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Clockwork Dreams (Savage Worlds)

Clockwork Dreams (Savage Worlds)


For this Savage realm of Suzerain take all the classic fey folk and dunk them in a mix of steampunk shenanigans. Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on floating islands; begoggled goblins run amok in steam-powered brass-and steel; brownie alchemists seek formulae for new ways to harness the pulse beyond...   [click here for more]
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Dungeonlands: Machine of the Lich Queen (Pathfinder)

Dungeonlands: Machine of the Lich Queen (Pathfinder)


For this Savage realm of Suzerain enjoy an old school killer dungeon in a fantasy setting that draws heroes from every corner of time & space. The Lich Queen has trapped your heroes in her ever-shifting labyrinth. They've survived the Tome of the Lich Queen, but now they enter the machine level - the inner workings of the dungeon. Left or right, fight or hide, rescue an angel or ally with a...   [click here for more]
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Set Rising (Savage Worlds)

Set Rising (Savage Worlds)


The scheming god Set has built a dark mirror of the Egyptian empire. His minions raid the mortal realms, enslaving humans to construct impossible pyramids for an evil purpose. Worse, they’re invading alternate realities too. Someone has to hunt them down, and the techno-Egyptian god Ra is looking for a group of demigods who are up for the task. Across the universe, the future is about to be...   [click here for more]
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Caladon Falls (Savage Worlds)

Caladon Falls (Savage Worlds)


They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers - soldiers whose side is losing...   [click here for more]
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Dogs Of Hades (Savage Worlds)

Dogs Of Hades (Savage Worlds)


Newly updated Continuum Edition! Garden of Athena is a planet of adventures among the ancient Greeks... but in the far future, with energy spears and Pulse shields. Experience science fiction with epic politics in the style of Frank Herbert's masterpiece, Dune, and epic battles to make all the Greek poets proud. Nearby barbarian planets are subdued, mostly, and the city states...   [click here for more]
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Dungeonlands: Consort of the Lich Queen (Pathfinder)

Dungeonlands: Consort of the Lich Queen (Pathfinder)


On a blasted rock, floating in the farthest reaches of the Maelstrom, a lonely figure scans the horizon. Will nobody come rescue Horarion, the Lich Queen's former lover? A group of bold heros could benefit greatly by travelling to his crumbling manor house. Can you offer him eteral release from his solitary prison? Salvation... by the sword! While this book is written...   [click here for more]
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Dungeonlands: Consort of the Lich Queen (Savage Worlds)

Dungeonlands: Consort of the Lich Queen (Savage Worlds)


On a blasted rock, floating in the farthest reaches of the Maelstrom, a lonely figure scans the horizon. Will nobody come rescue Horarion, the Lich Queen's former lover? A group of bold heros could benefit greatly by travelling to his crumbling manor house. Can you offer him eteral release from his solitary prison? Salvation... by the sword! While this book is written...   [click here for more]
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Dungeonlands: Tomb of the Lich Queen (Pathfinder)

Dungeonlands: Tomb of the Lich Queen (Pathfinder)


Enter… and die! Dungeonlands: the isolated realm of the Lich Queen, cut off from the worlds and planes heroes know. This old school killer dungeon is so massive we had to split it into three parts, and LQ1 Tomb of the Lich Queen is the first part of that trilogy. For those who wish to keep playing beyond the conventional adventure path, this megadungeon is designed...   [click here for more]
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Dungeonlands: Tomb of the Lich Queen (Savage Worlds)

Dungeonlands: Tomb of the Lich Queen (Savage Worlds)


Enter… and die! Dungeonlands is Savage Mojo’s realm of fantasy maiming, centered on the Lich Queen’s abode. This old school killer dungeon is split into three parts, and LQ1 Tomb of the Lich Queen is the first part of that trilogy. For high rank characters that have been summoned across time and space - you can take any character from any setting into the tomb – the lich...   [click here for more]
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Millennium Knights (Savage Worlds)

Millennium Knights (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
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Noir Knights (Savage Worlds)

