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Deluxe Elf Dossier

Deluxe Elf Dossier


Here is the first supplement for the Game of the North! A deluxe dossier for your elf character. Including more than a dozen full color character sheets as well as a dozen new tables to help you imagine an infinite variety of elf adventurers! This supplement also includes some background information on the races of the elves in the South as well as a new ability for elf adventurers. ...   [click here for more]
Game of the North  $5.00 $2.00

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Goblin Player's Guide

Goblin Player's Guide


Goblins! The seed of chaos has marked these fairy-folk for time immemorial, and they have marked back. Marked & bitten & cunningly created! Your Game of the North Goblin will be nicely served by this elite package of character sheets & records - and your Game of the North experience will be lavishly embroidered by the dozen pages of additional details & tables &...   [click here for more]
Game of the North  $5.00 $2.00

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Guru Pakla's Curative Nostrums

Guru Pakla's Curative Nostrums


Healing magic - the spells of curing - these are the most benign, beloved & valuable spells in any number of worlds. Where pain & suffering exist a wizard can make their name, their fortune & their reputation all with a few curative tricks - Guru Pakla's Book of Curative Nostrums shows you how to make your own cures and gives examples of magical cures created through the application of...   [click here for more]
Game of the North  $5.00 $2.00

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In The Ruins Character Creation Guide

In The Ruins Character Creation Guide


A new setting & a new system for the Game of the North - the Game of the North gets some class! This guide walks you through the character creation process for the In The Ruins campaign setting -inside you'll find ways to generate a new background & outlook as well as an all new personality guide - meant to help you understand which of the 80(! Yes 80!) new character classes is right for...   [click here for more]
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Six Color Metamorphosis

Six Color Metamorphosis


The Magic of Transformation is among the most formidable of a wizard's talents. The Six Color Metamorphosis elaborates upon & expands the Transformation Spell Seed & grants a glimpse at the practices of the Lodge of Six Colors - alchemist-magicians who seek to perfect reality itself. ...   [click here for more]
Game of the North  $2.00

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The Afterworld a Guide to the Worlds Beyond Death

The Afterworld a Guide to the Worlds Beyond Death


What happens when you die? A question of pemanent interest to all who live. But what about those who live only in our imaginations? This is a game supplement intended to provide continuing adventures for dead Player Characters in any game system or setting. Intended as a universal aid to all games, The Afterworld is unbounded by reason, a vast, dark realm of unhindered imagination. ...   [click here for more]
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The Blue Book of Summoning

The Blue Book of Summoning


Have you ever wanted to summon up space-demons from the moon? Well, now you can. The Blue Book gives you all the information you will need to formulate your own spellbook - your own summoned minions and your own QLPTH from which to command demon armies. Not for those who do not dare blasphemy in pursuit of Power - the Blue Book includes 5 Monster Templates & 8 New Demons - for your reckless...   [click here for more]
Game of the North  $5.00 $2.00

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The Book of Ten Trillion Things

The Book of Ten Trillion Things


Why have a sword when you can have The Ominous Final Handmade Adamant Culling Sword? The Book of Ten Trillion Things is just that - a book containing a limitless supply of fully described, thoroughly articulated weapons, armor & tools - all the things an adventurer needs. The Book of Ten Trillion Things is a supplement for the Game of the North but its utility is quite broad...   [click here for more]
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The Game of the North Player's Guide

The Game of the North Player's Guide


The Public Domain meets the Old School Renaissance in a game for creators & storytellers. The Game of the North balances the theatricality of the table experience with the strategy of a wargame & the unbounded infinity of an art project. Specially formulated for players and referees who like to make their sessions special, their settings unique & their stories sublime the Game of the North...   [click here for more]
Game of the North  $5.00

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The Yellow Book of Curses

The Yellow Book of Curses


Magicians & Wizards will always have recourse to hostile magic! Here is your guide to curses - both good & evil, mad & sane. The North is filled with threats only waiting to be cursed & harmed - The Yellow Book helps you harm them! Including a sample book of curses & liberally 'illustrated' with the outsider art of the magically gifted author. ...   [click here for more]
Game of the North  $5.00 $2.00

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Tombs of the Adamant Colossi - Player's Guide

Tombs of the Adamant Colossi - Player's Guide


Here is your guide to playing an adventurer or running an adventure as a referee in the Tombs of the Adamant Colossi campaign setting. ...   [click here for more]
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Tombs of the Adamant Colossi Adventure 1 - Tomb of the 5th Colossus

Tombs of the Adamant Colossi Adventure 1 - Tomb of the 5th Colossus


Welcome to the Game of the North – the Tomb of the Fifth Colossus is a module intended to introduce the system and the rudiments of the broader setting called The North. Each Referee and each player in the North will create their own narrative, their own adventures. This module is intended to give insights on how to run the game and how to play the game while providing a setting, an adventure...   [click here for more]
Game of the North  $2.00

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Unquenchable Will of Wolves Appendix I:  Battles at Sea

Unquenchable Will of Wolves Appendix I: Battles at Sea


Journeys to the North require ships! This appendix to the upcoming & ongoing Unquenchable Will of Wolves campaign setting provides you with all you need to stage your own sea battles in the interpretive, evocative style that the OSR makes possible. The rules here are as simple & as complex as you wish them to be - they are a starting place & an end - depending on your enthusiasm for...   [click here for more]
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Unquenchable Will of Wolves Campaign Guide Part 1 - Beginnings

Unquenchable Will of Wolves Campaign Guide Part 1 - Beginnings


Pirate Treasure! Dungeon Entries! Oceanic Conflicts! This is the first part of the sample setting for the Game of the North - an OSR sandbox adventure that lets characters make their own way & set their own agenda. Provided here is a guide to your PC's entry to the North - a lost continent full of adventure, treasure & lost civilizations. Welcome now to the Shrike River Delta &...   [click here for more]
Game of the North  $5.00

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Unquenchable Will of Wolves Encounter Book 1

Unquenchable Will of Wolves Encounter Book 1


Players entering the North via the Will of Wolves campaign will need people & creatures to interact with – that’s what this book does. Because the campaign setting itself is rather big the sections have been broken up into more digestible pieces and these run more or less from the southernmost edge of the map to the northernmost edge of the campaign setting. This book & the accompanying...   [click here for more]
Game of the North  $5.00

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