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 Hottest Titles from White Wolf
Vampire: The Masquerade 1st EditionVampire: The Masquerade 2nd EditionVampire: The Masquerade Revised
Vampire 20Vampire: Victorian AgeDark Ages
Vampire: the Dark AgesWerewolf: The Apocalypse 1st EditionWerewolf: The Apocalypse Revised
Werewolf: The Apocalypse 2nd EditionWorld of Darkness (classic)Mind's Eye Theatre (Classic)
Werewolf 20Wraith: The OblivionOrpheus
Changeling: The DreamingKindred of the EastStorytelling Adventure System
White Wolf MagazinePDF ExclusivesWhite Wolf Blogcast
Miscellaneous d20Player's GuidesWorld of Darkness (new)
Mind's Eye TheatreVampire: The RequiemWerewolf: The Forsaken
Mage: The AwakeningPromethean: The CreatedChangeling: The Lost
Hunter: The VigilGeist: The Sin-EatersMummy: The Curse
Demon: The DescentTime of JudgmentVampire: The Eternal Struggle
Mage: The Ascension 1st EditionMage: The Ascension 2nd EditionMage: The Ascension Revised
Mage: The Sorcerer's CrusadeHunter: The ReckoningMummy: The Resurrection
Demon: The FallenExalted First EditionExalted Second Edition
ScionTrinity UniverseTrinity Universe d20
 
 Newest Titles in This Section
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Intruders: Encounters With the Abyss

Intruders: Encounters With the Abyss


From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all...   [click here for more]
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Judgment Day (Time of Judgment Act 3 of 3)

Judgment Day (Time of Judgment Act 3 of 3)


A war for reality has raged unabated for centuries between mages of the mystical Nine Traditions and the authoritarian and rational Technocratic Union. Each side has held up the standard of universal enlightenment, but each has fractured and cracked the very nature of reality in a constant quest for victory. Now, as entropy takes a final hold and forced ascension envelops the universe, there remains...   [click here for more]
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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Cathayans...   [click here for more]
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Kindred of the East Companion

Kindred of the East Companion


The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered terrors;...   [click here for more]
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Kingdom of Halta

Kingdom of Halta


Lords of the ForestThe Linowan call them man-apes, people who are no better than beasts. Savants claim that these people can be only Wyld-twisted slaves of the Fair Folk. Yet they and their animal companions live free and prosperous in the forests of the Northeast, and pay no tribute to the despotic Realm. Now, at the dawn of the Age of Sorrows, the trees no longer afford shelter. Where will the Haltan...   [click here for more]
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Kingdom of Willows

Kingdom of Willows


This book sets the stage for dramatic changes coming for the Changeling world. With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne. Who will rule Concordia? ...   [click here for more]
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Kithbook: Sluagh

Kithbook: Sluagh


Secrets in the Darkness Everyone knows who the sluagh are. They're the nasty, smelly, slimy creepy, weirdos who know everything about everyone. They spy on all the other kith, hold forbidden revels in cavernous mazes deep beneath the earth, and occasionally sacrifice childlings to whatever dark things they worship. They also eat spiders and toads, hate sunlight and all other kith, and can't be...   [click here for more]
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Laws of Ascension

Laws of Ascension


Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,...   [click here for more]
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Laws of Elysium

Laws of Elysium


Age, Treachery, and Master-Cass Disciplines... Let the childer of the 20th Century swagger with their petty games and parlor tricks. The true power belongs to those who have seen centuries go past, not these spoiled brats. So take up the Mantle of Millennia. Show that you belong with the masters of the night, not the children.. Because if you're not ready someone else will be. ...Make...   [click here for more]
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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
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Laws of the Wild

Laws of the Wild


Take Back the Night Why should dead people get all the attention when it comes to live action? The Garou have a little problem with that notion. That's why this book contains everything you need to enter the world of Werewolf: The Apocalypse in live action. Leave your dice and pencils behind, because it's time to get Wild with the last best hope this planet has: the Garou. And they're...   [click here for more]
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Libellus Sanguinis II

