We’re going with a much bigger scam. One of the classics...
EVERY JOB NEEDS A PLAN, AND EVERY CON NEEDS A PLAYER. IT’S THE AGE OF THE GEEK, BABY.
This long-awaited sourcebook for the LEVERAGE Roleplaying Game includes expanded rules for staging heists, planning capers, breaking in, busting heads, bypassing firewalls, and putting one over on the Mark. It’s the ultimate... [click here for more]
A lot of revenge in there. Just waiting on a righteous man to take a swing.
EVERY CREW FROM AROUND THE WORLD WANTS IN ON THIS.
Originally published as a series of ten electronic monographs for the LEVERAGE Roleplaying Game, this massive follow-up to LEVERAGE Companion Volume One is packed with alternate settings, expanded rules, new ways to hit people, steal from people, hack people’s... [click here for more]
A Post-Unification War Campaign GHOSTS IN THE BLACK is a full-length adventure campaign supplement designed by veteran game designer Robin Laws for the FIREFLY RPG.
You and your Crew will have to perform some thrillin’ heroics over the course of five, unique Episodes to uncover a legendary Alliance warship’s dangerous secrets.
As you play through “Six Cylinders Make a... [click here for more]
Does your Crew have what it takes to fly the Good Shepherd’s Run? SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more... [click here for more]
Lifes not easy. Dont matter whether youre flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, theres always something or somebody getting in the way of a Crews honest days work. THINGS DONT GO SMOOTH presents a bakers dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of your Crew. Each includes a wealth of story hooks,... [click here for more]