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You are the first super-powered beings in the world. What will you do with your power? There are no Heroes. There are no Villains. Only hard choices await in this amazing supers RPG.
The AMP: Year One QuickStart includes the following: -Setting and Rules Summary -Intro Adventure: Team Player -8 Pregenerated Characters ... [click here for more] |
Third Eye Games |
Pay What You Want
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API2E Savage World Expansion
Experience the awesome setting of Apocalypse Prevention, Inc. like never before! We've taken the 10 new races introduced in Apocalypse Prevention, Inc. 2nd Edition and converted them to Savage Worlds for our amazing fans! Included, also, is a new gear customization mechanic sure to get your agents into gear!
Apocalypse... [click here for more] |
Third Eye Games |
$3.99
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Infinite Sparks, A Part-Time Gods Second Edition Companion
The challenge facing modern gods may seem impossible, but nothing could be further from the truth. To win, one must look within for new tools and unlock the hidden potential within. They’ll find more strength than the Old Gods ever possessed through the infinite displays of Sparks in our universe.
Infinite Sparks, A Part-Time Gods... [click here for more] |
Third Eye Games |
$14.99
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Mythic Echoes: Volume One
Being a god is not easy. You’ve already discovered that as you honed your skills, mastered your manifestations, and formed a pantheon to watch over your territory. What no one mentioned was that you’re not the only divine beings walking the Earth. Are you ready to confront an angel’s wrath, a dragon’s fury, a giant’s rampage... even the Source itself?
Mythic... [click here for more] |
Third Eye Games |
$14.99
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Long ago, an entity known as the Source visited humanity and gifted certain people with divine power. For a time, the world existed in a state of balance between order and chaos, between life and death, between divinity and mortality. That is, until the gods waged war against the Source and eventually against each other, until the gods were close to extinct.
The gods of today are shadows of what the... [click here for more] |
Third Eye Games |
$20.00
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Pip System Corebook
The Pip System is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid Adventures, Infestation: An RPG of Bugs and Heroes, or A Kid's Guide to Monster Hunting. ... [click here for more] |
Third Eye Games |
$14.99
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Pip System Primer #6 - Dystopia
What would become of us should our worst fears come true? How would we survive against the corporatocracy that forces its people to compete for food? Who would we become if the Gas Wars brought the Earth to ruin? Pip System Primer #6 provides articles, references, advanced qualities, extras, and an original dystopia adventure for the Pip System. All... [click here for more] |
Third Eye Games |
$2.99
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Pip System Primer #7 - Ghosts In The Machine
What distinguishes a person from a machine? It isn't the body. What is a body, if not a machine of flesh and bone? It is the essence piiloting it that separates the entity from the subtance. Call it the soul, consciousness, mind, or psyche. And who says it must remain in its original body? "Ghosts in the machine" is a genre featured in many anime films and... [click here for more] |
Third Eye Games |
$2.99
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Pip System Primer #8 - It's a Pip System Miracle
It's beginning to look a lot like... the holidays! The things that signify such times include a change of weather, the tinkering of toys, and the raising of voices. Call it the holiday spirit or survival instinct, but it takes people over at this time of year either way. We had a lot of fun creating the 8th issue of the Pip System Primer, themed after... [click here for more] |
Third Eye Games |
$2.99
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Pip System Primer #9 - Time Jumpers
Time is no longer a straight line only moving forward. Whether by magic, technology, super powers, or the domain of a god, your campaign can now unlock the endless possibilities of time travel. Travel back in time to alter or maintain the past, explore the worlds of the future, or stop time in its tracks. Besides, if you don't like it, you can always go back and... [click here for more] |
Third Eye Games |
$2.99
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Pip System QuickStart
Contained within is but one kind of story you can tell with the Pip System.
In the prewritten adventures, The Crash Site, players take the role of survivors in a post apocalyptic setting called The World After and are racing against scavengers in hopes of securing supplies for their group. For up to 6 players.
Includes:
– Rules summary – Intro Adventure: The Crash... [click here for more] |
Third Eye Games |
Pay What You Want
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A god's territory is under a contstant threat from any number of enemies, just waiting for the opportunity to weaken your pantheon's position. This burden is just part of being a part-time god and sometimes it comes just as you're discovering your true potential.
