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Cold Space/FTL Now [BUNDLE]

Cold Space/FTL Now [BUNDLE]


This bundle contains the titles below, in the formats listed by each.  Cold Space RPG  Regular price: $10.00  Bundle price: $8.50  Format: ZIP File Hot Red Rocket Steamin’ down the skyway ‘tween Deimos an’ Mars Lookin’ out the window at a sky full o’ stars Cruisin’ with my lady an’ I’m tryin’ to be seen In my hot red rocket... With the...   [click here for more]
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Conflict, and A Person's Place In It

Conflict, and A Person's Place In It


Written by: Kyle Schuant Page/word count: 20 pages, 15,000 words, 1 illustration This is a discussion of the different aspects of conflicts, and roleplaying in them. It tells us that killing is not an easy thing to do in reality, yet people and societies do it, because it's part of conflicts. Conflict makes up a significant part of the stories presented in film, literature, and roleplaying games....   [click here for more]
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F20 Gamers Against Cancer Edition

F20 Gamers Against Cancer Edition


F20 is a generic game system made for action. Our philosophy with F20 is to be short and sweet. And what could be sweeter than helping a good cause? Every cent we make on this product (after paying for the space on RPGnow) is going to the American Cancer Society. And why should you try F20?   Adjustable detail level -- use broad or specific skills and attributes as suits your game. Basic...   [click here for more]
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In Harm's Way: Aces In Spades

In Harm's Way: Aces In Spades


The second game in the In Harm's Way series, Aces In Spades concentrates on fighter pilots in the Great War, World War I, You can be French, British, American, or German pilots; going up in fragile wood and cloth planes, barely a decade after the incention of the aeroplane, determened to shoot down other brave pilots. Aces In Spades uses the same system as the original In Harm's Way, with troupe play,...   [click here for more]
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The Book of Knots

The Book of Knots


Unponderables... Why do the eyes in paintings always follow you? Where does your shadow go in the dark? How is a raven like a writing desk? To be properly eccentric does one have to know where the circle is first? When does NOW happen? What does your reflection do when you are not using it? Where do I go if I want to lose myself? If I lose myself, WHERE CAN I BE FOUND? The Book of...   [click here for more]
Better Mousetrap Games  $8.00

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The Centre of the Universe - Special Edition

The Centre of the Universe - Special Edition


Welcome to Timeless Games' The Centre of the Universe, a Fantasy RPG where the meek and mighty work magick and the Gunslinger works his six shooters, the Adventurer creeps into the bowels of a shadowy tower on the edge of Nowhere, and the mighty Sentinel stands firm in the haunted halls of the Labyrinth. You live in the heart the Maker's creation, but be ever vigilant, for the agents of the...   [click here for more]
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Wonderland

Wonderland


Lewis Carroll saw it coming He tried to warn us Of slipping through the cracks and into a nightmare Of the impossible places and the horribly unsensical things that dwell there... and visit here Of being shunned and treated like a lunatic Of going mad Of the most appalling truth of all: You're not insane You're not delusional You're not losing your grip on reality Reality is loosing...   [click here for more]
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Cold Space RPG

Cold Space RPG


Cold Space is now StarCluster 4 - Cold Space! This product now uses the StarCluster 4 system rather than its original system. This is a self-contained product - you do not need any other StarCluster 4 product to use this game. A Cold Space Tale by Dan "Pounce" Potter Roger never in his life would have imagined that a space ship would be so loud before he took this job. Since then, he'd...   [click here for more]
Better Mousetrap Games  $10.00

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Battle of the Bands

Battle of the Bands


An 'adventure' for the High Strung RPG, Battle of the Bands features a high school band in a battle of the bands contest in the mid eighties. They have to win a preliminary round and then the finals to get the big prize, a single released by Capitol Records of their own original songs. Contains pregenerated characters and the setup for eight bands and two venues. Battle of the Bands is a one shot...   [click here for more]
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Blood Games 4

Blood Games 4


Blood Games 4 is a new edition of the Blood Games Role Playing Game. It has been almost completely re-written, only the Religion notes are the same. It is based on the StarCluster 4 game engine, and is a skill based game, with a few broad-base skills, and unlimited specializations of those skills. Character Generation is by picking a species sheet, making an individual from the species, and choosing...   [click here for more]
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Blood Games 4 Renaissance+ Tool Box

