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Autoduel Quarterly #8/3

Autoduel Quarterly #8/3

Date Added: 2018-05-23
Autoduel Quarterly Issue 8/3 was published in the fall of 1990. It featured Aeroduel, the latest Car Wars supplement from Steve Jackson Games, and included mini-scenarios, Designer's Notes, and the full-length scenario "Aerowarriors" for the new aircraft expansion set. The issue also included articles on safely traversing the lands...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Ultra-Tech

GURPS Classic: Ultra-Tech

Date Added: 2018-05-23
Welcome to the Future! GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Car Wars Midville

Car Wars Midville

Date Added: 2018-05-18
Welcome to Midville. Now Go Home. Midville, Ohio, used to be a nice, sleepy little mid-American town. But that was before the cycle gangs came . . . and left with their tails between their legs! Now, thanks to UBN's hit show Crash City, it's famous – and all the Crash City fans are showing up to see if Midville is really "The Toughest Little Town in America."...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Autoduel

GURPS Classic: Autoduel

Date Added: 2018-05-18
GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest...   [click here for more]
Steve Jackson Games  $7.99

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The AADA Vehicle Guide

The AADA Vehicle Guide

Date Added: 2018-05-18
Know Your Enemy Gone are the days when every armed car on the road was either a custom job or one of a half-dozen standard makes. Today, hundreds of models of passenger cars and trucks come factory-equipped for autoduelling . . . to say nothing of the ever-growing number of well-armed commercial carriers and helicopters. You need information to stay alive. You need The AADA Vehicle Guide....   [click here for more]
Steve Jackson Games  $4.99

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AADA Road Atlas V7: Mountain West

AADA Road Atlas V7: Mountain West

Date Added: 2018-05-16
Rocky Mountain Highways The Mountain West is the seventh volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops. Find out the...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #8/2

Autoduel Quarterly #8/2

Date Added: 2018-05-16
Autoduel Quarterly Issue 8/2 was published in the summer of 1990. It featured "Duelin' in the USA," a set of eight mini-scenarios set in different parts of the U.S.; "Angel of Mercy," Car Wars fiction by Laura Tripoli; and a look at the rules changes that the Second Edition of the Car Wars Compendium would be bringing...   [click here for more]
Steve Jackson Games  $2.99

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Car Wars Tanks

Car Wars Tanks

Date Added: 2018-05-16
Heavy Metal Huge. Invulnerable. Invincible. Awesome. A moving mountain of metal and firepower, untouchable and unstoppable. This is an armored fighting vehicle on the move. Like the Juggernaut of old, the AFV crushes all in its path. Car Wars Tanks provides complete rules for these vastly potent war machines. Build any kind of AFV, from humble mini-personnel carriers to...   [click here for more]
Steve Jackson Games  $7.99

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AADA Road Atlas V6: The Free Oil States

AADA Road Atlas V6: The Free Oil States

Date Added: 2018-05-12
Bayous, Beef, and Black Gold The Free Oil States is the sixth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each republic, including the roads, politics, police, duelling arenas, tourist attractions, and truck stops. Find out the real...   [click here for more]
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Autoduel Quarterly #8/1

Autoduel Quarterly #8/1

Date Added: 2018-05-12
Autoduel Quarterly Issue 8/1 was published in the spring of 1990, and features two pieces of Car Wars fiction: "Amateur Night Rerun" by Leslie Fish, and "Right of Way" by Dan Lambert. The rest of the magazine was filled with the usual new vehicle designs, letters, columns, rules answers in ADQ&A, and more! ...   [click here for more]
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Car Wars Expansion Set 8 - Chopper Challenge

Car Wars Expansion Set 8 - Chopper Challenge

Date Added: 2018-05-12
You have a tricked-out helicopter, ready for action. Now, how much mayhem can you cause with it? Fire up the rotors and find out! Car Wars Expansion Set 8 – Chopper Challenge includes: 19 full-color counters – helicopters, "grasshoppers," pedestrians, and wrecks. Two color 21" × 32" wilderness maps. Five scenarios to get...   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V5: The Midwest

AADA Road Atlas V5: The Midwest

Date Added: 2018-05-10
For a Fistful of Grain . . . The Midwest is the fifth volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, AADA advisories, as well as the best restaurants and truck stops....   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #7/4

Autoduel Quarterly #7/4

Date Added: 2018-05-10
Autoduel Quarterly Issue 7/4 was published in the winter of 1989. It featured "Full Moon Over Midville," a complete scenario with a horror theme using the Midville map and zombies, werewolves, and creepy monsters galore! Other articles covered cybernetics in Car Wars, the winning entries in the design contest for obstacle racing, "Death From Above,"...   [click here for more]
Steve Jackson Games  $2.99

