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So What's The Zombie Like, Anyway?

So What's The Zombie Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Greg Marks From out of the darkness shuffle the living undead - poor creatures animated with a semblance of life and sent forth to do their dark master’s sinister bidding. Sadly, often zombie are normally nothing more than faceless carbon copies of one another hacked apart in the search for gold and glory. So What’s the Zombie Like,...   [click here for more]
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Subterranean Enclave: Deephearth

Subterranean Enclave: Deephearth


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Where the waves of the Endless Sea lazily roll into a rocky inlet lies the small svirfneblin fishing village of Deephearth. Hidden in a seldom used tunnel network, the svirfneblins of Deephearth lead quiet lives unnoticed by the many lurking dangers of the Ebon Realm. Recently an earthquake blocked the...   [click here for more]
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Thanegar's Horde

Thanegar's Horde


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Andrw J. Martin Rather incongruously named, Thanegar's Horde by their embittered and crippled half-orc warlord these goblin marauders plague country villages and wandering travellers alike. Held together by the will of their broken lord, the horde comprises the disparate remnants of several goblin tribes along with bugbear and human renegades....   [click here for more]
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Town Backdrop: Deksport

Town Backdrop: Deksport


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of...   [click here for more]
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Town Backdrop: Wolverton

Town Backdrop: Wolverton


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Wolverton rests on the rocky shores of the far-flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk...   [click here for more]
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TRIBES Anthology I

TRIBES Anthology I


For the first time, TRIBES Anthology I gathers together details of five of the most popular tribes from the first ten instalments of the line! TRIBES Anthology I presents: Bleached Skull Gnolls: Feral denizens of the deep woods and their terrible allies, the bloodspawn treants. Hobgoblins of the Mailed Fist: The skilled, disciplined mercenaries of the Mailed Fist and their elder bat mounts make...   [click here for more]
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Tribes Most Foul: Goblins

Tribes Most Foul: Goblins


A Pathfinder Roleplaying Game Compatible GM's Resource by Creighton Broadhurst Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you. Each supplement presents three tribes in rich, flavoursome detail and includes notes on...   [click here for more]
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Tribes Most Foul: Ogres

Tribes Most Foul: Ogres


A Pathfinder Roleplaying Game Compatible GM's Resource by David Posener Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you. Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s...   [click here for more]
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Urban Dressing: Borderland Town

Urban Dressing: Borderland Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves and...   [click here for more]
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Urban Dressing: Bridge Town

Urban Dressing: Bridge Town


A System Neutral GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive...   [click here for more]
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Urban Dressing: Marsh Town

Urban Dressing: Marsh Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Mining Town

Urban Dressing: Mining Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Pirate Town

Urban Dressing: Pirate Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Slum Town

Urban Dressing: Slum Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Thieves

Urban Dressing: Thieves


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves and...   [click here for more]
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Urban Dressing: War-Torn Town

Urban Dressing: War-Torn Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Village Backdrop: Apia

Village Backdrop: Apia


A Pathfinder Roleplaying Game GM’S RESOURCE by Ben Kent Along the shores of the Illgen river hard against the ruins of a once-mighty castle lies the village of Apia. The village marks a convenient spot to cross the river, but more than that offers a pleasant place to slake a thirst or enjoy a sumptuous meal. The canny know to order Sanna’s golden mead during their stay at the Bee's...   [click here for more]
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Village Backdrop: Arrowhill

Village Backdrop: Arrowhill


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Kimmel he people of Arrowhill have long appeased the Serpent of Coldrun Woods with offerings and sacrifices so that their hunting could continue. The Serpent is terrifying and cruel, but predictable, and in return for their obedience it protects them from exterior threats. Recently, the Serpent’s demands have grown and...   [click here for more]
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Village Backdrop: Chasm

Village Backdrop: Chasm


A Pathfinder Roleplaying Game GM’s Resource supplement by Christian Alipounarian Tragedy struck the remote village of Callowright 20 years ago when a great chasm opened up under the village and swallowed nearly half the buildings and folk of the place. The terrible consequence of the sorcerer Jeriaster’s meddling experimentations the disaster irrevocably changed the village. From the...   [click here for more]
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Village Backdrop: Edgewood

Village Backdrop: Edgewood


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly...   [click here for more]
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Village Backdrop: Idyll

Village Backdrop: Idyll


A Pathfinder Roleplaying Game Compatible GM’s Resource by Mike Welham Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it?...   [click here for more]
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Village Backdrop: Kingsfell

Village Backdrop: Kingsfell


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Standing hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and lady of the village—Mira...   [click here for more]
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Village Backdrop: Oakhurst

Village Backdrop: Oakhurst


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett The village of Oakhurst squats deep in the gnarled boughs of the Tangled Woods. The Lonely Coast’s smallest and most isolated village, only the most daring or the most desperate call it home, surrounded as it is on all sides by monstrous denizens and half-goblin tribes. Its dilapidated buildings sink into the squalor...   [click here for more]
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Village Backdrop: Ossoko Draconsha

Village Backdrop: Ossoko Draconsha


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Deep within the swamp lies the lizardfolk village of Ossoko Draconsha, founded to honour the defeat of an ancient black dragon who terrorized the area long ago. Starting out as a neutral ground between warring lizardfolk tribes, the village has prospered in recent generations thanks to rumours of its magical,...   [click here for more]
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Village Backdrop: Riverburg

Village Backdrop: Riverburg


In the Darkclaw Forest, amid the sluggish waters of the Greater Gurden River, stands the village of Riverburg. Set upon thick stilts driven deep into the riverbed, the village sprawls across several stout wooden platforms and serves as a sanctuary for those daring the surrounding forest or searching for the nearby Moaning Caves. A friendly, if isolated place, the village is home to the Rivermen's Guild...   [click here for more]
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Village Backdrop: Thornhill

