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 Hottest Non-Core Books, Champions/HERO Systems from Hero Games
 
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Fantasy Hero - PDF

Fantasy Hero - PDF


WONDROUS WORLDS OF FANTASY! Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, kingdoms, and other elements of Fantasy with the HERO System rules. It includes: -a complete review of the Fantasy genre, from the most mundane Low Fantasy and Urban Fantasy tales to wondrous and bizarre High...   [click here for more]
Hero Games  $10.00

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Galactic Champions - PDF

Galactic Champions - PDF


AWESOME COSMIC POWER! Take your Champions game to the stars - and beyond! - with Galactic Champions, a sourcebook covering the high-powered, hard-hitting heroes who protect entire galaxies and realities. Galactic Champions heroes are cosimically powerful, with abilities that dwarf those of standard superheoes... but the villains they fight are just as...   [click here for more]
Hero Games  $18.99 $9.50

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Hero System Combat Handbook - PDF

Hero System Combat Handbook - PDF


THE GLORY OF BATTLE The HERO System rules are designed to handle any type of combat - whether it involves two groups of gun-wielding gangsters on a grimy inner city stret, caped superheroes using energy bolts and super-strength in a fight in outer space, Fantasy warriors and wizard wielding swords and spells against trolls and dragons, a blaster duel in the corridors of a starship,...   [click here for more]
Hero Games  $8.50

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Pulp Hero (5th Edition)

Pulp Hero (5th Edition)


THRILLING PULP ADVENTURE! The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era! Pulp Hero discusses and describes the Pulp genre for gaming, covering everything from masked crimefighters, to globetrotting adventurers,...   [click here for more]
Hero Games  $24.99 $12.50

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Star Hero - PDF

Star Hero - PDF


ADVENTURE AMONG THE STARS!     The latest in the Hero Games line of genre books, Star Hero discusses and describes the science fiction genre for gaming, and shows how to create characters, campaigns, starships, and other elements of the science fiction using the HERO System rules. It includes: - a complete review of the science fiction genre, from the grittiest...   [click here for more]
Hero Games  $21.99 $20.00

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The Dragon Mandarin - PDF

The Dragon Mandarin - PDF


Among the greatest threats facing the world in the early twenty-first century is a Chinese sorcerer said by some to have been alive for millennia. Enigmatic, possessing enough power to hold the Chinese government and its vaunted Tiger Squad at bay, and said to have designs to rule all of Earth, Dr. Yin Wu has launched several schemes of conquest in the past, only to be narrowly thwarted by superheroes....   [click here for more]
Hero Games  $5.00

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The Ultimate Skill - PDF

The Ultimate Skill - PDF


SKILLFUL GAMING No matter what genre you choose or setting you use for your HERO System campaign, one constant is Skills. Virtually every character, from the most powerful superhero to the weakest peasant, has at least a few Skills, and some characters depend on them every adventure to get things done and keep themselves alive. The Ultimate Skill is...   [click here for more]
Hero Games  $24.99 $11.00

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Book of the Empress

Book of the Empress


Like its predecessors (The Book Of The Destroyer and The Book Of The Machine), The Book Of The Empress is an in-depth look at one of the major supervillains of the Champions Universe: Istvatha V’han, the Empress of a Billion Dimensions. Ruler of an empire that encompasses much of the Multiverse, she now has her sights set on the greatest prize of all: Champions Universe Earth! The...   [click here for more]
Hero Games  $24.99

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The Ultimate Mystic

The Ultimate Mystic


The Wonders of Magic Magic, spells, and mystical beings are one of the most popular elements in most roleplaying games - in fact, they're so popular that gamers often introduce them into genres where they don't normally exist! The Ultimate Mystic is a comprehensive guide to using mysticism in your HERO System campaigns, whether they're magic-filled Fantasy...   [click here for more]
Hero Games  $10.00

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A Mess of Monsters: Even More Monsters For The Monster Hunter International Employee Handbook