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Car Wars City Blocks 4

Car Wars City Blocks 4

Date Added: 2018-05-10
Leap to Action! Car Wars City Blocks 4 – 3-D Arena! This set lets you build an arena up to a 32" × 24" and fill it with three-dimensional ramps, bunkers, and overpasses. Or combine it with City Blocks 3 – Arena and use the extra inner and outer corners to make bigger, more elaborate layouts – up to a 72" ×...   [click here for more]
Steve Jackson Games  $4.99

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AADA Road Atlas V4: Australia

AADA Road Atlas V4: Australia

Date Added: 2018-05-09
G'Day, Duel Mate! The economic superpower of 2038, Australia has triumphed during the crises that have ruined a world. Aussies eat "real" (non-algae) food, drive petrol-guzzling cars, and support national and regional duel circuits. But how can visitors to the Land Down-Under know what perils await? Consult . . . The AADA Road Atlas and Survival Guide, Volume Four: Australia....   [click here for more]
Steve Jackson Games  $2.99

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Car Wars City Blocks 3

Car Wars City Blocks 3

Date Added: 2018-05-09
Race in Style . . . Car Wars City Blocks 3 – Arena! No more plain vanilla raceways; you can customize your own arena. This set lets you build up to a 48" x 40" or 64" x 32" arena. Add ramps, overpasses, and underpasses to challenge the daring. Increase media coverage and prestige with TV bunkers. And, for those unlucky duellists, scatter a few pedestrian...   [click here for more]
Steve Jackson Games  $4.99

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Car Wars Expansion Set 7 - Off-Road Duelling

Car Wars Expansion Set 7 - Off-Road Duelling

Date Added: 2018-05-09
Get Off the Roads! See the great outdoors -- as only a Car Wars duellist can! Take your armed and armored cross-country vehicle off the highways and fight it out at the scenic Ozark Off-Road Autoduel Arena. You need: Fast Reflexes -- to dodge trees and boulders Good Handling -- to jump the river (twice!) and pass the hazardous whoop-de-doos Firepower...   [click here for more]
Steve Jackson Games  $2.99

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AADA Road Atlas V3: The South

AADA Road Atlas V3: The South

Date Added: 2018-05-07
The South Will Rise Again History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South....   [click here for more]
Steve Jackson Games  $2.99

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Car Wars City Blocks 2

Car Wars City Blocks 2

Date Added: 2018-05-07
Enter at Your Own Risk It's Car Wars City Blocks 2 – fully compatible with the original City Blocks. Life in 2038 can be downright ugly and dangerous. Give your duellists the thrill of blasting through the less glamorous parts of town . . . where crazies lurk around every corner. Where disaster waits for the unwary and the next street could...   [click here for more]
Steve Jackson Games  $4.99

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AADA Road Atlas V2: The West Coast

AADA Road Atlas V2: The West Coast

Date Added: 2018-05-02
Go West, Young Duellist For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast....   [click here for more]
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Autoduel Quarterly #7/3

Autoduel Quarterly #7/3

Date Added: 2018-05-02
Autoduel Quarterly Issue 7/3 was published in the fall of 1989. It featured articles on pedestrian combat tactics and racing tips, a detailed report of the 1999 AADA World Championships, a Car Wars short story called "And, Of Course, It Was Black," more on the latest technology in autoduelling in 2039, rules for strafing and rocket fire from aircraft, and...   [click here for more]
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Car Wars City Blocks

Car Wars City Blocks

Date Added: 2018-05-02
Move over Midville . . . Make room for Car Wars City Blocks! Give your duellists a different town to blaze through each time you play. Use the 32 modular map sections to set up countless cities. The eight-inch-square blocks give you ample room for pedestrian ambushes as well as screeching car chases. Add waterways, landscaping, and narrow alleys to your driving adventures....   [click here for more]
Steve Jackson Games  $4.99

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Autoduel Quarterly #7/2

Autoduel Quarterly #7/2

Date Added: 2018-04-30
Autoduel Quarterly Issue 7/2 was published in the summer of 1989. It featured the scenarios "Mutant Zone," "Hoverball," and "Air Raiders," and the Car Wars story, "Rise of the Phoenix." "ObRacing" is a look at another death sport of the autoduelliing age, and "State of the Art" takes a look at just how the...   [click here for more]
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AADA Road Atlas V1: The East Coast

AADA Road Atlas V1: The East Coast

Date Added: 2018-04-30
Civilization Is A Relative Term The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary! But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . . The...   [click here for more]
Steve Jackson Games  $2.99

