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Torchbearer

Torchbearer


Blood & Treasure Your world is crumbling at the edges, pressed in on all sides by the savage and pitiless darkness—monsters and other evils that prey upon light and life. Most of your people huddle behind walls, convincing themselves that your civilization will persevere and conquer this land.   But you don’t have that luxury. There’s...   [click here for more]
Burning Wheel  $35.00 $15.00

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Grave-Wights

Grave-Wights


Grave-Wights is a 4pp article in the Harnmaster Bestiary format, with general information about these loathsome creatures, brief descriptions of two possibly related species, and then a full page on each the male and the female (which have different abilities). The Grave-wights are designd to provide a lot of spook-ability, accompanied by enough muscle to make the danger real. Surviving the...   [click here for more]
Columbia Games Inc.   FREE 

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Gardiren Castle

Gardiren Castle


Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and ancient clan...   [click here for more]
Columbia Games Inc.  $24.97 $20.97

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Inns of Harn

Inns of Harn


Inns of Hârn is a collection of five detailed inns, suitable for any roleplaying campaign. Details are provided about each inn’s accommodations and services, as well as its menu, staff, and regular clientele. Additionally, each inn features detailed floor plans and several adventure hooks. Included: Aranoal’s Inn: A run-down inn in the city of Coranan, popular...   [click here for more]
Columbia Games Inc.  $14.99 $11.99

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Telen Castle

Telen Castle


Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion. The town’s population has tripled in the last century, making it the third-largest settlement in the Republic after Coranan and Shiran. The Telen Castle article describes the settlement’s history, government,...   [click here for more]
Columbia Games Inc.  $7.98

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HarnWorld Master Module, 3rd Edition

HarnWorld Master Module, 3rd Edition


HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages,...   [click here for more]
Columbia Games Inc.  $27.98

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Ghosts

Ghosts


Bestiary Article Ghosts features rules for manifestations allowing ghosts to scare the life out of the living. ...   [click here for more]
Columbia Games Inc.  $1.99

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Tontury Lake

Tontury Lake


Wilderness Region This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, home to the...   [click here for more]
Columbia Games Inc.  $4.99

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Ilme

Ilme


Ilme is a Bestiary article. The Ilme are a strange race of mere-dragons, among the most unique and mysterious of the intelligent races on Hârn. The Ilme have an ancient culture with a complex language and a deep mythology. They bear some likeness to their great dragon cousins, and many a reported tale of dragonkind was almost certainly really an Ilme encounter, but there are significant differences....   [click here for more]
Columbia Games Inc.  $3.99

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Noron's Keep

Noron's Keep


Noron's Keep is an isolated stronghold near the source of the Kald River in the Sorkin Mountains. The keep is held by Noron, one of the semi-divine creatures known as Pradeyalkri. Noron is held in awe by the Taeldan tribesmen who live in the surrounding wilderness, and an implacable foe of the Gargun (Hârnic orcs) whose colonies are found in the mountains nearby. Noron and his sons are known...   [click here for more]
Columbia Games Inc.  $7.98

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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
Columbia Games Inc.  $7.98

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Qualdris Castle

Qualdris Castle


Qualdris is a prosperous and important settlement in the south of the Kingdom of Kaldor and is the seat of the Earl of Osel. Earl Sedris Meleken comes from one of the oldest and proudest families in the kingdom. He has been away from the castle for almost a year, searching for a murderer. The castle is being governed by his wife in his absence. The Qualdris Castle article describes the town's history,...   [click here for more]
Columbia Games Inc.  $12.98

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Keserin Mine

Keserin Mine


Keserin is an isolated forest hundred in the Kingdom of Rethem’s Parachshire, where heavily forested foothills meet the low rocky spurs of the Rayesha Mountains. Although the landscape is dotted with forgotten ruins from the Corani Empire, civilization has long been kept at bay by gargun (orcs) and the Kubora barbarian tribes. The area’s mineral wealth, however, has not been forgotten. Nestled...   [click here for more]
Columbia Games Inc.  $14.98

