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All Things Zombie - Final Fade Out

All Things Zombie - Final Fade Out


Winner of the Origins Award for Best Game of 2006 ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D...   [click here for more]
Two Hour Wargames  $20.00

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2 Hour Dungeon Crawl

2 Hour Dungeon Crawl


“Oh great; it’s another Dungeon Crawl game.” “So where are the cool color cards? How about the deluxe painted minis? Dungeon tiles; are they cardboard or plastic? There aren’t any!? What’s going on?” Dungeon Crawls have been around forever. You know; a game where the players go down into a dungeon, in search of Treasure...   [click here for more]
Two Hour Wargames  $14.00

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5150 : Star Army

5150 : Star Army


5150: Star Army "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep your men...   [click here for more]
Two Hour Wargames  $20.00

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NUTS! - Final Version

NUTS! - Final Version


NUTS! – FINAL VERSION What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [click here for more]
Two Hour Wargames  $20.00

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Warrior Heroes - Warbands

Warrior Heroes - Warbands


Warrior Heroes - Warbands Compatible with Warrior Heroes - Legends and Rally Round the King. What: Fantasy Warband combat. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Warlord in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head...   [click here for more]
Two Hour Wargames  $17.00

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5150 : New Beginnings - Urban Renewal

5150 : New Beginnings - Urban Renewal


A supplement for Urban Renewal New Hope City, PI Welcome to New Hope City 5150 New Beginnings Urban Renewal is our Sci-Fi RPG. Players adventure in and around New Hope City gaining Fame and Fortune while increasing their abilities. NHC is a complete Blade Runnereque urban environment inhabited by over 50 professions, with humans and aliens alike. The game includes a...   [click here for more]
Two Hour Wargames  $20.00

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Larger Than Life

Larger Than Life


Hard Boiled or Scrambled? It’s a game about the Pulps. That means Lost Worlds, intrepid Archaeologists, Cliffhangers, and more. The setting may be exotic, the villains particularly villainous, but in truth, it’s all about the Story. Whether it’s finding treasure, saving someone, or thwarting the villain, it all boils down to the Story. Larger Than Life – Directors Cut,...   [click here for more]
Two Hour Wargames  $17.00

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5150 : Battalion Commander

5150 : Battalion Commander


Congratulations Colonel! You've just been promoted. In 5150 Star Army you were a Platoon Leader in charge of three squads and with a little experience it became a company. But now all that’s changed. In 5150 Battalion Commander you’re in control of a battalion. Three companies! But don’t worry; it’s a bit of a learning curve so...   [click here for more]
Two Hour Wargames  $20.00

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Mission St. Mary

Mission St. Mary


Welcome to Nobelongga! Want to buy an Artifact? Lemuria – old when Eden was young, this primal land of adventure beckons you. Ancient kingdoms and European powers vie for control of the land and its peoples. Lemuria is a lush land, yet unforgivingly harsh at times, filled with riches beyond belief. Opportunities for Fame and Fortune present itself at every turn; but will you be...   [click here for more]
Two Hour Wargames  $17.00

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Warrior Heroes Legends

Warrior Heroes Legends


Warrior Heroes Legends Legends aren't born, they're made! Warrior Heroes- Legends is a complete stand-alone fantasy immersion game. Players take on the role of one or more characters and through their decisions and exploits increase in abilities, fame and fortune. Lead you small band...   [click here for more]
Two Hour Wargames  $20.00

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FNG 2nd Tour

FNG 2nd Tour


FNG Second Tour (FNG2T) The oppressive jungle heat causes small beads of sweat to trickle down your brow. Or is it the fear? The enemy is close; you can feel it. Maybe he's around the next bend in the trail, waiting to bushwhack the tired or unwary. Does that bush hide a machine gun? Tunnel entrance under that clump of leafs? Maybe there's a sniper lying in wait up in that tree? Your...   [click here for more]
Two Hour Wargames  $15.00

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And a Bottle of Rum -Pirates

And a Bottle of Rum -Pirates


A supplement for And a Bottle of Rum - Free Ports! “Fifteen men on the dead man’s chest - -“ Everyone likes Pirates…okay, maybe not everyone but, if you’re reading this, I bet you do! So how do you like your Pirates? What? Let me explain.   Your Pirates, Your Way! In “And a Bottle of Rum” we do both. We start you off learning...   [click here for more]
Two Hour Wargames  $20.00

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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Free Ports

Free Ports


All Ashore That's Going Ashore! Free Ports is our first supplement for And a Bottle of Rum, our Pirate RPG. In Free Ports we give you not one, but two complete towns to adventure in. Puerto Libre - Yes, the Spanish control Puerto Libre, but there's still plenty of opportunity to make a profit. New Market - An open town where anything goes, New Market...   [click here for more]
Two Hour Wargames  $15.00

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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By Savvy and Steel