Blood Games 4 Renaissance+ Tool Box


The Renaissance+ Tool Box brings Blood Games 4 into the past! Filled with new PC species, Paths of Power, Normal Template Trees, Bestiary, and  a new way of creating Chimeras, the Renaissance+ Toolbox lets you kit out a whole new time period! This supplement requires Blood Games 4 to play ...   [click here for more]
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BloodGames 4 - Cradle of Wyrms

BloodGames 4 - Cradle of Wyrms


Cradle of Wyrms is designed to work with the Blood Games 4 core rulebook and the BloodGames 4 Renaissance+ Toolbox to create a complete Traditional Fantasy game experience. Cradle of Wyrms is a setting book, with new species, new Paths of Power, new Template Trees, new Dragon creation rules,and a large expansion of magic. Magic items cam be made to suit, or they can become magic over time and through...   [click here for more]
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BloodGames 4 - Outremer Setting

BloodGames 4 - Outremer Setting


The Outremer Setting is a setting for your Blood Games 4 campaign, with setting specific Association choices, Player Character Species, Paths, Template Trees, Religions, Monsters, and Political information. This setting requires the BloodGames 4 game book, as well as the Renaissance+ Tool Box, to play. ...   [click here for more]
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Cold Front

Cold Front


Cold Front is a mercenary campaign for In Harm's Way: Wild Blue. Set in the Republic of Georgia, after thee South Ossetian War in 2008, Cold Front supplies the GM with a premade company, Jade Solutions Inc., and a contract to negotiate with the PCs. An airbase and a combined ground/riverine base are included as sweetners. There are training, counter-terroriasm, infiltration, air defense, and bombing...   [click here for more]
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Cold Space Vehicle Design Guide

Cold Space Vehicle Design Guide


Cold Space Vehicle Design Guide Now you can create your own vehicles for Cold Space. The VDG uses the modify-and-balance method of creating new vehicles from standards used in the StarCluster 2 Weapon Design Guide. Knocking out a new vehicle is a matter of minutes. With the VDG you can adjust the parameters of a vehicle - either one of the stock vehicles supplied or real world vehicles - and by balancing...   [click here for more]
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Commonwealth Space

Commonwealth Space


Commonwealth Space explores the third great colonization effort, that of the Commonwealth of Nations' Commonwealth Colonization Authority. The CCA is a vast enterprise, with their own resources and their own problems. The US and Soviets don't hold all of space! Commonwealth Space will include new educational paths conforming to the UK schooling systems, new career choices, new vehicles...   [click here for more]
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Conflict

Conflict


Written by: Kyle Schuant Conflict is an adventure game designed for a setting of modern warfare, police special action, espionage, and near-future apocalypse. Its default setting is brutally realistic. New players will be surprised to find that without teamwork, good intelligence of the enemy, proper preparation, planning and some luck, their adventurers will quickly die. The successful will cover...   [click here for more]
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Conflict - and A Person's Place In It

Conflict - and A Person's Place In It


Written by: Kyle Schuant Page/word count: 20 pages, 15,000 words, 1 illustration This is a discussion of the different aspects of conflicts, and roleplaying in them. It tells us that killing is not an easy thing to do in reality, yet people and societies do it, because it's part of conflicts. Conflict makes up a significant part of the stories presented in film, literature, and roleplaying games....   [click here for more]
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d4-d4 Main Book

d4-d4 Main Book


Written by: Kyle Schuant Generic just got interesting! The game you want - where generic system does not mean bland! We kill bland and take its stuff! Then get bored and take something interesting's stuff! We are a violent generic engine! This is the system Ninjas fear! Okay, maybe we're hamming it up a bit. d4-d4 is a roleplaying system best suited to the sorts of games people play:...   [click here for more]
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Far Shore Planetary Supplement

Far Shore Planetary Supplement


Far Shore by Daniel Potter for StarCluster 2E Its an old story. Two cultures war, one culture creates an ultimate weapon, weapon blows up in everybodys face. -Xie Di, SaVaHuTa consultant on Far Shore affairs Far Shore was settled by two xenophobic cults - the fanatic Neo-Japanese under their cloned Emperor, and the world-shunning ultra-religious Votom, who interact through teleoperated drones...   [click here for more]
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Fragments of Air And Stone

