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Aftermath!

Aftermath!


The sun hangs low on the horizon illuminating the ruins of civilization with a bloody light. Is it the sunset of the earth or the sunrise of a brave new world? You can decide as you boldly stride the rubble-strewn streets of the AFTERMATH! THE GAME is for 2 to 6 players and a referee in search of a different kind of adventure. It is a role-playing excursion into a post-holocaust world. THE...   [click here for more]
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Flashing Blades

Flashing Blades


It was a question of honor, and honor was always foremost in the minds of the men who strode through the age of the Sun King. A deserted courtyard on the edge of Paris was the stage on which they met with . . . FLASHING BLADES. A complete role playing game set in the era of the Three Musketeers. A world in which a man's courage and ambition knew no bounds. It was a time of adventure and of...   [click here for more]
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Space Opera: Star Sector Atlas 4: The Galactic People's Republic

Space Opera: Star Sector Atlas 4: The Galactic People's Republic


At long last, the Galactic People's Republic Atlas is here. It contains the history of the GPR, the government of the People, and detailed descriptions of 41 planets that make up the core of the GPR. It is written in the same format and artistic layout as the previous Star Sector Atlases and will help complete the series for collectors and gamers alike. Keep an eye out for new Atlases coming out soon. ...   [click here for more]
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Bushido

Bushido


Flashing bladework, brave warriors, martial mastery, wise priests, honor, stealthy assassins, demons, magicians, spirits, war -- the stuff of Legends, the Legends of Japan. BUSHIDO is a role playing game that allows you to adventure on the Misty Isles of Nippon. Players in BUSHIDO design their characters to suit the profession they choose. A skill system is used to determine the character's success...   [click here for more]
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Villains and Vigilantes: From the Deeps of Space

Villains and Vigilantes: From the Deeps of Space


Villains and Vigilantes: From the Deeps of Space. Earth is invaded! Can the player-heroes stop the invaders and even pursue them back to their home planets? ...   [click here for more]
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Villains and Vigilantes: To Tackle the TOTEM

Villains and Vigilantes: To Tackle the TOTEM


V&V - To tackle the TOTEM.  Museum robberies to gain control over ancient talismans, all in the quest to control the world.  Can the player-heroes stop the T.O.T.E.M.? ...   [click here for more]
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Villains and Vigilantes: Combo #2

Villains and Vigilantes: Combo #2


Terror by Night Most Wanted, Volume 3 Pre-Emptive Strike Organized Crimes Enter the Dragon's Claw: HONOR Search for the Sensei Alone into the Night...   [click here for more]
Fantasy Games Unlimited  $19.99

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Villains and Vigilantes: Combo #3

Villains and Vigilantes: Combo #3


Super-Crooks & Criminals The Secret in the Swamp The Great Iridium Con For the Greater Good Dawn of the Devil The DNAgents Sourcebook...   [click here for more]
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The Island of Doctor Apocalypse

The Island of Doctor Apocalypse


This adventure has been designed for use with both the original and revised Villains & Vigilantes role playing systems. It represents a complete adventure setting for four or more players. This product is for the Gamemaster's use only. Anyone who is planning to participate in this adventure as a player should stop reading at this point. All of the material in this adventure is subject to the...   [click here for more]
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Assassin

Assassin


Here's a fantastic adventure for the Villains and Vigilantesgame system. Who is out to kill a United States Senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3-5 Superheroes. ...   [click here for more]
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Battle Above the Earth

Battle Above the Earth


"When I first found Battle Above the Earth in my mailbox last year, Jeff Dee (boy Rembrandt and V&V co-author) and myself had been discussing ideas for a new wave of V&V adventures, that while still reflecting a reckless, fast-paced, comic book style would cover a wider range of settings, giving GMs more material that they could use in their campaigns and even containing optional rules variants...   [click here for more]
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Tyrannasaurus Wrecks!

Tyrannasaurus Wrecks!


