Close
Close
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















PublisherArtist
Catalyst Game Labs   Remove Search Term
Bruno Balixa   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Titles from Catalyst Game Labs
 
 Hottest Community Titles from Catalyst Game Labs
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
Shadowrun: Shadows in Focus: Morocco

Shadowrun: Shadows in Focus: Morocco


A Dream of Shadows What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits, rather...   [click here for more]
Catalyst Game Labs  $7.99

Add to DriveThruRPG.com Order  
Shadowrun, Sixth World Core Rulebook: City Edition: Seattle

Shadowrun, Sixth World Core Rulebook: City Edition: Seattle


RISK IS THE REWARD THE ODDS ARE AGAINST YOU. Of course they are. The other side has more people, more firepower, more money, more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line. Your job is to make that count. Shadowrun, Sixth World is the latest edition of one of the most popular role-playing...   [click here for more]
Catalyst Game Labs  $19.99 $16.99

Add to DriveThruRPG.com Order  
Shadowrun: Sixth World Companion (Core Character Rulebook)

Shadowrun: Sixth World Companion (Core Character Rulebook)


Dream it, be it The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game...   [click here for more]
Catalyst Game Labs  $19.99 $16.99

Add to DriveThruRPG.com Order  
Shadowrun, Sixth World Core Rulebook: City Edition: Berlin

Shadowrun, Sixth World Core Rulebook: City Edition: Berlin


RISK IS THE REWARD THE ODDS ARE AGAINST YOU. Of course they are. The other side has more people, more firepower, more money, more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line. Your job is to make that count. Shadowrun, Sixth World is the latest edition of one of the most popular role-playing...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Anarchy 2050

Shadowrun: Anarchy 2050


Play the Hits Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.  These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Assassins Night

Shadowrun: Assassins Night


EXECUTE. Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But who’s the target, and who’s pulling trigger? Assassins Night is a campaign for Shadowrun, Sixth World where players can dive in and get involved in intrigue, action, and a plot that...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Better Than Bad (Deep Shadows)

Shadowrun: Better Than Bad (Deep Shadows)


Righteous Fire Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early. But some runners think that’s no way to live. They know the world is stacked against them,...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Body Shop

Shadowrun: Body Shop


BUILD A BETTER YOU You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter. If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Chicago Chaos (Anarchy)

Shadowrun: Chicago Chaos (Anarchy)


CHICAGO CHAOS THE DEEPEST DISORDER For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been named yet in the quest to carve out a piece of this inhospitable territory for themselves. That’s all changing, though. Some of the powers of the world have decided there might be things...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Dark Terrors (Plot Sourcebook)

Shadowrun: Dark Terrors (Plot Sourcebook)


Piercing the Night You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like. But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World, the supply...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Double Clutch (Core Rigger Rulebook)

Shadowrun: Double Clutch (Core Rigger Rulebook)


Jump In In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you. But why would you want to do that? The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Falling Point (Runner Resource Book)

Shadowrun: Falling Point (Runner Resource Book)


ON THE PRECIPICE The Sixth World feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So it’s critical to know what might push some of these disasters over the edge, turning slow motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on a precipice....   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Hack and Slash (Core Matrix Rulebook)

Shadowrun: Hack and Slash (Core Matrix Rulebook)


THE ENDLESS FRONTIER Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open. It may be open, but it’s far from empty. Artificial intelligences, protosapient...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Null Value (Runner Resource Book)

Shadowrun: Null Value (Runner Resource Book)


Infinite Weapon Shoot straight, conserve ammo—shadowrunners often think about threats in terms of guns and bullets. That’s thinking too small. Why shoot someone when you can drain their entire bank account without coming anywhere near them? Or you can burn whatever ID they’re using, forcing them to restrict their movements and travel? Or you can broadcast their current location to all their...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Power Plays (Runner Resource Book)

Shadowrun: Power Plays (Runner Resource Book)


CORP REPORT You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the source of despair. Shadowrunners need to know them—because knowing your enemy is the...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Scotophobia (Plot Sourcebook)

Shadowrun: Scotophobia (Plot Sourcebook)


The Meaning of Fear As a rule, shadowrunners aren’t afraid of things that go bump in the night—because usually, it’s them. They know, though, that they aren’t the only thing to worry about. The universe and the metaplanes have things they can’t imagine, things they shouldn’t imagine, because even thinking about them can drive you insane. Some of those things are coming. Scotophobia...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Shadow Cast (Runner Resource Book)

Shadowrun: Shadow Cast (Runner Resource Book)


STRONG CHARACTERS Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others— well, let’s say their usefulness sometimes sneaks up on you. Shadow Cast embraces the full range of Shadowrun characters and invites you to do the same. It explores twenty different character archetypes, looking at how each...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Shoot Straight (Runner Resource Book)

Shadowrun: Shoot Straight (Runner Resource Book)


Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? And how do you break the law regularly without being caught? Shoot Straight provides runner-to-runner advice in a range of areas,...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Street Wyrd (Core Magic Rulebook)

Shadowrun: Street Wyrd (Core Magic Rulebook)


Power Surge The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face. Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: The Neo-Anarchist Streetpedia

Shadowrun: The Neo-Anarchist Streetpedia


ALL IN! They’re all here. Everyone of them. The legends, the liars, the betrayers, the winners, the craven, the brave, the powerful, the down-trodden. The people who leaked secrets and got killed for it, and the secrets that no one has discovered yet. The dark bargains, the shady deals, the desperate maneuvers. Everything that makes the Sixth World the high-revving nightmare...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: The Third Parallel (Campaign Book)

Shadowrun: The Third Parallel (Campaign Book)


ALL LINED UP Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected. The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Wild Life (Core Critter Rulebook)

Shadowrun: Wild Life (Core Critter Rulebook)


Critters Call The howl that cuts through the night. The bared fangs in a dark corridor. The talons piercing exposed flesh. All these haunt shadowrunners’ nightmares. You can always try to reason with or buy off other people, but critters? Critters just come at you, relentless and hungry. Whether they’re used as corporate security or something you run into in the wild, they can be a tremendous...   [click here for more]
Catalyst Game Labs  $19.99

Add to DriveThruRPG.com Order  
Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and...   [click here for more]
Catalyst Game Labs  $22.99

Add to DriveThruRPG.com Order  
Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
Catalyst Game Labs  $22.99

Add to DriveThruRPG.com Order  
Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
Catalyst Game Labs  $24.99

Add to DriveThruRPG.com Order  
Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,...   [click here for more]
Catalyst Game Labs  $24.99

Add to DriveThruRPG.com Order  
Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
Catalyst Game Labs  $24.99

Add to DriveThruRPG.com Order  
Shadowrun: Kill Code (Advanced Matrix Rules)

Shadowrun: Kill Code (Advanced Matrix Rules)


The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you. Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a...   [click here for more]
Catalyst Game Labs  $24.99

Add to DriveThruRPG.com Order  
Shadowrun: Street Lethal (Advanced Combat Rules)

Shadowrun: Street Lethal (Advanced Combat Rules)


Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer....   [click here for more]
Catalyst Game Labs  $24.99

Add to DriveThruRPG.com Order  
Shadowrun: The Complete Trog (Runner Resources)

Shadowrun: The Complete Trog (Runner Resources)


Big, bad, and awesome They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile...   [click here for more]
Catalyst Game Labs  $24.99

Add to DriveThruRPG.com Order  
Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
Catalyst Game Labs  $25.00

Add to DriveThruRPG.com Order  
Displaying 1 to 34 (of 34 items) Result Pages:  1 
Select Page Number

  Warlords of Gavardia