A Mess of Monsters: Even More Monsters For The Monster Hunter International Employee Handbook


Twenty-nine additional monsters for Monster Hunter International. ...   [click here for more]
Hero Games  $5.00

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Adventures in Monster Hunting: Six Scenarios For The Monster Hunter International Employee Handbook

Adventures in Monster Hunting: Six Scenarios For The Monster Hunter International Employee Handbook


Adventures In Monster Hunting features six scenarios for the MHI RPG. Each of them is relatively simple and straightforward, perfect for new GMs and players to cut their teeth on but still plenty of fun for experienced GMs and players. They are: >The New Kids In Town, in which the PCs go into the field for the first time and find themselves taking on a nest of wererats >Gimme That Old One Religion,...   [click here for more]
Hero Games  $5.00

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Aliens Enemies (4th Edition)

Aliens Enemies (4th Edition)


In these pages, you will find representatives of most of the major types of science fiction and comic book extraterrestrials. There are monstrous invaders ready to devour mankind. There are cosmic entities wandering the galaxy, more from curiosity than a desire to conquer. There are secret alien cultures, already walking among us, disguised to look like the neighbor next door. Some of the creatures...   [click here for more]
Hero Games  $5.00

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Allies (4th Edition)

Allies (4th Edition)


In Allies, most of the characters are on the side of the angels... or at least, so they'd like you to believe! Allies presents over forty new characters: some independent, some a member of one of the seven hero teams included int his book. The teams are given full history, including sections on tactics and bases. All of the character descriptions have ideas on how to integrate them into your campaign....   [click here for more]
Hero Games  $5.00

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An Eye For An Eye (4th edition)

An Eye For An Eye (4th edition)


From the author of Dark champions comes an incredible sourcebook that will bring any campaign to a new level of excitement! Written for both players and Game Masters, An Eye For Eye is jam-packed with new rules, new weapons and new organizations. Just look at some of what you'll find in inside: This source-book has tremendous value for any Champions, Cyber Hero, Horror Hero, or any modern or near-modern...   [click here for more]
Hero Games  $7.50

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Atlantis (4th edition)

Atlantis (4th edition)


Dive into adventure! Atlantis, the complete sourcebook of the undersea kingdom. The legendary realm of Atlantis come to life in this amazing book that is packed with history, background, and story possibilities. You'll find complete back grounds, descriptions and writeups of major Atlantean characters, with 10 creatures of the sea, 18 Atlantean spells, equipment, and much more! You can even create...   [click here for more]
Hero Games  $5.00

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Bend

Bend


Step outside your Houston home, kick out aliens, done. Unfortunately, it's not that simple. On an Earth of renewed World Wars, handguns that can empty sixteen rounds in that many seconds without a single sound, and the occasional flying toilet paper roll with teeth, nothing really is. Bend is a supplement for the Hero System's Sixth Edition concerning what follows from (or occasionally precedes)...   [click here for more]
Hero Games  $2.00

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Bloodfury (4th edition)

Bloodfury (4th edition)


When an innocent women is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As the time left to save her life slips by, the heroes find themselves drawn into a web of intrigue and danger in which lurks a familiar but deadly menace. ...   [click here for more]
Hero Games  $5.00

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Challenges For Champions (4th edition)

Challenges For Champions (4th edition)


Put some punch in your old scenario, or begin a new adventure! Challenges for Champions is an invaluable play supplement for Champions. It gives you 10 action-packed scenarios, plus tips for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more: everything you need for super...   [click here for more]
Hero Games  $5.00

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Champions 3-D (4th edition)

Champions 3-D (4th edition)


What if the Roman Empire had never fallen? What if dinosaurs had evolved into intelligent beings? What if Doctor Destroyer ruled the world? Create alternate dimensions, also called parallel worlds, which are separate universes overlapping our own, universes where history took another path. What does this have to do with your campaign? Why does this affect your campaign world? Because in comic books,...   [click here for more]
Hero Games  $7.50

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Champions New Millenium: Alliances (4th Edition)