TYRANNOSAURUS WRECKS is a science fiction game for two to four players depicting a hunt for the biggest game imaginable - dinosaurs. Each player controls one Hunter, who has traveled into the past in a time machine to try to win fame and fortune by becoming the most successful dinosaur killer. SKU Number: 907 ...   [click here for more]
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Devil's Domain

Devil's Domain


Unless the players live under a rock with no communication with the outside world, they'll be aware of the incredible events of the past five days. It all began with what at first appeared to be a tropical storm forming off the east coast of Florida. But meteorologists were puzzled by the speed at which it was growing, and it soon became clear that it was an entirely new phenomena and not an atmospheric...   [click here for more]
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The Pentacle Plot

The Pentacle Plot


Pentacle Plot is an adventure for Villains and Vigilantes, the superhero role-playing game from Fantasy Games Unlimited. That game is required for play of Pentacle Plot. The villainous organization which will be the cause of much of the trouble described below is based on the Tarot Masters, first described in Opponents Unlimited by FGU. While some background and origin information on the leaders...   [click here for more]
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Terror by Night

Terror by Night


Once again Steve Crow has come up with an idea for an adventure that is totally different from any preceding V&V adventure. Last time (Battle Above the Earth), he took us to a space station in orbit to deal with the threat of an alien invasion. This time we are taken to what appears to be a far more mundane setting, a circus, only to be faced with a supernatural foe and his minions. This adventure...   [click here for more]
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Most Wanted, Volume 3

Most Wanted, Volume 3


The monumental success of the documents called 'Most Wanted' has caused CHESS to bring forth more information on the dangerous super-villains that prowl this planet. These thirty super-villains have been drawn from the archives of all nations. Some have not been seen for years, while others are at this moment disrupting the peace somewhere on our globe. Again we turn to the public for assistance...   [click here for more]
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Pre-Emptive Strike

Pre-Emptive Strike


Preemptive Strike is actually a multi-part adventure or two distinct adventures that can be run separately. The second adventure, Finiw Quest, can be a part of the main adventure, or it can be run at a later time. This marks the first V&V adventure from Stephen Dedman and comes all the way from Australia. Though this is the first, it will not be the last we see from Stephen, who is already finishing...   [click here for more]
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Organized Crimes

Organized Crimes


After writing and playtesting this adventure pack. it was found that the contents herein best suit a Villains and Vigilantes campaign which revolves around three to six player characters. ranging from second to sixth levels . This adventure. although based in New York City and the surrounding area could be adapted to another location as the GM desires . This would entail a fairly large amount of work...   [click here for more]
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Enter the Dragon's Claw: HONOR

Enter the Dragon's Claw: HONOR


In light of the recent surge of interest in Japanese based stories in comics these days, specifically those based upon Ninja, it seemed in due time that such an adventure be added to the Villains and Vigilantes line of products. This adventure pack was designed around a group of characters ranging from third to seventh level and four to six in number. Of course, increasing or decreasing the powers...   [click here for more]
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Search for the Sensei

Search for the Sensei


This scenario has been designed for use with the revised gaming system for Villains and Vigilantes, and presents a complete adventure setting for four or more players. This product is designed for the Gamemaster's use only. Anyone planning to participate in the adventure as a player should not read any further. It should also be noted that the material in this scenario is subject to the Gamemaster's...   [click here for more]
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Alone into the Night

Alone into the Night


Alone Into the Night is a book of three short scenarios for play by a Gamemaster and one hero using the Villains and Vigilantes rules system. All three scenarios are best suited to a modern day campaign, but are quite adaptable and could be set in virtually any time period that the GM's campaign might be set in. Among the adventures there are varying levels of difficulty which make them suitable for...   [click here for more]
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Super-Crooks & Criminals