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Kiban Castle

Kiban Castle


Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies,...   [click here for more]
Columbia Games Inc.  $11.98

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City of Shiran

City of Shiran


Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City...   [click here for more]
Columbia Games Inc.  $26.46

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Heru Keep

Heru Keep


Heru Keep occupies a strategic location in the Kingdom of Kaldor, sitting on the road between Olokand and Tashal and controlling the only crossing of the Shem River south of Gardiren. The settlement is part of the fief of the Earl of Osel and is held for him by his constable, Sir Bereden Pawade, a skilled administrator who has dramatically increased the revenue of the estate. The town itself, although...   [click here for more]
Columbia Games Inc.  $11.48

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Fort Taztos

Fort Taztos


Fort Taztos is an outpost of the Ramala Legion of the Thardic Republic. It sits on the Salt Route that links the western Hârnic realms with the kingdoms of the east. The fort has a permanent garrison of 100 (75 infantry and 25 cavalry), which is hopelessly inadequate for their appointed task of patrolling the huge Athul wilderness. Taztos may have the most skilled troops in the Thardic army and...   [click here for more]
Columbia Games Inc.  $9.98

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Kingdom of Kanday

Kingdom of Kanday


Kanday is a feudal kingdom in southwestern Hârn. This edition is major expansion of the original kingdom article. Kanday is an exciting kingdom for your Hârn campaign. Characters could become involved in the border skirmishes between the Checkered Shield and Copper Hook, explore the Ternu Heath seeking a lost city, or immerse themselves in court intrigue in Dyrisa. Additional locations...   [click here for more]
Columbia Games Inc.  $29.99 $23.99

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Glenoth Keep

Glenoth Keep


Glenoth is an island located midway between the islands of Ikom and Melderyn. The island's only major settlement lies on the east coast of the island. Around 700 BT, a Jmorvian chantry was established on the island by scholars from Emelrene who wished to study the structures of the enigmatic Henge Culture. There is some evidence that the local basalt is susceptible to receiving and maintaining...   [click here for more]
Columbia Games Inc.  $9.99

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City of Tashal

City of Tashal


This module is an expansion of the Tashal articles originally published in Cities of Hârn and Son of Cities. Expanded to 70 pages from 12 pages, the new module contains many additional interior plans and a new color map of the Underground. New plans include: Caer Elend (seven floors) Temple of Halea Temple of Ilvir Temple of Larani Temple of Naveh Red Fox Inn Galopea's...   [click here for more]
Columbia Games Inc.  $36.99

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HarnMaster Third Edition

HarnMaster Third Edition


Core Rules The HârnMaster character generation system gives players a rich Hârnic experience. Characters may start the game with a wide variety of interesting occupations, and at various levels of experience. Introductions to religious, Shek-Pvar, and Military occupations are included. Average incomes for all occupations and information about the guild system is included. Character...   [click here for more]
Columbia Games Inc.  $19.99 $14.99

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Innkeepers

Innkeepers


The Innkeepers' Guild has a monopoly over the operation of inns and taverns. The masters of this guild are mostly well-respected and influential guildsmen, partly because of the high profile of their establishments in a community, and not least because of the covert links between some masters and the Lia Kavair (Thieves' Guild). This article covers the following: Inns, Taverns, Hostels Structure...   [click here for more]
Columbia Games Inc.  $5.99 $4.79

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Cats

Cats


Bestiary Article Cats are graceful, silent, masterful hunters. This article contains rules pertaining to cats and their abilities in combat and hunting. Eight species are represented: Cheetah Cougar Dejerka Domestic Cat Dracofelas Lynx Lion Tiger ...   [click here for more]
Columbia Games Inc.  $4.99

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The Bloodfire Territories

The Bloodfire Territories


In the Bloodfire Territories, several tribes of mankind, once enslaved, escaped the clutches of the salamanders and their Dragon Gods. These tribes established several villages in the Plains of Lashon, called the Bloodfire Territories. This land is lush with resources and vegetation, and can support the growth of men, yet it is filled with threats-from terror-making Leviathans to packs of demons with...   [click here for more]
Dark Skull Studios  $22.63 $8.95

