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100 Oddities for a Creepy Old House

100 Oddities for a Creepy Old House


Welcome to the first in a new line of game-related products from Skirmisher Publishing LLC and d-Infinity Online — Oddities! Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection awaiting the Grand Canyon and Mount Rushmore. In the worlds of our...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
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A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond (revised and expanded 2nd edition)

A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond (revised and expanded 2nd edition)


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $3.99

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Cthulhu Live 3rd Edition Companion Suite

Cthulhu Live 3rd Edition Companion Suite


The stars are right for the eagerly anticipated release of the Cthulhu Live 3rd Edition Companion Suite! This collection of computer applications and support materials was created specifically for the thoroughly revised, expanded, and improved 3rd Edition of the Cthulhu Live live-action role-playing game (LARP). Skirmisher partnered with Mantra Design Studio to produce this collection...   [click here for more]
Skirmisher Publishing  $9.99

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d∞ (“d-Infinity”)  Volume #4: Dark Future

d∞ (“d-Infinity”) Volume #4: Dark Future


A Dark Future is one of the most omnipresent themes in science fiction and fantasy literature, films, and games. From the grim futures postulated by H.G. Wells in The War of the Worlds and The Time Machine, to the dystopian societies described by Aldous Huxley in Brave New World and George Orwell in 1984, to the post-apocalyptic worlds of The Walking Dead and Suzanne...   [click here for more]
Skirmisher Publishing  $6.99

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d∞ (“d-Infinity”) Volume #1: The Adventure Begins

d∞ (“d-Infinity”) Volume #1: The Adventure Begins


d∞ ("d-Infinity") is a new multi-platform gaming supplement that covers a wide variety of rules systems and includes content that can be universally applied to many different sorts of table-top, live-action, and role-playing games. It is jointly published by Armorcast, Dark Threads, 5th Epoch, Flying Buffalo Inc., Mindgame Productions, OffWorld Designs Inc., Skirmisher Publishing LLC,...   [click here for more]
Skirmisher Publishing  $4.99

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d∞ (“d-Infinity”) Volume #3: Children of the Night

d∞ (“d-Infinity”) Volume #3: Children of the Night


Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more! Volume #3 Contents Editorial:...   [click here for more]
Skirmisher Publishing  $7.99

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d-Infinity Live! Series 3, Episode 16: After Dark

d-Infinity Live! Series 3, Episode 16: After Dark (audio product)


"d-Infinity Live!" co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Amanda Kahl gather to discuss sex, sexuality, and eroticism in tabletop gaming! They also reply to the best questions and comments submitted by viewers before the show on its Facebook event page. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects...   [click here for more]
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d-Infinity Live! Series 4, Episode 10: Where We Game

d-Infinity Live! Series 4, Episode 10: Where We Game (audio product)


This show comes to you live from the Wandering Dragon Game Shoppe in Plainfield, Illinois, and Friendly Local Game Store in Jacksonville, Florida, and celebrates where we game! From the friendly local game store to the student lounge to Steve's mom's basement to gaming pubs and boutiques, we're exploring all the places where gamers gather to game. What makes a perfect gaming environment? Where are...   [click here for more]
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d-Infinity Live! Series 4, Episode 11: Play Thyself

d-Infinity Live! Series 4, Episode 11: Play Thyself (audio product)


How hard can it be to roleplay a character when that character is you? This week the d-Infinity crew gather to talk about playing characters based on the players playing the characters. From Mary Sues and Marty Stues playing the best and worst versions of themselves to finding out what you'd really do with super powers, this week we attempt to know ourselves to play ourselves. "d-Infinity...   [click here for more]
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d-Infinity Live! Series 4, Episode 12: Out of Print

d-Infinity Live! Series 4, Episode 12: Out of Print (audio product)


They just don't make games like they used to! This week the d-Infinity crew gathers to talk about out-of-print games. From our favorite lost treasures to games that never should have been printed in the first place, from great games that are never coming back to crowd-funded revivals of niche classics, if it's out of print we're talking about it! "d-Infinity Live!" is a multi-platform,...   [click here for more]
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d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth'

d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Knights-Marshal of the Commonwealth! Join us for a thrilling space opera game session using the BASH roleplaying game system. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action...   [click here for more]
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d-Infinity Live! Series 4, Episode 14: A Quantitative Analysis of the Game Mechanics of Economic Simulation

d-Infinity Live! Series 4, Episode 14: A Quantitative Analysis of the Game Mechanics of Economic Simulation (audio product)