Super-Crooks & Criminals


This marks Ken Cliffe's fourth appearance as a V&V author. Several of the characters discussed within the pages of this compendium will be of specific interest to those who have played through Ken's previous adventures already in publication. A number of characters in those books had backgrounds that referred to other characters, both heroes and villains. Many of these characters who had only...   [click here for more]
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The Secret in the Swamp

The Secret in the Swamp


Science and the supernatural join forces in this exciting new Villains and Vigilantes adventure! Can the heroes discover whobroke into the top secret military chemical warfare facility hidden deep in the everglades? Can they overcome the dangers that await them as they attempt to unriddle the Secret in the Swamp?!.. Before it's too late! ...   [click here for more]
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The Great Iridium Con

The Great Iridium Con


The Great Iridium Con is recommended as an introductory V&V adventure for four to seven players, and is designed to be usable as the first game of any Earth-based modern-day campaign. The Gamemaster should read this book and the V&V rulebook thoroughly before commencing play. Players should stop reading at this point and start worrying. . . ...   [click here for more]
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For the Greater Good

For the Greater Good


Welcome to what is easily the most controversial of the twenty-some odd Villains and Vigilantes adventures currently in print. For the Greater Good will no doubt anger and upset many people who read it. That is precisely why I approved it for V&V; and that is why I suspect Fantasy Games Unlimited is publishing it. Hopefully, it will provoke thought and discussion as well. Currently there are...   [click here for more]
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Dawn of the Devil

Dawn of the Devil


This book contains an adventure for the Villains and Vigilantes superhero role-playing game. In this adventure, more than any adventure so far published, will the actions of the players and the story of the adventure affect the Gamemaster's game continuity. In this adventure the players will face an army more powerful than anything imaginable, see the Earth destroyed, and be confronted with the fact...   [click here for more]
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The DNAgents Sourcebook

The DNAgents Sourcebook


Welcome to the Villains and Vigilantes DNAgents Sourcebook. That's a rather long title, so I'll explain it. Some of you may be familiar with another FGU game, the medieval fantasy RPG Chivalry & Sorcery. Well, that game provides you with rules for fantasy role-playing in a European Middle Ages setting. FGU also publishes several Sourcebooks for C&S which enable you to expand your campaign...   [click here for more]
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Psi World

Psi World


A multi-sided game system in which the players may choose to belong to either side in a sociological and genetic clash of power. The game is set in a world (maybe Earth, maybe not) that is slightly more advanced than the present-day technologies. Regular shuttles service both space stations and lunar bases. The near planets and asteroids have been visited by manned probes. Giant solar collectors beam...   [click here for more]
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Psi World: Cause for War

Psi World: Cause for War


Two complete adventures for use with the PSI world gaming system. Casus Belli: THe anti-Psi government of the confederacy tries to use an apparent psionic attack on a diplomatic mission as a cassus belli. Rear Guard: When the Confederacy finally does launch its invasion of the free state, Psionic personell are mustered in an attempt to slow down the Confederate advance. ...   [click here for more]
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The Hammer Shall Strike

The Hammer Shall Strike


New rules and two complete adventures for use with Psi World. The original designers of the game offer a new major discipline, several new minor disciplines and two adventures for both psionic and non-psionic characters. Included in 'The Hammer Shall Strike' are: New Talents: the animalist major discipline, several new minor disciplines, and the definition of the force shield. Transition: High school...   [click here for more]
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Underground Railroad

Underground Railroad


Three complete adventures for use with Psi World. All are set in the same locale with the same background to form an interconnected campaign. The background setting can be the basis to an ongoing campaign well beyond the three adventures contained in this book. Included in 'Underground Railroad are: The Eigerson Factor: Psis are being rounded up by the authorities and an important scientist, sympathetic...   [click here for more]
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Freedom Fighters

Freedom Fighters


Freedom Fighters is a game of guerrilla warfare in the present or near future, with an important twist - the struggle for freedom is taking place in our own country, against oppressors who have seized power to turn a peaceful nation into a society against itself. These oppressors can be invaders from another world, or foreign agressors who have won a non-Nuclear war, or some political faction which...   [click here for more]
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Daredevil Adventures: Nefarious Plots

