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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
Triple Ace Games  $2.44

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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
Triple Ace Games  $2.09

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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding regions...   [click here for more]
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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
Triple Ace Games  $1.39

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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
Triple Ace Games  $9.09

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Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh

Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh


Welcome one and all to the Caliphate of Al-Shirkuh, a land where the Faithful have found paradise! For just a handful of lowly coins this marvelous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our enlightened and benevolent culture! Within these pages you will find stories of danger and glory, learn about those who honor the gods,...   [click here for more]
Triple Ace Games  $8.39

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Hellfrost Land of Fire Realm Guide #21: The Free Emirate States

Hellfrost Land of Fire Realm Guide #21: The Free Emirate States


Of the three great human realms, it is the Free Emirate States that actually comes closest to fulfilling Suleiman’s vision. Only a fool would deny there are problems, but here at least citizens of both creeds live side by side in peace in harmony. For the most part, people are judged by their skills, not the method in which they choose to worship the higher powers. The Emirates holds much promise,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes

Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes


Welcome, lord of generosity, to the land of living gods! Other races and cultures boast greater antiquity, but at 1,900 years, the Kingdoms of the Sphinxes is the oldest nation still officially in existence. Within its borders, the sphinxes are absolute rulers of their domains, elevated above the masses they lord over by dint of their supposed divine ancestry or blessings. Many sphinxes consider themselves...   [click here for more]
Triple Ace Games  $9.09

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Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs

Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs


The southern coast of Al-Shirkuh is plagued by corsairs. Some of these pirates and smugglers are independent. Most are denizens of Al-Korsar, an infamous warren of villainy and scum that lies at the edge of the known world. Here, so the stories go, murder is commonplace, citizens are ruled by tyrannical corsair captains, and possessions kept safe only by guile and threats. Al-Korsar is indeed a city...   [click here for more]
Triple Ace Games  $1.39

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Hellfrost: Arcane Lore

Hellfrost: Arcane Lore


PUT SOME MAGIC INTO YOUR GAME! Rassilon is a world of magic. Tendrils of magical energy emanating from the moon touch every creature, granting them the potential to weave, focus, and manipulate magic. All practitioners share an understanding of how to manipulate the threads of magic, but each arcane tradition is unique in its approach to the art. This guidebook expands the major and minor magical...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Cthulhu

Leagues of Cthulhu


Cthulhu dreams no longer in his house at R’lyeh Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history. Welcome to that world. Peer behind the veil of sanity you call reality...   [click here for more]
Triple Ace Games  $17.99

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
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Leagues of Gothic Horror: Expansion

Leagues of Gothic Horror: Expansion


Evil is a many-faced foe and can strike at any time. Save lives and time by making sure you’re ready to act! Whether you are a dedicated monster-hunter or drawn toward the occult by happenstance, prepare to delve deeper into the darkness and face the countless horrors that lie in wait! This sourcebook is a major expansion for the critically acclaimed Leagues of Gothic Horror...   [click here for more]
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Leagues of Gothic Horror: Guide to Apparitions

Leagues of Gothic Horror: Guide to Apparitions


Beyond the veil of mortal sight lies a world of entities that do far more than just go bump in the night! For every person alive today, a score or more have gone before him. Little wonder then that stories of ghosts date back to the earliest days of civilization. This sourcebook is a detailed guide to ghosts and other haunting spirits for the Ubiquity roleplaying system. Pierce the veil betwixt...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Black Magic

Leagues of Gothic Horror: Guide to Black Magic


Step out of the light and into the shadows, into a realm where the powers of darkness hold sway! Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to defeat...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Lairs

Leagues of Gothic Horror: Guide to Lairs


A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark! Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too long...   [click here for more]
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Leagues of Gothic Horror: Guide to Mordavia

Leagues of Gothic Horror: Guide to Mordavia


Welcome to Mordavia, a land blighted by vampires and werewolves, insane cultists, and mad scientists. Nestled in the mountains of Eastern Europe, Mordavia is a land where the supernatural is very real. From foreboding forests to crumbling castles, remote hamlets to the gas-lit capital itself, every nook and cranny holds a dark secret, as do the people who dwell in this accursed land. The book details...   [click here for more]
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Leagues of Gothic Horror: Guide to Mummies

Leagues of Gothic Horror: Guide to Mummies


Death awaits on swift wings for those who disturb the dead, for death is just the beginning of a new life! Relentless and remorseless, living mummies are a staple of the Gothic Horror and pulp genres. This detailed sourcebook unwraps the mysteries of the iconic fiends, allowing the Gamemaster to use them as villains in his adventures. Inside you will find: A look at mummies throughout the ages...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Gothic Horror: Guide to Shapeshifters

Leagues of Gothic Horror: Guide to Shapeshifters


Even a man who is pure of heart may become a wolf when the wolfbane blooms and the autumn moon is bright! Mankind has come far since his ascendancy from apes, but behind the facade of reasoning and civilization he projects he is still an animal. Deep inside every man lurks a ferocious beast, a terrible creature that can develop a life of its own. This book details those beasts. The contents of...   [click here for more]
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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
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Leagues of Gothic Horror: Guide to Walking Dead

