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Rifts® Northern Gun Two Sneak Preview

Rifts® Northern Gun Two Sneak Preview


This is a sneak preview of Rifts® World Book 34: Northern Gun™ Two. This preview includes the front cover, Megaverse Insider name listing, an intro to Northern Gun's tech-based culture, the Ishpeming Robodome and the Robot Gladiator Games, the Robo-Gladiator O.C.C., notable Robo-Gladiators, Northern Gun clientele, some NG body armor including Hovercycle "Ride" Armor, a...   [click here for more]
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Chaos Earth® RPG

Chaos Earth® RPG


Rifts® Chaos Earth® RPG Chaos Earth® is a complete role-playing game with its own, unique, stand-alone setting. Player characters are heroes lost in the throes of the Apocalypse. Equipped with the most advanced robots, power armor and weapons in the world, they refuse to give up, and fight against overwhelming odds to save some fraction of humankind. Meanwhile, nightmarish...   [click here for more]
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Rifts® World Book 30: D-Bees of North America™

Rifts® World Book 30: D-Bees of North America™


Rifts® World Book 30: D-Bees of North America™ D-Bees of North America offers nearly 100 inhuman beings for your gaming pleasure. For players, they offer a chance to play any number of weird and exotic characters. For Game Masters, they offer unique and dangerous villains and Non-Player Characters to pit against the heroes. Many are hostile and dangerous. Some are cute and cuddly....   [click here for more]
Palladium Books  $24.95 $12.49

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Heroes Unlimited™ RPG, 2nd Edition

Heroes Unlimited™ RPG, 2nd Edition


Heroes Unlimited™ RPG, Revised Second Edition Virtually every type of hero imaginable, whether inspired by comic books, pulps, novels, film or television, is waiting to be created and played. The stuff of action-packed adventure! Over 100 super abilities, plus scores of sub-powers. Over 40 psionic powers. Over 100 magic spells, plus Enchanted Weapons and Objects. Robot...   [click here for more]
Palladium Books  $26.95 $13.49

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Rifts® Ultimate Edition RPG

Rifts® Ultimate Edition RPG


Rifts® Role-Playing Game, Ultimate Edition 300 years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic, and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals and...   [click here for more]
Palladium Books  $39.95 $19.99

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Rifts® World Book 10: Juicer Uprising™

Rifts® World Book 10: Juicer Uprising™


Rifts® Juicer Uprising™ A Coalition plot fools a number of innocent people into undergoing Juicer augmentation. When the lies are revealed, a Juicer army rises up to lay siege to the CS city of Newtown. Chaos erupts as Juicers, bandits and outlaws ravage the countryside. Action-packed adventure and source material. 15 new types of Juicer O.C.C.s including the Hyperion Juicer,...   [click here for more]
Palladium Books  $20.95 $10.49

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Rifts® World Book 11: Coalition War Campaign™

Rifts® World Book 11: Coalition War Campaign™


Rifts® World Book 11: Coalition War Campaign™ The year is 105 P.A. and Emperor Prosek has unveiled the Coalition’s new Campaign of Unity, a plan to expand the CS and sweep aside demons, aliens and users of magic. The Siege on Tolkeen begins and the secessionist State of Free Quebec must be punished and brought back into the fold. Coalition War Campaign™ is...   [click here for more]
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Rifts® World Book 13: Lone Star™

Rifts® World Book 13: Lone Star™


Rifts® World Book 13: Lone Star™ The Coalition State of Lone Star is a wild and woolly place of contrast and conflict. The Coalition States claims the entire State of Texas as their own, but they only control a small corner of it. It is here, at the Lone Star Complex, that the CS engages in genetic engineering and creates the famous Dog Boys and a host of other mutants. The rest of...   [click here for more]
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Rifts® World Book 12: Psyscape™

Rifts® World Book 12: Psyscape™


Rifts® World Book 12: Psyscape™ Fabled Psyscape™, the stuff of myths and legends, revealed at last! The history, power and key figures of this mysterious realm of psychics, psychic energy and psionic mastery. 11 new psychic O.C.C.s like the Psi-Ghost, Psi-Nullifier, Psi-Slayer, Zapper & others. 28 new psychic abilities and notes on psychic powers and combat. 20...   [click here for more]
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Rifts® World Book 14: New West™

Rifts® World Book 14: New West™


Rifts® World Book 14: New West™ At last, the Western Wilderness. Called the New West, it is a no man’s land filled with bandits, Simvan Monster Riders, dinosaurs, demons, intrigue and danger. 17 new O.C.C.s, including the Cowboy, Gunslinger, Psi-Slinger, Wired Gunslinger, Bounty Hunter, and Justice Ranger. 9 R.C.C.s and 25 monsters of the New West. Rodeos...   [click here for more]
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Rifts® World Book 15: Spirit West™