Daredevil Adventures: Nefarious Plots


Crime of the Century by Stephen Dedman Terror of the Red Fist by Stefan Jones Curse of the Countess by Stephen Dedman Illustrated by James Bishop Dust off that old leather whip or put on your favorite Fedora. There's adventure to be had in this series of pulp-style adventures set in the 1930s! ...   [click here for more]
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Daredevils

Daredevils


ROLE-PLAYING In this game you become a hero. You think for him or her and use your character's skills to solve the problem or overcome the obstacle at hand. These problems and obstacles are developed by a referee (called the Gamesmaster). He or she arbitrates all situations using both the rules and personal judgement. DAREDEVILS ia a game of action, adventure and imagination. HEROES...   [click here for more]
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Deadly Coins

Deadly Coins


THE POWERS OF DR. REMOUX A death on campus causes concern among the students and faculty alike. A dark shadow stalks the collegiate nights and the police seem baffled. Is there a connection? The daredevils find action and mystery behind ivy covered walls. BRING IT BACK ALIVE! A contract from a mysterious millionaire is a ticket for adventure in far places. Double-dealing, danger and...   [click here for more]
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The Menace Beneath the Sea

The Menace Beneath the Sea


THE SECRET OF TAHUKA HIVA It should have been a simple job, really more of a lark than work, but the drone of an engine where none should be was the herald of danger. It was just the beginning of a hazardous flight for life. SPECIAL FEATURE: ADDING NINJA TO THE DAREDEVILS WORLD Deadly Japanese assassins can now be a part of your daredevil adventures. This section includes background...   [click here for more]
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Supernatural Thrillers Issue

Supernatural Thrillers Issue


THE BODY VANISHES It seemed a routine case. Determining why young Arnold McCoy had been killed. But, why and how had his body vanished from the morgue?.Why weren't the police cooperative? Was there more to this case than met the eye and did it involve the mysterious curse on the Montique Water Diamond? THE FORGOTTEN MANUSCRIPT Things seem placid in Northview while the daredevils search...   [click here for more]
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Lost World Tales

Lost World Tales


ON THE TRAIL OF LEGEND An expedition explores the unmapped regions of Peru in quest of the legendary Inca stronghold of Cusichu. Can the Abercrombie expedition reach Cusichu before the rival Jourdan expedition and will they really be able to find any remnants of the Inca stronghold with only legends and fuzzy aerial surveys as a guide? THE REFUGE OF EL ESPECTRO Having found Cusichu,...   [click here for more]
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Year of the Phoenix

Year of the Phoenix


It is 1997. You are a soldier of the United States Space Command, a member of the warrior elite. Backad by the most powerful nation on earth, your job is to protect our interests in space. But tragedy strikes. During a rescue mission at the space station America a freak explosion tears you from your Shuttle and plunges you through A time warp. Stranded in the future, a future where our...   [click here for more]
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Space Opera

Space Opera


SPACE OPERA includes complete rules for character and planet generation, human and alien races, skills and professions, starships, individual and ship combat, etc. Also included are summary charts, tables, ship and planetary record sheets and character reference sheet. SPACE OPERA is the most complete science fiction role playing game ever produced. SPACE OPERA is a science fiction role playing...   [click here for more]
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Space Opera: Ground & Air Equipment

Space Opera: Ground & Air Equipment


Most readers of Space Opera have probably wondered about one of two things; what more can be added to the already extensive lists of equipment? or what happened to Flamers, Scramblers and other heavy weapons? The answer to both of these questions is in Ground & Air Equipment . When Space Opera was completed, it was decided that the heavy military equipment was only of interest to those players...   [click here for more]
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Space Opera: Martigan Belt

