Super Crusaders III is set in a world of Superheroes who do things normal people can only dream about, like picking up cars, flying, dodging bullet's or turning invisible; and things that ordinary people just wouldn't do, like wear tights, fight super villains & bring children along with them on dangerous missions.
This is a world where people who have near death experiences often walk away with special powers or a sense of purpose that sets them apart from normal humanity and begins a life of adventure.
This is a world on the edge, threatened by monsters and super villains. where superheroes are the only thing keeping civilization together. In this world the battle between good and evil is much more out in the open than in the real world, but the warriors who fight the battle are mysterious figures who's identities remain secret.
This is a rich universe with a past and a future, with many planets, and dimensions, but the primary focus of the game is the here and now. Despite all the incredible things going on, the world outside is familiar and close to the hearts of the players and the heroes they play.
What Makes This Game Unique?
This system focuses on what a character can do, not how he compares to other characters, so there are no Levels, or Ability Scores, and instead of using points to buy powers, players just pick any Powers and/or Special Effects they want (“Powers and/or Bonuses” include skills). That makes it easy to make the characters you want, the way you want them.
Keeping it fast paced and simple has been a constant goal for this game. We only use standard 6 sided dice, so that no special equipment is needed, and numbers are kept low to keep math simple.
This game is focused on creating exciting adventure stories, not on rewards and penalties, so there are no levels or points to earn. Characters will develop over time, but the direction, and pace, are determined by the GM and players, as their stories unfold.