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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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Epitaph #1 (Spring 2009)

Epitaph #1 (Spring 2009)


The release of our spring/summer e-magazine, Epitaph! Sample pages from new releases and pre-release material, along with staff interviews and columns make this a huge 50 page bundle of free fun for our fans! Among the contents there is a brief teaser from Geist: The Sin-Eaters, which will be released this year at Gencon 2009. ...   [click here for more]
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The Campaign Book Volume One: Fantasy

The Campaign Book Volume One: Fantasy


This innovative RPG supplement raises the presentation of game material to a new level. Volume One in this series of Campaign Books provides information to run more than just a fantasy adventure, it helps you run an entire campaign. And not just one campaign, but six! Each of the campaigns details a unique setting, important NPCs, and a complete storyline with outlines of at least a half-dozen...   [click here for more]
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White Wolf Adventures

White Wolf Adventures


Six adventures for use with any game system! Collected from the early issues of WHITE WOLF Magazine, these exciting adventures take you from dangerous orc-infested mountains to a billowy place in the sky, from the depths of an elven forest to a bustling city where the dead walk the streets. Each adventure is designed to be played in one sitting and includes all aspects of roleplaying: epic battles,...   [click here for more]
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White Wolf Inphobia Magazine #50

White Wolf Inphobia Magazine #50


Included in this Issue: Playing in the Streets by Rich Warren - Games set in the city are the current rage. This article is for players and helps you get the most from your city. Last issue we talked about GMing a city campaign. The two articles sure look good together. Setting the State by Cherie Daniels - The art of staging for Mind's Eye Theatre Road to Heaven by Phiippe Boulle - The Wyrm...   [click here for more]
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White Wolf Magazine #1

White Wolf Magazine #1


Included in this issue: Welcome by Stewart Wieck Runes by Stewart Wieck Items for Any Realm by Stewart Wieck, Stephan Wieck & Dale Cook GRISLICK MOUNTAIN by Stephan Wieck Beasts by Benjamin Combee Author Spotlight On Robert E. Howard (1906-1936): by Stephan Wieck Computers Are a Good Thing to Have Around by Dale Cook Reader Questionaire by Stewart Wieck ...   [click here for more]
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White Wolf Magazine #10

White Wolf Magazine #10


Included in this issue: RUNES by Stewart Wieck - Some notes from the editor. Author Spotlight by Melinda Stewart - A classical SF author, Stanley Weinbaum, takes center stage under our spotlight. Buy Jupiter by Isaac Asimov - A wonderful short story by the great Dr. himself. Why do the aliens want Jupiter? A war outpost? Nutz & Voltz by Merle and Jackie Rasmussen - A complete role-playing...   [click here for more]
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White Wolf Magazine #11

White Wolf Magazine #11


Included in this issue: RUNES by Stewart Wieck A WORM'S PRICE by Thomas Kane - A fantasy adventure for either Oriental or Occidental characters. Or Both! THE MOON OF SKULLS by Robert E. Howard - The third and final part of our serialization of this great fantasy story. THE PBM CORNER by Jim Townsend - This marks the beginning of the regular appearance of this column. Check out PBM's! ITEMS...   [click here for more]
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White Wolf Magazine #12

White Wolf Magazine #12


Included in this issue: RUNES by Stewan Wieck - A welcome to our special Halloween issue. Capsule Reviews by Stewan Wieck - A quick look at three different products. The Knocking Box by Michael DeWolfe - A shon Call of Cthulhu adventure to help you welcome in the Halloween season. Spare Parts by Merle Rasmussen - Some corrections from the co-author of the NUTZ & VOLTZ RPG which appeared...   [click here for more]
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White Wolf Magazine #13

White Wolf Magazine #13


Included in this issue: The City of Westgate by Rob Miller - A look at a fantasy city full of exciting places. The Silicon Dungeon by Jim Trunzo - The first appearance of a new column which will be devoted to computer game/product reviews. Segment Jorune by SkyRealms - Our Jorune coverage continues with the whole SkyRealms crew at work again. The People of the...   [click here for more]
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White Wolf Magazine #14

White Wolf Magazine #14


Included in this issue: RUNES by Stewart Wieck - The editor discusses a few controversies. Letters - You demanded it, so you had better write some letters. Devil on the Moon by Stewart Wieck - A short encounter/adventure for the Enforcers super-powered role-playing game. Automated Champions by John Habermas - How should you handle those mechanical heroes?...   [click here for more]
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White Wolf Magazine #15