Noir Knights (Savage Worlds)


This Savage realm of Suzerain is the tale of the 1930s Great Depression as you've never experienced it. For Heroic rank characters who are feeling particularly heroic, Noir Knights is part of our American Grit realm, where government agents investigate paranormal activity across a hard boiled film noir America. Whether it's a supernatural swampland encounter in Florida or otherworldly conspiracies...   [click here for more]
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Clockwork Dreams Primer

Clockwork Dreams Primer


The Duke Of Crossed Gears, obsessed with the dreams of scientists and visionaries, is dead - but he left something behind. On his deathbed, the duke dreamed of a place, and such was the power of his spirit that these visions became manifest upon his dying breath. Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away...   [click here for more]
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Dungeonlands: Palace of the Lich Queen (PF)

Dungeonlands: Palace of the Lich Queen (PF)


"This is one of the best third party adventures I have seen for Pathfinder." - RPG Knights "You guys did a great job providing a huge variety of scenes. Definitely the flavor of Planescape, or even the recursions of The Strange. And I for one would like to have my own time bathtub. The variety is great -- every encounter is different and interesting...   [click here for more]
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Savage Suzerain Millennium Knights Primer

Savage Suzerain Millennium Knights Primer


It\'s 1999 and monsters don't exist. They\'re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world's finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the tuxedo, load...   [click here for more]
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Set Rising Primer

Set Rising Primer


The scheming god Set has built a dark mirror of the Egyptian empire. His minions raid the mortal realms, enslaving humans to construct impossible pyramids for an evil purpose. Worse, they’re invading alternate realities too. Someone has to hunt them down, and the techno-Egyptian god Ra is looking for a group of demigods who are up for the task. Across the universe, the future is about to be...   [click here for more]
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Shaintar Guidebook: Mindoth's Tower

Shaintar Guidebook: Mindoth's Tower


The balance of Nature and the pure power of Light! Mindoth's Tower and the Church of Light are the subjects found within with each taking up half of this book. Mindoth's Tower - a huge tree and volcano, tamed by the Druid's and formed for their use. A three teired conclave that has been self sufficient these many years. Artisans who work with earth, precious metals and glass are just a few of the...   [click here for more]
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Shaintar Guidebook: Shaya'Nor

Shaintar Guidebook: Shaya'Nor


The Nation of Shaya'Nor. This guidebook will teach you the history of the one-time Dwarven kingdom that is now home to the Corrupted Fae, Vainar the Wise and his Necrolords. The Dark Church is the only religion and all must show their belief or suffer a horrible fate. The undead serve in various roles with zombies tilling fields and hauling cargo and Vampires sitting atop the food chain...er, society....   [click here for more]
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Nocturne (13th Age)

Nocturne (13th Age)


Nocturne (13th Age) Meet Frankenstein’s monster with a vorpal sword… welcome to the realm of Dark Fantasy, and Gothic Horror for 13th Age! Within a twisted realm shaped by the malignant power of The Nightfall, your adventure comes to life using the Archmage Engine to explore the many lands of the realm. These lands are as varied as the denizens...   [click here for more]
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Nocturne Players Guide (13th Age)

Nocturne Players Guide (13th Age)


Meet Frankenstein’s monster with a vorpal sword… welcome to the realm of Dark Fantasy, and Gothic Horror for 13th Age! Within a twisted realm shaped by the malignant power of The Nightfall, your adventure comes to life using the Archmage Engine to explore the many lands of the realm. These lands are as varied as the denizens themselves, taking the place of traditional 13th Age Icons:...   [click here for more]
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Shaintar Black Lantern Report: Adept Orders & Citadels

Shaintar Black Lantern Report: Adept Orders & Citadels


The Adepts are a mysterious group. Originally following the Way as taught by the Dregordians, these people have an extreme control over their own minds and bodies. Some few, such as some members the Warrior-Adepts of the Jade flame can attack others mind to mind, or influence them subtley. Other orders focus on the balance between mind and body. The Farspeakers guild also draws its numbers from the...   [click here for more]
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Shaintar Black Lantern Report: Origins of the Society

