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Chain Reaction 2015

Chain Reaction 2015


Welcome to the world of THW! What:A free introduction to the Reaction System used by Two Hour Wargames. Scale: Man-to-man modern combat. 1 figure equals 1 man. Your Role: You lead a small group of 1 to 5 figures in a series of man-to-man scenarios. Playability: Designed for solo, same side and head to head play. Chain Reaction 3.1...   [click here for more]
Two Hour Wargames   FREE 

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NUTS - War Against Japan

NUTS - War Against Japan


War Against Japan Sandy beaches, gentle breezes and half-naked island girls. Ahhh, what a life! Who could ask for a better duty assignment? Then came December 7th - Pearl Harbor - and that vision was wiped away in an instant. The next four years changed an exotic fantasy into a hellish nightmare for many young men from many nations who fought over seemingly insignificant scraps of land with names...   [click here for more]
Two Hour Wargames  $17.00

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NUTS! 4th Edition

NUTS! 4th Edition


NUTS! 4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [click here for more]
Two Hour Wargames  $20.00

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NUTS! Compendium

NUTS! Compendium


Any Fight… Anywhere…Any Time. Baked rock and sand, shimming silver with heat waves as far as the eye could see. At 140 degrees, the Sahara was deadly enough without the prospect of enemies lurking in the next Wadi…heat…rugged terrain…sudden combat…the desert alone was a killer. Even the ants have enough sense to get out of this. Too bad you’re not...   [click here for more]
Two Hour Wargames  $20.00

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5150 Carrier Command

5150 Carrier Command


5150: Carrier Command The "Big Ship" supplement for 5150: Fighter Command You must have 5150: Fighter Command to play. What: Sci Fi Space Combat Game with "Big Ships". Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play....   [click here for more]
Two Hour Wargames  $15.00

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Hospital 911

Hospital 911


Where it all began! What: RPG scenario book for All Things Zombie - Final Fade Out. Scale: 1 figure equals 1 man or Zed. Your Role: From SWAT Team Leader to News Reporter and everything in between. Playability: Designed for solo, same side and head to head play. Hospital 911 takes you to the first recorded outbreak of the Zombie Virus. It's a 911...   [click here for more]
Two Hour Wargames  $15.00

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NUTS - Blood Upon the Risers

NUTS - Blood Upon the Risers


Blood Upon the Risers “GORY, GORY, WHAT A HELL OF A WAY TO DIE, AND HE AIN’T GONNA JUMP NO MORE…” -American paratrooper folk song; “Blood Upon the Risers”. D-Day, the invasion of Normandy, everyone knows the story. Thanks to the many books and Hollywood we know the major players and the major actions, some even by heart. Pegasus Bridge...   [click here for more]
Two Hour Wargames  $15.00

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NUTS - Clash of Titans

NUTS - Clash of Titans


"WE COUNT ON YOU FOR OUR SURVIVAL." Clash of Titans covers the war between Germany and the Soviet Union from 1941-1945. The Eastern Front, as it was known, spanned over one thousand miles and was the largest theater of war ever seen in human history. Called the "Great Patriotic War" by the Soviets and the "War Against Bolshevism" by the Germans, the...   [click here for more]
Two Hour Wargames  $17.00

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NUTS - Hell Hath No Fury

NUTS - Hell Hath No Fury


Hell Hath No Fury - Tank to Tank Combat What: Tank specific wargame/RPG rules for World War II. Scale: Tank on tank combat. 1 model/figure equals 1 vehicle. Your Role: Players can command from one tank up to a company of tanks. Playability: Designed for solo, same side and head to head play. Hell Hath No Fury can be played in a variety of ways: • You...   [click here for more]
Two Hour Wargames  $15.00