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Autoduel Quarterly #7/1

Autoduel Quarterly #7/1

Date Added: 2018-04-30
Autoduel Quarterly Issue 7/1 was published in the spring of 1989. The cover story was "Microplanes," an article introducing a new vehicle type to Car Wars, but this first-ever full-size issue of Autoduel Quarterly was full of all kinds of great articles, including: "Black Gold Blues," a complete scenario, and three more mini-scenarios,...   [click here for more]
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Autoduel Quarterly #6/3

Autoduel Quarterly #6/3

Date Added: 2018-04-27
Autoduel Quarterly Issue 6/3 was published in the fall of 1988. It featured "Brothers in Arms," a huge solo adventure that takes up nearly half the issue, along with some new arenas, a detailed report of the 1998 AADA World Championships complete with photos of the action, and articles on the tactics of deception and what your opponent can tell about your vehicle from a visual inspection....   [click here for more]
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Autoduel Quarterly #6/4

Autoduel Quarterly #6/4

Date Added: 2018-04-27
Autoduel Quarterly Issue 6/4 was published in the winter of 1988. It featured three mini-scenarios ready to play and two new arenas ready for duelling action, advanced tactics articles for convoys and cyclists, designer's notes for the newest vehicle type in Car Wars - hovercraft - tips on duelling on a budget, and "Don't Kill the Messenger," Car...   [click here for more]
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Boat Wars

Boat Wars

Date Added: 2018-04-27
Just When You Thought It Was Safe to Go in the Water . . . If you thought the roads were tough in 2040, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and into the water! This supplement gives you complete, official rules for movement, combat, and construction of boats and hovercraft....   [click here for more]
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Autoduel Quarterly #5/4

Autoduel Quarterly #5/4

Date Added: 2018-04-25
Autoduel Quarterly Issue 5/4 marks the beginning of the Stephen Beeman era as editor of ADQ, and was published in the winter of 1987. A special section on highway duelling had articles on long-distance racing, variant power consumption rules, highway survival, and highway encounters. There were also two pieces of Car Wars fiction, plus a look at the Buffalo/Niagara...   [click here for more]
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Autoduel Quarterly #6/1

Autoduel Quarterly #6/1

Date Added: 2018-04-25
Autoduel Quarterly Issue 6/1 was published in the spring of 1988. The "Special Arena Duelling Issue" had articles on parimutuel wagering on arena combats, two articles on arena vehicle design, extremely unofficial rules on dragons in Car Wars, Designer's Notes for Vehicle Guide 2, an interview with the man behind Gold Cross, and...   [click here for more]
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Autoduel Quarterly #6/2

Autoduel Quarterly #6/2

Date Added: 2018-04-25
Autoduel Quarterly Issue 6/2 was published in the summer of 1988. It featured "When Duty Calls," Car Wars fiction with gaming stats, plus a complete alternate maneuvering system, and "Magic in Car Wars, a much-requested compilation of goofy ideas from old issues of the much-beloved Space Gamer magazine. All that, plus...   [click here for more]
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Autoduel Quarterly #5/1

Autoduel Quarterly #5/1

Date Added: 2018-04-24
Autoduel Quarterly Issue 5/1 was published in the spring of 1987. It's a special variant issue as editor Scott Haring turned loose all those crazy articles for very ununofficial ideas that have been begging to be published! Snowmobiles! Airships! Mortars! Weapon durability and maintenance rules! Advanced maneuvering system! Stretch limos! And some ideas that are just plain crazy ....   [click here for more]
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Autoduel Quarterly #5/2

Autoduel Quarterly #5/2

Date Added: 2018-04-24
Autoduel Quarterly Issue 5/2 was published in the summer of 1987. It featured complete rules for boats in the Car Wars system, and "Daddy's Girl," Car Wars fiction from Ramona Richards. Steve Jackson also contributed an article on how to design solo adventures for Car Wars that could also be used for other games....   [click here for more]
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Autoduel Quarterly #5/3

Autoduel Quarterly #5/3

Date Added: 2018-04-24
Autoduel Quarterly Issue 5/3 was published in the fall of 1987. The cover story was a new set of rules for autoduelling on ice and snow, complete with new equipment and four complete mini-scenarios using the new rules. The issue also has Car Wars fiction from Douglas Carey, rules for overloaded vehicles, and complete results from the 1987 Car Wars...   [click here for more]
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GURPS Lite (Chinese Fourth Edition)

GURPS Lite (Chinese Fourth Edition)

Date Added: 2018-03-14
GURPS Lite is a 32-page distillation ofthe basic GURPS rules. It covers the essentials of charactercreation, combat, success rolls, adventuring, and game mastering forGURPS Fourth Edition. The purpose of GURPS Lite is to help GMsbring new players into the game, without frightening them with the...   [click here for more]
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GURPS Lite (Italian Fourth Edition)

