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Adventure I

Adventure I


Adventure has found you. The hardest job for any DM is writing and preparing for an evening's adventure and laying out the events that will shape his or her world. Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Adventure II

Adventure II


Adventure Compilation #I and #2 are collections of the best of the best - the Adventure Keep modules. Within these pages, AEG has compiled, updated and expanded the original adventures utilizing the revised 3.5 d20 rules with new maps, new text, and new plot hooks, including rewritten and expanded sections provide more balanced encounters and deeper challenges. Even empty rooms have been filled to...   [click here for more]
Alderac Entertainment Group  $29.95 $3.95

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Bitter Waters

Bitter Waters


Through acrid mists and bitter waters they march. They are quiet, making no sound as they leave the marshland. Spears held high, the warriors scan the fog for signs of the attacker. Every step took them further from their old lands. Every step brings them closer to the lands of their 'allies,' who had abandoned them when teh marsh turned black and foul. Every step churns up more of the poisoned...   [click here for more]
Alderac Entertainment Group  $2.99 $1.79

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Dragons

Dragons


"Let's go kill a dragon." -Last words of a player who remembers 2nd Edition dragons. 208 pages of our favorite force of nature. Dragons "make" fantasy. The king of beasts makes his triumphant appearance in this mammoth addition to the 20 line. Including rules for dragon hunters, dragon riders, aerial combat, new dragons, and thoroughly defining the 10 dragons that started...   [click here for more]
Alderac Entertainment Group  $26.95 $9.95

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Dungeons

Dungeons


Dungeons are an integral part of fantasy gaming, but there's far more to them than just stone corridors and random monsters. They live, they breathe, and they have a past and purpose that fills them with excitement. The Dungeons sourcebook contains a plethora of tips tricks and rules to help make your adventures the stuff of legend. It includes essays on design and construction, overviews of different...   [click here for more]
Alderac Entertainment Group  $19.95 $4.95

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Empire

Empire


It's good to be the king. Description: In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Evil

Evil


Play a character from this book and the experience points come to you. Who said you had to play the good guys? Being evil just got easier. This book has everything you need to run evil characters, develop evil campaigns, and make your nasty NPCs just a little bit nastier. Evil has rules for new prestige classes, new spells, new clerical domains, and demon summoning. If you're playing good after this...   [click here for more]
Alderac Entertainment Group  $19.95 $3.95

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Feats

Feats


Feats Dodge, Parry, Strike I was alone on the streets of Merrick, waiting for the guards to leave . . . waiting for the sun to set. I had one task at hand, steal the Rose of Persephone and return it to the King of Annur. And no one was going to get in my way. But just then one of those uppity, green watchmen, you know the type, he blows the signal whistle and tells the...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Gods

Gods


This book includes 16 new pantheons of gods for monster races such as Dark Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls and more. New holy symbols, temple maps, prestige classes, domains, spells, and holy relics fill this massive tome, providing GMs and PCs with important information to flesh out their fantasy campaigns. Gods is the perfect companion book to Monster, but can be used...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Good

Good


Lying in Darkness, Evil cannot hide from Fate." The d20 fantasy game is about brave heroes facing off against terrible foes. With this sourcebook, the good guys have it better than ever. Roleplaying tips teach players how to craft unique, three-dimensional characters, while new rules arm the forces of good with powerful new weapons. All d20 players will find useful new prestige classes,...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Guilds

Guilds


It's not what you know. It's who you know. Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Magic

Magic


The mysteries of magic are infinite. Magic details the lesser known forms of magic: Witchcraft, Thaumaturgy, Dwarven stone mages, Elementalism, Chi Masters, and more. With details on creating your own spells and magic items and rules for new spell casters, this book picks up where the Player's Handbook left off. Magic is the perfect addition to any campaign. ...   [click here for more]
Alderac Entertainment Group  $26.95 $4.95

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Mercenaries

Mercenaries


The ultimate man-for-hire guide, Mercenaries is full of the best d20 has to offer: New classes, races, equipment, spells, monsters, mounts, and rules for creating mercenary companies. The perfect companion to the Player's Handbook, Mercenaries belongs at every table. Even contains a complete collection of tables and charts from official 3rd Edition and AEG’s d20-books including spells, equipment...   [click here for more]
Alderac Entertainment Group  $29.95 $9.95

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Monster

Monster


Where reality ends, fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster culture, psychology, and adventuring...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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Relics

Relics


Magic is power. Since the dawn of role playing games, magical artifacts have held a special place in the lore of fantasy gaming. Some of the most popular items amongst gamers are powerful, unique artifacts whose detailed histories and unique traits cause them to stand out from the pack of magical swords, potions, and other items. Relics presents a bevy of artifacts that...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

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Secrets

Secrets


"What you don't know can harm you." Behind the curtain of every good fantasy campaign is a wealth of secrets just waiting to be released. Secrets is a unique sourcebook that offers a number of "what if" situations for your campaign. What about true elves, is there a secret class no one has ever seen before? Could wizards and sorcerers learn a secret that...   [click here for more]
Alderac Entertainment Group  $26.95 $4.95