This week the senior editorial staff of d-Infinity take a sober and somber look at mechanics that attempt to simulate economic forces within the context of tabletop roleplaying games. No, not really! This April Fools Day episode instead takes a provocative look at how GMs can use misdirection as a tool in their games. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly...   [click here for more]
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d-Infinity Live! Series 4, Episode 15: RPGs in the Information Age

d-Infinity Live! Series 4, Episode 15: RPGs in the Information Age (audio product)


Technology! Clouds! Shifting Paradigms! This week the d-Infinity crew and special guest Joe Charles, Comicpalooza Games Coordinator, gather to explore the Internet and its impact on tabletop gaming. From playing via webcam to gaming apps to the explosion of new and classic gaming PDF exclusives, we're getting connected. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly...   [click here for more]
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d-Infinity Live! Series 4, Episode 16: RPG Economics

d-Infinity Live! Series 4, Episode 16: RPG Economics (audio product)


This week the d-Infinity crew combine their assets and invest in a discussion of economics in tabletop RPGs. From fantasy coinage to abstract wealth mechanics to mercantile campaigns, this week we're putting our money where our mouths are! "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action RPGs, wargaming, conventions,...   [click here for more]
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d-Infinity Live! Series 4, Episode 17: Stump the Chumps

d-Infinity Live! Series 4, Episode 17: Stump the Chumps (audio product)


Ever had something you wanted to depict realistically in a game but didn't know how? Ever wondered what things RPGs get wrong? Ever had something you wanted to explore in the context of RPGs but couldn't research? In this episode of "d-Infinity Live," viewers ask our hosts and guests anything related to their fields and they give the low down skinny on what it means for your tabletop campaign!...   [click here for more]
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d-Infinity Live! Series 4, Episode 1: New Beginnings

d-Infinity Live! Series 4, Episode 1: New Beginnings (audio product)


The new year is upon us, so it's time once again to start all over for the first time. Join "d-Infinity Live!" co-hosts William T. Thrasher and Michael O. Varhola and special guests Chris Van Deelen (Wisdom from the Wastelands) and Enrico Nardini (Associate Editor, Tabletop Gaming News) as we look back on the last year and look forward to new projects, games, and adventures in 2015....   [click here for more]
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d-Infinity Live! Series 4, Episode 2: Bringing Fantasy Cultures to Life

d-Infinity Live! Series 4, Episode 2: Bringing Fantasy Cultures to Life (audio product)


"They're just like the ancient Egyptians except they're Gnomes!" How many times have you heard something like that before? Join "d-Infinity Live!" co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola, along with special guest Lucas Puryear, as they discuss and answer questions from viewers on how to make fantasy cultures come alive in role-playing games. Highlights...   [click here for more]
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d-Infinity Live! Series 4, Episode 3: Geek Culture

d-Infinity Live! Series 4, Episode 3: Geek Culture (audio product)


This week d-Infinity co-hosts William T. Thrasher, Michael O. Varhola, Amanda Kahl, and Jarred Wray Wallace get cultured ... Geek cultured, that is! They were geeks before it was cool and we hope you will join them as they explore the triumphs, tragedies, perils, pitfalls, and promises associated with the rise of this subculture. Highlights of this episode include the participants’ most hated...   [click here for more]
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d-Infinity Live! Series 4, Episode 4: Field Work

d-Infinity Live! Series 4, Episode 4: Field Work (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Clint Staples gets their hands dirty with field work! From researching for a campaign in the field to location scouting for live-action roleplay to representing field work in investigative games, we're getting mud on our boots and dust in our eyes! Highlights of this episode include accounts about the practical...   [click here for more]
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d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader'

d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Rogue Trader! Join us for a terrific game session in search of an ancient world-bending artifact with plot points provided in advance by viewers of the show. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all...   [click here for more]
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d-Infinity Live! Series 4, Episode 6: GM Metagaming

d-Infinity Live! Series 4, Episode 6: GM Metagaming (audio product)