Shaintar Black Lantern Report: Origins of the Society


The Black Lantern Society is solely a group of people interested in charitable works and bringing art in all its forms to people throughout the land. The Rumors that it is also a secret society of spies who are following some plan are quite false...aren't they? Do you dare find out? Will you pass the tests and be an agent? What follows is your induction into...   [click here for more]
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Shaintar Guidebook: Eastport

Shaintar Guidebook: Eastport


A City of Celebration and Sin... "Eastport is a dangerous place to live, much less to visit, if you don’t go in with eyes open and keep to the open places. Certainly, they want your business – repeatedly, even. It’s not like anyone will just up and stab you for wandering through the gate or off the boat. On the contrary, you are far more valuable alive, at least so long...   [click here for more]
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Shaintar Guidebook: Goblinesh

Shaintar Guidebook: Goblinesh


What does it mean to be goblinesh? One answer would be that it means other folk take one look at you and make certain assumptions... Another goblinesh may answer the question thus; "I am part of a patchwork nation..." For a people like the goblinesh, in the end, all we really have is each other... when I am with...   [click here for more]
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Shaintar Guidebook: Magic & Cosmology (Vol I)

Shaintar Guidebook: Magic & Cosmology (Vol I)


Every story has a beginning. The beginning of the story of Shaintar is an epic all its own... "As vast and imposing as the Kal-A-Nar Empire is to the people of Shaintar, it is but a speck in the eye of the giant that was the Empire of the Starfather. Seven stars and a least a dozen inhabited planets, united by Starfall Gates and Arcdrive Ships, fell under the eternal, generally benevolent...   [click here for more]
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Shaintar Guidebook: Malakar Dominion

Shaintar Guidebook: Malakar Dominion


A federation bound in rebellion. A country forged in freedom. A nation seething in intrigue... It would be a utopia, if you didn't have to sleep with a dagger under your pillow. Welcome to the Malakar Dominion, the first of many Guidebooks for the Epic High Fantasy setting that is Shaintar. Written by the remarkable Eddy Webb,...   [click here for more]
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Shaintar Guidebook: Nazatir

Shaintar Guidebook: Nazatir


Nazatir! This island nation was founded by refugees fleeing the encroaching armies of the Kal-A-Nar Empire. Originally settled by humans, a number of dregordians and brinchie have emigrated and are full citizens. The people are passionate and live life to its fullest measure. Quick to anger, they settle disputes quickly and usually without too much bloodshed - but do not think to take advantage or...   [click here for more]
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Shaintar Guidebook: Serenity

Shaintar Guidebook: Serenity


Then did the Wise King found a city that remains the envy of all others. Not the largest, nor the richest, but by far the most useful, it is the beating heart of the Southern Kingdoms, the jewel of the Wildlands, and the one place no person of lively wits who harbors a love of life and savors intrigue should miss visiting. Such a place is Serenity, where the unsleeping traderoads meet. When...   [click here for more]
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Shaintar Guidebook: The Wildlands

Shaintar Guidebook: The Wildlands


The Wildlands is the name of the large area filled with land unclaimed by the Southern Kingdoms. There are city-states, small duchies, even a country or two, freeholds, gathers and unpopulated areas that fall under the general protection of Grayson's Grey Rangers. While there is no capital, Kithros is used as a meeting place and there's a number of cities that have sprung up along trade routes. Come,...   [click here for more]
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Millennium Knights Player's Guide (Savage Worlds)

Millennium Knights Player's Guide (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
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Caladon Falls: The Noble Houses of Caladon

Caladon Falls: The Noble Houses of Caladon


Drawn from the bounties and toils of the land, rooted in centuries of trade and tradition, the Seven Noble Houses of Caladon reflect – and guide – the temperaments of their people. Although each person of the kingdom is an individual unto him or herself, the personality of each House colors, and sometimes shadows, the people under its sway. The Noble Houses Of Caladon details the court...   [click here for more]
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Dungeonlands: Machine of the Lich Queen Dungeon Tiles