Fragments of Air And Stone


Flying Mice Games is pleased to release Fragments of Air And Stone, a supplement for Volant that covers colonizing and developing Fragments. A Fragment is any floating stone too small to be a proper skyland, and is usually private property. FoAAS covers how to claim a fragment, clear it of monsters, plant a settlement, and modify it so that it is better suited to the use of the Association which owns...   [click here for more]
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Gamers

Gamers


Gamers is a core rulebook for a new generic/universal game system from the author of d4-d4 and Conflict and a Person's Place In It. Gamers uses a 2d6 mechanic, and ability scores can be randomly generated or the players' own stats can be used. ...   [click here for more]
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Havoc Open Beta

Havoc Open Beta


Havoc Havoc is a standalone combat game for two or more players, in which each player takes the part of a dragon. It is based on the setting of Hoard, 2nd Edition. Each dragon has "reserves" - this tracks their energy as well as their health. At the end of each round, any dragon whose reserves are empty is eliminated. The last dragon in the air wins. Note that it is possible for several dragons...   [click here for more]
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Hearts & Souls

Hearts & Souls


Hearts & Souls is a superhero role-playing game that takes you back to the comic books. It's "Drive" based system making the reason your character is a hero more important to his success than stats and dice. Hearts and Souls includes two very different settings, as well as support for nearly any hero you can imagine. In addition to general campaigning advice, and all the superheroic goodness we...   [click here for more]
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Her Arcane Service

Her Arcane Service


Levi Kornelsen's "Light" variant of OHMAS (On Her Majesty's Arcane Service) - an astonishingly rich and flavorful game with a simpler, elegant chargen and ruleset. Download this for free with Levi's and clash's compliments! ...   [click here for more]
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Her Arcane Service

Her Arcane Service


Levi Kornelsen's "Light" variant of OHMAS (On Her Majesty's Arcane Service) - an astonishingly rich and flavorful game with a simpler, elegant chargen and ruleset. Download this for free with Levi's and clash's compliments! ...   [click here for more]
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HIgh Strung Revised

HIgh Strung Revised


Flying Mice Games and Precis Intermedia present... You belong to a band. Pick your skills. Pick your style. Play clubs and festivals. Suffer critics and create demo tapes. Gain hope to get a multi-album contract. Lose hope and join a cover band. This full-color Revised Rock 'n Rollplaying Game™ PDF is designed for experienced gamers. Here's what people haven't said: "A sullen, brutish...   [click here for more]
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In Harm's Way

In Harm's Way


In Harm's Way is a roleplaying game about being a naval officer and a gentleman during the Napoleanic Wars. In Harm's Way is designed to emulate the feel of the historical naval adventures of Forster, O'Brian, Parkinson, Lambdin, Pope, and many others rather than the actual history. As such, it's heavy on the adventure and romance, and light on the blockade and convoy duty. In Harm's Way uses the...   [click here for more]
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In Harm's Way StarCluster - Guardians

In Harm's Way StarCluster - Guardians


Come! Join the U S Space Force ! Be a Guardian! This game has everything you need to run advantures in space in the 2030s. Be a member of the space force, or a contractor, or a private astronaut working for a commercial space outfit, or one of NASA's finest! Current and next generation spacecraft and space habitats are included, and the game uses Delta V and a Delta V map of Earth-Mars space to move...   [click here for more]
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In Harm's Way: Aces And Angels

In Harm's Way: Aces And Angels


In Harm's Way: Aces And Angels is a roleplaying game about being a fighter pilot during World War II. Aces And Angels is designed to emulate the feel of the historical aviation adventures of Tora Tora Tora, Black Sheep Squadron, Flying Leathernecks, and many others rather than the actual history. As such, it's heavy on the adventure and romance, and light on the details. In Harm's Way: Aces And Angels...   [click here for more]
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In Harm's Way: Dragons!

In Harm's Way: Dragons!


