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Pirates of Drinax: The Torpol Cluster

Pirates of Drinax: The Torpol Cluster


This mini-series details the worlds of Trojan Reach sector that might be visited during the Pirates of Drinax campaign. The material in this book is set in Sindal Subsector of the Third Imperium universe, but can be easily transplanted to other regions or any game setting that follows the general standards and assumptions of the Third Imperium. The Torpol Cluster is the name given to three worlds...   [click here for more]
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Pirates of Drinax: Harrier class Commerce Raider

Pirates of Drinax: Harrier class Commerce Raider


The Harrier-class commerce raider is the starship used in the Pirates of Drinax epic campaign. It is loaned to the Travellers by King Oleb of Drinax as both a means of transportation and instrument of policy. Although the ship is advanced, it is in poor condition due to age and long years of neglect. Repairing and perhaps upgrading the Harrier is likely to be an important goal...   [click here for more]
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Referee's Briefing 2: Anomalies and Wonders

Referee's Briefing 2: Anomalies and Wonders


Much of the time Travellers move from one starport to the next, seeing the shops and the bars and not much else. In between they stare at the same six bulkheads and watch old movies, or sit around in the galley chatting. Some of them have more to talk about than others; tales of adventure and daring that might just possibly be true. And every now and then the conversation turns to the wonders of Charted...   [click here for more]
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High Guard: Deployment Shuttle

High Guard: Deployment Shuttle


High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space. As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs inspections....   [click here for more]
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Referee's Briefing 4: Mercenary Forces

Referee's Briefing 4: Mercenary Forces


Violence can and does solve problems, if properly applied. Of course, the application of violence can result in new or additional problems, but the original issue is solved at least. Mercenaries offer a short-term solution to the question of where to obtain and how to deliver the necessary violence, and can also solve other problems by being officially deniable. Referee’s Briefing 4: Mercenary...   [click here for more]
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Referee's Briefing 5: Incidents and Encounters

Referee's Briefing 5: Incidents and Encounters


As Travellers voyage from one world to another, things happen to them. Often little things, trivial things; incidents that cause a minor inconvenience or unnecessary aggravation during what should be routine planetfall. However, some of these little incidents can lead to adventure, or complicate what would otherwise have been a straightforward task. Referee’s Briefing 5: Incidents and Encounters...   [click here for more]
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Referee's Briefing 6: Garden Worlds

Referee's Briefing 6: Garden Worlds


Some Travellers never encounter any environment wilder than the climate-controlled cabins of a starship or the well-regulated conditions of a highport. Those who venture planetside, however, might encounter all manner of different environments in their wanderings. Among these, a temperate region with a breathable atmosphere and enough water to support life is one of the most common. This is largely...   [click here for more]
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The Fall of Tinath

The Fall of Tinath


The Fall of Tinath is a complete campaign for Traveller, set in the same galaxy as the Third Imperium but many, many parsecs away. The Travellers will visit the world of Tinath, just as it comes under attack from the terrible Esseray, a new alien in race in Traveller whose motives and methods are so far unknown. Discover the Esseray in their many forms, and fight against time as the options for the...   [click here for more]
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Spinward Marches 2: The Lunion Shield Worlds

Spinward Marches 2: The Lunion Shield Worlds


The ‘Lunion Shield Worlds’ is an unofficial term referring to a group of star systems on the border between the Third Imperium and the Sword Worlds Confederation. Although they form part of the Spinward Main, these worlds are very much a backwater and frontier. Few major corporations are keen to invest in a region that will surely be a battleground in any future war, leaving opportunities...   [click here for more]
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Pirates of Drinax: Ship Encounters

Pirates of Drinax: Ship Encounters


Ship Encounters presents a series of detailed ship encounters complete with mission, cargo and backstory. These ships can be used as repeat encounters in a starfaring campaign, or potential targets for pirates. Travellers who rescue a ship from attack might want to know who they have saved and what they were carrying; Travellers who are the attackers will definitely want to know what they have...   [click here for more]
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Reft Sector

Reft Sector


Continuing the exploration of the Third Imperium, Reft Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Reft Sector is a true wilderness, with opportunities abounding for lucky or skilled Travellers - or those on the run from more civilised space. With a complete history and every subsector and planet covered, Reft Sector opens fresh ground for...   [click here for more]
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Referee's Aid 1: Among the Trojans

Referee's Aid 1: Among the Trojans


Among the Trojans presents a complete and self-contained game setting for Traveller. It can be placed in almost any star system without affecting a setting’s canon data on what is there. A wealth of adventure opportunities awaits within the Trojan zones of the gas giant Kendelsei, among her moons, and on the system’s outer planets. Characters do not need a starship to adventure in this...   [click here for more]
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Borderland Profile: Tanith

