Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Rule SystemPublisher
Dungeons & Dragons   Remove Search Term
Skirmisher Publishing   Remove Search Term
Advanced Search >

 
 Hottest Dungeons & Dragons from Skirmisher Publishing
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
Skirmisher Publishing  $4.99

Add to DriveThruRPG.com Order  
Raiders of Pertalo: An RPG Module for 5th Edition

Raiders of Pertalo: An RPG Module for 5th Edition


During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal...   [click here for more]
Skirmisher Publishing  $4.99

Add to DriveThruRPG.com Order  
Sex Cult of Cthulhu (Cardstock Characters™)

Sex Cult of Cthulhu (Cardstock Characters™)


Iä! Iä! Cthulhu fhtagn! Inspired by the fevered imagination of H.P. Lovecraft and the Cthulhu Mythos tradition he began, this set of 15 paper miniatures includes eight different alluring female cultists, three delectable victims in varying states of undress, an idol (in two sizes), and a magic circle (also in two sizes). These miniatures are designed to be compatible with other 25/30mm...   [click here for more]
Skirmisher Publishing  $2.99

Add to DriveThruRPG.com Order  
Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
Skirmisher Publishing  $0.50

Add to DriveThruRPG.com Order  
Smuggler's Tunnel

Smuggler's Tunnel


"Smuggler's Tunnel" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume....   [click here for more]
Skirmisher Publishing  Pay What You Want

Add to DriveThruRPG.com Order  
Swords of Kos [BUNDLE]

Swords of Kos [BUNDLE]


This special 70% off bundle contains 18 titles associated with the bestselling Swords of Kos Fantasy Campaign Setting! They include the individual volumes of the campaign setting and the 360-page universal sourcebook that combines them; two full-color regional maps; two works of fiction tying in with the milieu; a set of Cardstock Characters minis; and a half-dozen titles stat'ed...   [click here for more]
Skirmisher Publishing  $97.59 $29.50

Add to DriveThruRPG.com Order  
Temples, Cemeteries, & Other Religious Places (City Builder Volume 9)

Temples, Cemeteries, & Other Religious Places (City Builder Volume 9)


City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Tests of Skill v.3.5: An OGL Adventure and Sourcebook

Tests of Skill v.3.5: An OGL Adventure and Sourcebook


Tests of Skill v.3.5 is thoroughly revised, updated, and expanded version of the innovative OGL adventure module and sourcebook originally released as a version 3.0 publication and intended as a companion volume to Experts v.3.5. This edition has been expanded by 24 pages, had its character and monster stats corrected and revised, and had added to it one new encounter, one new scenario,...   [click here for more]
Skirmisher Publishing  $9.99

Add to DriveThruRPG.com Order  
The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
Skirmisher Publishing  $2.99

Add to DriveThruRPG.com Order  
The Jester Dragon's Guide to Defects

The Jester Dragon's Guide to Defects


Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects can be used to make games more fun and unpredictable, and even more plausible. The Jester Dragon’s Guide to Defects is a complete sourcebook that details hundreds of...   [click here for more]
Skirmisher Publishing  $4.99

Add to DriveThruRPG.com Order  
The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)

The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)


Behold The Jester Dragon’s Guide to Defects, a complete Pathfinder role-playing game sourcebook detailing every character flaw, mental disorder, physical abnormality, medical condition, and outright quirk you could ever want to liven up your characters and your campaigns! The hundreds of Defects within these pages give you a whole new way to customize characters and create the roles you...   [click here for more]
Skirmisher Publishing  $6.99

Add to DriveThruRPG.com Order  
The Noble Wild Bonus Deed Tree: ‘Claws of the Sirocco’

The Noble Wild Bonus Deed Tree: ‘Claws of the Sirocco’


This download includes “Claws of the Sirocco” a bonus Deed for Skirmisher Publishing’s The Noble Wild, an “Animal Player’s Handbook” for the OGL system games — which was nominated for a 2008 ENnie award in the "Best Monster or Adversary" category! Deeds are magical abilities acquired by animal characters through the performance of heroic...   [click here for more]
Skirmisher Publishing   FREE 

Buy Now  
The Noble Wild [BUNDLE]

The Noble Wild [BUNDLE]


This special 50% bundle contains both the Pathfinder and OGL editions of the bestselling and ENnie-nominated Noble Wild! It is ideal both for people who do not yet own either book, or for those who own one of them and would like to obtain the other at a discount. This bundle also contains two affiliated publications, one on animal familiars and the other some exclusive...   [click here for more]
Skirmisher Publishing  $27.97 $13.99

Add to DriveThruRPG.com Order  
The Noble Wild: An Animal Player’s Handbook for Fantasy Role-Playing Games (Pathfinder Edition)

The Noble Wild: An Animal Player’s Handbook for Fantasy Role-Playing Games (Pathfinder Edition)


... and so, we tracked the evil necromancer Marrowglass through uncharted wilderness and over treacherous mountains, attempting to right the wrongs that were done in his name. We did bloody battle with his minions, losing not a few comrades along the way. We found his stronghold and stormed it in righteous fury. We clashed with the foul wizard in a battle that will live in song long after we fade...   [click here for more]
Skirmisher Publishing  $15.99

