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BattleTech: Technical Readout: 3145 Lyran Commonwealth

BattleTech: Technical Readout: 3145 Lyran Commonwealth


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3145 Mercenaries

BattleTech: Technical Readout: 3145 Mercenaries


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3145 Republic of the Sphere

BattleTech: Technical Readout: 3145 Republic of the Sphere


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3145 The Clans

BattleTech: Technical Readout: 3145 The Clans


The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties,...   [click here for more]
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BattleTech: Technical Readout: 3150

BattleTech: Technical Readout: 3150


The Walls Came Tumbling Down… War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a...   [click here for more]
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BattleTech: Technical Readout: Prototypes

BattleTech: Technical Readout: Prototypes


The March of Progress The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly...   [click here for more]
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BattleTech: Technical Readout: Succession Wars

BattleTech: Technical Readout: Succession Wars


KING OF THE BATTLEFIELD On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the...   [click here for more]
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BattleTech: Technical Readout: Vehicle Annex

BattleTech: Technical Readout: Vehicle Annex


Note! This edition of Technical Readout: Vehicle Annex has been superceded by a revised edition, found here. We decided to leave this version active for the completists out there, but do be aware of the new version. Thanks! MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in...   [click here for more]
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BattleTech: Technical Readout: Vehicle Annex, Revised

BattleTech: Technical Readout: Vehicle Annex, Revised


UNSUNG WORKHORSES MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker...   [click here for more]
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BattleTech: The Black Thorns

BattleTech: The Black Thorns


THE BLACK THORNS (PDF) [FAS1686p] Print Price (1994): $10.00 File Size: 26.7 MB For Adept Jeremiah Rose, ComStar’s stunning victory on Tukayyid was a crushing personal defeat. After losing his ‘Mech and his command to the Clans, Rose resigned his commission with the Com Guards and returned home to seek a place with his family among the famed Northwind Highlanders. When the Highlanders...   [click here for more]
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BattleTech: The Dragon Roars

BattleTech: The Dragon Roars


A CLAN MUST DIE For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Sphere-but young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting...   [click here for more]
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BattleTech: The Falcon and the Wolf

BattleTech: The Falcon and the Wolf


A High Price to Pay! For years, the bitter rivalry between the warriors of the Wolf Clan and the Jade Falcons simmered. Then in June of 3057, growing political tensions among the fearsome invaders erupted in a bloody war of attrition. From the mountains of Colmar to the icy wasteland of Morges, the armies of these ancient enemies clashed in a dramatic duel to the death. The Falcon and...   [click here for more]
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BattleTech: The Fall of Terra

BattleTech: The Fall of Terra


A BROTHERHOOD DIVIDED A PLANET IN FLAMES BETRAYED! "Since the Battle of Tukayyid, ComStar has been torn asunder. The misguided Blakist still adhere to the old ways that shrouded technology in a veil of mysticism for hundreds of years. While the Inner Sphere was caught up in the Jade Falcon attack on Coventry, the Word of Blake struck Terra quickly and without mercy, using deep-cover...   [click here for more]
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BattleTech: The Might of the Star League [BUNDLE]

BattleTech: The Might of the Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Field Report 2765: AFFS Regular price: $4.96 Bundle price: $4.46 Format: Watermarked PDF Gathering Forces… In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and...   [click here for more]
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BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
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BattleTech: The Rise and Fall of the Star League [BUNDLE]

BattleTech: The Rise and Fall of the Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Liberation of Terra, Vol. 1 Regular price: $25.00 Bundle price: $22.50 Format: Watermarked PDF The Beginning of the End In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of...   [click here for more]
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BattleTech: The Star League [BUNDLE]

BattleTech: The Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Field Manual: SLDF Regular price: $25.00 Bundle price: $18.00 Format: Watermarked PDF THE GRANDEST ARMY It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing...   [click here for more]
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BattleTech: The Wars of Reaving

BattleTech: The Wars of Reaving


The Clans Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and for all: themselves....   [click here for more]
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BattleTech: The Wars of Reaving Supplemental