Borderland Profile: Tanith


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Tanith system is a key link on the Imperial-Aslan trade route. Its excellent starport has grown into a starfaring nation in its own right, whilst...   [click here for more]
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One Crowded Hour

One Crowded Hour


One Crowded Hour is a Traveller adventure designed to be dropped into any campaign in any era, or used as a one-off, perhaps as a convention or tournament adventure. The adventure details the liner Duchess Selene, her crew and passengers. A varied group, not all of them get along with one another. But as they sit down to dinner together on the last night of a routine voyage, the atmosphere is one...   [click here for more]
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Borderland Profile: Arunisiir

Borderland Profile: Arunisiir


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Arunisiir system lies a short way beyond the Imperial border, in the Borderland region. Its port is a critical link in the Trojan Reach trade...   [click here for more]
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Borderland Profile: Inurin

Borderland Profile: Inurin


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Voidsedge Cluster gains its name from the fact that it is right next to Void 8 subsector of Reft Sector. There is nothing but empty space for...   [click here for more]
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Borderland Profile: Umemii

Borderland Profile: Umemii


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! Umemii is a rock ball world in the Borderland Cluster. It is home to several small states, and also the Grand Duchy of Requille whose merchant fleet...   [click here for more]
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Pirates of Drinax: Theev

Pirates of Drinax: Theev


The Theev Cluster is notorious as a ‘piracy hotspot’ and has been swept on many occasions by the Imperial Navy. Naval vessels are deployed to the cluster on a not too-infrequent basis; all the while, pirates and smugglers enjoy huge freedoms, subject only to the Pirate Lords of Theev. This supplement is perfect to flesh out encounters upon Theev in the Pirates of Drinax campaign, or for...   [click here for more]
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Reach Adventure 3: The Calixcuel Incident

Reach Adventure 3: The Calixcuel Incident


In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker on the seabed, separate from the city, and between the Travellers and their destination...   [click here for more]
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Reach Adventure 4: Last Flight of the Amuar

Reach Adventure 4: Last Flight of the Amuar


In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and have been successful. However, there have been losses too. Among them was the Amuar,...   [click here for more]
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Pirates of Drinax: Gods of Marduk

Pirates of Drinax: Gods of Marduk


The Travellers are hired by an eminent anthropologist to prove that local legends of ‘sea gods’ are true. This requires a descent into the depths of the world’s oceans as well as an investigation of what seems to be a mysterious ancient temple. Along the way, the Travellers much contend with hostile islanders and harsh weather before deciding whether their conclusions should be released...   [click here for more]
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Pirates of Drinax: Revolution on Acrid

Pirates of Drinax: Revolution on Acrid


The workers on Acrid are on the brink of revolution against the Pax Rulin Quartermasters (PRQ) megacorporation. Downtrodden, trapped into unfair contracts that make it impossible to get offworld, the workers have tried all other means and now have one last, desperate chance at a better life. They hope to gain control of their world and become, in effect, an independent state. That is no small feat,...   [click here for more]
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Pirates of Drinax: The Cordan Conflict

Pirates of Drinax: The Cordan Conflict


Cordan in Borderlands subsector is potentially a rich world, and a real prize for whoever controls it. Baroness Lux intends it to be her, but she has powerful rivals who must be eliminated or sufficiently reduced in power that they cannot challenge her dominance. Unable to act directly, the baroness engages the Travellers to cause trouble for her rivals, resulting in a small but nasty civil war. The...   [click here for more]
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Type-S

Type-S


Type S: An Adventure for Traveller from Comstar Games The Type S Scout/Courier The Type S is one of the commonest starships in all of Charted Space. Users describe it as tough, reliable, robust… just plain hard to break. And yet the crew of the Detached Duty Scout/Courier Highndry have somehow managed just that. Now the ship is stranded on Walston in the Spinward Marches, the crew have...   [click here for more]
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Borderland: Into the Borderland

Borderland: Into the Borderland


This adventure is set in the Borderland sector of the Trojan Reach. The players are contracted to deliver a cargo of technical equipment to a remote settlement on Iilgan, where they discover a team of Border Guard personnel working with the locals to improve conditions. It becomes apparent that there are several such teams on the world. Whether the characters think this is a god idea or not, they...   [click here for more]
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Referee's Aid 7: Type-R Subsidised Merchant

