It's a dangerous world out there. And today's adventurers have a dangerous job. Ransacking ancient tombs, defeating evil sorcerers, voyaging through the remote bandit-haunted wilderness, unveiling the sinister plots of semi-human cultists... this is not a good line of work for the timid or the ill-prepared. Of course, the responsible adventurer always hopes to achieve their goals as peacefully... [click here for more]
Have you ever wanted to go to another world?
The year is 1456. The place is the Southern Baltic. The Free City of Danzig is in rebellion against the Brother- Knights of the Teutonic Order. Privateers flying the Danzig colors patrol the waters of the Baltic all the way from Reval to Denmark. Bearing letters of marque they will intercept any vessels attempting to reach the Ordernstadt: the Monastic... [click here for more]
This is it, hard core, fast-paced, historical combat for OGL 3.5. Make a character with a real martial skillset that makes a difference when you fight. No more waiting for an opportunity to make one attack... move, defend, attack, and attack again all in the same round, without getting bogged down in charts or arithmetic, and without relying on miniatures. Chose your weapons based on your personal... [click here for more]
This is a supplement for the Codex Martialis, it includes rules and detailed descriptions for armor, missile weapons such as javelins, bows, and crossbows, and early firearms from the Chinese Fire-Lance to the matchlock musket. ... [click here for more]