Rifts® World Book 15: Spirit West™


Rifts® World Book 15: Spirit West™ A companion to Rifts® Lone Star™ and New West™ The New West as seen through the eyes of Native Americans as they rise to build new nations. Over a dozen O.C.C.s, including the Animal Shaman, Mask Shaman, Paradox Shaman, Elemental Shaman, Tribal Warrior, Mystic Warrior, Spirit Warrior and others. Minor, Great,...   [click here for more]
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Rifts® World Book 16: Federation of Magic™, Revised

Rifts® World Book 16: Federation of Magic™, Revised


Rifts® World Book 16: Federation of Magic™, Revised The people, forces and evil behind the Federation of Magic. Hidden magical cities, dangerous clans and faction, the City of Dweomer and tons of adventure ideas. Overview & history of the Federation of Magic™. 8 new magic O.C.C.s including the Conjurer, Grey Seers, the Mystic Knight, and the Magi. The...   [click here for more]
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Rifts® World Book 17: Warlords of Russia™

Rifts® World Book 17: Warlords of Russia™


Rifts® Warlords of Russia™ Russia and the Slavic countries are said to be monster-ridden hell-holes. Perhaps, but the indomitable human spirit has risen from the chaos to challenge their claims to human lands. The Warlords might be described as part barbarian, part animal and part machine, for it is through the technological sorcery of bionics that the Warlords and their cyborg...   [click here for more]
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Rifts® World Book 18: Mystic Russia™

Rifts® World Book 18: Mystic Russia™


Rifts® World Book 18: Mystic Russia™ Russian mythology and magic come to life in this fan favorite Rifts® World Book. The book includes all kinds of demons, monsters, new magic character classes (O.C.C.s), and nine different types of Gypsies – some of whom are adventurers, others mystics and mages, some psychics and one is even a beguiling shape-shifter. Plus more background...   [click here for more]
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Rifts® World Book 19: Australia

Rifts® World Book 19: Australia


Rifts® Australia Isolated from the rest of the world, the Land Down Under is a unique and wild land of survival, adventure, monsters and magic. Written by native Australian Ben Lucas (with additional material by Siembieda). One of the most requested Rifts® World Books is finally a reality! Melbourne & Perth, two high-tech powers who may become the Coalition States...   [click here for more]
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Rifts® World Book 20: Canada

Rifts® World Book 20: Canada


World Book 20: Rifts® Canada™ A comprehensive overview of Canada, including notable places, cities, towns, people, O.C.C.s, monsters and conflicts. While much of Canada has reverted to wilderness, there are pockets of civilization and technology, though not all of them human. The Inuit Shaman O.C.C. and abilities. 12 Monsters of the North, including the Sasquatch and...   [click here for more]
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Rifts® World Book 21: Splynn Dimensional Market™

Rifts® World Book 21: Splynn Dimensional Market™


Rifts® World Book 21: Splynn Dimensional Market™ Another fan favorite packed with information about the Splynn Dimensional Market, its merchants, D-Bee slaves and lots and lots of magic items. Splynn Dimensional Market described. 30+ Splynn merchants and key locations in Splynn. Splynn underground, the authorities and NPC characters. 14 alien...   [click here for more]
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Rifts® World Book 22: Free Quebec™

Rifts® World Book 22: Free Quebec™


Rifts® World Book 22: Free Quebec™ This World Book contains a wealth of information about Free Quebec, Glitter Boys and notable people and places. Overview of Free Quebec and its military. 6 Quebec Military O.C.C.s including variant Glitter Boy Pilots. 6 types of Glitter Boys plus the Glitter Boy Sidekick. Pale Death SAMAS and other Quebec power armor. Free...   [click here for more]
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Rifts® World Book 23: Xiticix Invasion™

Rifts® World Book 23: Xiticix Invasion™


Rifts® World Book 23: Xiticix Invasion™ One of the strangest and most dangerous alien species on Earth is the Xiticix. Armed with new breeds of aggressive warriors, new weapons and legions of insectoids willing to fight to the death, people are beginning to wonder if they are the next threat to humanity. 9 different types of Xiticix, their hierarchy and society. Xiticix...   [click here for more]
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Rifts® World Book 28: Arzno™

