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Aasimar: Heirs of Glory

Aasimar: Heirs of Glory


Aasimar: Heirs of Glory is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. Born as scions of celestial spirits, aasimar stand as proof that the mortal world is infused with touches of the divine. From relentless adversaries of evil to eccentric benefactors of justice, aasimars have developed many traits and techniques unique to the heirs of the upper planes....   [click here for more]
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Cultists of Havra Zhoul

Cultists of Havra Zhoul


The Order of the Dictum fights crime and corruption in a lawless society. They are the voice of the people, and an ally to those who desire law and order. But are they as benevolent as they seem? Is the code of order they seek to establish what the people truly want? A dark force lurks at the centre of this cult, and those that expect to find a kindred vigilant may instead discover too late that the...   [click here for more]
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Dhampir: Scions of the Night

Dhampir: Scions of the Night


Dhampir: Scions of the Night is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. In the shadows of civilization, the offspring of the forbidden union between humans and vampires struggle to find their place in a hostile world. These scions of the night need every trick available to them if they are to survive the enmity and mistrust that awaits in the world...   [click here for more]
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Iconic Characters

Iconic Characters


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level...   [click here for more]
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Iconic Characters (Free Version)

Iconic Characters (Free Version)


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level...   [click here for more]
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Places of Power: Beacon Promontory

Places of Power: Beacon Promontory


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for...   [click here for more]
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Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)


A 5e Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over...   [click here for more]
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Places of Power: Beacon Promontory (SNE)

Places of Power: Beacon Promontory (SNE)


A System Neutral Edition GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering...   [click here for more]
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Places of Power: Dragonmarch Keep

Places of Power: Dragonmarch Keep


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep guard over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strength the bonds of...   [click here for more]
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Places of Power: Fraywrack

Places of Power: Fraywrack


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken...   [click here for more]
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Places of Power: Fraywrack (5e)

Places of Power: Fraywrack (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the...   [click here for more]
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Places of Power: Fraywrack (SNE)

Places of Power: Fraywrack (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their...   [click here for more]
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Places of Power: Godswatch

Places of Power: Godswatch


A Pathfinder Roleplaying Game Compatible GM's Resource by Amber Underwood On the banks of the raging river Kyrne, where it narrows, priests keep a holy vigil in a storied spire, the Godswatch. Consecrated in the name of countless gods, the site of a great triumph for the god of the local river, the tower is sought out by pious pilgrims and frequented by inquisitive priests, for few have as much knowledge...   [click here for more]
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Places of Power: Monastery of the Marble Palm

Places of Power: Monastery of the Marble Palm


A Pathfinder Roleplaying Game Compatible GM’s Resource by Anthony Jennings On the ocean’s shore, amid steep-sided sand dunes, stands Alrakkham’s Glory—a 50-foot-tall, salt-encrusted hand carved from a single piece of blue marble. Despite being older than recorded history, the gigantic monolith shows little sign of weathering or damage and is famed for the many bizarre—and...   [click here for more]
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Places of Power: Oleander's Sanctuary

Places of Power: Oleander's Sanctuary


A Pathfinder Roleplaying Game Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut...   [click here for more]
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Places of Power: Oleander's Sanctuary (5e)

Places of Power: Oleander's Sanctuary (5e)


A 5e Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Oleander's Sanctuary (SNE)

Places of Power: Oleander's Sanctuary (SNE)


A System Neutral GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Penitent's Rest

Places of Power: Penitent's Rest


A Pathfinder Roleplaying Game Compatible GM’s Resource by Jacob W. Michaels Far from civilisation, the Shrine of Alikandara Lat—better known as Penitent’s Rest—draws the wicked and woeful from all over the world. Founded in memory of a fallen paladin, the one-time hero of her age, the shrine is a refuge for those in search of atonement for their misdeeds. The caretakers, having...   [click here for more]
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Places of Power: Raveneye Sanatorium