A lot has been said about the perils of metagaming players, but there is a whole other world of metagaming that often goes unnoticed. Join d-Infinity Live! co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola as they explore metagaming from the GM's perspective and how it shapes campaigns. Is GM metagaming as toxic as player metagaming or is it just another gadget in a game master's GM...   [click here for more]
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d-Infinity Live! Series 4, Episode 7: The Great Campaign Pitch

d-Infinity Live! Series 4, Episode 7: The Great Campaign Pitch (audio product)


The greatest campaign is always the one you haven't run yet. This week on "d-Infinity Live!," co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola share campaign ideas and discuss the best ways to pitch campaigns to players, GMs, and gaming professionals. We also reply to questions and comments on air and read campaign pitches submitted by viewers and and have added a bonus...   [click here for more]
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d-Infinity Live! Series 4, Episode 8: Animal Characters

d-Infinity Live! Series 4, Episode 8: Animal Characters (audio product)


Are you ready to get wild? This week "d-Infinity Live!" pack members Brendan Cass and Michael O. Varhola and special guest Lee Garvin, author of The Noble Wild and Tales from the Floating Vagabond, assemble to explore animal characters in tabletop gaming. From animal companions to mythical beasts, to both sapient and non-sapient animal player characters, we're running with...   [click here for more]
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d-Infinity Live! Series 4, Episode 9: Game Publisher WTF Moments

d-Infinity Live! Series 4, Episode 9: Game Publisher WTF Moments (audio product)


It was a great game until the publisher screwed it up! This week "d-Infinity Live!" crew members William T. Thrasher, Brendan Cass, and Michael O. Varhola, along with special guest Enrico Nardini from Tabletop Gaming News, gather to explore the biggest head-scratching blunders of the tabletop gaming industry. From supplements no one wanted to rules that wrecked great games to regrettable...   [click here for more]
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d-Infinity Volume #5: Full Circle

d-Infinity Volume #5: Full Circle


To many of us, the idea of going full circle — as opposed to simply going in circles — is to not just come back to the place one started out but to also have accomplished or discovered something in the process. For the authors, artists, and editors of d-Infinity, that means looking back at what we have experienced as members of the game industry over the past three decades and beyond,...   [click here for more]
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d-Infinity Volume #6: The Mythos

d-Infinity Volume #6: The Mythos


From its very beginnings, the idea of the Mythos has pervaded role-playing gaming to one extent or another, overtly influencing innumerable authors, developers, and game masters. At its core, the idea behind the Mythos is that there is a vast body of pre-human — even alien in the most fundamental sense — history, science, and cosmology, that people periodically perceive glimpses of these...   [click here for more]
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d-Infinity Volume #7: Holidays & Celebrations

d-Infinity Volume #7: Holidays & Celebrations


In the real lives of most people, holidays and celebrations of various sorts often provide them with their greatest experiences, and positive and negative events alike tend to be significantly more memorable when viewed through the lenses of festivities. While most game masters and storytellers certainly understand how festivals, holidays, and celebrations can be used to accentuate the action of their...   [click here for more]
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Der Leere Blick: Ein Skript für das Cthulhu Live Rollenspiel 3. Edition (Sight Unseen: A Script for Cthulhu Live 3rd Edition)

Der Leere Blick: Ein Skript für das Cthulhu Live Rollenspiel 3. Edition (Sight Unseen: A Script for Cthulhu Live 3rd Edition)


Der Leere Blick is a German-language version of the Sight Unseen script for the Cthulhu Live 3rd Edition live-action role-playing game and designed for use with the rules for it. This script can also be easily adapted for use with other horror and Mythos-oriented games, such as Call of Cthulhu. It ideal for a LARP party...   [click here for more]
Skirmisher Publishing  $4.99

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $14.99

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La Baionnette No. 32: Raemaekers

La Baionnette No. 32: Raemaekers


This download includes a complete PDF copy of La Baoinnette No. 32: Raemaekers, a French magazine published during World War I, and high-resolution TIFF format images of all 35 illustrations that appear in the publication (31 black-and-white images at 600 dpi and four spot color images at 300 dpi). These high quality-images can be freely used in publishing projects of all sorts and are especially...   [click here for more]
Skirmisher Publishing  $4.99

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La Baionnette No. 34: Le Systeme D (The Bayonet No. 34: System D)

La Baionnette No. 34: Le Systeme D (The Bayonet No. 34: System D)