Rifts® World Book 28: Arzno™


Rifts® World Book 28: Arzno – Vampire Incursion Vampires and mercenaries – what more could you ask for? Arzno offers exploration and adventure in the American Southwest, where you will find the Great Trade Road, the Waste, the Grand Canyon, Arzno: city of mercs and magic, and vampires. Unknown to the residents of Arzno, there is a new danger looming:...   [click here for more]
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Rifts® Mercenaries

Rifts® Mercenaries


Rifts® Mercenaries A giant sourcebook for the Rifts® Role-Playing Game. 9 new Occupational Character Classes including the Bounty Hunter, Master Assassin, Smuggler, spies and more. Rules for creating a mercenary company. Six NPC mercenary companies are described, complete with key characters, villains, history and adventure ideas. Some are good, some evil, others more than...   [click here for more]
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Rifts® Sourcebook One, Revised & Expanded™

Rifts® Sourcebook One, Revised & Expanded™


Rifts® Sourcebook One, Revised & Expanded™ One of the best selling Rifts® supplements of all time is back! Updated, revised and expanded. Robot creation rules and robot player characters. 20 robots from Northern Gun, Triax and Titan Robotics. Power armor, vehicles, weapons, miscellaneous equipment and more. Archie Three, the ultimate inhuman...   [click here for more]
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Rifts® Sourcebook Four: Coalition Navy™

Rifts® Sourcebook Four: Coalition Navy™


Rifts® Coalition Navy™ A companion to Rifts® Coalition War Campaign & Lone Star™ The rise and development of the CS Navy that polices and protects the waterways of the old American Empire. The Sea SAMAS, Trident power armor and SCUBA body armor. Warships, submarines, aircraft and weaponry. Monsters of the deep, found in the Great Lakes. The...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Bionics Sourcebook

Rifts® Bionics Sourcebook


Rifts® Bionics Sourcebook A guide to cybernetics and bionics in the world of Rifts® A compendium of bionic and cybernetic systems, with information about Partial and Full Conversion Cyborgs, Headhunters, City Rats, the Cyber-Doc and more. 220+ bionic components and features plus foreign bionics. 47 Commercial Cybernetic implants and 24 Black Market bionics. 7 different...   [click here for more]
Palladium Books  $16.95 $8.49

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Rifts® Game Master Guide

Rifts® Game Master Guide


Rifts® Game Master Guide The ultimate Rifts® reference and sourcebook All the weapons, equipment, body armor, power armor, robots, vehicles, skills and psionics from Rifts® World Books 1-22, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference. Plus maps, lists of O.C.C.s and R.C.C.s, and more. 503 weapons, including explosives, plus E-Clips and...   [click here for more]
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Robotech® Return of the Masters Sourcebook, 1998 Edition

Robotech® Return of the Masters Sourcebook, 1998 Edition


Robotech® Return of the Masters Sourcebook, 1998 Edition The Third Robotech War is over, or so people want to believe. The Invid have come, gone and returned for reasons unknown. Humanity struggles to find its footing in a shattered world where the enemies and remnants of all three Robotech Wars still exist, and all vie for power. Zentraedi Malcontents, rogue Robotech Masters and their...   [click here for more]
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Robotech® Strike Force Sourcebook, 1995 Edition

Robotech® Strike Force Sourcebook, 1995 Edition


Robotech® Strike Force Sourcebook, 1995 Edition Set in the era after Southern Cross and before the Invid Invasion, the adventures in Robotech® Strike Force are an excursion into the heart of the Robotech® mythology, protoculture and the seductive, altering power of the Flower of Life. Through the use of protoculture, Zentraedi Malcontent leader, Zaria, gains enlightenment...   [click here for more]
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Rifts® Book of Magic

Rifts® Book of Magic


Rifts® Book of Magic™ The ultimate Rifts® reference on magic This is it, the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, armor, automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on...   [click here for more]
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Rifts® Adventure Guide

Rifts® Adventure Guide


Rifts® Adventure Guide™ The ultimate Rifts® reference on creating and running adventures Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes....   [click here for more]
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Robotech® Zentraedi Breakout, 1994 Edition

Robotech® Zentraedi Breakout, 1994 Edition


Robotech® Zentraedi Breakout, 1994 Edition This adventure sourcebook takes an in-depth look at the Zentraedi Malcontents and the Zentraedi Control Zone in South America. Overview of the South America Quadrant, RDF bases, cities, etc. Overview of the Zentraedi Control Zone. RDF and Southern Cross troops working together. Nearly a dozen adventures and adventure...   [click here for more]
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Robotech® New World Order, 1995 Edition

