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Worlds Without Master, Issue 10

Worlds Without Master, Issue 10


Issue ten of Worlds Without Master, an adventure fiction and gaming magazine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "Because I Clasp the Clouds As Mine," a tale of a shifting identity by Osmond Arnesto. "The Hoard of Yengra," a tale of commerce and justice by Epidiah Ravachol. Illustrations by...   [click here for more]
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Worlds Without Master, Issue 11

Worlds Without Master, Issue 11


Issue eleven of Worlds Without Master, an adventure fiction and gaming magazine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "The Shape of the World," a tale of sorcerous rivalry, ancient love and death by Epidiah Ravachol. "The Spirits of the Forest Apes," another monstrous tale of Kassmamon the Ranger...   [click here for more]
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Worlds Without Master, Issue 8

Worlds Without Master, Issue 8


Issue eight of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "In Pankech: the Ghost's Chambers," another Jakko Orange and Tam-tam adventure by Vincent Baker. "In Search of a Slaying," a tale of patience and hunger by Epidiah Ravachol. Illustrations...   [click here for more]
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Worlds Without Master, Issue 9

Worlds Without Master, Issue 9


Issue nine of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "Nine Years of Mourning," a tale of a vengeance that crosses the world by P.H. Lee. "High Upon the Table of the World," a tale of a doomed hunt by Epidiah Ravachol. Illustrations by...   [click here for more]
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Worlds Without Master, Volume 1, Issue 1

Worlds Without Master, Volume 1, Issue 1


The very first issue of Worlds Without Master (formerly known at Words Without Master), an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: “In Ssef Seat: the Cannibal Queen,” a tale of dark debauchery from D. Vincent Baker and the debut adventure of the scofflaw Jakko...   [click here for more]
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Worlds Without Master, Volume 1, Issue 2

Worlds Without Master, Volume 1, Issue 2


Issue two of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "One Winter's Due," a story about vengeance, family and crossed oaths, by Epidiah Ravachol. "Historia Imperio--Part 1," the beginning of the history of Keith Senkowski's Conspiracy...   [click here for more]
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Worlds Without Master, Volume 1, Issue 3

Worlds Without Master, Volume 1, Issue 3


Issue three of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "A Slaying in Smoke," a story of cults and fashion, by Epidiah Ravachol. "In Taruve: the Merchant Train," another tale of Jakko Orange and his "niece" Tam-tam by D. Vincent...   [click here for more]
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Worlds Without Master, Volume 1, Issue 4

Worlds Without Master, Volume 1, Issue 4


Issue four of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "Two Swords of Mars," a tale of swashbuckling upon the red planet, by Rose Bailey. "The Prize of Banteteth," another Snorri & Manyara tale by Epidiah Ravachol. Illustrations by...   [click here for more]
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Worlds Without Master, Volume 1, Issue 5

Worlds Without Master, Volume 1, Issue 5


Issue five of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "The Trial of the Crimson Ribbon," a tale of insufferable and indomitable curses by Jason Keeley. "Day of the Coward," a tale of survival in an altered state of consciousness by Epidiah...   [click here for more]
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Worlds Without Master, Volume 1, Issue 6

Worlds Without Master, Volume 1, Issue 6


Issue six of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "From Salted Earth," a tale of necromancy and redemption by Evan Dicken. "The Pebble Ballad," an epistolary tale of century-spanning sorcery by Epidiah Ravachol. Illustrations by Delfino...   [click here for more]
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Worlds Without Master, Volume 1, Issue 7

Worlds Without Master, Volume 1, Issue 7


Issue seven of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others. In this issue: "Three Came Upon a Fire," a tale of fire, storm, and other tales by Epidiah Ravachol. "The Spider & the Forest Apes," a tale of with a monstrous protagonist by Dylan Craine. Illustrations...   [click here for more]
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Dread House

Dread House


From the twisted minds of Emily Care Boss (creator of Breaking the Ice, Shooting the Moon, and Under My Skin) and Epidiah Ravachol (creator of ENnie award winning Dread and Time & Temp) comes a game to chill and delight the whole family! Dread House is a horror game for spooky children and brave adults. It's a role-playing board game in which you...   [click here for more]
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Time & Temp: Paperless Office Edition

Time & Temp: Paperless Office Edition


Adventure awaits you in the exciting field of temporary staffing! Time & Temp is a game of time travel and underemployment for 3 to 5 players written by Epidiah Ravachol, author of the ENnie-award winning Dread. Employed by Marigold Staffing and working at Browne Chronometric Engineering, Inc., you travel through the ages actualizing solutions for the anomalies and paradoxes...   [click here for more]
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Vast & Starlit

Vast & Starlit


A nano-game of interstellar crime and rebellion by Epidiah Ravachol. Four game books in one, a not a single book over 470 words long! This tiny package packs an entire cosmos of punches: Character creation rules; Rogue vessel creation rules; Alien species, culture and environment creation rules; Rules for handling long military campaigns as well as drawn-out courtships; Rules for creating...   [click here for more]
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What is a Roleplaying Game?

What is a Roleplaying Game?


What is a Roleplaying Game? is a tiny, but complete roleplaying game designed for the uninitiated. It’s a quick game meant to give people an honest taste of the hobby minus the giant, intimidating rulebooks. And it is free for you to use and distribute.* * See the footnote on this page for more details. ...   [click here for more]
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