Leagues of Gothic Horror: Guide to Walking Dead


Commanded by magic or weird science, the worm-ridden dead do not rest easily in the grave. From skeletons and zombies to ghouls and Frankensteins’ monsters, the walking dead take many ghastly forms. Commanded by foul sorcerers or deranged weird scientists, or driven by base instincts, their numbers might be legion were it not for the bravery of the Leagues of Adventure. Contents...   [click here for more]
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Leagues of Gothic Horror: Ministry of Unusual Affairs

Leagues of Gothic Horror: Ministry of Unusual Affairs


Do you have what it takes to safeguard the Empire from evil magicians, perverse cults, and supernatural creatures? Working behind the scenes to protect the British Empire from these insidious threats is the Ministry of Unusual Affairs. Inside this handbook you’ll discover the centuries-long history of the Ministry, tour the many departments responsible for fighting evil, explore how to borrow...   [click here for more]
Triple Ace Games  $10.99

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Sundered Skies Compendium 1

Sundered Skies Compendium 1


Take to the skies, before the skies take you! Sundered Skies: Compendium 1 contains 4 thrilling adventures full of peril, horror and madness. A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends. The Ice Tower takes the heroes to the artic wasteland of the Draining Sea. There they must contend with the elements, savages,...   [click here for more]
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Sundered Skies Compendium 2

Sundered Skies Compendium 2


Classic adventure in the void! Sundered Skies Compendium Two contains the Songs of Remorse mini-campaign plus a bonus adventure! A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends. Songs of remorse – Mindthief A Little Knowledge… Can Be A Dangerous Thing! What starts off as a routine courier job delivering...   [click here for more]
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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended! Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys. It may also be played using the sample musketeers found in the All For One rulebook. Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen;...   [click here for more]
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All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2

All For One Adventure #03: Le Mousquetaire Déshonoré Pt 2


Evil Curses & Evil Deeds in the Abbey! Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign. In this adventure, France reels from an unexpected invasion as the characters are tasked with discovering why a mysterious agent, Le Faucon, has failed to provide information after being paid. The trail leads to Mont Saint-Michel, where a mysterious...   [click here for more]
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All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3

All For One Adventure #04: Le Mousquetaire Déshonoré Pt 3


Evil Curses & Evil Deeds in the Abbey! Le Baiser de la Mort is the second of four adventures in the Le Mousquetaire Déshonoré campaign. In this adventure, France reels from an unexpected invasion as the characters are tasked with discovering why a mysterious agent, Le Faucon, has failed to provide information after being paid. The trail leads to Mont Saint-Michel, where a mysterious...   [click here for more]
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All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4

All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4


All For One Adventure #05: Le Mousquetaire Déshonoré Pt 4 The Grande Finale... Revenge is a Dish Best Served Cold! Le Mousquetaire Final is the fourth and final adventure in the Le Mousquetaire Déshonoré campaign. In Le Mousquetaire Final the characters finally face Delmar Boulanger, the former musketeer responsible for the deaths of several musketeers, all killed...   [click here for more]
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All For One: Paris Gothique

All For One: Paris Gothique


Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique. This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life. In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling...   [click here for more]
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All for One: Régime Diabolique Player's Guide

All for One: Régime Diabolique Player's Guide


THIS IS THE PLAYER'S GUIDE EBOOK VERSION The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s...   [click here for more]
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Daring Tales of Chivalry

Daring Tales of Chivalry


RISE SIR KNIGHT & PREPARE FOR BATTLE! Daring Tales of Chivalry Compendium is a set of five Savage Worlds adventures set in a medieval England full of mystery and where legends come to life! A KNIGHT’S TALE When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey...   [click here for more]
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Daring Tales of Chivalry #01: A Knights Tale

Daring Tales of Chivalry #01: A Knights Tale


When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey lead a colorful and interesting life, and their problem is no earthly one. To save the monks physical bodies, and maybe their eternal souls, the knights must deal with a divine servant who guards a holy weapon and a French raiding party attacking southern...   [click here for more]
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Daring Tales of Chivalry #02 - Death at the Joust

Daring Tales of Chivalry #02 - Death at the Joust


WELCOME TO THE JOUST. WELCOME TO A MURDER MOST FOUL! The tilts are alive with the sound of jousting! The clash of swords and the thunder of charging horses is mixed with the sound of the excited crowd cheering on their favoured champion. All seems well at this popular tournament but foul deeds are about to be commited! Sir David and his illustrious band of heroic fighters enter the city of Wells. It...   [click here for more]
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Daring Tales of Chivalry #03: The Danbury Curse

Daring Tales of Chivalry #03: The Danbury Curse


In an ancient land lie dark secrets! Our heroic retinue has arrived in the marshy land of East Anglia. It seems to be gripped by a permanent winter that has made the local marsh people turn to the pagan gods hoping they can return the true order of the seasons.

