Something's wrong with the world and I don't know what it is.
It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that's not what we've got. Now we've got this.... [click here for more]
Nadie recuerda cómo o por qué. Quizás nadie llegó a saberlo. Los supervivientes más viejos conservan recuerdos de su niñez: ciudades en llamas, la sociedad sumida en el caos hasta que se vino abajo, familias enteras obligadas a huir presas del terror, extrañas noches que el cielo incandescente hizo que parecieran pleno día, días teñidos... [click here for more]
You stand between God’s law and the best intentions of the weak.
You stand between God’s people and their own demons.
Sometimes it’s better for one to die than for many to suffer. Sometimes, Dog, sometimes you have to cut off the arm to save the life.
Does the sinner deserve mercy? Do the wicked deserve judgement?
They’re in your hands.
DOGS IN THE VINEYARD... [click here for more]
Te encuentras en la línea que separa la ley de Dios de las mejores intenciones de los débiles.
Te encuentras en la línea que separa al pueblo de Dios de sus propios demonios.
A veces es preferible que una persona muera para evitar el sufrimiento de muchos. A veces, Perro, tienes que amputar un brazo para salvar una vida.
¿Merece piedad el pecador?... [click here for more]
se•clu•si•um \si-’klü-zē- m\ n. pl. se•clu•sia -\zē- \
A place to which a wizard withdraws from the world to pursue mastery.
A place of magic and plasms and grotesques and horrors and treasures and doorways to other worlds.
A place which, when abandoned by the wizard but with its treasures and dangers remaining more or less intact, is a... [click here for more]
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation... [click here for more]
You are all wizards!
Meet in a wizardly duel to the death. Trade cards blind to get complete spells.
Cast your spells to hit the other wizards and put them out of the game.
If you survive, you win! ... [click here for more]
Issue eleven of Worlds Without Master, an adventure fiction and gaming magazine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others.
In this issue:
"The Shape of the World," a tale of sorcerous rivalry, ancient love and death by Epidiah Ravachol.
"The Spirits of the Forest Apes," another monstrous tale of Kassmamon the Ranger... [click here for more]
The very first issue of Worlds Without Master (formerly known at Words Without Master), an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others.
In this issue:
“In Ssef Seat: the Cannibal Queen,” a tale of dark debauchery from D. Vincent Baker and the debut adventure of the scofflaw Jakko... [click here for more]