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 Hottest Dungeons & Dragons, Non-Core Books, Other/Generic from Skirmisher Publishing
 
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[Quantum Flux] [Wisdom from the Wastelands] [Bundle]

[Quantum Flux] [Wisdom from the Wastelands] [Bundle]


This bundle contains Skirmisher Publishing's Quantum Flux: Unique Superscience Artifacts and the five issues of the Wisdom from the Wastelands game supplement that contain about half the items that appear in it (#39, #42, #44, #48, and #49). It has the same price as the sourcebook alone and it is designed to be a good deal for both new customers and ones who own...   [click here for more]
Skirmisher Publishing  $9.94 $4.99

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Wisdom from the Wastelands Issues 1-52 [BUNDLE]

Wisdom from the Wastelands Issues 1-52 [BUNDLE]


This special bundle product contains all 52 issues of the "Wisdom from the Wastelands" supplement for modern, sci-fi, and post-apocalyptic games like Mutant Future and classic Gamma World! Get them together for 50% less than their total price individually. Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2 The age...   [click here for more]
Skirmisher Publishing  $55.48 $27.74

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands 'Nanotech' [BUNDLE]

Wisdom from the Wastelands 'Nanotech' [BUNDLE]


This special bundle product contains all four of the "Nanotechnology" issues of the Wisdom from the Wastelands sourcebook for modern, sci-fi, and post-apocalyptic RPGs! It is priced lower now that it will be later because of the current Christmas in July sales event. Wisdom from the Wastelands Issue #28: Nanotechnology I Regular price: $0.74...   [click here for more]
Skirmisher Publishing  $2.51 $1.99

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The Noble Wild

The Noble Wild


A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting...   [click here for more]
Skirmisher Publishing  $17.99

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The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)

The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)


Behold The Jester Dragon’s Guide to Defects, a complete Pathfinder role-playing game sourcebook detailing every character flaw, mental disorder, physical abnormality, medical condition, and outright quirk you could ever want to liven up your characters and your campaigns! The hundreds of Defects within these pages give you a whole new way to customize characters and create the roles you...   [click here for more]
Skirmisher Publishing  $7.99

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Smuggler's Tunnel

Smuggler's Tunnel


"Smuggler's Tunnel" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Gold bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that...   [click here for more]
Skirmisher Publishing  Pay What You Want

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
Skirmisher Publishing  $4.99

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Fire Rooster (A Monster for 5th Edition)

Fire Rooster (A Monster for 5th Edition)


In honor of the lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Fire Rooster: A Monster for 5th Edition”! Fire Roosters are elemental animals made of living metal that have glowing red metallic feathers, are studded with numerous small gems, and have low flames wreathing their bodies. Beyond the elemental planes that are their native homes, such creatures...   [click here for more]
Skirmisher Publishing  $0.50

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d-Infinity Live! Series 4, Episode 31: Purple Pills

d-Infinity Live! Series 4, Episode 31: Purple Pills (audio product)


A wise man once said, "Never get between a halfling and his pipeweed." On this episode of "d-Infinity Live!," our co-hosts gather to explore drugs in tabletop campaign settings. From recreational chemicals to medicinal herbs to deadly narcotics, if it can be smoked, swallowed, snorted, or shot up, we've got the hookup! "d-Infinity Live!" is a multi-platform, multi-publisher,...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 30: The 80s!

d-Infinity Live! Series 4, Episode 30: The 80s! (audio product)


Join the hosts of "d-Infinity Live!" on a journey back to the future of the 1980s, the decade where tabletop gaming came into its own! Was gaming in the 80s as totally tubular as we remember, or was it grody to the max? Find out this week when our hosts strikes back from the decade of Pac-man, Duran Duran, and swatch watches! "d-Infinity Live!" is a multi-platform,...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 29: Convention Roundup

d-Infinity Live! Series 4, Episode 29: Convention Roundup (audio product)


Join co-hosts Brendan Cass, Will Thrasher, Amanda Kahl, and Michael O. Varhola as they look back on their favorite convention moments from one year and look forward to what they are planning for the next! "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action RPGs, wargaming, conventions, and more. We welcome viewers...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 28: Missing In Action

d-Infinity Live! Series 4, Episode 28: Missing In Action (audio product)