In Harm's Way: Dragons! is set in an alternate Naploeonic era, where dragons and men fight together against the enemy. In Harm's Way: Dragons uses the air-to-air combat system pioneered in In Harm's Way: Aces in Spades and developed in In Harm's Way: Aces And Angels and In Harm's Way: Wild Blue. In Harm's Way: Dragons! uses the StarCluster 2.5 System, with some significant differences: * Play British,...   [click here for more]
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In Harm's Way: StarCluster

In Harm's Way: StarCluster


Winner of the Best Setting category from the Gaming Genius Awards! Military Roleplaying in the Cluster Flying Mice's StarCluster and In Harm's Way game lines are merged in this game. You play members of the SaVaHuTa military involved in hot spots around the Cluster * Play Navy, Army, Marines, and Planetary Defense characters * Compete against other player characters for promotion...   [click here for more]
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In Harm's Way: StarCluster - Five Ships

In Harm's Way: StarCluster - Five Ships


From the mind of Klaxon Bowley comes five ships for the In Harm's Way: StarCluater RPG.  These are five military ships of the SaVaHuTa Alliance. Each one was built to perform a specific range of missions. Some emloy force, others employ stealth, and others heal wounds: SNSMS Francis Marion is a 750 ton brig. The Marion uses stealth and deception to infiltrate into enemy territory,...   [click here for more]
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In Harm's Way: StarCluster Ship Design Spreadsheet

In Harm's Way: StarCluster Ship Design Spreadsheet


This is a spreadsheet-based Starship Construction tool for creating ships for In Harm's Way: StarCluster. These are military ships and range up to 100,000 tons. The spreadsheet is automated, requiring only choices of components. Zip file contains both Excel and Open Office format files. ...   [click here for more]
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In Harm's Way:Wild Blue

In Harm's Way:Wild Blue


In Harm's Way: Wild Blue is a roleplaying game about modern mercenaries, the world they live in, and the things they do. In Harm's Way: Wild Blue uses the StarCluster 2.5 System, with some significant differences: Play Fighter, Strike, Slick, or Gunship pilots, or SpecOps, Infantry, Armored, or Brown Water Navy characters. Play characters with Army, Marine, Air Force, or Naval backgrounds from...   [click here for more]
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Lowell Was Right! - A Very Different Now

Lowell Was Right! - A Very Different Now


Lowell Was Right! is based on a big "What If?" - What if accepted science as of 1880 was basically correct? Between 1880 and 1920, virtually everything in science was turned on its head. Everything we knew was wrong! What would a world be like where technology was based on dual current electricity, stars powered by gravitational collapse, atoms that were knots in the ether, chemistry without...   [click here for more]
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Near-Future Space [BUNDLE]

Near-Future Space [BUNDLE]


This special bundle product contains the following titles. StarCluster 4 - In The Beginning Regular price: $10.00 Bundle price: $7.50 Format: Watermarked PDF StarCluster 4 - In The Beginning is a near-future SF roleplaying game set in our solar system in the year 2120. The setting can be generated randomly, created by fiat, or created in The Great Game,...   [click here for more]
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StarCluster 3 Five Ships

StarCluster 3 Five Ships


From Klaxon Bowley comes five StarCluster 3 spaceships. These ships are designed to do their particular jobs, and are not just general cargo ships. They are: Petronius - a 10,000 ton mining ship, designed to harvest chunks of moons or asteroids in space, but with space for people to live for years at a time. Includes a 600 ton Scout ship, 100 ton shuttles, and 30 ton escape pods. Kirin...   [click here for more]
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StarCluster 3 Ship Design Spreadsheet

StarCluster 3 Ship Design Spreadsheet


This is a spreadsheet-based Starship Construction tool for creating ships for StarCluster 3. These are civilian ships and range up to 30,000 tons. The spreadsheet is automated, requiring only choices of components. Zip file contains both Excel and Open Office format files. ...   [click here for more]
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StarCluster 4 - Classic Setting Aliens

StarCluster 4 - Classic Setting Aliens


The Advanced Aliens - those capable of spaceflight - from the Classic StarCluster 2 setting are back! Here are the classic StarCluster 2 setting Aliens - the Guaru, the Uramkup, the Tommu, the Kiskit, and all the rest, all upgraded to StarCluster 4 standards. Also including in depth essays on the Uramkup, the Guaru, and the Kertu-Drua ...   [click here for more]
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StarCluster 4 - Classic StarCluster 2 Setting

