For centuries, the environs of Redstone have hidden a secret. Under the people’s noses, a key to releasing an ancient evil rests. An evil cultist has begun the wheels in motion to unlock the evil. Can a neophite group of adventurers stop the evil from emerging again into their world?
The Undying Orbs Omnibus is designed to take characters from level one to five. Created with Swords & Wizardry... [click here for more]
This book details an adventurer's tavern; the people, foods and drinks within it. The Silvery Moon Tavern is designed for the beginning Game Master, but even experienced GMs will find something useful within. ... [click here for more]
Enter the parched remains of an ancient civilization. Players are sent to rescue the daughter of a wealthy merchant from horrible demons who have captured her. ... [click here for more]
Within these pages reside new monsters, adventures and magic items. The Forgotten Lighthouse looms at the edge of civilization, harboring a light in the darkness.
Electrina hunts the desert sands, her blue scales gleaming in the sunlight. Tips on megadungeon campaigns, new charts and other treasures for game masters and players reside within these pages.
More of the fabled city of Redstone is revealed.... [click here for more]
Fantastic Geographic Issue 2 is chock full of articles and is weighing it at over 60 black and white pages printed on 60# paper with an 80# glossy cover, just like issue 1.
This issue is focused on the APOCALYPSE theme and you will find everything from techno-zombies compatible with way too many RPG systems to an Apocalypse Generator. We have RPG design greats, like Skeeter Green, discussing... [click here for more]
Fantastic Geographic 3 focuses on languages in your game. Included are articles on ciphers and riddles, 2 adventures containing riddles and ciphers, a brand new dragon, and more. Original art by Chet Minton, Michael Greer, and Eric Smith. ... [click here for more]
A level 3-5 adventure compatible with Mutant Crawl Classics. Explore the super science facility created by hyper intelligent monkey scientists. Will you assist an AI by exterminating his MOHLE problem? Unfortunately, that MOHLE is a cybernetically enhanced giant possum created to swim through the magma tunnels beneath the surface of the planet and it isn't playing dead. Unique monsters and items. ... [click here for more]
An officially licensed Mutant Crawl Classics adventure for levels 4-6. Can your party of Seekers explore the unexpectant verdant swath of jungle amidst the barren desert? Discover the technology of the Great Science Apes and hopefully survive their mad creations as you face the dreaded Night Flyers, mutant batmen plaguing the area. ... [click here for more]
The party is hired by a caravan to guard a mysterious cargo. What can be so important to require a full group of 4th-6th level adventurers?
The Blood Pharaoh is written for Swords & Wizardry. The adventure takes place in taverns, a great forest, and a parching desert. Can the adventurers stop the Blood Pharaoh? ... [click here for more]
In this DCC compatible adventure for Weird Frontiers characters of levels 3-5, the characters must face off against a demon-tainted Federal regiment seeking to free their dark lord. The Barbarous Blades have cut a bloody swath across the countryside and it is up to you to stop them! This adventure also features the fictional Sandstone County and Silverton, with numerous unique locations and NPCs. ... [click here for more]