Robotech® New World Order, 1995 Edition


Robotech® New World Order, 1995 Edition Set in the era before Southern Cross, the fledgling Armies of the Southern Cross work with the RDF to restore peace and rebuild civilization after the first Robotech War. Zentraedi Malcontents continue to be a problem across the globe, but the Global Government is working to maintain order. Robotech® Africa Sector, maps, the 8 Baronies...   [click here for more]
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Mystic China™

Mystic China™


Mystic China™ For use with Ninjas & Superspies™ China as you never envisioned it! Ancient magic, martial arts masters, supernatural predators, and the dark underworld of mystic China as you have never dreamed. 14 new Chinese Martial Arts. Mudra – the power to deflect any attack. More Atemi, Chi, Katas, Zenjoriki, and other mystic abilities. Over...   [click here for more]
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Rifts® Dimension Book™ 2: Phase World®

Rifts® Dimension Book™ 2: Phase World®


Rifts® Dimension Book™ Two: Phase World® Phase World® is an incredible trans-dimensional city that is also a space port located within the Three Galaxies. Visitors come not only from other dimensions but from the neighboring galaxies and other dimensions. Consequently, Phase World is one of the more unique ports in the Palladium Megaverse. Engage in cosmic adventure,...   [click here for more]
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Rifts® Dimension Book™ 3: Phase World® Sourcebook

Rifts® Dimension Book™ 3: Phase World® Sourcebook


Rifts® Dimension Book™ Three: Phase World® Sourcebook The exciting companion book to Phase World®, with more alien races, weapons, armor, spaceships and adventure. Plus more about the Kreeghor Empire, the Cosmic Forge, Naruni Enterprises, and Cosmo-Knights. More than a dozen new O.C.C.s and R.C.C.s, including Oni Ninja, T-Zee aliens, the Invisible Guardsmen and...   [click here for more]
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Rifts® Dimension Book™ 4: Skraypers™

Rifts® Dimension Book™ 4: Skraypers™


Rifts® Dimension Book™ Four: Skraypers™ Epic super-hero adventure on an alien planet, as alien heroes fight to liberate their world from the tyranny of the world-conquering space aliens known as the Tarlok. Invading Tarlok aliens, heroes and world information. 20 new O.C.C.s and R.C.C.s for player characters. 25 new weapons and vehicles. New superpowers,...   [click here for more]
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Rifts® Dimension Book™ 5: Anvil Galaxy™

Rifts® Dimension Book™ 5: Anvil Galaxy™


Rifts® Dimension Book™ Five: Anvil Galaxy™ This popular, fan-favorite Phase World® sourcebook presents a dynamic overview of the Anvil Galaxy™ and its many alien races, technologies, conflicts and secrets. A great resource for any Phase World® fan and valuable addition for campaigns involving the Minion War™. Legends of the Cosmic...   [click here for more]
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Rifts® Dimension Book™ 6: Three Galaxies™

Rifts® Dimension Book™ 6: Three Galaxies™


Rifts® Dimension Book™ Six: Three Galaxies™ A guide to the Three Galaxies, this book takes a look at dozens of solar systems, notable planets, select alien races, people, civilizations and monsters, as well as space anomalies, spaceships and more. This is another sourcebook that is ideal for campaigns involving the Minion War™, the Thundercloud Galaxy™,...   [click here for more]
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Heroes Unlimited™ Game Master’s Guide

Heroes Unlimited™ Game Master’s Guide


Heroes Unlimited™ Game Master’s Guide This “guide” to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fully fleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data. Game Master (and player) tips. Rampage...   [click here for more]
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Century Station™ for Heroes Unlimited™ 2nd Edition

Century Station™ for Heroes Unlimited™ 2nd Edition


Century Station™ A Heroes Unlimited™, 2nd Edition Sourcebook An entire city full of heroes, villains, superhumans, mutants, criminals, aliens and secrets. A playground for crimebusters and superhuman adventurers of all kinds. A great sourcebook for G.M.s and players alike with scores of heroes (optional player characters) and villains. Mega-City of Century Station...   [click here for more]
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Gramercy Island™ for Heroes Unlimited™ 2nd Edition

Gramercy Island™ for Heroes Unlimited™ 2nd Edition


Gramercy Island™ Penitentiary A Heroes Unlimited™, 2nd Edition Sourcebook The first super-prison in the world, where the most dangerous and powerful criminals are contained. A great sourcebook for G.M.s and players alike, with scores of villains, Mega-Villains, vigilantes and lunatics of every level and stripe. Gramercy Island Penitentiary mapped and described. 98...   [click here for more]
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Rifts® Conversion Book One, Revised Edition