Places of Power: Raveneye Sanatorium


A Pathfinder Roleplaying Game Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of...   [click here for more]
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Places of Power: Raveneye Sanatorium (5e)

Places of Power: Raveneye Sanatorium (5e)


A 5e Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours...   [click here for more]
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Places of Power: Raveneye Sanatorium (SNE)

Places of Power: Raveneye Sanatorium (SNE)


A System Neutral Edition GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them....   [click here for more]
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Places of Power: Soulspur Inn

Places of Power: Soulspur Inn


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would...   [click here for more]
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Places of Power: Soulspur Inn (5e)

Places of Power: Soulspur Inn (5e)


A 5e Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems...   [click here for more]
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Places of Power: Soulspur Inn (SNE)

Places of Power: Soulspur Inn (SNE)


A System Neutral Edition GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some...   [click here for more]
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Places of Power: The Fragrant Tower

Places of Power: The Fragrant Tower


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob Trier The squat, austere form of the Fragrant Tower is not much to look upon as it sits atop Spellbarrow Hill.But visitors soon find the tower to be aptly named, as they are greeted by a myriad of tantalizing scents emanating from the tower’s rooftop garden and surrounding rose hedges. Home to the wizard Tasril and his small household,...   [click here for more]
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Places of Power: The Midnight Market

Places of Power: The Midnight Market


A Pathfinder Roleplaying Game Compatible GM's Resource by Eric Hindley Astride a deep chasm separating the world of light from the eternal dark of the Ebon Realm, the Midnight Market is a place where the denizens of both worlds meet and trade in relative peace and harmony. Watched over by its vain, but merciless, mistress bloodshed is expressly forbidden within its bustling halls. Here dark-skinned...   [click here for more]
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Places of Power: The Mistfall Refuge

Places of Power: The Mistfall Refuge


A Pathfinder Roleplaying Game Compatible GM's Resource by Jeff Gomez and Jacob Trier Deep within the Greyspire mountains, snugly nestled around the cascading waters of the Mistfall, a huddle of buildings cling to the mountainside. Here, a clan of displaced dwarves has made a living offering refuge to those who seek to temporarily disappear from the outside world. As long as the visitors pay the hefty...   [click here for more]
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Places of Power: The Mudded Manse

Places of Power: The Mudded Manse


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit...   [click here for more]
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Places of Power: The Mudded Manse (5e)

Places of Power: The Mudded Manse (5e)


A 5e Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is afflicted with...   [click here for more]
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Places of Power: The Mudded Manse (SNE)

Places of Power: The Mudded Manse (SNE)


A System Neutral Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is...   [click here for more]
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Places of Power: The Prismatic Tower

Places of Power: The Prismatic Tower


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Atop Starreach Peak, far above the clouds, a tower with stained glass outer walls stands and collects the sun. Here, the Prismatic Guild, led by the sorcerer Atrementous, conducts their experiments with colour, infusing it into their spells. Visitors undertaking the journey to the Prismatic Tower gain access to powerful prismatic...   [click here for more]
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Places of Power: Tumblestone Inn

Places of Power: Tumblestone Inn


A Pathfinder Roleplaying Game Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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Places of Power: Tumblestone Inn (5e)

Places of Power: Tumblestone Inn (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the like...   [click here for more]
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Places of Power: Tumblestone Inn (SNE)

Places of Power: Tumblestone Inn (SNE)


A System Neutral Edition Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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Places of Power: Valley of the Rocks

Places of Power: Valley of the Rocks


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden in a wild, untamed range of wooded hills lies the legend-mantled, mist-drenched Valley of the Rocks. This deep, cliff-fringed valley has lingered in borderland lore for centuries. Many stories speak of the valley’s otherworldly and elusive denizens, its ancient—and impossibly immense—trees...   [click here for more]
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Places of Power: Visionary's Perch

