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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While...   [click here for more]
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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about...   [click here for more]
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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle...   [click here for more]
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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands #1-52 [BUNDLE]

Wisdom from the Wastelands #1-52 [BUNDLE]


This special 64% off bundle contains all 52 issues of the "Wisdom from the Wastelands" game supplement for modern, sci-fi, and post-apocalyptic RPGs like Mutant Future and classic Gamma World! Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2 Regular price: $0.99 The age chart is a powerful tool for Mutant Lords...   [click here for more]
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The Jester Dragon's Guide to Defects

The Jester Dragon's Guide to Defects


Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects can be used to make games more fun and unpredictable, and even more plausible. The Jester Dragon’s Guide to Defects is a complete sourcebook that details hundreds of...   [click here for more]
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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
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Dhanurvidya & Varman: The Arms & Armor of India (4th Edition Dungeons & Dragons)

Dhanurvidya & Varman: The Arms & Armor of India (4th Edition Dungeons & Dragons)


Licensed for use with the 4th Edition of the Dungeons & Dragons Roleplaying Game, this fully-illustrated supplement contains more than 70 new powers; full descriptions and statistics for 24 weapons and 20 items of armor or shields; two new weapon groups; and a section on familiar weapons that might appear in an Indian milieu. While a few arms and armor items from India appear in traditional...   [click here for more]
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d-Infinity Live! Series 4, Episode 31: Purple Pills

d-Infinity Live! Series 4, Episode 31: Purple Pills (audio product)


A wise man once said, "Never get between a halfling and his pipeweed." On this episode of "d-Infinity Live!," our co-hosts gather to explore drugs in tabletop campaign settings. From recreational chemicals to medicinal herbs to deadly narcotics, if it can be smoked, swallowed, snorted, or shot up, we've got the hookup! "d-Infinity Live!" is a multi-platform, multi-publisher,...   [click here for more]
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d-Infinity Live! Series 4, Episode 30: The 80s!

d-Infinity Live! Series 4, Episode 30: The 80s! (audio product)


Join the hosts of "d-Infinity Live!" on a journey back to the future of the 1980s, the decade where tabletop gaming came into its own! Was gaming in the 80s as totally tubular as we remember, or was it grody to the max? Find out this week when our hosts strikes back from the decade of Pac-man, Duran Duran, and swatch watches! "d-Infinity Live!" is a multi-platform,...   [click here for more]
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d-Infinity Live! Series 4, Episode 29: Convention Roundup

d-Infinity Live! Series 4, Episode 29: Convention Roundup (audio product)


Join co-hosts Brendan Cass, Will Thrasher, Amanda Kahl, and Michael O. Varhola as they look back on their favorite convention moments from one year and look forward to what they are planning for the next! "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action RPGs, wargaming, conventions, and more. We welcome viewers...   [click here for more]
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d-Infinity Live! Series 4, Episode 28: Missing In Action

d-Infinity Live! Series 4, Episode 28: Missing In Action (audio product)


It's game night, you're all ready to game with your gamer friends, and then they don't show up! This week "d-Infinity Live!" co-hosts Brendan Cass, Clint Staples, and Michael O. Varhola talk about players and Game Masters who go M.I.A. in the middle of a campaign. From working around absent characters to salvaging a campaign that's lost it's GM, when players go missing our hosts...   [click here for more]
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d-Infinity Live! Series 4, Episode 27: Minis, Models, and Terrain

d-Infinity Live! Series 4, Episode 27: Minis, Models, and Terrain (audio product)


Bring your tabletop and RPG games into the Third Dimension! This week "d-Infinity Live!" co-hosts Will Thrasher, Clint Staples, and Michael O. Varhola discuss miniatures, models, and terrain at the tabletop. From making miniatures and terrain, to making them better, to making them an integral part of the game, this week we get physical. "d-Infinity Live!"...   [click here for more]
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d-Infinity Live! Series 4, Episode 26: Generational Campaigns

d-Infinity Live! Series 4, Episode 26: Generational Campaigns (audio product)


"This campaign began in a dungeon my grandfather built!" In this episode the "d-Infinity Live!" crew examines generational campaigns, time jumps, and adventures spanning decades and centuries of in-game time. From RPGs designed for generational play to turning any campaign into a generational epic, we're riding out the centuries! "d-Infinity Live!" is a multi-platform,...   [click here for more]
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d-Infinity Live! Series 4, Episode 25: Post-Apocalyptic TV

d-Infinity Live! Series 4, Episode 25: Post-Apocalyptic TV (audio product)


In the year 2525 the walking dead pursue the Highwayman across the ravaged planes of 3rd Earth, and that's just the beginning! On this irradiated episode of "d-Infinity Live!" the crew gathers around the smoking remains of civilization to talk about their favorite post-apocalyptic TV shows and how they've influenced tabletop gaming. "d-Infinity Live!" is a multi-platform,...   [click here for more]
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d-Infinity Live! Series 4, Episode 24: Under-Appreciated RPGs

d-Infinity Live! Series 4, Episode 24: Under-Appreciated RPGs (audio product)


Were your favorite campaign settings ahead of their time, an acquired taste, or so obscure even the internet hasn't heard of them? In this episode the "d-Infinity Live!" crew gather to talk about their favorite RPGs that no one has ever heard of. from hidden gems to long out-of-print classics! "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast...   [click here for more]
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d-Infinity Live! Series 4, Episode 23: Advanced GM Secrets

d-Infinity Live! Series 4, Episode 23: Advanced GM Secrets (audio product)


You've mastered the art of running a good game. Now it's time to run a great game! In this episode the "d-Infinity Live!" crew brings their expansive experience behind the screen to the fore and shares their advanced secrets of great game mastery. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and...   [click here for more]
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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
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