White Wolf Magazine #15


Included in this issue: RUNES - Stewart Wieck discusses a force behind the early science fiction who should not be forgotten. Letters - Some more letters from the readers, including a reaction to some art in issue #14. Cammarata's Irregulars by Edwin King - A mercenary unit for use with the new HIGH COLONIES game. Life's a Beach by Stellar Games - A SF adventure...   [click here for more]
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White Wolf Magazine #17

White Wolf Magazine #17


Included in this issue: RUNES by Stewart Wieck; Is White Wolf Magazine the only independent left? Riches in Plenty by Thomas Kane; A fantasy adventure in which gold suddenly means very little to the characters. Overview: 2nd Edition AD&D by Stephan Wieck; The new editions of the rules have been released by TSR, Inc. Mordag's Little...   [click here for more]
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White Wolf Magazine #18

White Wolf Magazine #18


This is issue #18 of White Wolf Magazine (Horror Issue). Please note that all advertising in this PDF is out of date. In this issue: Shadowrun Cyberpunk Ghostbusters Call of Cthulhu and more... ...   [click here for more]
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White Wolf Magazine #19

White Wolf Magazine #19


This is issue #19 of White Wolf Magazine (Alternate Fantasy Worlds issue). Please note that all advertising in this PDF is out of date. This issue features: Talislanta City-State Rolemaster Reviews and more... ...   [click here for more]
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White Wolf Magazine #2

White Wolf Magazine #2


Included in this issue: Runes by Stewart Wieck Is it Real? by Dale Cook A ROSE OF MANY THORNS by Stephan Wieck Balshaam by Stewart Wieck Items for Any Realm by Stewart Wieck Author Spotlight On : Isaac Asimov by Melinda Stewart Portfolio by Johnny R . Morgan III The Ordainary Tavern by Benjamin Combee ...   [click here for more]
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White Wolf Magazine #20

White Wolf Magazine #20


This is issue #20 of White Wolf Magazine (Superhero issue). Please note that all advertising in this PDF is out of date. This issue features: DC™ Heroes fantasy adventure Runequest Reviews ... and more. Plus, the final installment of Demon Killer ...   [click here for more]
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White Wolf Magazine #21

White Wolf Magazine #21


This is issue #21 of White Wolf Magazine (Torg & PBM issue). Please note that all advertising in this PDF is out of date. This issue features: Torg Adventure Torg Review PBM Reviews fantasy adventure Shadowrun Troupe-Style RPG... and more. ...   [click here for more]
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White Wolf Magazine #22

White Wolf Magazine #22


This is issue #22 of White Wolf Magazine (Fantasy issue). Please note that all advertising in this PDF is out of date. This issue features: FRPG Aventure new spells new magic items Ars Magica Runequest ... and more. ...   [click here for more]
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White Wolf Magazine #23

White Wolf Magazine #23


This is issue #23 of White Wolf Magazine (Horror issue). Please note that all advertising in this PDF is out of date. This issue features: Demons in FRPGs Call of Cthulhu Shadowrun FRPG encounter Conan in PBM games Age of RUIN ... and more. ...   [click here for more]
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White Wolf Magazine #24

White Wolf Magazine #24


This is issue #24 of White Wolf Magazine (3rd Anniversary issue). Please note that all advertising in this PDF is out of date. This issue features: Media in Torg Shadowrun Ars Magica Warhammer FRP Spellbooks Magic Items ... and more. ...   [click here for more]
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White Wolf Magazine #25

White Wolf Magazine #25


This is issue #25 of White Wolf Magazine (3rd Annual Superhero issue). Please note that all advertising in this PDF is out of date. This issue features: DC Heroes Champions Rolemaster Torg Magic Scrolls Capsule Reviews ... and more. ...   [click here for more]
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White Wolf Magazine #26

White Wolf Magazine #26


This is issue #26 of White Wolf Magazine (Annual Science Fiction issue). Please note that all advertising in this PDF is out of date. This issue features: StarKhan Shadowrun Archetypes Cyberpunk 2020 Torg Fantasy Adventure Rifts Review ... and more. ...   [click here for more]
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White Wolf Magazine #27

White Wolf Magazine #27


This is issue #27 of White Wolf Magazine (Annual PBM issue). Please note that all advertising in this PDF is out of date. This issue features: StarKhan Legends Middle-Earth PBM Torg Ars Magica Live-Action RPG ... and more. ...   [click here for more]
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White Wolf Magazine #28