StarCluster 4 - Classic StarCluster 2 Setting


StarCluster 1 came out in 2002, StarCluster 2 in 2004, and StarCluster 3 in 2011. This is the original setting from StarCluster 1 and 2, with new StarCluster 4 one page species sheets for Humnas, Sastra, Vantor, and Tagris; the standard humanoids from StarCluster 1, 2, and 3. Now you can run StarCluster 4 in the original, classic StarCluster setting. ...   [click here for more]
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StarCluster 4 - Dark Orbital

StarCluster 4 - Dark Orbital


Dark Orbital is a nasty place. The Flats and Mirrors are packed with people - humans and uplifts alike - and trapped there by cold, Hard economics. They live on the trash of the rich people living in the Rings - reusing, recycling, and repurposing that trash into their own technology. Put the punk back in Cyberpunk with Dark Orbital!...   [click here for more]
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StarCluster 4 - FTL Now RPG

StarCluster 4 - FTL Now RPG


StarCluster 4 - FTL Now RPG StarCluster 4 - FTL Now is the sequel to StarCluster 4 - Cold Space. The back story begins in 1990, with the fall of the Soviet Union, and ends when you want it to. The colonies settled in Cold Space now have to deal with the Interplanetary War on Terrorism, beginning with the horror of what happened on September 11, 2001. The search is on for the terrorists...   [click here for more]
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StarCluster 4 - In The Beginning

StarCluster 4 - In The Beginning


StarCluster 4 - In The Beginning is a near-future SF roleplaying game set in our solar system in the year 2120. The setting can be generated randomly, created by fiat, or created in The Great Game, a separate board game. You can play humans, uplifts, robots, or cyborgs all over the solar system. Create associations as the GM alone or with the players, designed to link the player characters together...   [click here for more]
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StarCluster 4 - Magazine 1: Social

StarCluster 4 - Magazine 1: Social


For your reading pleasure! StarCluster 3 Magazine 1: Social contains five essays: Brindella's Guide to Active Fashion, Starship Crews, Marriage Customs of the StarCluster, the Diaspora and Cultural Emulation, and Religions of the StarCluster. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Magazine 2: Technology

StarCluster 4 - Magazine 2: Technology


StarCluster 4 Magazine 2 contains eight essays: Overview of Cluster Technology, StarCluster Materials, EM Bottles, Standard Implants, Tech Level 9 Technology, Force Fields, Fusion Propulsion and Energy Productions, and Biotechnology. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Magazine 3: Time And Money

StarCluster 4 - Magazine 3: Time And Money


StarCluster 4 Magazine 3 contains six essays: Brindella's Guide to Commuting, Time Reckoning in the StarCluster, Starship Economics, StarCluster - The Voyage Out, Time Away, and Time Travel. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Out of the Ruins

StarCluster 4 - Out of the Ruins


The Progenitors - the Eldar - are gone. They were much like Humans, but they had no tails, nor nictitating membranes. They are gone, and their old servitors are looking for them. So we search for them, on every planet, but find only ruins. A StarCluster 4 Role-Playing Game ...   [click here for more]
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StarCluster 4 - Out of the Ruins: Helkaraxe

StarCluster 4 - Out of the Ruins: Helkaraxe


Helkaraxe - a supplement for StarCluster 3 - Out of the Ruins Helkaraxe, a bridge of ice from Manwe to Valinor and back, for those who do not have the ships to make it Helkaraxe, A place of utter dark, black on black, shades on shades, where the only light is from stars and stations Helkaraxe, the ultimate freedom and the ultimate opportunity, the ultimate frivolity and the ultimate prison Helkaraxe,...   [click here for more]
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StarCluster 4 - Sabre & World

StarCluster 4 - Sabre & World


StarCluster 4 - Sword & Planet is a role-playing game based on the classic Sword and Planet sub-genre of Science Fiction novels. These started over a hundred years ago with Edgar Rice Burroughs' John Carter of Mars series, which had a recent movie released based on it. In these books, people from Earth are somehow transported to a different world, where there are other people who look very...   [click here for more]
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