The Coalition Army is in place and making war on Tolkeen! Chapter One lays the groundwork and offers several avenues of adventure.
How and why the war started.
Emphasis on the Tolkeen Military and defenses.
Ley line magic and magical artifacts.
New Techno-Wizard devices, weapons and war machines.
Coalition and Tolkeen war plans.
Key people, places and maps.
160... [click here for more]
The war escalates and turmoil intensifies. A new breed of Coalition Officers begin to come to the forefront, and with them cruelty, murder and genocide. A foul ruthlessness sweeps both sides of the conflict. The monstrous Daemonix.Over 60 Villains and NPCs, with General Drogue leading the pack.Bounty Hunters, and Mercenaries, and their role in the war.Tolkeen's strategies and tactics.The Coalition's... [click here for more]
Tolkeen's mages strike back and unleash new horrors upon the Coalition in an effort to destroy the invading army one and for all. Plots thicken, the war escalates and chaos reigns. The secret of the Dragon Kings.Shadow Dragons, the wings of vengeance.Iron Juggernauts of the water and air.Over 25 NPC Tolkeen warriors (heroes and villains).Combat locations, adventures and maps.The Auto-G revealed!... [click here for more]
The Cyber-Knights struggle to find their place in a conflict that threatens to tear them apart. The secrets of the Cyber-Knights revealed.The Cyber-Knight O.C.C. and new abilities explored in detail.In-depth examination of the Code of Chivalry.Cyber-Knight factions and rules of conduct.Fallen Cyber-Knights, Robber Knights, Despoilers.The Cyber-Knights' role at Tolkeen.Lord Coake and states for... [click here for more]
Shadows of Evil examines the Five Baronies of Tolkeen and key cities, towns, fortifications and people. The 112-page book includes information on the Barrens and its defences, Skelebot graveyards found among the battlefield and the dangers in and around the lakes and rivers of Minnesota. - Mad Town, a haven for adventurers, mercs and spies. - Blueline and the industrial belt. - Prisoner of war... [click here for more]
The final battle in the war between the Coalition States and Tolkeen is upon us. This massive 224-page conclusion to the Siege on Tolkeen series describes the chronological turn of events and layout of the war. Other highlights of the book include: - The City of Tolkeen mapped and described along with details on the city's defences and armies. - King Creed, Warlord Scard and 42 other notable... [click here for more]
2 six-panel game screens for quick reference.
60 page adventure and sourcebook.
9 Rifts Character Sheets.
2 full adventures.
18 Hook, Line & Sinker Adventures.
Maps and more.
Art by Parkinson, Long, Breaux and others.
By Kevin Siembidea, Mike Leonard and others.
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This book uses the first edition revised rules. A nightmare villain from Earth's past.Robot monstrosities.Creating Robot Characters (Optional R.C.C.).Weapons and equipment from Triax Industries and others.The Minion of Splugorth and other monsters.More data on the Coalition and the world.Questions and Answers.Adventures, Rifts style!!Compatible with the entire Palladium Books Megaverse!... [click here for more]
Rifts® World Book 27: Adventures in Dinosaur Swamp™
If you thought Dinosaur Swamp was scary before, you ain’t seen nothin’ yet.
This World Book presents a host of new and strange dinosaurs and other dimensional misfits, ghosts, Indians, and dinosaurs that use magic and a few who even speak. Plus startling revelations about Deearn Neenok, details on his second... [click here for more]