All is not what it seems as our...   [click here for more]
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Daring Tales of Chivalry #04: Castle Fairstone & The Madness

Daring Tales of Chivalry #04: Castle Fairstone & The Madness


Treachery, Feuds, Fae, and Madness Triple Ace Games are proud to present the fourth in their Daring Tales of Chivalry series, and present two fully detailed adventures. Castle Fairstone puts the heroes between two feuding families locked in a castle. Soon they discover they aren't alone, and what starts, as a tense negotiation soon becomes a desperate fight for survival against strange unknown...   [click here for more]
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Hellfrost Action Deck

Hellfrost Action Deck


Add a whole new dimension to your Hellfrost games! The hellfrost Action Deck has been designed with all new artwork and includes rune effects which will enhance your Savage Worlds driven Hellfrost games! The Hellfrost Action Deck includes 54 cards with all new artwork designed by Chris Kuhlman. Grab your deck today and start your adventure in the frozen lands of Hellfrost! *This is a Print-on-Demand...   [click here for more]
Triple Ace Games  $7.00

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Hellfrost Adventure Codex

Hellfrost Adventure Codex


Epic adventure in the lands of snow & ice! The Hellfrost Adventure Codex contains twenty exciting adventures for the snowy northern regions! Within these pages you will find the following adventures: Lair Of The Vermin Lord The Dark Seed Pirates Of The Crystalflow The Eostre Festival Lost City Of Paraxus Descent Into Madness The Ice Fiend Fey Tower & Deadly Glade Sins Of The Father The...   [click here for more]
Triple Ace Games  $29.99

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Hellfrost Atlas of the Frozen North

Hellfrost Atlas of the Frozen North


A LAND REVEALED! The realm of Rassilon, located immediately below the Hellfrost, is an ancient land; one scarred by war, weather, and time. Over countless millennia it has hidden its many secrets from view. Pieced together from ancient scrolls and fragments of tomes written long ago by learned scholars and cartographers, it is now time to unlock these secrets and discover the realm of Rassilon...   [click here for more]
Triple Ace Games  $39.99

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Hellfrost Calendar

Hellfrost Calendar


Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows you...   [click here for more]
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Hellfrost City Book 1: Cities of the Freelands

Hellfrost City Book 1: Cities of the Freelands


TWO CITIES, UNLIMITED ADVENTURES! The of the Freelands settlements bow to no master but their own. Inhabited by hardy folk used to solving problems without outside assistance, they are bastions of civility are places of sanctuary in a wilderness populated by terrible monsters. This book details two of the Freelands’ major settlements - the troubled market town of Aslov, rife with crime and...   [click here for more]
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Hellfrost City Book 2: Cities of Magic

Hellfrost City Book 2: Cities of Magic


TWO CITIES BONDED BY MAGIC! Although located many hundreds of miles apart, the great cities of Imperial City and Kinghsall are bonded by their shared interest in magic. Home to the Convocation of Elementalists and once heart of the mighty Anari Empire, Imperial City has risen from the ashes and restored itself as a city of trade, arcane study, and political ambition. Kingshall, meanwhile, is...   [click here for more]
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Hellfrost City Book 3: Cities of the Crystalflow

Hellfrost City Book 3: Cities of the Crystalflow


ONE RIVER, TWO MIGHTY CITIES! Trade is the lifeblood of the majestic Crystalfl ow. Along its banks are countless small communities, each trading with the barges that move up and down the waterway. As prosperous as these communities might be, both are humbled before the mercantile might of Bridgewater and Drakeport. Allied and yet also rivals, these two proud cities are trading powerhouses, handling...   [click here for more]
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Hellfrost City Book 4: Cities of Royalty

Hellfrost City Book 4: Cities of Royalty


TWO CITIES, BOTH HOME TO GREAT LORDS! New Asper, risen from the devastation of the Golem Uprising, is a bustling modern yet one well aware of its past. It is also a city ruled by an incompetent master. While he dines and hunts, political enemies sharpen their tongues, and their blades. A visit to Ravensburg is to step back in time. Home to the Heah Cyning of the Marklands, Ravensburg is a city...   [click here for more]
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Hellfrost City Book 5: Freetown, City of Crime

Hellfrost City Book 5: Freetown, City of Crime


A DEN OF SCUM AND VILLAINY! A canker. A blight. A plague. A city of thieves and murderers. Freetown has been called many names and they are well-deserved. Home to countless pirates, smugglers, murderers, and worse, Freetown is ruled by the tyrannical Lord Blackhand. Within its winding streets visitors can find anything they desire, so long as they have the funds to pay for it. But be wary, for the...   [click here for more]
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Hellfrost Creature Guide

Hellfrost Creature Guide


KNOW YOUR ENEMY! From the comical-looking but deadly bufomi to fearsome frost giants to ravenous kreana, Hellfrost is populated by all manner of intelligent creatures. Designed for GMs who want their monsters to be more than simple swordfodder and for players who want to face new challenges, the Creature Guide Compendium explores six of these monstrous races. Inside this invaluable...   [click here for more]
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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost Land of Fire Core Setting

Hellfrost Land of Fire Core Setting


About Land of Fire – The secrets of the sand revealed! Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure! Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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