Libellus Sanguinis II


Three More Gather in Darkness The medieval Tremere have seized immortality for themselves, and are despised and hunted as a result. The Toreador dance to the music of prestige and slander in the courts and castles of Europe. The Brujah want to shatter the Long Night to avenge their shattered dream. All three are here. The undead secrets of the Dark Ages are laid bare before you. ...   [click here for more]
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Liege, Lord and Lackey

Liege, Lord and Lackey


Who would serve Cainites, the dread lords of the Long Night? The answer is surprising, as vampires draw their allies from all echelons of Dark Medieval society. From the humble cotter on the path outside the city to the prince regent of the greatest kingdom, mortals often move according to the whim of their unseen masters. Come - join the legion of those retained by the Childer of Caine - and reap...   [click here for more]
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Litany of the Tribes Volume 1

Litany of the Tribes Volume 1


Werewolves Unite Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed, and the world will soon follow. For Tomorrow We Die...   [click here for more]
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Litany of the Tribes Volume 2

Litany of the Tribes Volume 2


Werewolves Unite Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed - and the world will soon follow. For Tomorrow We Die...   [click here for more]
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Litany of the Tribes Volume 3

Litany of the Tribes Volume 3


Werewolves Unite Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed - and the world will soon follow. For Tomorrow We Die...   [click here for more]
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Litany of the Tribes Volume 4

Litany of the Tribes Volume 4


Werewolves Unite Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed, and the world will soon follow. For Tomorrow We Die...   [click here for more]
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Lords of Summer

Lords of Summer


Swear again your allegiance to your Court take up your knight’s banner and badge once more The ties between us shall be renewed, and the old oaths fulfilled We all stand together in summer, the season of war This book includes: • A detailed look at freeholds, how they operate and how to create particularly vivid settings for a chronicle • Information on the four...   [click here for more]
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Mage Chronicles Volume 1

Mage Chronicles Volume 1


From Village Hut Mages work their magick in the darndest of places. Some live unassumingly among the masses, but secretly maintain basement laboratories. Others exist and work outside the physical world and beyond human comprehension. No matter where they practice their magick, mages need havens of their own. If you're a mage and you need a home, this is the book for you. Mage Chronicles Volume...   [click here for more]
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Mage Storytellers Companion

Mage Storytellers Companion


Secrets That Should Not Be Told The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does. Here's the Flip Side of Magic This companion...   [click here for more]
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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done. The Power to Change Mage is Yours More than just Storytelling advice and rules...   [click here for more]
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Masquerade of the Red Death Trilogy Volume 2: Unholy Allies

Masquerade of the Red Death Trilogy Volume 2: Unholy Allies


Unholy Allies The Red Death, a powerful vampire thousands of years old, has made a blood bargain with the monstrous fire creatures from another dimension. With their aid and the support of the Order of Dreadful Night, he plots to rule the world as Master of the Undead. The only two people who can stop the Red Death are the Dire McCann and Alicia Varney. To do this they must find...   [click here for more]
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Masquerade of the Red Death Trilogy Volume 3: The Unbeholden

Masquerade of the Red Death Trilogy Volume 3: The Unbeholden


HE THREAT - The Red Death, leader of the cult of vampires known as the Order of Dreadful Night, is about to seize control of the two secret organizations that rule the world of Darkness. The only obstacles to his plan for global domination are two humans, Dire McCann and Alicia Varney. THE HORROR - Unknown to the Red Death, his unholly allies, fire demons from another dimension, have...   [click here for more]
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Masters of the Art

Masters of the Art


Infinite Power You have survived countless centuries. Your knowledge of magick is unparalleled. The very primal forces of the universe quiver at your merest beckoning. What secrets await the mage who possesses such masterful knowledge? Death, Beginnings, the wisdom of the Oracles these are your quests now. Let none stand between you and the light of Ascension! Infinite Longing For...   [click here for more]
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Mexico City by Night