Referee's Aid 7: Type-R Subsidised Merchant


Using a 400-ton hull, the Subsidised Merchant (also called the Fat Trader) is a trading vessel intended to meet the commercial needs of clusters of worlds. The Type R Subsidised Merchant can be encountered in a wide variety of roles, though by far the commonest is a no-frills, low-cost small cargo ship on jump-1 local routes. Referee's Aid 7: Type-R Subsidised Merchant provides an in-depth look...   [click here for more]
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Borderland: Counterweights and Measures

Borderland: Counterweights and Measures


This adventure is set in the Borderland sector of the Trojan Reach. The Florian-Aslan Trade Consortium (FATC) has grown so powerful that it will come to dominate the Borderland unless countermeasures are taken. Direct action is impossible, but if some of the local powers can put aside their differences and work together then perhaps they can create a counterweight to the FATC expansion. The Travellers...   [click here for more]
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Referee's Briefing 1: Companies & Corporations

Referee's Briefing 1: Companies & Corporations


Economics is one of the fundamental driving forces in any society, and Charted Space is full of groups trying to make a living – or better, a big profit. Companies and Corporations presents some of these groups along with their agenda, their methods and any dark secrets they may have. These commercial bodies are much smaller than the great Megacorporations, but some of them are major players...   [click here for more]
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Referee's Aid 3: Type-A Free Trader

Referee's Aid 3: Type-A Free Trader


The Type-A Free Trader was developed long ago to provide efficient, low-cost transportation for small cargoes and a few passengers. It is an eminently useable design which has been adapted to many other roles, but ultimately is optimised for moving almost half its tonnage in cargo from one star system to another. The Type-A is, more than anything else, cheap. Its sensor fit is basic and its flight...   [click here for more]
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Referee's Aid 8: Traders & Raiders

Referee's Aid 8: Traders & Raiders


Referee’s Aid 8: Traders & Raiders explores the options open to starship captains willing to operate on both sides of the law. Smuggling, blockade running, and outright piracy offer additional revenue streams to the cash-strapped merchant, but careers are short for all but the most cunning. Smart operators vary their methods, swapping from piracy to planetary raiding or hijacking when...   [click here for more]
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Reach Adventure 2: Theories of Everything

Reach Adventure 2: Theories of Everything


Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach. In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment...   [click here for more]
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Sector Fleet

Sector Fleet


Sector Fleet is a sourcebook for all versions of Traveller. Concentrating on the Imperial Navy of the Third Imperium, it presents data on naval operations, procedures and ships for many interstellar powers including the Solomani Confederation, the Julian Protectorate, and the Two Thousand Worlds. Sector Fleet details the role and organization of an interstellar navy as well as the specifics of shipboard...   [click here for more]
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Referee's Aid 5: Type-Y Yacht

Referee's Aid 5: Type-Y Yacht


For the very rich, starships are eminently affordable purchases. Although a starship may be bought as an investment, then hired out to other organisations or used for mercantile operations, a yacht is a personal vessel. Most are specially commissioned or refitted to fulfil a specific purpose, and can provide some inspiration of what can be done with an open-ended budget without simply sinking...   [click here for more]
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Referee's Aid 6: Societies and Settlements

Referee's Aid 6: Societies and Settlements


Most societies are confusing to an outsider, but in order to function they must make sense from their own perspective. Thus most societies follow certain basic rules; they protect their members (or, arguably, some of their members) and create an environment where they can fulfil their function or pursue their wishes. There is usually some form of organisational structure in place to regulate activity...   [click here for more]
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Robots of Unusual Size

Robots of Unusual Size


Greetings, friend Gamesmaster! Contained within this document you will find an exciting(ish) mission for a group of RED clearance Troubleshooters. In their loyal service to the Computer they will venture Outside Alpha Complex (!!!) aboard a Robot of Unusual Size. They will encounter Treason, Self-Interest and Buttercups, all of which are bad. They will of course deal with these threats to Our Way of...   [click here for more]
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Troubles by the Boxload

Troubles by the Boxload


Contained within this document you will find a Very Interesting Mission for a group of RED clearance Troubleshooters. In this adventure, the Troubleshooters will deliver some stuff to a warehouse and Everything Will Be Fine. There might be some minor hiccups along the way, but Troubleshooters used to defending Alpha Complex from the Traitorous Hordes will surely have no problem putting a few boxes...   [click here for more]
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Marches Adventure 1: High and Dry

Marches Adventure 1: High and Dry


In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and...   [click here for more]
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Referee's Aid 2: The Type-S Scout/Courier

