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 Hottest OSR from Skirmisher Publishing
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d∞ (“d-Infinity”)  Volume #4: Dark Future

d∞ (“d-Infinity”) Volume #4: Dark Future


A Dark Future is one of the most omnipresent themes in science fiction and fantasy literature, films, and games. From the grim futures postulated by H.G. Wells in The War of the Worlds and The Time Machine, to the dystopian societies described by Aldous Huxley in Brave New World and George Orwell in 1984, to the post-apocalyptic worlds of The Walking Dead and Suzanne...   [click here for more]
Skirmisher Publishing  $6.99

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d∞ (“d-Infinity”) Volume #3: Children of the Night

d∞ (“d-Infinity”) Volume #3: Children of the Night


Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more! Volume #3 Contents Editorial:...   [click here for more]
Skirmisher Publishing  $7.99 $6.39

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d-Infinity Volume #5: Full Circle

d-Infinity Volume #5: Full Circle


To many of us, the idea of going full circle — as opposed to simply going in circles — is to not just come back to the place one started out but to also have accomplished or discovered something in the process. For the authors, artists, and editors of d-Infinity, that means looking back at what we have experienced as members of the game industry over the past three decades and beyond,...   [click here for more]
Skirmisher Publishing  $4.99

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Encounters (Swords of Kos Fantasy Campaign Setting)

Encounters (Swords of Kos Fantasy Campaign Setting)


Welcome to Encounters, one of the volumes of the popular Swords of Kos Fantasy Campaign Setting! This book contains 21 system-free encounter tables for general and specific areas in the world of Kos (14 nation-based and seven terrain-based). All of them can be used either individually or in conjunction with each another, and within the context of the Kos campaign setting or as part of...   [click here for more]
Skirmisher Publishing  $5.99 $4.49

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Fives Times as Odd, Half the Cost! [BUNDLE]

Fives Times as Odd, Half the Cost! [BUNDLE]


This special bundle product contains the following titles. 100 Oddities for a Creepy Old House Regular price: $0.99 Bundle price: $0.50 Format: PDF Welcome to a new line of game-related products from Skirmisher Publishing LLC and d-Infinity Online — Oddities! Oddities are the little touches that fill up the corners of lives....   [click here for more]
Skirmisher Publishing  $5.45 $2.75

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Quantum Flux/Wisdom from the Wastelands [BUNDLE]

Quantum Flux/Wisdom from the Wastelands [BUNDLE]


This special bundle product contains the following titles. This bundle contains Skirmisher Publishing's just-released Quantum Flux: Unique Superscience Artifacts and the five issues of the Wisdom from the Wastelands game supplement -- #39, #42, #44, #48, and #49 -- that contained about half the items that appear in the new sourcebook. This bundle has the...   [click here for more]
Skirmisher Publishing  $10.94 $5.99

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
Skirmisher Publishing  $5.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #35: Terror Weapons

Wisdom from the Wastelands Issue #35: Terror Weapons


During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the...   [click here for more]
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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants,...   [click here for more]
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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries...   [click here for more]
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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands...   [click here for more]
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Wisdom from the Wastelands Issues 1-51 [BUNDLE]

Wisdom from the Wastelands Issues 1-51 [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2 The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s character... Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $52.49 $26.25

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Wisdom from the Wastelands Issues 41-45 [BUNDLE]

Wisdom from the Wastelands Issues 41-45 [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation Regular price: $0.99 Bundle price: $0.74 Format: Watermarked PDF As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games:...   [click here for more]
Skirmisher Publishing  $4.95 $3.70

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Wisdom from the Wastelands Issues 46-50 [BUNDLE]

Wisdom from the Wastelands Issues 46-50 [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #46: High-Tech Weapons 4 Regular price: $0.99 Bundle price: $0.74 Format: PDF In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements...   [click here for more]
Skirmisher Publishing  $4.95 $3.70

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