Mexico City by Night


Stronghold of the Sabbat The city teems with over 20 million mortals. Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine. In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent. Although it presents a bold faceade, how strong is the Sabbat's sprawling home? Mexico...   [click here for more]
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Midnight Siege

Midnight Siege


From Graceful Salons to the Halls of the Consistory For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting the oblivious eyes of the kine? Domains...   [click here for more]
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Milwaukee by Night (WW2105)

Milwaukee by Night (WW2105)


Under The Light Of A Full Moon Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night. Werewolves emerge from the shadows to seek out their ancient enemies—you, the Vampire. For years the Anubi have protected their Kindred in the city, but their strength is waning. Now the ravaging packs of Lupines sit just outside the city, mouths salivating...   [click here for more]
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Mind's Eye Theatre Dark Epics

Mind's Eye Theatre Dark Epics


So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting...   [click here for more]
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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
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Mythologies

Mythologies


I don't know if I believe. But I know I'm scared. That makes it real enough. - Dutch, A Herald of Portland The Legends of the Damned Where do vampires come from? What creatures of myth do they fear? What legends do they tell about the Blood? Find out. Hear tales of the monsters that hunt the Kindred. Read the legends of the Roman vampires who founded the clans. Learn...   [click here for more]
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Nagah

Nagah


Snakes in the Garden Theirs is the sacred duty of delivering justice. Theirs are the tools of venom and stealth. Theirs is the burden of silence. They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence behind......   [click here for more]
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Night Horrors: Count F****** Dracula

Night Horrors: Count F****** Dracula


Originally an exclusive for Game Trade Magazine #117, this four-page PDF details the character of "Count Dracula" from Savage and Macabre: Gangrel in the Night Horrors format. ...   [click here for more]
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Night Horrors: Grim Fears

Night Horrors: Grim Fears


The Wicked Ones Seductive lover and cannibal hag. Jealous queen and murderous bogeyman. The creatures out of fairy tales are immortal, born anew in each generation’s stories. Watch carefully over your children, and keep iron handy — for these childhood fears are all too real. A Chronicle Book for Changeling: The Lost™ • 26 antagonists and beasts to inject...   [click here for more]
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Noblesse Oblige: The Book of Houses

Noblesse Oblige: The Book of Houses


Those Who Rule Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer for those fae...   [click here for more]
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Order of Reason

Order of Reason


Slay the Dragons of Ignorance and Fear Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are many enemies in the night, and the worst of them may hide within the Order of Reason itself! Build Castles of Strength and Wisdom While...   [click here for more]
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Parlor Games (Werewolf: The Forsaken)

Parlor Games (Werewolf: The Forsaken)


"If you ain't just a little scared when you enter a casino, you are either very rich or you haven't studied the games enough." — Terrence "VP Pappy" Murphy There are things in this world that come from somewhere else. Hungry things. They scrabble in the dark places, reaching out to draw in prey. Sometimes it's human prey. Sometimes it's the People. One of those things is reaching out...   [click here for more]
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Pillar of the Sun (Exalted 4)

Pillar of the Sun (Exalted 4)


Against the Barbarian Horde The First Age Lunar Ma-Ha-Suchi has unleashed a barbarian army to ravage the Hundred Kingdoms, looting and burning everything in its path on a relentless march into the heart of the Realm. Nothing can stand against the Arczeckh horde - until it crosses paths with Panther, a former pit-fighter whose fearsome skills were legendary even before his Exaltation Pillar...   [click here for more]
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Players Guide to Changeling the Dreaming

Players Guide to Changeling the Dreaming


Creatures of the Dreaming We are creatures of the dream. Without imagination... without passion... we are nothing. - Lady Sierra, House of Gwydion The Realm of Dreams The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture, the Changeling Players...   [click here for more]
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Possessed

Possessed


Spirits Made Flesh The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed. Your...   [click here for more]
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Rage Across the World Volume 2

