character, all your treasure and magic...   [click here for more]
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