Dungeonlands: Machine of the Lich Queen Dungeon Tiles


So your heroes survived the Tomb of the Lich Queen? They found the way down, and now they're in real trouble. Machinery whirs in the darkness ahead, rooms shift around and horrors close in - mechanical and elemental, living and undead alike. If you're planning on running the Machine of the Lich Queen level of our Dungeonlands old school killer dungeon, the map tiles in this pack...   [click here for more]
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Dungeonlands: Palace of the Lich Queen Dungeon Tiles

Dungeonlands: Palace of the Lich Queen Dungeon Tiles


So your heroes survived Machine of the Lich Queen? Now it's time for them to take on the final, deadliest challenge: the Lich Queen's palace! Whether you're playing through the last part of the Dungeonlands tilogy or looking for great map tiles to inspire your own campaign encounters, you're in the right place. Your tabletop will never look so good. This map tile set creates eight big encounter...   [click here for more]
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Noir Knights: Chasing Rainbows

Noir Knights: Chasing Rainbows


While certain powerful entities have the ability to pierce the Veil and breach the Maelstrom to reach some other place, there are also natural portals that exist here and there. Stull, Kansas just so happens to have one of those places... Chasing Rainbows is a free "One-Sheet" adventure for Savage Suzerain, a short adventure to give you a feel for the 1930s realm of American Grit where...   [click here for more]
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Noir Knights: In The Name Of Science

Noir Knights: In The Name Of Science


It could be said that the ‘good’ doctor means well, but it just as easily raises the question: do the ends justify the means? In the Name of Science is a free "One Sheet" adventure for Savage Suzerain, a short adventure to give you a feel for the 1930s Realm of American Grit where we set our Noir Knights book. You’ll want characters of Heroic rank to play this adventure....   [click here for more]
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Noir Knights: The Mission Link

Noir Knights: The Mission Link


The Ordo Hermeticus Octostium is just one of many ‘mystical orders’ that sprang up in the spiritualist craze of the previous decades. In general, they’re no more or less problematical than Freemasons or Rosicrucians, but occasionally you’ll find members of those sorts of groups who believe that ‘with great power comes an obligation to further your own agenda’......   [click here for more]
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Shaintar Guidebook: Desert Princes

Shaintar Guidebook: Desert Princes


"Come, traveller and listen! The desert is a harsh mistress and you've much to learn if you will survive. Take water with me and I'll see if you are worthy of my attention." guide, name unknown, in the Aradi desert. The desert is always trying to kill you, whether from heat or sandstorm or lack of water or monsters never heard of before. There's beauty...   [click here for more]
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Shaintar Guidebook: Olara

Shaintar Guidebook: Olara


Olara, and Stahlheim..those who see War as an art form! Imagine a country that has never had a time without war. Olara has learned that the first borders to be violated in campaigns against the south are their own. These people seem serious and dour to others but they've a rich culture that recognizes the need to live as if any moment could be the last. Imagine a country...   [click here for more]
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Shaintar Guidebook: Prelacy of Camon

Shaintar Guidebook: Prelacy of Camon


The Prelacy! The Church of Archanon is in complete control and that's just how they want it! Any who criticize or complain are punished or made to disappear. They've had generations in power and the populace genuinely believes Archanon favors them and is their God. There may be whispered rumors of a time when there was a King who balanced the Church's excesses, along with the Cavaliers who protected...   [click here for more]
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Shaintar Guidebook: The Freelands

Shaintar Guidebook: The Freelands


The Freelands! This is where Shaintar first began to be explored. The keep found within (Lone Keep) is where Sean Patrick Fannon placed his first gaming group to start having them explore his creation. The governing philosophy of the land is "Freedom"! It's as simple as that. The folks who live here have the same jobs you'll find elsewhere: farmer, smith, jeweler, farrier, glassmaker, tanner...   [click here for more]
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