Wrath of Purity is an introductory 3-part adventure for new and experienced gods alike. Written by Eloy Lasanta, these... [click here for more] |
Third Eye Games |
$6.00
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Affiliation Guide: Changelings
Take a deeper look at the hidden AMPs, those who escape from normal society and no longer consider themsevles human. Theirs is a life of philosphy and endurance, especially since many of them are pacifists. Of course, the arrest and trial of their leader, Conduit, has left a vaccuum, which many vie to fill. At the same time, their safehouses become more and more rare,... [click here for more] |
Third Eye Games |
$3.99
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Affiliation Guide: Hounds
The Hounds, otherwise known as TRAC Elite, is the secret program organized by the US government to detain and control hostile AMPs and force them to do "good" in the world. In the process, some have gone on to great public notoriety, while others are forgotten entirely, lost to a machine that eats up the undesirables. Affiliation Guide: Hounds... [click here for more] |
Third Eye Games |
$3.99
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Affiliation Guide: Nā ‘Aumākua
The Nā ‘Aumākua, or Sacred Guardians, sought to do something never done before... free Hawaii from oppression using the newfound superpowers many of their people exhibited. Led by the inspirational Holoholona, the Nā ‘Aumākua has created their own culture, ousting outsiders and welcoming AMPs of all stripes, but there is a scary underbelly as... [click here for more] |
Third Eye Games |
$3.99
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Affiliation Guide: Retribution
Humans are a treacherous, insecure species at the core, and deep down, every member of Retribution has known from the moment their powers first manifested that it was only a matter of time before humanity saw them as a threat to their survival and came for them with torches and pitchforks. Smart AMPs admit it sooner rather than later; trust no one, expect betrayal around... [click here for more] |
Third Eye Games |
$3.99
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Affiliation Guide: Seekers of Enlightenment
Founded by Doctor Luminous, the Seekers of Enlightenment have been the organization who has tried its best to help AMPs and Saps get along. Of course, they are also entangled in a myriad of conspriacies and secret initiatives while at the same time saving several AMPs from the government or even from themselves. Still, many flock to their group as a way... [click here for more] |
Third Eye Games |
$3.99
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Affiliation Guide: TRAC
The Federal Tactical Response and Containment Agency (or TRAC) is humanity's defense force against hostile AMPs. They police neighborhoods and keep everyone safe, also ushering law-abiding AMPs to registration offices safely if needed. They also take down city-destroying AMPs before they hurt too many people. Are you up for the job? Read this Affiliation Guide for TRAC and... [click here for more] |
Third Eye Games |
$3.99
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Affiliation Guide: Typhoon
From the beginning of the AMP phenomenon, the elusive Matriarch and her organization, Typhoon, have ruled the criminal underground with an iron fist. While most know about the contractors and gangs who rule the streets in the name of Typhoon, few know about the true inner workings of the group. Affiliation Guide: Typhoon sheds light on what has been so carefully hidden.... [click here for more] |
Third Eye Games |
$3.99
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Affiliation Guide: United Human Front
Everyone thinks about the United Human Front (UHF) as some sort of domestic terrorist organization hell-bent on killing AMPs. The truth, however, is much more difficult. While there are outliers in the mix, the vast majority of UHF members are simple folk who want to make sure their world is not taken from them. The UHF will stop at nothing to keep humanity as... [click here for more] |
Third Eye Games |
$3.99
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AMP Adventures
Discover the secrets and excitement waiting for you in AMP: Year One, Third Eye Games’ modern supers RPG. Each adventure (7 in all) highlights the unique aspects that make up both the game’s deep setting and awesome mechanics (even adding new variations on existing powers).
Adventures Included: "Team Player,” "Attack of the Buzz” and “The White... [click here for more] |
Third Eye Games |
$14.99
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AMP: Year Four
Humanity waged a war against AMPs but could never have guessed a bigger threat would arrive... the Orphans. AMP: Year Four, the Year of Invasion, explains what happens when old enemies must put aside their conflicts and join forces against a common invader. New alliances are forged, and hidden threats reveal themselves along the way; but the world is at stake.... [click here for more] |
Third Eye Games |
$9.99
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AMP: Year One
The year is 2015 and the world is getting its first taste of super-powered individuals making their presence known all around the globe. Danger and conspiracy lurk around every corner, be it from government agencies looking for the secret to these power or other AMPs looking to battle in a show of supremacy.
