The village of Millet's Crossing is a small and unassuming place. There is little of interest to the wandering sword-for-hire except for a nice inn and a general store. But the Troll's Trove provides a welcome bit of rest and relaxation to your band of road-weary adventurers. Just as soon as you have settled in, however, your host offers you a rather odd business proposition. It seems that the Troll's... [click here for more]
"You must help me. The priests of Issoth have carried my son away. He is to be sacrificed to their dark god this very night. I will pay you 100 gold talents if you go to the Temple of Issoth and rescue him."
Your blood chills at the mention of Issoth's temple. You have heard only rumors of that dark and forbidding place. Horrible stories of demons and the undead. The priests of Issoth are... [click here for more]
The ruins of a vast and ancient city that lay just a few miles outside the town of Cheapham have always been the subjects of stories and legends. But while most people in town have a story to tell, none have ever made the trek to the ruined city. A few desperate adventurers have made the journey, but none have ever returned. You have also heard the tales of great wealth to be taken from the crumbling... [click here for more]
You were ambushed by a group of thugs on your way through the dense woods near your home. They took everything and left you for dead. You awoke to the sound of howling wolves and have been on the run ever since. It is now after sunset and your strength is failing. The wolves are closer than they have been all day. Suddenly, just ahead you see the outline of a small building on the next hilltop. It... [click here for more]
You made your way to the Stalwart's Tavern not long after noon. You could not resist the tales of its fine ale and questionable clientele. Now the tavern is closing and the bouncers are moving everyone out into the street. You left your room at the Wanderer's Inn with the bare essentials, a few small blades and some light armor. But now the streets are dark and the city guards are rarely seen. This... [click here for more]
Long ago the mages of the Skolari Order left the Wizard’s Guild and established a fortress on the shores of the Gray Lake - the Skolari Vaults. The Guild, fearing the growing dark power of the Skolari, laid siege to the Vaults. At the battle’s climax, the Guild wizards uprooted the fortress, bore it aloft, and cast it into the ground upside down! The wizards then buried the ruin beneath... [click here for more]
The Baron has made you a very attractive offer. Enter his family tomb and retrieve the signet ring from the finger of his long-dead ancestor. He has offered you a substantial reward as well as the opportunity to keep any valuables you may find in your search of the crypts. It all sounds very simple until the Baron mentions that his great-great-great grandfather was also a necromancer. But before you... [click here for more]