BattleTech: The Wars of Reaving Supplemental


The Wars of Reaving are past. The Homeworld-sweeping wars have irrevocably changed the survivors. Four Clans look to rebuild their shattered society and prepare for their possible return to the Inner Sphere. Changes in political views, the tools of war, and tactical outlooks are discussed, as well as distant threats both past and future. The Wars of Reaving Supplemental also includes Random...   [click here for more]
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BattleTech: Third League Turning Points: Free Taiw...St. Ives

BattleTech: Third League Turning Points: Free Taiw...St. Ives


Taiw...St. Ives Free In 3226, revolutionaries have freed Taiw...St. Ives from the oppression of the Third League. But are the people of Taiw...St. Ives really free? Or are they just trading on oppressor for another? With the Third League unlikely to stand for treason, Taiw...St. Ives will be the center of the universe for a brief period. Turning Points: Taiw...St. Ives fleshes out...   [click here for more]
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BattleTech: Total Chaos

BattleTech: Total Chaos


A Universe Ablaze In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing...   [click here for more]
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BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Clan

BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Clan


Total Warfare Style Record Sheets: 3058 Upgrade Unabridged, Clan ‘Mechs, Star League Units and Battle Armor (PDF) [BC-212p] $9.95 File Size: 61 MB In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and combat vehicles designs by the end of that decade, resurrected from the blueprints of design firms centuries old. At the...   [click here for more]
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BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Inner Sphere

BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Inner Sphere


Total Warfare Style Record Sheets: 3058 Upgrade Unabridged, Inner Sphere ‘Mechs and Vehicles (PDF) [BC-203Bp] $9.95 File Size: 32 MB In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and combat vehicles designs by the end of that decade, resurrected from the blueprints of design firms centuries old. At the same time, the...   [click here for more]
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BattleTech: Touring the Stars: Bob

BattleTech: Touring the Stars: Bob


It is a shadow world of dark woods and darker rivers, and so was it named—Dunklewälderdunkleflüsseschattenwelt. Alien predators roam the land, seas and air, named for creatures of folklore, while survivors of the once proud settlements eke out an meager existence. Dunklewälderdunkleflüsseschattenwelt suffered during the Succession Wars as many planets of the Inner Sphere did,...   [click here for more]
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BattleTech: Touring the Stars: Bone-Norman

BattleTech: Touring the Stars: Bone-Norman


A stark world on the fringes of the Inner Sphere, Bone Norman’s desolate, haunting geography can spook even the most experienced warrior. A sleepy backwater planet for most of its history, Bone Norman vaunted to the front lines of the Clan Invasion and Jihad. In Touring the Stars: Bone-Norman, players learn about the planet’s interesting flora and fauna, as well as the mysterious Föhnkrankheit,...   [click here for more]
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BattleTech: Touring the Stars: Butte Hold

BattleTech: Touring the Stars: Butte Hold


Butte Hold is a harsh and unforgiving world home to criminals and rogues that has long been a haven for outlaws. Drawn by rumors of hidden Throline Desert caves caches filled with looted valuables, the world became infamous for being the home of Redjack Ryan and his dreaded capital of Raider’s Roost. Touring the Stars is a whistle-stop tour of the universe! Every system and planet...   [click here for more]
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BattleTech: Touring the Stars: Mizar

BattleTech: Touring the Stars: Mizar


The two thousand worlds of human space often claim to have some incredible beauty spot that is unrivaled by any other world. Some worlds claim to be the most beautiful entire world known to humanity. Statistically, one has to be correct, and that world is Mizar. This freakish accident of planetology has thrilled tourists, earned a title as champion party planet, and avoided most wars for centuries...   [click here for more]
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BattleTech: Touring the Stars: Noisiel