White Wolf Magazine #28


This is issue #28 of White Wolf Magazine (Annual Fantasy issue). Please note that all advertising in this PDF is out of date. This issue features: Torg Vampire Solo Fantasy Adventure GURPS Spell Components Legendary Lives Unique Unicorns ... and more. ...   [click here for more]
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White Wolf Magazine #29

White Wolf Magazine #29


This is issue #29 of White Wolf Magazine (Halloween issue). Please note that all advertising in this PDF is out of date. This issue features: Torg Vampire Call of Cthulu Chill GURPS Old West/Horror Vampire Hunters Dark Conspiracy ... and more. ...   [click here for more]
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White Wolf Magazine #3

White Wolf Magazine #3


Included in this issue: RUNES by Stewart Wieck Extra! Extra! Game Review : Jorune by Stephan Wieck Beasts by Stewart Wieck The Coach of Dreadmen' s Road by Lloyd Roush and Tim Johnson Author Sp. (Michael Moorcock) by Stewart Wieck The Hunter by Dale Cook Items for Any Realm by Stewart Wieck ...   [click here for more]
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White Wolf Magazine #30

White Wolf Magazine #30


This is issue #30 of White Wolf Magazine (Near Future issue). Please note that all advertising in this PDF is out of date. This issue features: Torg: Nippon Tech Dark Sun Review Shadowrun totems CORPS Martial Arts Age of Ruin Adventure ... and more. ...   [click here for more]
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White Wolf Magazine #31

White Wolf Magazine #31


This is issue #31 of White Wolf Magazine. Please note that all advertising in this PDF is out of date. This issue features: Shadowrun Amber Diceless Roleplaying feature review The Silicon Dungeon People of the Land Free Batman Returns Poster (an additional download - zipped jpgs) ... and more. ...   [click here for more]
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White Wolf Magazine #32

White Wolf Magazine #32


This Issue Includes: ITEMS FOR ANY REALM - Spike Y. Jones gives us some magic items modelled in our own image. THE SILICON DUNGEON - Jim Trunzo lets us in on what's hot and what's not in computer games, including a peek at the new Wizardy INFILTRATION OF THE MIND MAGGOT FROM PLANET V - A new live action roleplaying scenario by Roger Spendlove of the Dream Park Corporation. NATIVES OF THE...   [click here for more]
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White Wolf Magazine #34

White Wolf Magazine #34


This is issue #34 of White Wolf Magazine. Please note that all advertising in this PDF is out of date. For a complete table of contents and more, please take a look at the product preview. Included in this issue: Shadowrun™ - Magic over Bourban St.: C.R. Shaver and Jason Rush reveal the secrets of voodoo in Pt.4 of our Shadowrun™ New Orleans Supplement....   [click here for more]
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White Wolf Magazine #35

White Wolf Magazine #35


Included in this Issue: The Darkest Shadow - The Final intallment in our Shadowrun™ New Orleans supplement. The Wild Wierd West - Ten ways to spice up roleplaying in the Wild West. The Sorceress' Tower - An airy setting for Ars Magica The Surge - Altering possibility energy in Torg Dice Not Included - Spend a night of horror with The Calling of Craxuul-Thk ...   [click here for more]
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White Wolf Magazine #36

White Wolf Magazine #36


This Issue includes: STEWART DISCUSSES THE MERITS OF LIVE-ACTION ROLEPLAYING READERS SPEAK OUT ON KEVIN SIEMBEDA SHADOWRUNNERS GUIDE TO ENCHANTED OBJECTS BY CLINT BLACK THE WORLD OF FUTURE DARKNESS DEIRDRE BRCOKS BRINGS us PUNKED-UP CYBER-KINDRED THE SILICON DUNGEON 26 THE DUNGEON RETURNS WITH CAPSULE REVIWS BY JIM TRUNZO AN ADVENTURE FOR MILLENNIUM'S END BY ITS CREATOR, CHARLES...   [click here for more]
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White Wolf Magazine #37