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NUTS - Peiper at the Gates

NUTS - Peiper at the Gates


Peiper at the Gates - Battle of The Bulge "I'd never been so damn cold. The snow was flying sideways like, we could hardly see a thing. I'd never seen a Panther before, and hearing it clanking up put the fear into me, right to my toes. They hit us hard and fast, knocked us dead. Fierce, them SS Krauts. Even though they were people just like us, scared all to Hell, they fought like no...   [click here for more]
Two Hour Wargames  $15.00

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NUTS - The Big Hurt

NUTS - The Big Hurt


Before the Bulge there was the Big Hurt. The Hürtgen Forest was the site of America's most costly European battle of World War Two. Within its fifty square miles the US suffered more casualties than anywhere else. The Hürtgen Forest was a densely packed hell of tree-bursting artillery and machinegun fire. It was a trap where the infantrymen of the Allied First...   [click here for more]
Two Hour Wargames  $15.00

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NUTS Big Battles

NUTS Big Battles


You got the figures, we got the rules. NUTS Big Battles - Playable with many popular based figures. NUTS! – BIG BATTLES What: Company and higher size rules for World War II. Scale: Unit combat. 1 stand of 3 - 5 figures equals 1 Squad; 1 model equals 2 Vehicles. Your Role: Players can command from a Platoon of infantry or tanks to a Company or Battalion. Playability:...   [click here for more]
Two Hour Wargames  $17.00

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Tales of Dread

Tales of Dread


Tales of Dread What: An ATZ supplement that introduces new types of zombies. Scale: One figure equals one human or zed. Your Role: Players try to escape from or kill a variety of zombies. Also the option to be a Zombie Star and play the games from "the other side". Playability: Designed for solo, same side and head to head play. ATZ With a Twist! You’ve...   [click here for more]
Two Hour Wargames  $15.00

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Win or Go Home

Win or Go Home


Gentlemen, Start Your Engines! Win or Go Home! is a racing game that’s probably unlike anything you’ve played before. What makes it different? It’s not the subject matter; there are plenty of racing games out there. It’s not the fact that you can take a driver and improve him (or her) over the course of a career. What makes this game different is the way that...   [click here for more]
Two Hour Wargames  $10.00

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [click here for more]
Two Hour Wargames  $17.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [click here for more]
Two Hour Wargames  $17.00

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NUTS - Italy After Normandy

NUTS - Italy After Normandy


Italy After Normandy is a supplement. You must have NUTS to play. Take your NUTS games to the next level. Everyone knows about "those days", but Italy After Normandy is the rest of the story; from Rome through the Trasimeno Line, Gothic Line, and into the Po Valley in April 1945 – 11 months of intense fighting. As a Private, you arrive with your freshly trained...   [click here for more]
Two Hour Wargames  $17.00

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Red Sand Blue Sky - Heroes of the Arena

Red Sand Blue Sky - Heroes of the Arena


Gladiators! Just saying the word conjures up visions of vicious combat between desperate men who fought to the death for the amusement of the crowd. These games of death, originally started to honor the dead (the munus), began in 264 BC and continued through the Roman Empire in one form or another for over 900 years until abolished in 681 AD. Now with Red Sands Blue Sky - Heroes of the Arena you can...   [click here for more]
Two Hour Wargames  $17.00

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Swordplay 2015

Swordplay 2015


Welcome to the world of THW! What:A free introduction to the Reaction System used by Two Hour Wargames. Scale: Man-to-man sword and shield combat. 1 figure equals 1 man. Your Role: You lead a small group of 1 to 5 figures in a series of man-to-man scenarios.Playability: Designed for solo, same side and head to head play. Sword Play 2015 ...   [click here for more]
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Wire to Wire

Wire to Wire


Wire to Wire What's a game about horse racing doing in the Pulps section? One could argue that the Pulp Era was the high time of thoroughbred horse racing and it would be tough to argue against that point. Man of War, Seabiscuit, and War Admiral are just a few of the great horses that ran during that time. But what does that have to do with putting Wire to Wire in...   [click here for more]
Two Hour Wargames  $12.00 $5.00

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