Referee's Aid 2: The Type-S Scout/Courier


The Type-S Scout/Courier fulfills one of the most basic requirements of any interstellar organisation – be it a government, commercial entity or military force. It is first and foremost a low-cost messenger ship, and although it does have some additional features its overall capabilities are limited by the need to provide an interstellar communications capability at as low a price as possible....   [click here for more]
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Referee's Aid 4: A Guide to Star Systems

Referee's Aid 4: A Guide to Star Systems


A star system consists of one or more stars plus whatever planets, comets and asteroids orbit it. Composition can vary a lot but for every star system there is a designated mainworld. This is almost always the most populous planet in the system, and will have this status for some good reason. Usually this means good habitability or resources, though there are sometimes other reasons why a world is...   [click here for more]
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Reach Adventure 1: Marooned on Marduk

Reach Adventure 1: Marooned on Marduk


Set in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Travellers' shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilisation. With night falling and little prospect of immediate rescue the...   [click here for more]
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The Borderland

The Borderland


The Borderland is the unofficial name given to a region of space in Trojan Reach sector. It is also – not coincidentally – the name of a subsector in that area. The two overlap, though the term ‘Borderland’ is sometimes used in a wider context to refer to the general area surrounding the subsector of that name. The Borderland is a region of great strategic significance lying...   [click here for more]
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Borderland Profile: Wildeman

Borderland Profile: Wildeman


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Wildeman system is one of the main entry/exit points to and from the Borderland. Its high-quality Highport sees a great deal of traffic, most...   [click here for more]
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Spinward Marches 1: The Bowman Arm

Spinward Marches 1: The Bowman Arm


The Bowman Arm is a section of the Spinward Main running through District 268 of Spinward Marches sector. It lies beyond the Imperial border but links the outposts of Five Sisters subsector with the rest of the Imperium. Many of its frontier worlds are not Imperial members, making this area of space difficult at best and more often hazardous for Imperial traders to operate within. This book explores...   [click here for more]
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Referee's Briefing 3: Going Portside

Referee's Briefing 3: Going Portside


Travellers pass through many starports in their wanderings, and after a while these places can begin to blur into one another. The endless procession of generic bars and hotels, the same shops and tired old décor can be soul-destroying. But it does not have to be like that! Referee’s Briefing 3: Going Portside presents a miscellany of things to do and places to visit that are both interesting...   [click here for more]
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Pirates of Drinax: Friends in Dry Places

Pirates of Drinax: Friends in Dry Places


The world of Kteiroa is the largest ihatei camp in the subsector, located just two parsecs form Drinax. Since eradicating this potential threat is not a viable option, the only course of action is to foster friendly relations. The usual trade-and-gifts approach is out of the question; ihatei respect strength and daring far more than wealth and largesse. The Travellers must impress their...   [click here for more]
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Pirates of Drinax: Liberty Port

Pirates of Drinax: Liberty Port


The people of Sperle are more or less dominated by the General Development Corporation, and are weary of it. They turn to the Travellers to help them create a route for commerce – some would call it smuggling – that bypasses the GeDeCo-controlled starport. Setting up a smuggling route is one thing, but ensuring it is not eradicated by GeDeCo security personnel is quite another. Eventually,...   [click here for more]
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Pirates of Drinax: Lions of Thebus

Pirates of Drinax: Lions of Thebus


The Travellers are engaged by an Aslan lord to rescue his missing son Ftahteas from the world of Thebus. Ftahteas has fallen victim to local conditions and is in grave distress, not least since he is being hunted by Aslan-hating humans who intend to claim they mistook Ftahteas and his followers for local wildlife. The rescue attempt leads the Travellers to one of the old cities of Thebus, bombed but...   [click here for more]
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Armageddon 2089: Standing Together

Armageddon 2089: Standing Together


In 2087, the weapon of choice is the warmek, a towering humanoid monster capable of taking the firepower of a tank unit any place an infantryman can go. On the battlefields of Britain, occupying EuroForce meks clash with giant machines piloted by British secessionists. The Charlemagne sidestepped and rushed forward, spike held high and aimed down. Rather than flinch back in the face of the fearsome...   [click here for more]
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Armageddon 2089: Standing Alone

Armageddon 2089: Standing Alone


The Assassin lurched and staggered, vanishing from view in a fountain of mud, water and splintering metal. It emerged after a second, one arm hanging limply and its torso armour pitted and dented. Halsey dropped the cannon on target and let fly on maximum rapid fire, shells slamming from the massive bore and tearing into the Assassin's chest cavity. The WarMek stumbled, then toppled forwards into...   [click here for more]
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