This special bundle product contains the following titles.Ice Kingdoms Expansion Volume One: Expanded BestiaryRegular price: $1.00 Bundle price: $0.00 Format: Watermarked PDF The Ice Kingdoms Expansion Volume One: Expanded Bestiary provides seven new creatures drawn from myth, lore, and imagination. These new beasts can be allies or enemies but will always provide... [click here for more]
Welcome to the Ice Kingdoms, a fantasy role playing game setting for old school games. Compatible with most modern D20 based role playing games and specifically aimed for classic games*, the Ice Kingdoms provides all the information need to run adventures in the Thanelands. Including: New racial variants for Humans based on culture. New rules for class modifications. Detailed gods and pantheon and... [click here for more]
The Ice Kingdoms Expansion Volume One: Expanded Bestiary provides seven new creatures drawn from myth, lore, and imagination. These new beasts can be allies or enemies but will always provide new challenges and adventures for the warriors of the Ice Kingdoms.
For more adventures in the Ice Kingdoms see Into the Mournwood, The Lair of the White Wyvern, The Girl With the Demon Tattoos, The Temple... [click here for more]
The Ice Kingdoms Expansion Volume Two: Expanded Cultures provides six new cultures drawn from across the thanelanes. These new cultures include the gnomes and halflings of the Thanelands as well as divergent human options. For more adventures in the Ice Kingdoms see oInto the Mournwood oThe Lair of the White Wyvern oThe Girl With the Demon Tattoos oThe Temple of Drawoh Rock oThe Ice Kingdoms Campaign... [click here for more]
The Hagwood has long been avoided by rational men, even thanes dare not walk the woods. Only the desperate, the insane, and the dark souls of Pohjola travel the paths of the forest by choice.
But destiny calls the brave and the fool.
The greedy and the heroic.
Can you face the dangers of the haunted wood?
Will you save the lost travellers?
How far will you go...
Into the Mournwood?
Into... [click here for more]
Something is amiss in the village of Ainhild. A sickness sweeps through the people and no cure can be found. Rumors and tall tales lead the desperate to blame a long vanished wyvern for the illness. Can your adventurers unravel the secret of The Lair of the White Wyvern? The Lair of the White Wyvern is the first adventure for the Ice Kingdoms campaign setting. It is a suitable adventure for characters... [click here for more]
Tenebrous is a village of the outcast and the damned. Home of the infamous Gardens of Woe and center of a bloody clan dispute the only refuge comes from the local temple of the god of dooms. Under the watchful eye of the Temple’s priests and deep inside Stormgard Keep lies a secret evil returning for revenge. Can you survive... The girl with the demon tattoos? The Girl with the Demon... [click here for more]
The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly sorcerer. The... [click here for more]