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Toolbox

Toolbox


Everything you ever wanted to know but were afraid to roll If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture your...   [click here for more]
Alderac Entertainment Group  $26.95 $9.95

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Undead

Undead


Where darkness and evil walk, the spirits of the dead find no rest. The newest d20 prestige format AEG sourcebook brings to life that which should not live. With an entirely new perspective on the spectral realms, this book contains backgrounds for undead PC templates as well as crucial information on hunting the undead. Packed with details on becoming undead, the spirit world beyond, rules for imbuing...   [click here for more]
Alderac Entertainment Group  $19.95 $4.95

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War

War


Fight. Fight. Fight. Fight! AEG's latest in a long line of d20 System™ related sourcebooks, this book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty...   [click here for more]
Alderac Entertainment Group  $19.95 $4.95

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Warlords of the Accordlands [BUNDLE]

Warlords of the Accordlands [BUNDLE]


This special bundle product contains the following titles. Warlords of the Accordlands: The Campaign Adventure Book Regular price: $9.95 Bundle price: $6.16 Format: Watermarked PDF 25 interlocking adventures using our ground-breaking Adventure Path! The Campaign Adventure Book for the Warlords of the Accordlands Role-Playing Game provides 25 complete adventures...   [click here for more]
Alderac Entertainment Group  $38.80 $24.00

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Warlords of the Accordlands: Monsters and Lairs

Warlords of the Accordlands: Monsters and Lairs


"The tunnel's clear!" - Jonah the Burglar Monsters & Lairs for Warlords of the Accordlands Role-Playing Game provides all the stats and information you need on every single monster from the Warlord CCG, and also includes brand-new beasts. Also featured are rules for playing monsters as PCs, and a huge appendix of monster stats that have been leveled to various Challenge Ratings...   [click here for more]
Alderac Entertainment Group  $19.95 $8.95

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Warlords of the Accordlands: The Campaign Adventure Book

Warlords of the Accordlands: The Campaign Adventure Book


25 interlocking adventures using our ground-breaking Adventure Path! The Campaign Adventure Book for the Warlords of the Accordlands Role-Playing Game provides 25 complete adventures - use them as stand-alone quests or a complete campaign! As PCs complete adventures, they can choose their path as hints, clues, and rumors guide them through their own unique experience. In the Accordlands the player...   [click here for more]
Alderac Entertainment Group  $19.95 $9.95

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Warlords of the Accordlands: The Master Codex

Warlords of the Accordlands: The Master Codex


"You cannot win a war through ignorance." - Sir Robert the Vigilant The Master Codex for the Accordlands Role-Playing Game details all of the information that players need to begin adventuring in the world of Warlord: Saga of the Storm. Classic races and classes are reevaluated and redesigned to make the Accordlands Role-Playing Game a unique role playing experience....   [click here for more]
Alderac Entertainment Group  $19.95 $9.95

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Warlords of the Accordlands: The World Atlas

Warlords of the Accordlands: The World Atlas


An ancient accord is broken… Centuries ago, the races of Larnisar banded together to defeat their creator, the Great Dragon, who sought to unmake his creation in a furious, continent-spanning storm of bitter destruction. Victorious, or so they thought, the races of the Accord grew soft and fell back into their familiar ways, political strife and territorial conquests sweeping across the land....   [click here for more]
Alderac Entertainment Group  $39.95 $9.95

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Wilds

Wilds


This sourcebook expands the venues of adventure, presenting an array of hostile environments for your wilderness campaigns. From the tundra's deadly cold to the desert's searing heat, the wildernes offers dangers and threats that make an angry ogre or hungry troll look like a pushover. With the rules and advice outlined here, DMs can design adventures that emphasize the environment's daunting challenges...   [click here for more]
Alderac Entertainment Group  $24.95 $3.95

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World's Largest City

World's Largest City


ENTER A CITY OF DIVERSITY, A CITY OF DEPTH, A CITY OF INTRIGUE . . . A CITY OF DANGER! Leaving the dungeon to take a well-earned rest in the city has never felt like this before . . . You thought you had it hard dealing with nasty creatures living in the dark? Wait until you encounter their ‘civilized’ counterparts in these sunny...   [click here for more]
Alderac Entertainment Group  $49.95 $19.95

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World's Largest Dungeon, The

World's Largest Dungeon, The


Still pining for the dungeoneering days of your youth? Yearning for one epic adventure that can take your party from lackey to legend? THE ULTIMATE CHALLENGE HAS FINALLY ARRIVED... Over 16,000 Encounters - A mammoth dungeon unlike any other! Every monster in the SRD - And a few you've never seen before! 16 poster sized maps - enough to cover an entire gameroom wall! 840 pages of fantasy entertainment...   [click here for more]
Alderac Entertainment Group  $100.00 $39.95

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