Welcome to QUERP SPACE, the latest edition to the quick easy role playing series that is set in the, not so distant future. A space ship has arrived out of nowhere and taken up orbit around earth providing conclusive proof that we are not alone in the universe.After months of trying to communicate with our ‘visitor’, the world leaders organise a team to send into orbit to investigate the... [click here for more]
Green Skins EXTRA!
"So you think GreenSkins just means Orcs, Goblins and Trolls? I am afraid you are wrong. The term covers many races and many enemies" Luthiel Fairbow - Elven Lord
"Fighting Goblins underground is one thing. Fighting Frogmen and Lizardmen in a Gods-Forsaken swamp is something else. For one thing, the water gets in your beard!" Gorth Stonebeard - Dwarven General
"The... [click here for more]
A hundred years ago Mardigan Keep was the centre of life in the region providing protection and enforcing the rule of the King to all of the towns and villages within a week's travel. The history of the keep is unimportant today beyond that during an invasion the Keep was burned to the ground after a lengthy siege.
Today, another castle provides protection and a focus for the towns and villages.... [click here for more]
Welcome to QUERP: The Gamemaster's Guide. This tome is the fifth book in the QUERP series and is part of core rule books along with: The Second Edition Rule Book, The Player's Companion and The Bestiary.
This book has been written to introduce new Gamesmasters to QUERP but could be adapted to introduce a budding Gamesmaster to any game system.
Within these pages you will find: • Creating a Game... [click here for more]
Based on the best selling SORCERY! game book series by Steve jackson
You have traversed the Shamutanti Hills and now you stand before the walls of Kharé, cityport and gateway to the Baklands. Kharé is known by another name though - Cityport of Traps. The city earned this
title through its unsavoury populace; rogues, cutthroats and pirates all inhabit the streets and docklands
encouraging... [click here for more]
Kharé - Cityport of Trapsis at last behind you and you stand, staring at the Baddu-Bak plainsand the third stage of your epic adventure to recover the Crown of Kings
Ahead of you, Seven Serpents with elemental powers race towards the fortress of Mampangto warn the evil Archmage of your quest.
Can you slay all seven before they reach their goal?
Sorcery 3: The Seven Serpents continues the story... [click here for more]
Based on the best selling SORCERY! Game book series by Steve Jackson.
It was a night that many people will never forget. The night of the Black Moon. The night that the Crown of Kings was stolen from the quiet and peaceful province known as Analand. Your homeland.
You have been given the task of returning the Crown of Kings - stolen by Xamen Birdmen and now in the hands of the Archmage of Mampang. ... [click here for more]