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 Hottest Horror, HARP/Rolemaster from Parts Per Million
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Guide RPG - Playtest Edition

Guide RPG - Playtest Edition


Guide RPG - Playtest Edition Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art. Cthulhu Investigations and Adventure Built for the Cthulhu Mythos Game Master who wants that Rolemaster feel but doesn't want to have to hack systems together themselves. This game takes Whitebox Eldritch Tales...   [click here for more]
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Plague, Famine & War 1 - RMC & RMFRP Compatible

Plague, Famine & War 1 - RMC & RMFRP Compatible


Plague, Famine & War is an introductory adventure that pits the characters against a new, intelligent race of evil insectoid invaders. Can the characters save the starving city folk? Can they defeat the impending invasion? This is a drop in adventure that can be played out in an port city you don't mind inflicting a famine and invading monsters upon. It is also the first of a series of adventures...   [click here for more]
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Plague, Famine & War II

Plague, Famine & War II


If this adventure follows on from Plague, Famine & War I then you will be familiar with the Hivers and how their plan for invasion from last time. If you have not played Plague, Famine & War I, here is a synopsis. What the average person understands is this: The country where the adventure is set is in the grip of a second year of famine. To alleviate the famine a convoy of merchant ships...   [click here for more]
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Plague, Famine & War III RMC & RMFRP Compatible

Plague, Famine & War III RMC & RMFRP Compatible


This adventure is the third part of a series. Each part can be played individually with a new set of player characters or they can be strung together to form the start of a campaign. In Part I the characters were instrumental in bringing a hostile insectoid race to a port city already in the grip of famine. In Part II the same hostile race had established a foothold in a mountainous region that was...   [click here for more]
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Rolemaster Fanzine Issue 0008

Rolemaster Fanzine Issue 0008


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This month brings more monsters, the Vampire and Vampire Spawn as well as three playable adventures. Stand By Me is a role players vampire story where saving the innocent surpasses the need to kill the monster. At the other end of the spectrum we have a vampires...   [click here for more]
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Rolemaster Fanzine Issue 0009

Rolemaster Fanzine Issue 0009


Welcome to Issue 9 of the Rolemaster Fanzine. This month we have three adventures for you. In Raging Bull there are two concepts depending on how your group operates. Most fantasy games are very much European in outlook but there are hints at possible adventures in a more exotic African styled world suggested by an NPC that the players never get to meet. For those of a more action...   [click here for more]
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Rolemaster Fanzine Issue 0010

Rolemaster Fanzine Issue 0010


Welcome to Issue 10 of the Rolemaster Fanzine. Brian wrote recently that he had published nearly 200 documents for Shadow World on the Rolemaster Blog and the Rolemaster Forums. What I want to achieve here is bring these together into the first printed edition of Brian’s Alternative Spell Law or BASiL as it has become known. It is my understanding that BASiL is a working document in that it is still...   [click here for more]
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Rolemaster Fanzine Issue 0011

Rolemaster Fanzine Issue 0011


Welcome to Issue 11 of the Rolemaster Fanzine. This month is all about BASiL, Brian’s Alternative Spell (i) Law. We are featuring 33 new spell lists what is Essence part 2. These spell lists encompass the traditional Magician base lists, so this is where you are going to find you fireballs and lightning bolts. It is also where BASiL really starts to shine in my opinion. No longer...   [click here for more]
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Rolemaster Fanzine Issue 0012

Rolemaster Fanzine Issue 0012


Welcome to Issue 12 of the Rolemaster Fanzine. This month we complete the Essence section of BASiL. We have five new essence spell lists and one special preview list from the Channeling BASiL lists. In addition we have two new monsters, the Mummy and Mummy Lord. I also want to start a discussion about NPCs and stock NPCs in particular. There are as many different types of NPC out there as there are...   [click here for more]
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Rolemaster Fanzine Issue 0013

Rolemaster Fanzine Issue 0013


Welcome to Issue 13 of the Rolemaster Fanzine. This month brings 25 new Channeling Spell lists from Dark Woundings to Herb Mastery, here is the first part of the BASiL Channeling book by Brian Hanson. ...   [click here for more]
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Rolemaster Fanzine Issue 0014

Rolemaster Fanzine Issue 0014


Welcome to Issue 14 of the Rolemaster Fanzine. This month we are starting to look at Brian Hanson’s Mentalism realm in BASiL. Of the three realms this is the least well developed, in my opinion. What we have for you this month are seven mentalism lists. That may not seem like many but do bear in mind that BASiL is built on the assumption that characters will be of ‘no profession’ so there is...   [click here for more]
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Rolemaster Fanzine Issue 0015

Rolemaster Fanzine Issue 0015


Welcome to Issue 15 of the Rolemaster Fanzine. This month is all about ideas and giving you inspiration to make things your own. I want to introduce the idea of different kinds of magic. We have the three realms and we have Arcane but we haven’t had anything truly new for nearly four decades. So this month I am introducing Blood Magic that does away with Power Points during casting. After that...   [click here for more]
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Rolemaster Fanzine Issue 16

Rolemaster Fanzine Issue 16


Welcome to Issue 16 of the Rolemaster Fanzine. This month is all about adventure writing and ideas. I present three potential ‘philosophies’ as well as two adventures which I hope you can play through with the minimum of GM preparation. I also reprint a story by Captain S. P. Meek. This story was first published in 1930 and is now in the public domain. I hold this story up as an eample of how we...   [click here for more]
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Rolemaster Fanzine Issue 17

Rolemaster Fanzine Issue 17


Welcome to Issue 17 of the Rolemaster Fanzine. This month brings two adventures 'Vesticide' and 'Fire Dragon' and in addition the shapeshifting Dream Team. The dream team could make an intestesting addition to any campaign. If you have ever been tempted to have an 'anti-party' then maybe the dream team is for you. In addition you also get some essay style articles by me. I always enjoy having a good...   [click here for more]
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Rolemaster Fanzine Issue 18

Rolemaster Fanzine Issue 18


Welcome to Issue 17 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings the biggest we have published so far Scorpion Rock. I think the adventures in this fanzine are some of the most popular articles and I also think that a paid for fanzine is the best place for them. Posting adventures on the publically available blog means your players may have already read the ending and that...   [click here for more]
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Rolemaster Fanzine Issue 19

Rolemaster Fanzine Issue 19


Welcome to Issue 19 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings you another adventure Edge of the Sea. Can your players prevent the return of an ancient sea god determined to wash life from the surface of the land? Can they thwart the plans of a rather flambouyant sea faring pirate? ...   [click here for more]
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Rolemaster Fanzine Issue 20

Rolemaster Fanzine Issue 20


Welcome to Issue 20 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings you another adventure Facing the Idiyva Can your players sneak into an Idiyva settlement and steal a magic ring? There is at least one nasty surprise waiting for them if they try, that is for sure. Random City Houses I show a simple technique for creating really simple, unique house floorplans on the fly. You...   [click here for more]
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