Space Opera: Martigan Belt


------ UNDER----ACK----ENS--AIL----THINK-WE------P--CRY---LS--------------------------SABO--GE--------- This is the content of the static-garbled message received by the Janus Mining Company from one of their mining vessels in the Asteroid Belt. Your team of specialists has been assembled by all companies on Martigan 111 to determine what happened to the vessel and whether â€Ãâ€⊃1;Å“sabotage'...   [click here for more]
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Space Opera: Agents of Rebellion

Space Opera: Agents of Rebellion


As the Underground Alliance readies itself for rebellion against the repressive Korellian rulers of the CSA Sector, the Player-Characters find themselves recruited as agents by the Underground. AGENTS OF REBELLION is actually a connected series of independent adventures in the service of the rebel cause. Missions lead the adventurers to rescue an important scientist from the Colonial Police, raid...   [click here for more]
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Space Opera: Casino Galactica

Space Opera: Casino Galactica


A complete adventure setting outlining an entire luxury resort complex with hotel, casino, entertainment facilities, shops, and sports related facilities on the grounds. Descriptions of non-player characters fill out the Casino Galactica complex as these account for the notable members of the resort staff and even notable guests currently at the resort. Several scenario outlines are provided to assist...   [click here for more]
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Space Opera: Star Sector Atlas 1: Terran Sector

Space Opera: Star Sector Atlas 1: Terran Sector


The Terran Starsector is the first of many StarSector Atlases for use with Space Opera. Readers will note that this is a numbered atlas, which will denote atlases in this series. There will also be Star- Sector Atlases which are not numbered and are not from the same game universe. The un-numbered atlases will each be from the universe unique to the writer/designer of the atlas. Some stars that appear...   [click here for more]
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Space Opera: Star Sector Atlas 2: Mercantile League

Space Opera: Star Sector Atlas 2: Mercantile League


The origins of the Mercantile League of Planets are bound up in the Exodus period of human colonization of the galaxy (c. 2065-2190). The early phase of Mankind's settlement of worlds beyond the Solarian Starsystem was not the happiest period in the race's history. What might have been a glorious era in humanity's evolution was made morbid and cruel by the oppressive policies of the infamous Pure Earth...   [click here for more]
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Space Opera: Star Sector Atlas 3: Azuriach Imperium

Space Opera: Star Sector Atlas 3: Azuriach Imperium


The origins of the Azuriach Imperium, like those of many humaninhabited worlds, can be traced back to the complex situation existing on Terra in the last half of the 20th century and in the 21st century. Until unification under the United Planets Government, Terra was a world fragmented into more than 200 nations competing for economic. military, and ideological dominance. The "Wet Firecracker Waf...   [click here for more]
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Space Opera: Star Sector Atlas 5: United Ranan Worlds

Space Opera: Star Sector Atlas 5: United Ranan Worlds


A SOCIO-TECHNIC HISTORY OF THE RANAN WORLDS by Acadamarian T.R. Di Lantreel, Federation Naval Academy, Melcheznar, Malchezedik Ill: The Tricorith Lecture Series, 2593. The history of the Ranan can be broken into seven distinct parts: (1) The First Ranan Interstellar Empire (? -circa. 4700 B.C.), known to the Ranan as Uuxdei fsei Tzua or 'Days of Glorious Might.' (2) The Dark Age (3700 B.C. - A.D....   [click here for more]
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Space Opera: Star Sector Atlas 6: The Hisss

Space Opera: Star Sector Atlas 6: The Hisss


A complete Space Opera Star Sector Atlas of the Hisss Star Sector.  ...   [click here for more]
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Space Opera: Star Sector Atlas 7: The Blarad Star Kingdom

Space Opera: Star Sector Atlas 7: The Blarad Star Kingdom


A complete Space Opera Star Sector Atlas of the Blarad Star Kingdom. Included is the little known details of the Tursian Vassal State and their starships. Enjoy. Written by Glenn Price ...   [click here for more]
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