AMP: Year One is an RPG that puts this first year under a microscope,... [click here for more] |
Third Eye Games |
$14.99
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AMP: Year One Cheat Sheet
No need to look up that ever important rule anymore. This awesome Cheat Sheet gives you quick reference to all the most accessed rules from the AMP: Year One corebook.
Includes:
Boost variants
Armor Rules
Action/Reaction Lists
Gaining Juice
Experience Points
Weapons
And More!
... [click here for more] |
Third Eye Games |
Pay What You Want
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AMP: Year Three
The War of 2017 has begun, and brings many things to the AMP universe... Heroes... Loss... even Rebirth. See what happens in the next year of people with powers changing the landscape of what it means to be human.
Includes:
2017 Setting Timeline
11 New AMP Powers
Rules for Resistor Power Suits
Mutation Mechanics
New Character Type: Twice Born
Try Our Other AMP: Year... [click here for more] |
Third Eye Games |
$13.31
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Winner of the 2015 BAMFsies Award for Best Continuity/Sequel Product!
AMP: Year Two
The year of fear has begun! Continuing the story into the year 2016, AMP: Year Two is the latest sourcebook for the AMP: Year One RPG. Not only does this book expand the world timeline, but provide full details on how AMPs have begun to affect the rest of the world. AMP: Year... [click here for more] |
Third Eye Games |
$9.99
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Part-Time Gods Second Edition Preview
Part-Time Gods Second Edition (PTG2E) is the latest iteration of an amazing setting about gods and the people, groups, and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories -- the kind only PTG2E... [click here for more] |
Third Eye Games |
Pay What You Want
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Splintered
A companion Adventure for API Worldwide: Canada
After the escape of a notorious murderer, The Patchwork Man, the agents are sent to the outskirts of Canada to investigate a building splintered by space and time. The investigation reveals the nature of portal magic, quantum monsters lurking in the shadows, and what it takes to survive in the frozen north. ... [click here for more] |
Third Eye Games |
$2.99
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Affiliation Guide #1
The secrets of the world’s first AMP Affiliations are revealed inside. The Seekers of Enlightenment, The Changelings, Typhoon and The United Human Front (UHF) couldn’t be more different from each other, but each group brings their own unique powers and abilities to coming war.
Inside Affiliation Guide #1, you’ll discover:
Changelings
Includes:
Breakdown... [click here for more] |
Third Eye Games |
$14.99
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Affiliation Guide #2
The foundation has been laid, so a new crop of Affiliations have been born: The Hounds, Na ‘Aumakua, Retribution, and TRAC further complicate the chaos of AMP: Year Two. Each group wields their own strengths and weaknesses, but all hold secrets that could tip the balance of peace.
Inside Affiliation Guide #2, you’ll discover:
Hounds
Includes:
Breakdown... [click here for more] |
Third Eye Games |
$9.99
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Storm Battalion
In the year 1935, a strange, devastating storm unlike any other touched down on Canadian soil, blighting the land, mutating animals and granting disturbing supernatural powers to people who died within its energies. This was only the first of many such storms. Terrible wars ignited, channelling the predatory abilities of those changed, called Risen, and the miraculous technology... [click here for more] |
Third Eye Games |
$12.50
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Join the fight to protect earth - Now using the Savage Worlds ruleset! Monsters and demons have existed on Earth since its inception, terrorizing humanity throughout history. But some of them decided to fight back, creating a company of like-minded beings (even other demons) to defend the Earth from supernatural threats. Today, the shadow company has it's hands in every facet of... [click here for more] |
Third Eye Games |
$8.49
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Pip System Primer #5 - Animals
Humans have always had a fascination with the animal world. We've seen animals represented in cave drawings, ancient sculptures, classic stories, and modern cartoons. Now it's time to bring them into your Pip System game. The Pip System Primer #5 makes it easy to create and share animal-themed stories and animal magic with this collection of articles, archetypes, extras,... [click here for more] |
Third Eye Games |
$2.99
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The Bradwell Coalition is the last line of defense against the unnatural beasts that prowl dark streets looking for human victims. Using magic, firepower, and old fashion gumption, The Coalition is barely able to keep the dark at bay. However, in the darkest days of World War Two, the agents stationed in Berlin are losing the fight on every front imaginable. Nazi agents seek their destruction, Russian... [click here for more] |
Third Eye Games |
$5.00
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Pip System Primer #3 - Aliens
It came from beyond the stars! Sometimes an Elian may look human, and other times they may be a new type of creature altogether. Pip System Primer #3 gives you the tools to introduce any number of werid, alien characters into you game, including tips and guidelines for creating family-friendly adventures and a one-shot mystery adventure waiting to be solved.