BattleTech: Touring the Stars: Noisiel


Special super-sized issue! You are cordially invited to visit the greatest festival world in all of Lyran space: Noisiel! Come for the pastoral atmosphere, share the local flavor, and test your skills in the galactically renowned Noisiel Summer Games! Experience the sportsmanship, the finesse, and the wonder as military technology meets friendly competition! Thrill to the spectacle of...   [click here for more]
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BattleTech: Touring the Stars: Old Kentucky

BattleTech: Touring the Stars: Old Kentucky


When the first waves of explorers and settlers departed Terra for the great black ocean, not all looked to the future—some longed for the traditional values of the past. One such group made their new home on Old Kentucky, a world near the heart of humanity which has persevered through centuries of abandonment, conflict and conquest. Touring the Stars: Old Kentucky details...   [click here for more]
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BattleTech: Touring the Stars: Wynn's Roost

BattleTech: Touring the Stars: Wynn's Roost


While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the...   [click here for more]
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BattleTech: Turning Points: Arcturus

BattleTech: Turning Points: Arcturus


Before Devlin Stone, before the Republic, there was Kurita As the Jihad unfolded, Chandrasekhar Kurita fought a one-man war against the Blakists when others would not. From the cradle of the Lyran Commonwealth, Kurita built a coalition of mercenaries to expose one of the Word’s darkest—and turn the Inner Sphere against their real enemy. But the Word...   [click here for more]
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BattleTech: Turning Points: Epsilon Eridani

BattleTech: Turning Points: Epsilon Eridani


Blake’s Blessed Avenging Angels In the wake of the Jihad and Devlin Stone’s creation of the Republic of the Sphere, the ancient Order of ComStar was transformed. Their once-proud Com Guards were disbanded, never to rise again. Gone were the robes, the religion, the chants­—and the Word of Blake. But deep within the shattered Order remained a secret outlasting the long...   [click here for more]
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BattleTech: Turning Points: Irian

BattleTech: Turning Points: Irian


Devlin Stone’s Military Material Redemption Program transformed the Inner Sphere, retooling BattleMech production lines for civilian output and boosting state economies. Companies that had made their names building machines of destruction now found themselves turning more towards peaceful IndustrialMech manufacture. Downsized and heavily regulated by Stone’s policies, Irian Technologies...   [click here for more]
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BattleTech: Twilight of the Clans

BattleTech: Twilight of the Clans


TWILIGHT OF THE CLANS (PDF) [FAS1710p] Print Price (1998): $12.00 File Size: 16.3 MB THE STAR LEAGUE STRIKES BACK! The brace warriors of Task Force Serpent secretly made the thousand-light-year journey to the Smoke Jaguar home world of Huntress to eliminate the last of the Clan's holdings. What they find there will test the limits of their skills, their endurance and their loyalty. Twilight...   [click here for more]
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BattleTech: Vengeance

BattleTech: Vengeance


When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even...   [click here for more]
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BattleTech: Vintage Rulebook Bundle

BattleTech: Vintage Rulebook Bundle


BattleTech Manual, BattleTech Compenium, BattleTech Compendium: The Rules of Warfare, BattleTech Master Rules, BattleTech Master Rules [Revised Edition] (PDF) [FAS1626p/FAS1640p/FAS1691p/FAS1707p/FP35000p] Print Price (BattleTech Manual: 1987): $12.00 (BattleTech Manual: 1990): $15.00 (BattleTech Manual: The Rules of Warfare: 1994): $18.00 (BattleTech Master Rules:...   [click here for more]
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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...   [click here for more]
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BattleTech: Welcome to the Nebula California

BattleTech: Welcome to the Nebula California


I Think I Feel a Song Coming On! ComStar lied! (We know: Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mish­mash of a leadership didn’t trust them—or more likely because they forgot that there even was a report...   [click here for more]
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Cosmic Patrol: Beyond the Gravastar

Cosmic Patrol: Beyond the Gravastar


A Hole in Space! A Dimension of Terror! Every alien race that the Patrol has encountered tells stories—tales of evil, legends of destruction. Each race tells a slightly different story, but the core is the same: there is a great race of alien intent on controlling the cosmos—and destroying what they can't control. These are the mythic Metatherions and now it's humanity's turn to take...   [click here for more]
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Cosmic Patrol: Blank Dossiers

