The following pages contain 120 different traps, rooms, and events with system-agnostic effects.
These can be ranomized by rolling a d20 and a d6 and consulting the chart, which is useful for an on-the-fly challenge.
This randomization can also be used to populate an entire dungeon. Simply put a passage or room onto the map, then roll on the chart to see what devious challenge awaits therein.
Thanks... [click here for more]
The following pages contain 100 different consumables with system-agnostic effects. Each consumable has an alliterative name (e.g., Potion of Perception) and each name is used only once (i.e., there is only one “potion”, one “vial”, etc.).
It is intended that these effects last one hour unless they are specified as permanent, but this time can be adjusted depending on the... [click here for more]
We've all been there as DMs. You describe the bedroom as having a bookshelf or the basement as having a couple crates and the next thing you know your players are investigating them further. But you haven't prepared for what they contain.
This chart is ideal for when you need to come up with something on the fly that you haven't prepped for. It includes crate contents, barrel contents, mundane book... [click here for more]
This is a table of 120 generic events, including everything from weather to quests to enemies.
Rolling twice against the table allows for a distinct narrative to be created, with the combinations creating over 6000 possibilities.
For example, if we roll 1, 7, that gives us Environmental Challenges – Drought.
Rolling again, we get 6, 12, which gives us Mission Offered – Find... [click here for more]