Village Backdrop: Thornhill


A Pathfinder Roleplaying Game GM’S RESOURCE by Creighton Broadhurst Standing on the fringes of a vast and noisome swamp, Thornhill is a miserable, hard place of cloying mud, grasping thorns and insular, superstitious folk. There is a little cheer to be had in Thornhill; the few visitors describing it as dull and dreary as the surrounding swamps. For all that, though, a steady trickle of...   [click here for more]
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Village Backdrop: Vulcanbridge

Village Backdrop: Vulcanbridge


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham A thriving village is the last thing a traveller expects to find on a cracked and blasted volcanic plain belching lava and poisonous gases. However, Vulcanbridge defies expectations and offers a haven for wayward souls and desperate travellers alike. Primarily home to dwarven and gnomish engineers and miners, the...   [click here for more]
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Village Backdrop: White Moon Cove

Village Backdrop: White Moon Cove


A Pathfinder Roleplaying Game GM’s Resource supplement by Marc Radle White Moon Cove is a respectable fishing town located in a cove which acts as an excellent, natural harbour. The inhabitants of this tightly-knit community are sober, hardworking and amiable fishermen, traders and other sturdy folk making their living from the sea. Despite being a fairly peaceful and law-abiding place, White...   [click here for more]
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Wilderness Dressing: Castles

Wilderness Dressing: Castles


A Pathfinder Roleplaying Game Compatible GM's Resource by Eric Hindley Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different...   [click here for more]
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Wilderness Dressing: Deserts

Wilderness Dressing: Deserts


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to...   [click here for more]
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Wilderness Dressing: Extreme Weather

Wilderness Dressing: Extreme Weather


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different...   [click here for more]
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Wilderness Dressing: Plains

Wilderness Dressing: Plains


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to bring...   [click here for more]
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Wilderness Dressing: Primal Forest

Wilderness Dressing: Primal Forest


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different...   [click here for more]
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Wilderness Dressing: Ruins

Wilderness Dressing: Ruins


A Pathfinder Roleplaying Game Compatible GM's Resource by John Bennett Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different...   [click here for more]
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Wilderness Dressing: Travellers

Wilderness Dressing: Travellers


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to bring...   [click here for more]
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Wilderness Dressing: Woodlands

Wilderness Dressing: Woodlands


Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness and gives the harried GM the tools to...   [click here for more]
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100% Crunch: Kobolds

100% Crunch: Kobolds


A Pathfinder Roleplaying Game Compatible GM’s Resource by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
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20 Things #10: Creepy Graveyard (System Neutral Edition)

20 Things #10: Creepy Graveyard (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Jacob W. Michaels, Alex Riggs and David N. Ross Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website,...   [click here for more]
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20 Things #5: Subterranean Mine (System Neutral Edition)

20 Things #5: Subterranean Mine (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Ron Calbick, Kalyna Conrad and Jeff Gomez Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #6: Ancient Necropolis (System Neutral Edition)

20 Things #6: Ancient Necropolis (System Neutral Edition)


A System Neutral Edition GM's Resource by John Bennett and Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation...   [click here for more]
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20 Things #7: Haunted House (System Neutral Edition)

20 Things #7: Haunted House (System Neutral Edition)


A System Neutral Edition GM's Resource by Alexander Augunas, Creighton Broadhurst and Cole Kronewitter Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this...   [click here for more]
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20 Things #9: Bustling Marketplace (System Neutral Edition)

20 Things #9: Bustling Marketplace (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst, Jeff Gomez and Alex Riggs Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused...   [click here for more]
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Alternate Dungeons: Alchemist's Laboratory

Alternate Dungeons: Alchemist's Laboratory


Pathfinder Roleplaying Game-compatible GM's resource by Nicholas Wasko Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Frigid Ice Cave

Alternate Dungeons: Frigid Ice Cave


Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Infested Sewer

Alternate Dungeons: Infested Sewer


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Ancient Empire of the Troglodytes

Ancient Empire of the Troglodytes


A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett Ages ago, when humans lived in caves and stared in wonder up at the glistening night sky, the ancient troglodyte empire of Ssar’targontha thrived and prospered in the deep places of the world. For thousands of years, from atop their gloom-shrouded ziggurats set at the very centre of the canal-ringed cities, the empire’s...   [click here for more]
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Bag of Tricks

Bag of Tricks


A Pathfinder Roleplaying Game PLAYER'S RESOURCE by Creighton Broadhurst Ever found (or thought about buying) a bag of tricks but didn't want to prep all the required stat blocks or carry yet another heavy book to the game? Bag of Tricks banishes these problems! This PLAYER'S RESOURCE contains detailed write-ups of all three versions of this iconic wondrous item including full stat blocks...   [click here for more]
Raging Swan Press  $1.50

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
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Campaign Events: Urban Riot

Campaign Events: Urban Riot


A Pathfinder Roleplaying Game Compatible GM’s Resource by Nicholas Wasko Riots provide almost limitless opportunities for adventure. However, few adventures feature riots because they are problematic to flesh out. Designing all the rioters and the many minor events the PCs witness would take more time to prepare than even the most diligent GM has at his disposal. That’s where Campaign...   [click here for more]
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Centaurs of the Bleak Moor

Centaurs of the Bleak Moor


Claiming the windswept uplands of the Bleak Moor as their own, the Centaurs of the Bloodied Arrow jealously guard their territory. Locked in a death-struggle against the ferocious strength of the minotaurs dwelling in the Black Hills these puissant, but unpredictable and suspicious fighters harry all who dare encroach upon their realm. Centaurs of the Bleak Moor presents: Six new feats Four new spells...   [click here for more]
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