This download includes a complete PDF copy of La Baoinnette No. 34: Système D, a French magazine published during World War I, and high-resolution TIFF format images of all 43 illustrations that appear in the publication (10 full-color images at 300 dpi and 33 black-and-white images at 600 dpi). These high quality-images can be freely used in publishing projects of all sorts and are especially...   [click here for more]
Skirmisher Publishing  $4.99

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La Baionnette No. 44: Les Bleuets (The Bayonet No. 44: The Blueberries)

La Baionnette No. 44: Les Bleuets (The Bayonet No. 44: The Blueberries)


This download includes a complete PDF copy of La Baoinnette No. 44: Les Bleuetes, a French magazine published during World War I, and high-resolution TIFF format images of all 26 illustrations that appear in the publication (seven full-color images at 300 dpi and 19 black-and-white images at 600 dpi). These high quality images can be freely used in publishing projects of all sorts and are...   [click here for more]
Skirmisher Publishing  $4.99

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La Baionnette No. 47: Nos Marins (The Bayonet No. 47: Our Marines)

La Baionnette No. 47: Nos Marins (The Bayonet No. 47: Our Marines)


This download includes a complete PDF copy of La Baoinnette No. 47: Nos Marins, a French magazine published during World War I, and high-resolution TIFF format images of all 35 illustrations that appear in the publication (seven full-color images at 300 dpi and 28 black-and-white images at 600 dpi). This issue is dedicated to the French marines and their role in the war and is weighted toward...   [click here for more]
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Skirmisher Publishing/d-Infinity Print Product List (Summer 2015)

Skirmisher Publishing/d-Infinity Print Product List (Summer 2015)


This catalog contains the nearly 60 books and other products currently available from Skirmisher Publishing LLC. It is organized into our various product lines, including the Cards & Quests RPG, Cthulhu Live 3rd Edition LARP, d-Infinity Multi-Platform Game Supplement/Magazine, Fiction, Miniatures Rules, supplements for the Mutant Future RPG, OGL, Pathfinder, 4th Edition D&D, and Universal/System...   [click here for more]
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Swords of Kos: Hekaton

Swords of Kos: Hekaton


"'Hekaton! Hekaton! Hekaton!' From his quarters at the top level of the City Guard commandery that controlled the main entrance to the Hippodrome of Kos, Commander Ivan Pieger could hear the crowds chanting in the grand plaza some five stories below. Hekaton, of course, simply meant “one hundred,” and was shorthand for hekatontaetirída, or 'one-hundred-year anniversary,'...   [click here for more]
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Swords of Kos: Necropolis

Swords of Kos: Necropolis


“Paros could only venture a guess as to how many graves the forsaken burial ground in the little valley before him contained. North to south, it ran about a half mile and, from where he stood beside the wrought-iron fence that zigzagged along its eastern edge, it stretched about a quarter mile to the base of the hills that surrounded it. The rolling, broken ground of this unkempt area was heavily...   [click here for more]
Skirmisher Publishing  $3.99

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Vintage Clipart: Fantasy Volume 1

Vintage Clipart: Fantasy Volume 1


This download includes more than 20 different vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1921. All have been scanned at 600 dpi and are provided individually as grayscale JPEGs and 12 have also been provided as black-and-white TIFFs (34 image files total). The purchaser of this collection is granted the non-exclusive rights...   [click here for more]
Skirmisher Publishing  $4.99

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Vintage Clipart: Fantasy Volume 2

Vintage Clipart: Fantasy Volume 2


This book contains more than 20 vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1921. All have been scanned at 600 dpi and are provided individually as grayscale JPEGs and, if appropriate, as color or black-and-white JPEGs or TIFFs as well. The purchaser of this collection is granted the non-exclusive rights to use these images...   [click here for more]
Skirmisher Publishing  $4.99

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Vintage Clipart: Ships & Boats Volume 1

Vintage Clipart: Ships & Boats Volume 1


This book contains more than 20 vintage clipart images from a number of sources and which were originally or subsequently published between 1880 and 1926. All have been scanned at 600 dpi and are provided individually as or grayscale JPEGs and/or as black-and-white TIFFs, and one has been provided as a full-color JPEG (25 image files total). The purchaser of this collection is granted the non-exclusive...   [click here for more]
Skirmisher Publishing  $4.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
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Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands...   [click here for more]
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