Champions New Millenium: Alliances (4th Edition)


Alliances is the book of organizations for the Champions: The New Millenium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super-powered children), The Scions of Caine (a group of school-aged super-thugs), Odyssey Research Institute (organization founded by long-time Champions hero The Hunter), and PanStar (the corporate evil institute). In addition,...   [click here for more]
Hero Games  $5.00

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Champions New Millennium (4th edition)

Champions New Millennium (4th edition)


Enter the New Millennium - if you dare! Earth's mightiest superheroes have died defending the planet. Now it's up to your heroes to fight against the supervillains, the global conspiracies and the mystic forces that threaten the world. Are you up to the challenge? This complete campaign sourcebook for superhero roleplaying has everything you need for action-packed adventure. Your high-powered superheroes...   [click here for more]
Hero Games  $7.50

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Champions Of The North (4th Edition)

Champions Of The North (4th Edition)


Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains that live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM there are extensive notes on Canada, its peoples, its history, and detailed descriptions of the cities and locations for your northern...   [click here for more]
Hero Games  $7.50

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Champions Presents #1 (4th edition)

Champions Presents #1 (4th edition)


Champions presents is an anthology of three of the best adventures that Hero Games has to offer. Each action packed adventure is completely separate and can be played as such, or a gamemaster can follow the guidelines given to intertwine the three adventure is fully detailed with NPCs (over thirty new characters!), layouts, bases, and everything else a GM needs to run the scenario. ...   [click here for more]
Hero Games  $7.50

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Champions Presents #2 (4th edition)

Champions Presents #2 (4th edition)


Champions Presents #2 is a brand new compilation of adventures, characters, and organizations for Champions. MAVRIC is an adventure that pits the heroes against crazed computer out to wreck their lives. Murder in Stronghold is a super-powered mystery that characters must solve before time runs out... for them. Coil describes in detail organization of King Cobra, the most notorious of master villains....   [click here for more]
Hero Games  $7.50

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Champions Universe (4th edition)

Champions Universe (4th edition)


The ultimate heroic campaign setting is finally here all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanan, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages...   [click here for more]
Hero Games  $7.50

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Classic Enemies (4th edition)

Classic Enemies (4th edition)


Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ...   [click here for more]
Hero Games  $5.00

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Classic Organizations (4th edition)

Classic Organizations (4th edition)


Classic Organization is a supplement for Champions which updates four Champions organization books: Neutral Ground, Red Doom, PRIMUS and DEMON, and CLOWN. Classic organizations is a must for anyone running a superhero campaign set in the Champions Universe or anywhere else. New Champions players can now use these often hard to find organizations to add to their campaign. Owners of the original products...   [click here for more]
Hero Games  $7.50

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Corporations (4th edition)

Corporations (4th edition)


From board room fights to fights in the bard room, it's all here everything you ever needed to know about the corporate world! Are they faceless fores for the heroes to fight, benevolent patrons ready to aid the heroes in their war against crime, or just neutral entities out for a big profit? All facets of corporations are covered, from organizations and goals to proxy fights and takeover bids. Bring...   [click here for more]
Hero Games  $5.00

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Creatures of the Night - Horror Enemies (4th edition)

Creatures of the Night - Horror Enemies (4th edition)


Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions. This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject horror into a four-color world. Finally, the heroes will be shaking in their boots as they face the villains...   [click here for more]
Hero Games  $7.50

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Day Of The Destroyer (4th edition)

Day Of The Destroyer (4th edition)


Day of the Destroyer is a Champions adventure featuring the ultimate showdown against Dr. Destroyer. It includes complete write-ups for the brand new Mk-ll Destroyer armor, along with 8 of Destroyer's superpowered followers. The countdown has begun, and only you can stop it! This is one challenge for champions that cannot--- must  not---- be refused! ...   [click here for more]
Hero Games  $5.00

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Demons Rule (4th edition)

Demons Rule (4th edition)