By Savvy and Steel


One For All Well, you know the rest. By Savvy and Steel takes the player back to 17th Century Europe. Everyone’s heard of the Three Musketeers and the Cardinal’s Guard, and yes, By Savvy and Steel will work for that, but we’ve taken it a bit farther. How far? Glad you asked! Instead of tying you into Paris of the Musketeers we let you travel...   [click here for more]
Two Hour Wargames  $17.00

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New Market Round - for By Savvy and Steel

New Market Round - for By Savvy and Steel


The Cardinal Will See You The Cardinal has summoned you and two of your friends. He says he has a "small favor" to ask of you. A friend of his "requires help and is in need of your particular skills". The Cardinal gives you a Letter of Introduction and bids you to "make haste". And that's how you find yourself on the road to New Market. New...   [click here for more]
Two Hour Wargames  $15.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [click here for more]
Two Hour Wargames  $17.00

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5150 Alien Fight Night

5150 Alien Fight Night


Alien Fight Night - the Game within a Game for 5150 New Beginnings! NO ONE LIKES A PUNCH IN THE FACE! Well, except for the crowds in New Hope City. Because of the demographics in New Hope City the entertainment entrepreneurs wanted a sporting event that would appeal to everyone, both Basics (Humans) and Aliens. To level the playing field between races the promoters...   [click here for more]
Two Hour Wargames  $7.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [click here for more]
Two Hour Wargames  $17.00

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Red Sand Black Moon - Fantasy Gladiators

Red Sand Black Moon - Fantasy Gladiators


To the Death! The Gladiators of Ancient Rome sometimes, but not always, fought to the death for the amusement of the crowd. If a Gladiator fought well he could appeal for mercy in the hope that his performance had earned him a reprieve. Not so in the world of Talomir. Talomir, the fantasy world of Warrior Heroes and Rally Round the King, offers no such luxury. Gladiatorial...   [click here for more]
Two Hour Wargames  $20.00

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Machinas

Machinas


Machinas is our Post-Apocalypse RPG Death Races in the Wasteland In Machinas, players race vehicles across the Wasteland in search of Fame and Fortune and more importantly, Salvageable Parts. Players own one or more vehicles, outfitted as they desire. By using Signatures, peculiar traits exhibited when driving, we make your characters unique. We also have a variety...   [click here for more]
Two Hour Wargames  $20.00

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Chain Reaction 3.1 - Final Version

Chain Reaction 3.1 - Final Version


Welcome to the world of THW! What:A free introduction to the Reaction System used by Two Hour Wargames. Scale: Man-to-man modern combat. 1 figure equals 1 man. Your Role: You lead a small group of 1 to 5 figures in a series of man-to-man scenarios. Playability: Designed for solo, same side and head to head play. Chain Reaction 3.1...   [click here for more]
Two Hour Wargames   FREE 

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Swordplay 3.1 - Final Version

Swordplay 3.1 - Final Version


Welcome to the world of THW! What:A free introduction to the Reaction System used by Two Hour Wargames. Scale: Man-to-man sword and shield. 1 figure equals 1 man. Your Role: You lead a small group of 1 to 5 figures in a series of man-to-man scenarios. Playability: Designed for solo, same side and head to head play. Swordplay 3.1 -...   [click here for more]
Two Hour Wargames   FREE 

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Rally Round the King

Rally Round the King


"Typical fantasy game," you say? "We say no!" Welcome to the world of Rally Round the King (RRtK). Populated by Heroes and Demons and everything in between, Rally Round the King takes you to the mythical land of Talomir. It's a land where dozens of Nations vie for dominance and we've created it just for you. Like other games...   [click here for more]
Two Hour Wargames  $17.00

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Paper Miniatures - 5150 Sci Fi

Paper Miniatures - 5150 Sci Fi


Inside you'll find over 190 characters with 10 factions perfect for your 5150 games or another sci fi game in 28mmm scale. ********************* Not for commercial use. ...   [click here for more]
Two Hour Wargames  $5.00

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Mass Hysteria - All Things Zombie

Mass Hysteria - All Things Zombie


All Things Zombie – This Time It’s War! How it got to this point no one knows. All you need to know is that after the outbreak, the City was divided into areas. The plan was to defend the important areas first, stop the zombies, then take back the unimportant areas. Which areas were important was hotly debated, but that’s the plan and you are in command of the...   [click here for more]
Two Hour Wargames  $10.00

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95th

95th


95th is not a stand-alone game. You must have Chain Reaction to play. Download it here for free! 95th - A Scenario Book for Chain Reaction What: Wargame/RPG rules for the Napoleonic Wars that allow players to fight small skirmishes à la the critically acclaimed series, Sharpe's Rifles. Scale: Man to man combat. 1 figure equals 1 man. Your Role: Players...   [click here for more]
Two Hour Wargames  $10.00