Rifts® Conversion Book One, Revised Edition


Rifts® Conversion Book One – Revised Edition A revised, expanded and updated edition of Palladium’s number one supplement for Rifts®. Page after page of rules and stats for bringing other Palladium characters, magic and powers into the multi-dimensional realm of Rifts Earth. Conversion rules for Palladium games in general. Conversion rules for Palladium...   [click here for more]
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Aliens Unlimited™ Galaxy Guide

Aliens Unlimited™ Galaxy Guide


Aliens Unlimited™ Galaxy Guide™ A Heroes Unlimited™, 2nd Edition Sourcebook Explore the Milky Way Galaxy and scores of alien worlds and civilizations (as well as create your own). Discover the Federation of Allied Races, beware the conquering Atorian Empire, visit the crime world of Grymdin, and countless others. This sourcebook presents everything one might need or...   [click here for more]
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Rifts® Conversion Book Two: Pantheons of the Megaverse®

Rifts® Conversion Book Two: Pantheons of the Megaverse®


Rifts® Conversion Book Two: Pantheons of the Megaverse® The gods and immortals of the Megaverse®, presented in all their glory and adapted for use on Rifts® Earth. Familiar gods and heroes from myth and legend as well as Alien Intelligences, imposters and demigods from all corners of the Palladium Megaverse®. 150 gods and pretenders; Aztec, Babylonian, Greek,...   [click here for more]
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Rifts® Conversion Book Three: Dark Conversions™

Rifts® Conversion Book Three: Dark Conversions™


Rifts® Dark Conversions™ Rifts® Conversion Book Three The focus of Dark Conversions™ is on creatures of darkness and other monsters such as Alien Intelligences, Elementals, Were-Beasts, vampires, weird supernatural beings, Elementals, the Nightbane and others. If you are looking for practitioners of dark magic, villains, monsters and vile horrors to pit against your...   [click here for more]
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Mutant Underground™ for Heroes Unlimited™ 2nd Edition

Mutant Underground™ for Heroes Unlimited™ 2nd Edition


The Mutant Underground™ A sourcebook for the Heroes Unlimited™ RPG, Second Edition The age of genetic engineering, mutants and superhumans has created a subculture – a mutant underground – of freaks, rejects and monsters that lurk in the corners of human civilization. This book explores their world, how they survive, why they hide, how they use their powers,...   [click here for more]
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Rifts® Adventure Sourcebook One: Chi-Town ‘Burbs™

Rifts® Adventure Sourcebook One: Chi-Town ‘Burbs™


Rifts® Adventure Sourcebook One The Chi-Town ‘Burbs™: An Overview & Firetown™ The first of several Chi-Town ‘Burbs sourcebooks fleshing out the world in the shadow of Chi-Town. Overview and history of the Chi-Town ‘Burbs. Key places in the ‘Burb of Firetown, with an emphasis on the forbidden. Key people, the criminal...   [click here for more]
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Powers Unlimited® One for Heroes Unlimited™ 2nd Edition

Powers Unlimited® One for Heroes Unlimited™ 2nd Edition


Powers Unlimited® One A power-packed sourcebook for the Heroes Unlimited™ RPG, Second Edition Page after page of new super abilities by Carmen Bellaire and Kevin Siembieda: Matter Expulsion, Battle Rage, Energy Shield, Gun Limb, Hyperdensity, Immunity to Magic, Sensory Orb, Sliding, Swing Line, Tractor Beam, Blur, Liquefaction, Mega-Wings, Weapon Melding, and more....   [click here for more]
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Rifts® Adventure Sourcebook Two: Firetown™ & the Tolkeen Crisis™

Rifts® Adventure Sourcebook Two: Firetown™ & the Tolkeen Crisis™


Rifts® Adventure Sourcebook Two The Chi-Town ‘Burbs™: Firetown™ & the Tolkeen Crisis The second of several Chi-town ‘Burbs sourcebooks fleshing out the world in the shadow of Chi-Town. Overview and history of the Tolkeen Retribution Squads. More of firetown mapped and described. Key people, places and Retribution Squads in Firetown. Adventure...   [click here for more]
Palladium Books  $12.95 $6.49

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Rifts® Adventure Sourcebook Three: The Black Vault™

Rifts® Adventure Sourcebook Three: The Black Vault™


Rifts® Adventure Sourcebook: The Black Vault™ The third of several Rifts® adventure sourcebooks set in and around the Chi-Town ‘Burbs. The latest of the Coalition States' darkest secrets is revealed – the legendary Black Vault! Overview and history of the Coalition’s love-hate relationship with magic. The Black Vault and CS Anti-Magic Recovery...   [click here for more]
Palladium Books  $9.95 $4.99

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