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Ars Magica Third Edition Core Rulebook

Ars Magica Third Edition Core Rulebook


The Classic RPG of Mighty Wizardry Originally Designed by Jonathan Tweet and Mark Rein•Hagen Powerful Magi In Ars Magica, it is the year 1220 AD. The magi of the Order of Hermes are a secretive society of wizards scattered across Mythic Europe. Their power that dwarfs the companions and grogs who serve them in their tucked-away covenants. Their concerns...   [click here for more]
Atlas Games  $18.00

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Beast Within Revised

Beast Within Revised


Unseen. The Kindred Move Among Us Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade...   [click here for more]
Onyx Path Publishing  $3.99

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Book of Nod

Book of Nod


For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned. Legends of the Undead The first vampires remember their first nights, but do not speak of them. Others...   [click here for more]
White Wolf  $9.99

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Dead Magic II Secrets and Survivors

Dead Magic II Secrets and Survivors


Hidden in Obscurity... Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn from it......   [click here for more]
White Wolf  $13.99

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Encryptopedia

Encryptopedia


This is a systemless sourcebook for espionage in a fantasy genre game. Ravens in the sky. Whispers in the shadows. Things that go boom in the night. Ciphers and ‘crypts, signs and symbols, glyphs and sigils. The sigh of an informant as he’s found out. Secrets. What makes the power behind the throne? Secrets. The might of a religion? Secrets. The offer you can’t...   [click here for more]
Sam Chupp Media  $9.95 $7.46

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Fading Suns Players Companion

Fading Suns Players Companion


A valuable expansion to the Fading Suns rules, this big book includes new Blessings and Curses, Benefices and Afflictions, skills, occult powers, weapons, equipment and valuable rules expansions. In addition, there are new character roles: Knightly orders, Church sects, new religions, guilds, military units, details on sentient alien races and the genetically engineered Changed. A must for players...   [click here for more]
Ulisses Spiele  $11.99

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Fading Suns: d20 Character Codex

Fading Suns: d20 Character Codex


Player characters come from all walks of life: nobles, priests, guildsmen, aliens and barbarians. Now, they can come from even more freakish backgrounds! The Fading Suns: d20 Character Codex is an invaluable expansion to the Fading Suns: d20 rules. It includes alien races, the Changed (genetically engineered mutants), prestige classes (the True Knight, the Saint, the Talent, the Phoenix Guardsman,...   [click here for more]
Ulisses Spiele  $11.99

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Fading Suns: Lords & Priests

Fading Suns: Lords & Priests


A compilation of two of the most popular (and out of print) Fading Suns sourcebooks: "Lords of the Known Worlds" and "Priests of the Celestial Sun." Includes 10 pages of new material. Lords of the Known Worlds Nobles are the unquestioned rulers of the universe. Few are privy to their lifestyles and secrets, and the great unwashed understand little of the perks (and...   [click here for more]
Ulisses Spiele  $12.99

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Fading Suns: Lost Worlds: Star Crusade 2

Fading Suns: Lost Worlds: Star Crusade 2


The quest is on: Emperor Alexius has sent the Company of the Phoenix to rediscover the lost worlds of the Second Republic, to reach once more for the stars and welcome humanity's distant kin into the fold of imperial destiny. But these worlds have been separated for centuries and greatly differ from the Known Worlds. Each answered the challenges of the Fall and intervening years in unique ways. Some...   [click here for more]
Ulisses Spiele  $9.99

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Fading Suns: Weird Places

Fading Suns: Weird Places


Stella Incognita Explore the Fading Suns universe: Roam the strange fields of Pentateuch, a planet terraformed with occult laws. Discover a secret Lost World hiding a powerful artifact sought by all. Uncover a hidden barbarian fortress on Kurga. Ship out to Bannockburn to halt a deadly Symbiot excursion. Search the haunted chapel of Manitou for lost lore. Shop the stalls of the eclectic...   [click here for more]
Ulisses Spiele  $5.99

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Gamemastering Secrets

Gamemastering Secrets


Gamemastering Secrets In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If...   [click here for more]
Grey Ghost Games  $17.95

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Live and Let Dye (Encryptopedia Adventure)

Live and Let Dye (Encryptopedia Adventure)


Bright lights, beautiful music, amazing food... ...and secrets wait in the wings! Live and Let Dye is a systemless adventure designed for use with the Encryptopedia Fantasy Espionage sourcebook. The stories in this adventure center around a beautiful gala called the Dyer's Guild Ball. Once a year the fashion elite of the city show off their most beautiful creations at this exclusive cotillion....   [click here for more]
Sam Chupp Media  $4.95 $3.71

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Pax Dei

Pax Dei


Peace of Man; Peace of God As a magus you wield magical might beyond humanity's comprehension. You command the wind to blow, the sea to part, the forest to wither. You are powerful indeed, but what is the value of worldly power if you must pay for it with your eternal soul? In the eyes of the Divine only your virtue is worthy, only your soul is sacred. The Reward cares not for your...   [click here for more]
Atlas Games  $10.00

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Rites of Renown: When Will You Rage II

Rites of Renown: When Will You Rage II


The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage. They...   [click here for more]
Onyx Path Publishing  $4.99

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The Bard's Daughter

The Bard's Daughter


Set in a near future, this story depends on the idea of “affiliances,” a transhumanist concept that encompasses both family, shared interest and common bonds, as introduced by Vernor Vinge in “Rainbow’s End.” This story was originally written for “Ravens in the Library,” an anthology supporting a musician, S.J. Tucker and her medical bills. The conceit...   [click here for more]
Sam Chupp Media  Pay What You Want

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The Forever Diamonds (Encryptopedia Campaign)

The Forever Diamonds (Encryptopedia Campaign)


The Forever Diamonds is a fantasy espionage campaign-level sourcebook for creating and running a series of sequential campaign-style game sessions using the support material found in Encryptopedia. Encryptopedia gave you a general background on how to add espionage to your fantasy genre game, or add fantasy to your espionage game. The first adventure for the sourcebook, “Live & Let Dye,”...   [click here for more]
Sam Chupp Media  $7.99 $5.99

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Werewolf: The Apocalypse (1e)

Werewolf: The Apocalypse (1e)


These are the final days - The signs are clear: Even our pups know That this is the age of the Apocalypse. The Homids have Corrupted the Earth Destroyed the Trees Slaughtered the Beasts Choked the Air Poisoned the Soil Clogged the Waters Unleashed the Eternal Fire Now, the Wyrm rises To eclipse the Moon Devouring all within its grasp, Hunting the hunters. There is no garden to which we can flee....   [click here for more]
White Wolf  $11.99

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