It's game night, you're all ready to game with your gamer friends, and then they don't show up! This week "d-Infinity Live!" co-hosts Brendan Cass, Clint Staples, and Michael O. Varhola talk about players and Game Masters who go M.I.A. in the middle of a campaign. From working around absent characters to salvaging a campaign that's lost it's GM, when players go missing our hosts...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 27: Minis, Models, and Terrain

d-Infinity Live! Series 4, Episode 27: Minis, Models, and Terrain (audio product)


Bring your tabletop and RPG games into the Third Dimension! This week "d-Infinity Live!" co-hosts Will Thrasher, Clint Staples, and Michael O. Varhola discuss miniatures, models, and terrain at the tabletop. From making miniatures and terrain, to making them better, to making them an integral part of the game, this week we get physical. "d-Infinity Live!"...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 26: Generational Campaigns

d-Infinity Live! Series 4, Episode 26: Generational Campaigns (audio product)


"This campaign began in a dungeon my grandfather built!" In this episode the "d-Infinity Live!" crew examines generational campaigns, time jumps, and adventures spanning decades and centuries of in-game time. From RPGs designed for generational play to turning any campaign into a generational epic, we're riding out the centuries! "d-Infinity Live!" is a multi-platform,...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 25: Post-Apocalyptic TV

d-Infinity Live! Series 4, Episode 25: Post-Apocalyptic TV (audio product)


In the year 2525 the walking dead pursue the Highwayman across the ravaged planes of 3rd Earth, and that's just the beginning! On this irradiated episode of "d-Infinity Live!" the crew gathers around the smoking remains of civilization to talk about their favorite post-apocalyptic TV shows and how they've influenced tabletop gaming. "d-Infinity Live!" is a multi-platform,...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 24: Under-Appreciated RPGs

d-Infinity Live! Series 4, Episode 24: Under-Appreciated RPGs (audio product)


Were your favorite campaign settings ahead of their time, an acquired taste, or so obscure even the internet hasn't heard of them? In this episode the "d-Infinity Live!" crew gather to talk about their favorite RPGs that no one has ever heard of. from hidden gems to long out-of-print classics! "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 23: Advanced GM Secrets

d-Infinity Live! Series 4, Episode 23: Advanced GM Secrets (audio product)


You've mastered the art of running a good game. Now it's time to run a great game! In this episode the "d-Infinity Live!" crew brings their expansive experience behind the screen to the fore and shares their advanced secrets of great game mastery. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and...   [click here for more]
Skirmisher Publishing   FREE 

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

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City Builder Volume 9: Religious Places

City Builder Volume 9: Religious Places


City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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City Builder Volume 4: Professional Places

City Builder Volume 4: Professional Places


City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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City Builder Volume 3: Entertainment Places

City Builder Volume 3: Entertainment Places


City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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City Builder Volume 1: Communities

City Builder Volume 1: Communities


City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $3.99 $2.99

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City Builder Volume 10: Governmental Places

City Builder Volume 10: Governmental Places


City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99 $1.49

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Black Hat Magic

Black Hat Magic


Advanced computer and magic users share many traits, including their eccentric natures, propensity to recluse themselves, and shared taste for comfortable clothing. It stands to reason therefore, that if the respective users of these arcane skills share personality traits, that they might use their abilities in similar ways as well. One phenomenon that makes for a fascinating study, but lacks a...   [click here for more]
Skirmisher Publishing  $0.99

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Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games

Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games


Welcome to Wonderland, a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children's nightmares, and a demi-plane of chaos! This OGL sourcebook is inspired by the works of Lewis Carroll, including his Alice's Adventures in Wonderland and Through the Looking Glass and a number of poems. It includes: * More than 20 monsters...   [click here for more]
Skirmisher Publishing  $5.99 $4.49

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100 Oddities for a Wizard's Tower

100 Oddities for a Wizard's Tower


Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Viking Encounter

100 Oddities for a Viking Encounter


Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one...   [click here for more]
Skirmisher Publishing  $2.99

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100 Oddities for a Treasure Hoard

100 Oddities for a Treasure Hoard


Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way. Have you ever needed...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games...   [click here for more]
Skirmisher Publishing  $0.99

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