The sun hangs low on the horizon illuminating the ruins of civilization with a bloody light. Is it the sunset of the earth or the sunrise of a brave new world? You can decide as you boldly stride the rubble-strewn streets of the AFTERMATH!
THE GAME is for 2 to 6 players and a referee in search of a different kind of adventure. It is a role-playing excursion into a post-holocaust world.
THE... [click here for more]
Operation Morpheus is designed as a campaign introduction to an Aftermath! world. The setting is a major university in an important city. The players take the parts of people having volunteered to take part in a 'short-term' experiment in cryogenic suspension, only to awaken many long years after the planned time. They find the world in ruins and have no idea of the cause of, reans for, or history... [click here for more]
An Aftermath! Campaign book set in London 20 years after the Cybele asteroid impacted in the Pacific Ocean. Covers downtown London, the Tower of London, the London Underground, and surrounding territories.
By Stephen Dedman. ... [click here for more]
It is 20 years after the Cybele asteroid impacted in the Pacific Ocean. North America is covered in sand. How well will you survive? A new campaign pack set in America covering Miami, and parts of America for Aftermath! Miami is struggling to keep going. Gangsters and Casinos rule the streets. The Casinos sponsor an annual race from Miami to Seattle – no rules. Across America, small commutinies... [click here for more]
CITY STATE is designed as a campaign introduction to an AFTERMATH! world. It forms the beginning of a campaign set in Chicago and the Illinois River Valley - although the information contained herein could potentially be used to set a campaign along any river open to navigation.
The situation presented herein includes the political situation within the city of Chicago and the current City State... [click here for more]
This scenario pack is intended to provide a group of players with a starting placeforacampaign usingAftermath! This package is intended for the Gamesmaster only. If players read the scenario pack, the Gamesmaster should prohibit them from referring to it during play. He must be ready to change a section of the scenario if the players should begin to act with knowledge gained from having read what... [click here for more]
200 years later....You can say the world has changed a bit. Dragons, Elves, Wizards, and more - fighting it out with Dwarves and Orcs with guns and technology. Will you Choose the path of the Mystical? Or will you choose the Technological? AFTERMATH! Magic! is the essential expansion to complete your AFTERMATH! collection. Filled with over 275 spells, mystical races, magic items, and more, AFTERMATH!... [click here for more]
AFTERMATH! Survival Guide provides background information for setting up and running AFTERMATH! campaigns set during the collapse. Information is presented as a survival guide to the players - to let them plan and prepare, with the gamemaster section as a reference in the back. This format allows the gamemaster to decide what collapse scenario will be presented, without informing the players.... [click here for more]
The Wilderness Campaign
SYDNEY: THE WILDERNESS CAMPAIGN is designed as a campaign introduction to an AFTERMATH!tm world. Although part of a campaign set in Sydney, Australia, the information and ideas presented herein can easily be used in any campaign.
The setting is the city of Sydney in New South Wales. The time is approximately one hundred years after the collapse of civilization.... [click here for more]
Set in East Texas and moving to Northern Mexico, The Gauntlet sees the player-characters in the ruined world twenty years after a nuclear war has destroyed most of civilization. They begin as captive serfs in a neo-feudal society and must escape from this state of near-slavery and then find purpose for their lives. Offered the opportunity to bring needed technology to one of the few remaining areas... [click here for more]