White Wolf Magazine #37


Included in this issue: THE TREASURE OF GALILEE AN ADVENTURE FOR CHAOSIUM'S PENDRAGON BY PAUL COCKBURN THE SFOKESMAN SPEAKS - EXCERPTS FROM FLAGSHIP MAGAZINE MIND OVER MATTER- A SPECIAL INTRODUCTION TO MAGE:THE ASCENSION BY CHRIS HIND FEATURE REVIEWS: THE MASQUERADE, EARTHDAWN, UNDERGROUND BY STEWART WIECK ARTIST SPOTLIGHT A LOOK AT THE BEAUTIFULLY INTRICATE WORK OF BARBARA ARMATA...   [click here for more]
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White Wolf Magazine #38

White Wolf Magazine #38


Included in this issue: MAGE: THE ASCENSION - FUTURE REVIEW MAGIC: THE GATHERING - FEATURE REVIEW LOST SOULS - ON THE TRAIL OF JACK THE RIPPER SHADOWRUN - NEW MAGIC DISCIPLINES VAMPIRE MEETS CYBERPUNK - THE WORLD OF FUTURE DARKNESS PT. 3 OF 3 ...   [click here for more]
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White Wolf Magazine #39

White Wolf Magazine #39


This is issue #39 of White Wolf Magazine. Please note that all advertising in this PDF is out of date. For a complete table of contents and more, please take a look at the product preview. Included in this issue: Howling at the Moon - By Travis Williams. Word on Blacks in Roleplaying Pg.9 The Powers of the Past - By John W. Vogel. There are places a Traveller...   [click here for more]
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White Wolf Magazine #4

White Wolf Magazine #4


Included in this issue: RUNES by Stewart Wieck Orsen by Stewart Wieck Pits of Sand by Tim Johnson In the Waters of Wyman by Stephan Wieck Author Sp. : Stephen King by Stewart Wieck The Walls of Mecknar by Lloyd Roush The Discovery by Dale Cook Originally published around the end of 1986 when White Wolf was just starting out by publishing this fanzine/magazine. ...   [click here for more]
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White Wolf Magazine #40

White Wolf Magazine #40


Included in this Valentine's Issue: Sex in Roleplaying - We're not afraid to ask. Vampire: The Masquerade - Toreador Blood Cults Earthdawn - A Heart Rending Tale 1st Annual Wolfie Awards - You're chance to howl! Legacy Rite Pt 2 of 6 - The First Official Werewolf: The Apocalypse Comic ...   [click here for more]
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White Wolf Magazine #41

White Wolf Magazine #41


Included in this issue: BattleTech - Bullet-Spraying and Rocket-Spewing The Masquerade - Afraid of the Live Action Dark? Too Bad RuneQuest - Official Magic Colleges and Spells The Otherworld - Dreams in Roleplaying. Don't Worry, It's Dry. Legacy Rite Pt. 3 of 6 - The Fist Official Werewolf: The Apocalypse...   [click here for more]
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White Wolf Magazine #42

White Wolf Magazine #42


Included in this issue: Seals of Satan - The boardgame Mom rold you not to play. It's April you Fool - Enough foolery to gag on. Werewolf: The Apocalypse - Part one in an official tooth gnashing second edition adventure. Vampuur: The Conspiracy - Wear something colorful for a change. Legacy Rite Pt 4 of 6...   [click here for more]
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White Wolf Magazine #43

White Wolf Magazine #43


Included in this Issue Kult -Adventures in a Hell of someone else's making. Werewolf: The Apocalypse - Part two in an official fur-rending, Second Edition adventure In Sickness and In Health - Healing in your Fantasy World Last Stand - Our Wargaming Column is Here! Legacy Rite Pt. 5 of 6 - The First Official Werewolf: The Apocalypse Comic. ...   [click here for more]
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White Wolf Magazine #44

White Wolf Magazine #44


Included in this Issue: Wraith: Ghost Stories in teh World of Darkness Magic: The Gathering - Strategies, Tournaments and Cards - Oh My! Werewolf: The Apocalypse - Finale Nightlife - Get Stoned, Play a Gargoyle Legacy Rite Pt. 6 of 6 - The First Official Werewolf: The Apocalypse Comic ...   [click here for more]
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White Wolf Magazine #46

White Wolf Magazine #46


Included in this Issue: Industry Wired by Teeuwynn Howling at the Moon The Magic of Jyhad by Rob McMillon The Other Sword by Robert Weinberg Feature Review: Nephilim by Steve Perrin The Assault of the Rampaging Dust Bunnies by Inner City Games Feature Review: Denver by Jeffrey Cisneros With Dead Desire by Teeuwynn - Part One of the first published adventure for Wraith: The Oblivion In NomineTM:...   [click here for more]
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