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5E Engineer Class

5E Engineer Class


About the Document: With some of my homemade campaigns, including a future DM’s Guild project, there is a need for a system for building and maintaining a city. This document takes a mechanic from Pathfinder and converts it into D&D 5th Edition. This public release is for Beta Testing and further refinement purposes. About the Author: David Foxfire has been playing—and Dungeon...   [click here for more]
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5E Homesteading Mechanic

5E Homesteading Mechanic


About the Document: With some of my homemade campaigns, including a future DM’s Guild project, there is a need for a system for building and maintaining a city. This document takes a mechanic from Pathfinder and converts it into D&D 5th Edition. This public release is for Beta Testing and further refinement purposes. About the Author: David Foxfire has been playing—and Dungeon...   [click here for more]
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5E Jester Class

5E Jester Class


About the Document: Another 5E class option by David Foxfire. This one is for the player characters who want to be the clown of the party, complete with the appropriate costume. This class combines the acrobatics and sneakiness of the Rogue with the performance and lore of the Bard. All combined in a flashy outfit. About the Author: David Foxfire has been playing—and Dungeon Mastering—in...   [click here for more]
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Æthercoil Magazine #1

Æthercoil Magazine #1


About the Document: The development of David Foxfire's 5E Campaign world begins here: At first, it looks like your basic OSR world with some unique quirks, until the adventurers realize that there is a modern world underneath them, waiting to be rediscovered. Æthercoil puts an interesting--and even noble bright--twist on a post-apocalyptic setting. Æthercoil Magazine will not only...   [click here for more]
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Æthercoil Magazine #2

Æthercoil Magazine #2


About the Document: The development of David Foxfire's 5E Campaign world begins here: At first, it looks like your basic OSR world with some unique quirks, until the adventurers realize that there is a modern world underneath them, waiting to be rediscovered. Æthercoil puts an interesting--and even noble bright--twist on a post-apocalyptic setting. Æthercoil Magazine will not only...   [click here for more]
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Æthercoil Magazine #3

Æthercoil Magazine #3


About the Document: It took me more than I wanted to, but here is Issue 3 of Æthercoil Magazine. In this issue, I continue with the major worldbuilding as well as the first drafts of what will become a Player's Handbook wiki for the campaign guide. Document Contents First idea for Evolving Artifacts Using Storm King's Thunder's Runes as expendable Magic Items Expanding on the Revised...   [click here for more]
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Æthercoil Magazine #4

Æthercoil Magazine #4


About the Document: The first Æthercoil Magazine in 2017 continues the brainstorming and development of the Æthercoil campaign setting. Document Contents The usual Brainstorming, Anthro Races, and Loose Items Revising the Eladrin and Red Witch options Incorporating my Engineering class into an Unearthed Arcana's Artificer Archetype. A tutorial on Roll20 Macros The Dragonjin, a...   [click here for more]
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Æthercoil Magazine #5

Æthercoil Magazine #5


About the Document: Æthercoil Magazine #5 continues the brainstorming and development of the Æthercoil campaign setting. Document Contents The usual Brainstorming, Character Options, and Loose Items Filled out the Witch's Coven Background! Details on items introduced in Foxfire Forgotten Realms Introductory ideas on Airships Initial idea on Æthercoil's first major...   [click here for more]
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