Includes:... [click here for more] |
Third Eye Games |
$2.99
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Pip System Primer #4 - Dinosaurs
Millions of years ago, giant beasts and ferocious monsters ruled our world and they have fascinated us 65 million years after their demise. The prehistoric awesomeoness of dinosaurs has been admired by kids and adults alike and now it's time to bring them into your Pip System game. From gargantuan long-necked sauropods as tall as a four-storey building to the infamous... [click here for more] |
Third Eye Games |
$2.99
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Pip System Primer Annual #1 (2018)
Available for the first time in print! The Pip System Primer Annual #1 contains the first four issues of our quarterly zine supporting (you guessed it) the ENnie award-winning Pip System. Featuring over 120 pages of original content, including adventures, extras, skills, advanced qualities, and more, there's about as much material in here as the core rulebook itself.... [click here for more] |
Third Eye Games |
$10.00
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Pip System Primer Annual #2 (2019)
Now available in one volume AND in print-on-demand, the Pip System Primer Annual #2 contains all four issues published in 2019 of our quarterly zine supporting (you guessed it) the ENnie award-winning Pip System. Featuring over 120 pages of original content, including adventures, extras, advanced qualities, and more, there's about as much material in here as the Pip... [click here for more] |
Third Eye Games |
$10.00
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Pip System Primer Annual #3 (2020)
Now available in one volume AND in print-on-demand, the Pip System Primer Annual #3 contains all four issues published in 2020 of our quarterly zine supporting (you guessed it) the ENnie award-winning Pip System. Featuring over 130 pages of original content, including adventures, extras, advanced qualities, and more, there's about as much material in here as the Pip... [click here for more] |
Third Eye Games |
$10.00
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Perfect for keeping track of your current Pip System conditions or tempting fate by drawing one at random, the Pip System Status Effect Cards provide a useful tool in your Pip System games. Complete with every condition in the game, these cards are double-sided to provide the positive and negative versions with a simple flip. Featuring 50 easy-to-read and complete details on every condition in the... [click here for more] |
Third Eye Games |
$5.00
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A piratical space opera RPG set in a haunted galaxy. Play daring pirates flying for freedom and riches. Fight the tyrannical Baronies who threaten the sovereignty of your homeworlds. Deal with ghosts and spirits in your search for secrets and treasure. Pirates of the Dragon Spiral is a swashbuckling expansion for Pip. Included are new archetypes, spells, vehicles, with new rules to foster a high-action... [click here for more] |
Third Eye Games |
$5.00
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This special bundle product contains the following titles. Apocalypse Prevention, Inc. 2nd Edition Regular price: $8.99 Bundle price: $10.00 Format: Watermarked PDF Welcome to Apocalypse Prevention, Inc., thwarters of catastrophes, enders of end-of-world scenarios and defeaters of doomsday plans.
Join the fight to protect Earth by enlisting in API, a... [click here for more] |
Third Eye Games |
$39.97 $25.00
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(Don't have the Pip System Corebook yet? The Ironbound Starter's Kit bundle contains this core rulebook PLUS this adventure.)
The peaceful witches of Novala lived in harmony with nature before the Apothecary arrived. Its machines tore up the soil and sickened the land. The Novallans saw no choice but to fight back to save their world. Now, it’s nature versus machines and conservation versus consumption.... [click here for more] |
Third Eye Games |
$5.00
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