NOTE: THIS IS THE ROLL20 CONVERSIONYOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT
Welcome to the Time of the Red, Choomba!
The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves.
But that’s just fine. You can handle it. After all, in a world of vicious... [click here for more]
Take your MEKTON adveptures to the stars!MEKTON EMPIRE is a complete sourcebook compatible with any science fiction campaign. Complete with over a hundred planets, alien races, Galactic Emperors, new mecha and weapon rules, spaceships and space ship combat, psionics - even the mysteries of the long-vanished Ancients. And MEKTON EMPIRE allows you... [click here for more]
Welcome to Mekton Zeta Plus, the preferred source for informed mecha mashers. Within these pages you will find many improvements and refinements of the basic Mekton Zeta game; these changes and additions complete the advanced version of the game. From the most comprehensive (and usable) mechanical-design system ever published to new combat rules, this book has it all.... [click here for more]
Castle Falkenstein: The Lost Notebooks of Leonardo da Vinci
Principia de Mancipium Potentia Magica Universalis
People will kill for them. Wizards will sell their souls for them. Wars could be fought for them. Kingdoms could topple if they fall into the wrong hands.
What are they? They're the tomes everyone in New Europe wants to get their hands on. Based on the writings of Aristotle, written... [click here for more]