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Exilium Core Rules

Exilium Core Rules


A stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Something has awoken. What you know... Increasingly you feel you are not in your own body. Dreams have come that shake your belief in yourself. Your sleeping mind is full of incredible hints at higher realities, snatches of a heavenly...   [click here for more]
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Exilium Players Introduction

Exilium Players Introduction


This is a player's introduction to Exilium - the first chapter of the core rules which introduces the concepts of the game for new players. Exilium is a stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Something has awoken. What you know... Increasingly...   [click here for more]
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Exilium Free Character Sheet

Exilium Free Character Sheet


A free character sheet for Exilium, the stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. ...   [click here for more]
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Exilium - Blue Veil Union, Rogue Uplifters

Exilium - Blue Veil Union, Rogue Uplifters


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Blue Veil Union Location: Sapphire city of Lazuli Overview The blue Veil Union is thought to be a secretive and illegal group of radical Uplifters who develop Uplifts specifically for the black market,...   [click here for more]
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Exilium - Haven, Orbital home of Uplifts

Exilium - Haven, Orbital home of Uplifts


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Blue Veil Union Location: Void factories in orbit above Steel Overview Shaped like a long, thin, empty tube, 33/94/09.55 is a damaged and abandoned void factory which once produced advanced circuitry for...   [click here for more]
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Exilium - House Kelder, Spike Merchants

Exilium - House Kelder, Spike Merchants


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Merchant House Kelder Location: The Kelder Estate, Diamond Overview One of the more powerful Merchant Houses of Diamond, Kelder is mostly known for the trade in rare art forms from Steel and...   [click here for more]
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Exilium - HX11, Forward Observation Bunker

Exilium - HX11, Forward Observation Bunker


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: HX11, Forward Observation Bunker Location: Steel polar region Overview Built into the crater formed hundreds of years ago by the crash-landing of a Void Arc, HX11 was once a valuable forward observation...   [click here for more]
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Exilium - Janus Womb, Splinter Moon Base

Exilium - Janus Womb, Splinter Moon Base


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Janus Womb Location: The Splinter Moons. Overview A human outpost orbiting the mighty gas giant Ocean, Janus Womb was once just another of the small pirate operations of the Splinter Moons, preying...   [click here for more]
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Exilium - Korst, Organics Distribution Centre

Exilium - Korst, Organics Distribution Centre


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Korst Organics Distribution Centre Location: Jade city of Emerald Overview Near the icy surface of the city of Jade on Emerald is the Korst organics distribution centre, which takes organic...   [click here for more]
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Exilium - Ruyang, the Shattered City

Exilium - Ruyang, the Shattered City


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Ruyang, the shattered city Location: Steel equatorial region Overview One of the three cities destroyed by ‘total event’ weaponry during the conflicts on Steel, Ruyang has become the home of...   [click here for more]
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Exilium - The Cog, Prison and Re-education Centre

Exilium - The Cog, Prison and Re-education Centre


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Cog Location: Harmony on the moon Opal. Overview Prison 17 or the Cog is one of the largest and most feared detection centres in the city of Harmony on the oppressive moon of Opal. Known...   [click here for more]
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Exilium - The Iron Authority, Puppet Haven

Exilium - The Iron Authority, Puppet Haven


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Iron Authority Location: Stone. Overview The Iron Authority is the name given to an autonomous ‘Puppets only’ enclave on the world of Stone. Occupying an city fashioned into...   [click here for more]
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Exilium - The Pit, bunker of unknown origin

Exilium - The Pit, bunker of unknown origin


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Pit, bunker of unkown origin Location: Jungles of Steel Overview The Pit is known to only a few, and even then is spoken of quietly and with an air of fear. But while the location of the...   [click here for more]
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Exilium - The Zoo, Home of Hack Addicts

Exilium - The Zoo, Home of Hack Addicts


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Zoo Location: Void factories in orbit above Steel. Overview The Zoo is the name given to Orbital station 6465 Jute, built by the house Jute of Diamond over three hundred years ago as...   [click here for more]
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Exilium - Weapons of House Kelmar

Exilium - Weapons of House Kelmar


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium: Weapons of House Kelmar Location: Acros the Flame System Overview Although many of the guns used by the military are of Unity manufacture, replicating age-old designs brought from Old Earth, that isn’t...   [click here for more]
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Exilium Complications - Nine Creatures of Steel

Exilium Complications - Nine Creatures of Steel


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Complications: Nine Creatures of Steel Location: Steel jungle regions Overview There are many ways to die in the jungles of Steel. The formal Conflicts rage on the planet and often stray to the equatorial...   [click here for more]
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Exilium Complications - The Canticle of Smoke

Exilium Complications - The Canticle of Smoke


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Complications: The Canticle of Smoke Location: across the Flame Worlds Overview The secretive and subversive arm of Unity, the Canticle of Smoke is an unknown quantity to even those relatively high up in the...   [click here for more]
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Exilium Complications - Void Arcs

Exilium Complications - Void Arcs


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Complications: Void Arcs Location: Across the Flame System Overview The massive Void Arcs ply the space lanes between the worlds of the Flame system, connecting societies and providing a means of trading and...   [click here for more]
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