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Captains and Kings

Captains and Kings


Captains and Kings What: Medieval Warband combat in the 9th to 13th Centuries. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Captain in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head to head play. Captains and Kings can be played...   [click here for more]
Two Hour Wargames  $17.00

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Muskets and Mohawks

Muskets and Mohawks


"It's not my fight…" It's 1754 and there's news of the impending war between France and Great Britain. But that's in Europe and between Kings and there aren’t any Kings in North America. Life for both the French and British colonists is tough enough with trying to stabilize their respective frontiers and dealing with the local Indian tribes is a delicate balancing act. No,...   [click here for more]
Two Hour Wargames  $15.00

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Adventures In the Lost Lands

Adventures In the Lost Lands


Adventures in the Lost Lands! Take the shot! You hear the whispers. Giant creatures from the dawn of time alive and walking the earth. Dinosaurs! How can it be? As a hunter you have to find out the truth so you follow the rumors to this God-forsaken corner of the world, Lemuria! You've spent days and large sums of money in tracking the Beast and now it's come to this. Your bearer trembles...   [click here for more]
Two Hour Wargames  $17.00

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Colonial Adventures

Colonial Adventures


Colonial Adventures Army Lists Add these to the ones in Colonial Adventures and that'll give you over 30! Just saying the word makes you think of far off places and high adventure. Okay, maybe not so much if you're a Poor Bloody Infantryman but for an Officer and a Gentleman the Age of Imperialism (1850 - 1914) was the best of times. Zanzibar! A time where young men could...   [click here for more]
Two Hour Wargames  $14.00

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Qwik - Game of the Wasteland

Qwik - Game of the Wasteland


The Four Horsemen have arrived.Now what? HOW ABOUT A GAME OF QWIK? In the despair known simply as the Wasteland, mankind still craves its sport and its sport is called Qwik. Every village, every town has its own team. WHAT IS QWIK? To learn about the game you must first learn about the people that play it, the Qwikers. Qwikers come in all size, age, and sex. If you can play,...   [click here for more]
Two Hour Wargames  $12.00

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Six Gun Sound

Six Gun Sound


Six Gun Sound "WANTED DEAD OR ALIVE!" The choice is up to you! Six men slowly ride into town. Sure, they're coming in by ones and twos, but something ain't right. You watch as four of them hitch their horses up along Main Street. Yeah, they're far apart from each other but too close for coincidence. Two tall lean men in 'dusters' walk into the bank and you can't help but thinking...   [click here for more]
Two Hour Wargames  $17.00

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Gangsters!

Gangsters!

Two Hour Wargames   FREE 

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Colonial Lemuria

Colonial Lemuria


Includes the bonus scenario - Colonial Steam Punks! Colonial Lemuria! New Worlds To Conquer What is Lemuria? Simply put, it's a source book that provides you with a complete continent to explore with both Colonial Adventures and Larger Than Life. But it's also our first step into the world of Victorian Science Fiction. Lemuria - land of adventure. Old when Eden was young, it is...   [click here for more]
Two Hour Wargames  $10.00

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Stalingrad - Heroes All

Stalingrad - Heroes All


Stalingrad - the Graveyard of Ambition Stalingrad is a name synonymous with great sacrifice, and as a cautionary -- the graveyard of ambition. A Soviet arsenal city and gateway to the Caucasus, in 1942 Stalingrad became the focal point of one of the pivotal battles of the Second World War – a battle that, but for Hitler's ego and poor military decisions, may never have happened....   [click here for more]
Two Hour Wargames  $10.00

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Friday Night Fights 2nd Edition

Friday Night Fights 2nd Edition


Friday Night Fights 2nd Edition "YOU CAN RUN BUT YOU CAN'T HIDE." A twenty-foot square ring doesn't give you much room to move and definitely nowhere to hide. Boxing - it's called the "Sweet Science" for a reason. You can move around your opponent flicking jabs and dancing away. "Rope a dope" and pick your spots firing punches and scoring points. All...   [click here for more]
Two Hour Wargames  $7.00

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Wire to Wire

Wire to Wire


Wire to Wire What's a game about horse racing doing in the Pulps section? One could argue that the Pulp Era was the high time of thoroughbred horse racing and it would be tough to argue against that point. Man of War, Seabiscuit, and War Admiral are just a few of the great horses that ran during that time. But what does that have to do with putting Wire to Wire in...   [click here for more]
Two Hour Wargames  $12.00 $5.00

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The Beautiful Game

The Beautiful Game


TAKE THE SHOT – MAKE THE SAVE Hear the crowd roar, you step into the dugout as your players sprint onto the pitch – it’s match time! No time for lament now, you’ve spent the owner’s money, you’ve tamed the super star prima donnas, you’ve trained the belligerent teen stars, you’ve watched the opposition, now you have to hope your tactics will...   [click here for more]
Two Hour Wargames  $5.00

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