Eat, Drink, and Make Merry!
Once upon a time, the tavern was the social center of civilization, a place to hang out, eat, hear the latest news, and generally relax. Yet taverns are often overlooked in fantasy campaigns except as places to recover lost health, or attempt to bleed money from hapless characters.
The Ultimate Fantasy Tavern Guide offers the players and GM a wealth of opportunity to turn... [click here for more]