Cosmic Patrol: Blank Dossiers


Cosmic Patrol Blank Dossiers Get these free blank Patrolman Dossiers so you can stat up your own intrepid Patrolman — and the cosmic threats they'll face during missions in deep black! And don't forget to check out the Cosmic Patrol Core Rulebook! ...   [click here for more]
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Cosmic Patrol: Core Rulebook

Cosmic Patrol: Core Rulebook


Rockets and Rayguns! Cosmic Patrol is a roleplaying game set in a retro future based on the Golden Age of science fiction. If you’ve ever seen a cover from a classic 1930s-1960s sci-fi pulp magazine, you’ve got the idea. You and your friends form the crew of a Cosmic Patrol rocketship and blast off for action and adventure in the wild galaxy. In Cosmic Patrol,...   [click here for more]
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Cosmic Patrol: Into the Cosmos

Cosmic Patrol: Into the Cosmos


LISTEN UP, CADETS! You are embarking on the adventure of a lifetime! The unlimited cosmos stands before you, full of sights and experiences as wild as your imagination. And that's the key: imagination. Cosmic Patrol is about creating a story and Into the Cosmosgives you more alien races, characters, missions and rocketships to base your galactic adventures on! Into the Cosmos features:...   [click here for more]
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Cosmic Patrol: The Eiger Agenda (Free RPG Day 2013)

Cosmic Patrol: The Eiger Agenda (Free RPG Day 2013)


Can you stop an empire of clone warriors? Blast off into the dangerous cosmos with The Eiger Agenda, Cosmic Patrol's addition to Free RPG Day 2013. Help the Patrol stop the Eiger Empire from slaving another alien race and building a secret weapon of unknown power! This rules-light system will have you saving the universe in no time at all! Are you ready for the challenge? ...   [click here for more]
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Cosmic Patrol: The Kahn Protocols (Free RPG Day 2012)

Cosmic Patrol: The Kahn Protocols (Free RPG Day 2012)


Cosmic Mystery! Galactic War! Blast off into the dangerous cosmos with The Kahn Protocols, Cosmic Patrol's addition to Free RPG Day 2012. This rules-light system will have you fighting lizardmen and saving the universe in no time at all! Are you ready for the challenge? ...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours!

Cosmic Patrol: The Moon Must Be Ours!


The Greatest Threat is at Our Front Door! Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours! Preview #1

Cosmic Patrol: The Moon Must Be Ours! Preview #1


THE GREATEST THREAT IS AT OUR DOORSTEP! The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved! The Moon Must Be Ours! is the newest...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours! Preview #2

Cosmic Patrol: The Moon Must Be Ours! Preview #2


THE GREATEST THREAT IS AT OUR DOORSTEP! The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved! The Moon Must Be Ours! is the newest...   [click here for more]
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Counterattack: BattleCorps Anthology Volume 5

Counterattack: BattleCorps Anthology Volume 5


COMRADESHIP. HONOR. REBELLION. JIHAD. A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other. Thirteen stories...   [click here for more]
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Ergo

Ergo


I Play Therefore I am! Ergo is the logical card game for the geek in all of us. Each player plays a variable (A, B, C, or D) and uses familiar logical operators like 'Not', 'And', 'Or', 'If-Then' to prove they exist, and that their opponents don't! Along the way, watch out for cards that will shift the equation like Wild Cards, 'Tabula Rasa' or the dreaded 'Fallacy' card. Each Player takes...   [click here for more]
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Leviathans: A Guide to Tactics

Leviathans: A Guide to Tactics


A Guide To Tactics So you’ve read the rules of Leviathans and played a game or three…but how do you actually improve your play? A Guide To Tactics is designed to help players in translating concepts and theories to the tabletop. To make you a better player of the game, knowing that on this turn, you want to swing your battleship to face that way, and why. The...   [click here for more]
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