Demons Rule is a Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete writ-ups for all six Demons, and maps for the major encounter locations there are also details for other street gangs in the city. The Demons rule the streets, and their turf is expanding. Can you...   [click here for more]
Hero Games  $2.50

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Denizens of San Angelo (4th edition)

Denizens of San Angelo (4th edition)


Heroes in the San Angelo setting live in two worlds. Many adventures focus on the world of the paranormal, peppered with strange villains, bizarre catastrophes, and titanic battles. Others, however, take place in the somewhat more complicated worlds of the normal. This book deals with the so-called normal side of San Angelo. The people you will meet inside can easily get involved with the heroes' lives....   [click here for more]
Hero Games  $5.00

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Dystopia (4th edition)

Dystopia (4th edition)


The World's An Imperfect Place. Lock up one group of supervillains, and another batch springs up, begging to be thrown in prison. The latest volley from the underworld is a group of hired guns called the Coalition. They're making life difficult: razing city blocks, hitting the local banks, tearing down the local jail, taking hostages in the city's central Trade Tower, and the list goes on. The world's...   [click here for more]
Hero Games  $5.00

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Enemies Assemble! (4th edition)

Enemies Assemble! (4th edition)


Enemies Assemble presents five complete teams, ready for play and your enjoyment. The Furies, The Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail. Enemies Assemble has over 40 writeups of characters, vehicles, bases, and gadgets. There's also includes extensive information on the various teams' tactics, motives, and goals. Numerous adventures and adventure...   [click here for more]
Hero Games  $5.00

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Enemies For Hire (4th edition)

Enemies For Hire (4th edition)


Enemies For Hire contains over 40 supervillains for your Champions campaign. These villains can be found working for anybody, so they're easy to integrate into your campaign. Each villain is presented as they appear in UNTIL files. The villain file has their record, M.O., known history, aliases, and other information presented just as the heroes would see it. The GM information included with each villain...   [click here for more]
Hero Games  $5.00

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Enemies of San Angelo (4th edition)

Enemies of San Angelo (4th edition)


Enemies of San Angelo presents a sampling of the super-human criminals who plague the Golden City and its citizens. Thieves, killers, criminals-for-hire and villains of all kinds are detailed to embolden and enliven your Champions campaign. But in the world of San Angelo, even supervillains are people first. ...   [click here for more]
Hero Games  $5.00

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Environmental Objects

Environmental Objects


A long list of every random object that I could think of with Hero stats attached. More objects may or may not be added as I see fit, think of, or are reminded of them. Enjoy what's currently here! —Noah Kastin ...   [click here for more]
Hero Games  Pay What You Want

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European Enemies (4th edition)

European Enemies (4th edition)


European Enemies is the latest in the line of villain collections for Champions. Included within are over thirty-five all new never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villian....   [click here for more]
Hero Games  $5.00

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Forgotten Organizations #1 - Sanctuary

Forgotten Organizations #1 - Sanctuary


Forgotten Organizations – Sanctuary, the first in a series of products bring old organizations for past Champion products kicking and screaming into 6th edition. This installment is Sanctuary, a place where super-powered individuals can go to mingle with others like themselves and let their hair down. There are two to choose from a Retreat in the woods or an island Resort in the ocean.   Here...   [click here for more]
Hero Games  $12.99

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Foxbat Unhinged (4th edition)

Foxbat Unhinged (4th edition)


Foxbat Unhinged! Is a 32-page Champions adventure book featuring everyone's favorite super-villain-supreme designed to fit into any Champions campaign. Cinderella: a fully detailed adventure that presents a different, set of challenges to heroes used to mysteries, puzzles and high-powered combat. A love triangle, a menace from the future, intercontinental jet set parties a room full of Foxbats, and...   [click here for more]
Hero Games  $5.00

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GM Screen - Champions (4th edition)

GM Screen - Champions (4th edition)


Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that's needed to bring the four-color heroics of comic-books to life! The champions GM Screen is useful for both Gamemasters and players. Packed with Champions charts and play aids, this 34" x 11" color screen provides everything you...   [click here for more]
Hero Games  $5.00