Rage Across the World Volume 2


Garou Across the World... The War of the Apocalypse rages across the globe as the Wyrm seeks to destroy Gaia. The Garou preserve the legends of an idyllic world that existed before the corruption brought about by humanity and the Wyrm. They battle those evils to the death to bring about a new Golden Age, but can Gaia still be saved. Strike Back Now you can fight the War of the Apocalypse...   [click here for more]
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Ratkin

Ratkin


A Plague of Rats For ages, theyve waited in the shadows, beady eyes and high chittering the only signs of their presence. They seethe with ancient hatreds and poorly healed wounds. Now the time comes for them to boil up out of the sewers, to exact their revenge upon the world. The Ratkin are coming. Woe to anyone they catch. The Infestation Begins! With the release of the fifth Changing...   [click here for more]
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Ready-Made Player Characters (Changeling: The Lost)

Ready-Made Player Characters (Changeling: The Lost)


Five player characters, ready to use in your chronicle. Running a one-night game of Changeling: The Lost? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “Personae,” a motley of player characters designed for instant use in your Changeling game....   [click here for more]
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Ready-Made Player Characters (Vampire: The Requiem)

Ready-Made Player Characters (Vampire: The Requiem)


Five player characters, ready to use in your chronicle. Running a one-night game of Vampire: The Requiem? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “The Slaughterhouse Five,” a coterie of player characters designed for instant use in your Vampire...   [click here for more]
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Ready-Made Player Characters (Werewolf: The Forsaken)

Ready-Made Player Characters (Werewolf: The Forsaken)


Five player characters, ready to use in your chronicle. Running a one-night game of Werewolf: The Forsaken? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “Calm Before the Storm,” a pack of player characters designed for...   [click here for more]
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Relic of the Dawn (Exalted 2)

Relic of the Dawn (Exalted 2)


Against the Deathlords Dace, chosen warrior of the Unconquered Sun, faces his greatest challenge when he and his men stand between the armies of the Underworld and the population of the city of Mishaka. All his vaunted power will be for naught if his victory costs the lives of those he has sworn to protect. His only chance may lie with the mysterious Lilith, a wild woman who holds secrets...   [click here for more]
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Requiem Chronicler's Guide

Requiem Chronicler's Guide


"My story is the same as every vampire's: blood, pain and the dance. Only thing that makes me special is the way I tell it." -- Rembrandt, The Vampire of Druid Hill This book includes: * Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles * New ways to play Vampire, including new game mechanics and optional rules...   [click here for more]
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Requiem for Rome

Requiem for Rome


Glory Reigns Above The living world is civilized by the vision and the power of Rome. But not all that walks is living, and not all that falls will die. We Do Not Live. We are but shadows and worms, consigned to the earth and shamed by our incompletion. But We Are Creatures of Rome And that which is not conquered by the children of Romulus shall submit to his brother's get....   [click here for more]
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Road of Humanity

Road of Humanity


Banished from Life We are still human. We might be damned, but we still look upon the works of God and Man with joy in our hearts. Fate has seen fit to grant us eternity. Whether this is a blessing or a curse remains to be seen, but we will let the children of Seth guide us. They are the truly favored of God, after all. The Prodigals Return The last of the Road...   [click here for more]
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Road of Kings

Road of Kings


Cursed to the Night Caines Curse is a grand responsibility that we dare not shirk. We have been made into the highest order of being on this Earth and we must accept it. But rulership is not simply a matter of inheritance - it demands will to uphold this dark legacy. You are a vampire, but are you strong enough to be a Scion? Destined to Rule It In the second of the Road Books for Dark...   [click here for more]
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Roll Call #2: The Sidekick's Club

Roll Call #2: The Sidekick's Club


From boywonders to caped-dogs, from campy to deadly serious, sidekicks have a long history in comics. Come and meet a dozen new mentors, and their sidekicks, in Roll Call #2: The Sidekick's Club. We introduce 24 unique characters from around the world of Empire City. Heroes, villains, and neutrals are all represented, both with d20 and Tri-Stat System write-ups. They make a great addition...   [click here for more]
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