Places of Power: Visionary's Perch


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered...   [click here for more]
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Thanegar's Horde

Thanegar's Horde


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Andrw J. Martin Rather incongruously named, Thanegar's Horde by their embittered and crippled half-orc warlord these goblin marauders plague country villages and wandering travellers alike. Held together by the will of their broken lord, the horde comprises the disparate remnants of several goblin tribes along with bugbear and human renegades....   [click here for more]
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Random Urban Encounters

Random Urban Encounters


A Pathfinder Roleplaying Game GM’s Resource supplement by Ben Armitage and Creighton Broadhurst Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random...   [click here for more]
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Troglodytes of the Tentacled One

Troglodytes of the Tentacled One


A Pathfinder Roleplaying Game compatible TRIBES supplement by Creighton Broadhurst In the dark, wild places far below the wave-flecked flanks of a forlorn, wave-lashed island lurk the degenerate troglodytes of the Tentacled One. Dwelling amid the tumbled cyclopean ruins of a forgotten epoch, the troglodytes toil in their labyrinthine, stench-filled caverns at the behest of their bloated, tentacled...   [click here for more]
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Horns of Valhalla

Horns of Valhalla


Ever found (or thought about buying) a horn of Valhalla but didn't want to prep the required stat blocks, carry yet another heavy book to the game or muddle through hoping for the best? Horns of Valhalla banishes these problems! This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers five variants (including full stat blocks of all the warriors...   [click here for more]
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Kobolds of the Fallen Halls

Kobolds of the Fallen Halls


In the cloying dark of a dwarven hold long lost to fang and claw, two degenerate tribes of furtive kobolds fight a brutal war of deadly traps and sudden ambush. Driven relentlessly on by their draconic masters, only the utter annihilation of one tribe will end this decades-long rivalry. Kobolds of the Fallen Halls includes: Eight new feats Four new spells Two complete dragon hoards Twenty...   [click here for more]
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Mysterious Places 1: Waterfall Cavern

Mysterious Places 1: Waterfall Cavern


Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. A raging waterfall tumbles into a large natural cave. The walls are slick with moisture...   [click here for more]
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Mysterious Places 2: Abandoned Church

Mysterious Places 2: Abandoned Church


Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. Crumbled and abandoned, the ruined shell of a temple still stands at the centre...   [click here for more]
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Mysterious Places 3: Castle-Cave

Mysterious Places 3: Castle-Cave


Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. A huge cave pierces the sides of a narrow, steep-sided valley. Within stands an...   [click here for more]
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Mysterious Places 6: Sea Stack

Mysterious Places 6: Sea Stack


A Mysterious Places illustration by Marc Radle. Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. A lonely tower stands atop an...   [click here for more]
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Mysterious Places: Black Tower

Mysterious Places: Black Tower


A Mysterious Places illustration by Matt Morrow. Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. This image depicts a dark tower...   [click here for more]
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Mysterious Places: Bleak Moor

Mysterious Places: Bleak Moor


A Mysterious Places illustration by Matt Morrow. Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. This image depicts an area of...   [click here for more]
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Mysterious Places: Broken Bridge

Mysterious Places: Broken Bridge


A Mysterious Places illustration by Marc Radle. Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. A crumbling and partially collapsed...   [click here for more]
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Mysterious Places: Cragtop Keep

Mysterious Places: Cragtop Keep


A Mysterious Places illustration by Jae Young Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. A ruined keep perches high above...   [click here for more]
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Mysterious Places: Narrow Pass

Mysterious Places: Narrow Pass


A Mysterious Places illustration by Matt Morrow. Designing an adventure and need some atmospheric art, at a reasonable price with a very flexible license agreement? Need an illustration with that hand-drawn, old-school feel? Then Raging Swan's Mysterious Places are for you! You can check out Mysterious Place's very reasonable terms and conditions at ragingswan.com. This image depicts a narrow pass...   [click here for more]
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