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Hell's Horde: Monsters, Villains, and Other Weirdness for The Monster Hunter International Employee Handbook [PDF]

Hell's Horde: Monsters, Villains, and Other Weirdness for The Monster Hunter International Employee Handbook [PDF]


Thirty-three pages of inspired madness from Monster Hunter fans and crowdfunding contributors. ...   [click here for more]
Hero Games  $5.00

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Hero Bestiary (4th edition)

Hero Bestiary (4th edition)


Dragons. Alliens. 'Faeries. Ghosts. Lions. Tigers. Bears... (you get the picture). Every creature, every genre-the Hero System™ strikes again! Usable with any Hero game, the Hero Bestiary is for everyone. Dozens and dozens of new creatures are presented here to be used in your campaign. The Bestiary includes: - Over seventy animals -A comprehensive collection of creatures from myth and fantasy...   [click here for more]
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Hero System Almanac 1 (4th edition)

Hero System Almanac 1 (4th edition)


Over 60 pages of optional rules, all designed to make your games more fun and exciting! We've reprinted some of the best material from the twelve-year run of our magazine, the Adventurers Club.™ Explore security systems in-depth in Sound the Alarum and learn how to make those disadvantages count in our excerpts from Covert Action. Learn how to make realistic timelines and how to balance your campaign....   [click here for more]
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Hero System Almanac 2 (4th edition)

Hero System Almanac 2 (4th edition)


You want more for your Hero System game? The Almanac has it! This collection of Hero System articles has exciting new rules, in-depth looks at various Powers, and articles that are sure to add new fun to your campaign. Are the heroes getting too tough for you to handle? Drop the new UNTIL on them, or put the World Security Services in their path. (If that doesn't work, try a nuclear weapon; the writeup...   [click here for more]
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Heroic Adventures - Volume 1 (4th edition)

Heroic Adventures - Volume 1 (4th edition)


Heroic Adventures Volume 1 ™ contains three exciting, independent adventures for use with Champions or Dark Champions. Throwing Stars and Bars takes the heroes through a romping adventure in the deep South. Someone is kidnapping seemingly random people from the Memphis area. Can the heroes unravel the mystery and stop them before it's too late? Ifs going to take some clear thought and a lot of...   [click here for more]
Hero Games  $5.00

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Heroic Adventures - Volume 2 (4th edition)

Heroic Adventures - Volume 2 (4th edition)


Heroic Adventures Volume 2 contains six exciting, independent adventures for use with Dark Champions or Champions. A maniac kidnaps a wealthy executive's son and is going to blow him up at midnight. Deadly toys rampage through a busy shopping mall. Terrorists are selling nuclear grade plutonium to the highest bidder. A new drug hits the streets and a child disappears near a haunted house, and the...   [click here for more]
Hero Games  $7.50

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High Tech Enemies (4th edition)

High Tech Enemies (4th edition)


High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match wits with mega-villains and their arsenal of devices and armies of agents and encounter...   [click here for more]
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Hudson City Blues (4th edition)

Hudson City Blues (4th edition)


Hudson City Blues is an epic campaign adventure deigned for Dark Champions and other applicable Hero System campaigns. Hudson City Blues provides over three months of campaign play! Eight sample characters are included, along with complete guidelines for using Hudson City Blues to start a new Dark Champions campaign. Take a walk on the wild side: get this adventure! Ownership of Dark Champions supplements...   [click here for more]
Hero Games  $5.00

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Invaders From Below (4th edition)

Invaders From Below (4th edition)


Subterra, a hidden kingdom that lies entirely beneath the earth. Included are maps and guidelines for running underground adventures. With eight complete scenarios Invader From Below contains details of the Subterrans themselves, including game statistics, lifestyle, ecology, and mannerisms. Lets not forget about the detailed background for King Earthwyrm and his twelve superpowered Darklings.... The...   [click here for more]
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