GURPS Lite (Italian Fourth Edition)

Date Added: 2018-03-14
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Lithuanian Fourth Edition)

GURPS Lite (Lithuanian Fourth Edition)

Date Added: 2018-03-14
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Portuguese Fourth Edition)

GURPS Lite (Portuguese Fourth Edition)

Date Added: 2018-03-14
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Fourth Edition)

GURPS Lite (Fourth Edition)

Date Added: 2018-03-13
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Interlingua Fourth Edition)

GURPS Lite (Interlingua Fourth Edition)

Date Added: 2018-03-13
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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GURPS Lite (Korean Fourth Edition)

GURPS Lite (Korean Fourth Edition)

Date Added: 2018-03-13
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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Autoduel Quarterly #4/3

Autoduel Quarterly #4/3

Date Added: 2018-03-01
Autoduel Quarterly Issue 4/3 was published in the fall of 1986. This was the special Texas Bicentennial issue, and it featured a whole set of Texas-themed autoduelling scenarios by Allen Varney, plus Car Wars fiction from John Nowak, and Scott Haring's look at Houston, TX for the North American Road Atlas and Survival Guide. All that and letters, columns, rules answers...   [click here for more]
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Autoduel Quarterly #4/4

Autoduel Quarterly #4/4

Date Added: 2018-03-01
Autoduel Quarterly Issue 4/4 was published in the winter of 1986. It featured Designer's Notes for GURPS Autoduel by co-author (and ADQ editor) Scott Haring), five mini-scenarios for Car Wars, rules for hospitalization and recovery from injury and playing an entire corporate team instead of a single duellist, plus a look...   [click here for more]
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Car Wars Classic

Car Wars Classic

Date Added: 2018-03-01
Drive Offensively! He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire. That would teach him not to tailgate . . . Drive the freeways of the future – where the right of way goes to the biggest guns. Players choose their vehicles – complete with weapons, armor, power...   [click here for more]
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Autoduel Quarterly #4/1

Autoduel Quarterly #4/1

Date Added: 2018-02-28
Autoduel Quarterly Issue 4/1 was published in the spring of 1986. The issue featured "Midwest Passage," a Car Wars scenario by Scott Haring; a second scenario left out of Car Wars Expansion Set 8: Chopper Challenge, "Search and Destroy"; an article on bandit tactics and an interview with Origin Systems' Lord British and Chuckles about the...   [click here for more]
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Autoduel Quarterly #4/2

Autoduel Quarterly #4/2

Date Added: 2018-02-28
Autoduel Quarterly Issue 4/2 was published in the summer of 1986. The issue featured Designer's Notes for the new Dueltrack supplement for Car Wars by Scott Haring, along with two mini-scenarios; Car Wars fiction from Andrew Egan; an article on the Death Scouts; and a look at the District of Columbia for the North...   [click here for more]
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Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters

Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters

Date Added: 2018-02-28
If you play Car Wars, you need counters. With the Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters, you get them! Since this is a Car Wars supplement, let's look at some "bullet" points: You get 153 counters total – cars, busses, trucks, trailers, cycles, and helicopters! Each counter also includes a...   [click here for more]
Steve Jackson Games  $3.99

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Autoduel Quarterly #3/3

Autoduel Quarterly #3/3

Date Added: 2018-02-27
Autoduel Quarterly Issue 3/3 was published in the fall of 1985. The issue featured "Alkahest," one of the best pieces of Car Wars fiction ever, from John M. Ford, complete with gaming notes; articles on kamicars and tow trucks; plus the usual new vehicle designs, AADA news, new weapons and gadgets, and two chapters from the North American Road Atlas and Survival...   [click here for more]
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Autoduel Quarterly #3/4

Autoduel Quarterly #3/4

Date Added: 2018-02-27
Autoduel Quarterly Issue 3/4 was published in the winter of 1985. The issue featured "First BLUD," a Car Wars scenario from Scott Haring that introduced Blg League Unlimited Duelling, a splinter group out to wipe out the AADA; "Checker's Pizza, Car Wars fiction from Brian Upton; articles on ramps and racetrack arenas; plus the usual new vehicle...   [click here for more]
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Car Wars Expansion Set 5 - Double Arena

Car Wars Expansion Set 5 - Double Arena

Date Added: 2018-02-27
Double Trouble! Two new arenas for your Car Wars adventures! Car Wars Expansion Set 5 – Double Arena includes two double-sided 21" × 32" map sheets; complete instructions; and a 4" × 7" sheet of full-color duelling vehicles. The map sheets combine to form two different arenas: the 32" × 42" Buffalo Municipal Coliseum, and...   [click here for more]
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