Add to DriveThruRPG.com Order  
The Quarry

The Quarry


"The Quarry" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume. A...   [click here for more]
Skirmisher Publishing   FREE 

Buy Now  
The Robot Issues [BUNDLE]

The Robot Issues [BUNDLE]


This special 51% off bundle contains all four of the bestselling Robot issues of the Wisdom from the Wastelands mini-sourcebook for modern, sci-fi, and post-apocalyptic games! They are stat'ed for the "Basic" RPG system and can be used is or quickly and easily adapted for d20-based games or other systems altogether. Wisdom from the Wastelands Issue #15:...   [click here for more]
Skirmisher Publishing  $3.96 $1.96

Add to DriveThruRPG.com Order  
Thieves' Guilds, Brothels, & Other Underworld Places (City Builder Volume 11)

Thieves' Guilds, Brothels, & Other Underworld Places (City Builder Volume 11)


City Builder Volume 11: Underworld Places is the final volume in a series of 11 complementary books designed to help guide Game Masters create exciting and compelling urban areas and places within them for their campaigns. It is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages,...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Three of Clubs Card Person (Adventures in Wonderland)

Three of Clubs Card Person (Adventures in Wonderland)


This free download includes Pathfinder system stats for a Card Person, one of the races presented in Skirmisher Publishing's Adventures in Wonderland sourcebook for OGL roleplaying games. Wonderland itself is a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children's nightmares, and a demi-plane of chaos. Skirmisher's...   [click here for more]
Skirmisher Publishing   FREE 

Buy Now  
Underworld [BUNDLE]

Underworld [BUNDLE]


This special 50% off bundle contains four universal titles that can be used with any fantasy roleplaying games, including the Platinum bestselling 100 Oddities for a Thieves' Guild, the Gold bestselling City Builder volume on "Underworld Places" and "Smuggler's Tunnel" bonus location, and the Jester Dragon's Random Brothel Generator. 100...   [click here for more]
Skirmisher Publishing  $3.98 $1.99

Add to DriveThruRPG.com Order  
Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook

Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook


This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publishing LLC’s ENnie-nominated The Noble Wild. This book, an “Animal Player’s Handbook,” presents a detailed system for incorporating viable animal characters into a either traditional...   [click here for more]
Skirmisher Publishing  $1.99

Add to DriveThruRPG.com Order  
Vermin (d-Infinity Live! Season 6, Episode 28)

Vermin (d-Infinity Live! Season 6, Episode 28) (audio product)


Join co-hosts William T. Thrasher, Brendan Cass, Clint Staples, Amanda Kahl, and Michael O. Varhola for a lively and informative discussion about the role of Vermin in tabletop role-playing games! From arachnid swarms to giant insects to plague-bearing clouds of stinging horrors, we explore how to make the most out of Vermin in your scenarios. This title is pay-what-you want and the requested payment...   [click here for more]
Skirmisher Publishing  Pay What You Want

Add to DriveThruRPG.com Order  
Vintage Stock Art: Fantasy Volume 1

Vintage Stock Art: Fantasy Volume 1


This download includes more than 20 different vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1921. All have been scanned at 600 dpi and are provided individually as grayscale JPEGs and 12 have also been provided as black-and-white TIFFs (34 image files total). The purchaser of this collection is granted the non-exclusive rights to...   [click here for more]
Skirmisher Publishing  $4.99

Add to DriveThruRPG.com Order  
Vintage Stock Art: Fantasy Volume 2

Vintage Stock Art: Fantasy Volume 2


This book contains more than 20 vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1921. All have been scanned at 600 dpi and are provided individually as grayscale JPEGs and, if appropriate, as color or black-and-white JPEGs or TIFFs as well. The purchaser of this collection is granted the non-exclusive rights to use these images in...   [click here for more]
Skirmisher Publishing  $4.99

Add to DriveThruRPG.com Order  
Vintage Stock Art: Ships & Boats Volume 1

Vintage Stock Art: Ships & Boats Volume 1


This book contains more than 20 vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1926. All have been scanned at 600 dpi and are provided individually as or grayscale JPEGs and/or as black-and-white TIFFs, and one has been provided as a full-color JPEG (25 image files total). The purchaser of this collection is granted the non-exclusive...   [click here for more]
Skirmisher Publishing  $4.99

Add to DriveThruRPG.com Order  
Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games

Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games


Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities...   [click here for more]
Skirmisher Publishing  $9.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands #1-52 [BUNDLE]

Wisdom from the Wastelands #1-52 [BUNDLE]


This special 64% off bundle contains all 52 issues of the "Wisdom from the Wastelands" game supplement for modern, sci-fi, and post-apocalyptic RPGs like Mutant Future and classic Gamma World! Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2 Regular price: $0.99 The age chart is a powerful tool for Mutant Lords...   [click here for more]
Skirmisher Publishing  $55.48 $19.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

Add to DriveThruRPG.com Order  
Displaying 101 to 150 (of 179 items) Result Pages: [<< Prev]   1  2  3  4  [Next >>] 
Select Page Number