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Kustan

Kustan


Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation. The Kustan article describes the history and present situation of the site...   [click here for more]
Columbia Games Inc.  $5.99

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Gythrun Castle

Gythrun Castle


Gythrun is the third largest of the mainland settlements in the Kingdom of Melderyn. It is the principal seat of the Earl of Biren and the center of economic activity for Birenshire. The town is a major stopover for caravans on the Nuem Trail and attracts significant maritime trade. For both moral and economic reasons, Gythrun has found itself embroiled in the Solora Crusade, a campaign of subjugation...   [click here for more]
Columbia Games Inc.  $7.98

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Kingdom of Melderyn

Kingdom of Melderyn


Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment. Melderyn is an exciting kingdom for your Hârn campaign. The kingdom...   [click here for more]
Columbia Games Inc.  $44.98

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Nurisel Castle

Nurisel Castle


Nurisel is the second-largest settlement on the island of Melderyn and is the principal seat of the Earl of Nurisel. The settlement has a well-deserved reputation as a center of learning. Earl Sunoril Thabel is an insightful, intelligent man with a reputation for coldness and formality. He is an influential advisor to the King of Melderyn. The Nurisel Castle article describes the town's...   [click here for more]
Columbia Games Inc.  $9.98

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Telumar Earthmaster Site

Telumar Earthmaster Site


Telumar is an Earthmaster site located in the gap between the Sorkin and Anadel mountains on the northern edge of the Kingdom of Melderyn in southeast Hârn. The site is the location of one of the most curious phenomena known to those who study the arcane lore of Hârn. The site contains five buildings from the Earthmaster era, many of which were damaged and partially covered by a landslide...   [click here for more]
Columbia Games Inc.  $9.98

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City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue...   [click here for more]
Columbia Games Inc.  $17.46

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Harden Castle

Harden Castle


Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of the...   [click here for more]
Columbia Games Inc.  $11.46

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Imrium Castle

Imrium Castle


Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income. The Imrium Castle article describes the settlement's history, government, religion, and economics, with special attention to...   [click here for more]
Columbia Games Inc.  $11.98

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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is...   [click here for more]
Columbia Games Inc.  $26.46

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Zynholm Thran

Zynholm Thran


Zynholm is a fortified thran held by Clan Saargax from Orbaal’s King Alegar II. Melvold Saargax, the current valhakar (clan leader) is stern and demanding to the Ivinian clans that owe him tribute and a harsh overlord to the oppressed Jarin population. The Zynholm Thran article describes the settlement’s history, government, religion, and economics, and provides details for some...   [click here for more]
Columbia Games Inc.  $7.98

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Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal...   [click here for more]
Columbia Games Inc.  $9.98

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Menio Keep

Menio Keep


Menio is the heart of a wealthy barony in northeastern Melderyn. The economy is driven by the pottery trade. The many kilns of the Potters' Guild are fed by barges of charcoal and the smell of smoke is everywhere. Poul Morezyn, the young baron, ignores his responsibility to govern his fief and is rapidly emptying the coffers it took his father years to fill. His mother and his liege hope that marriage...   [click here for more]
Columbia Games Inc.  $7.98

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Moleryn Castle

Moleryn Castle


Moleryn is the capital of the Thardic Republic’s Ramala Province and the seat of the provincial magistrate and marshal. It is also the headquarters of the Ramala Legion and houses two of its eight companies. Moleryn sits on the Salt Route, the main corridor for trade between western and eastern Hârn, and prospers as an important trading center. The Moleryn Castle article describes...   [click here for more]
Columbia Games Inc.  $9.98

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Minilaous Keep

Minilaous Keep


Minilaous is a keep and barony southwest of the Kandian city of Aleath. The keep is nestled atop the high cliffs of Mercia Bay. The region has a rich heritage, arising from a mix of cultures. The area was decimated during the Theocracy of Tekhos but emerged as an independent kingdom before becoming part of the Kingdom of Kanday. The barony is held by Baroness Iala Pesirias, the only female tenant-in-chief...   [click here for more]
Columbia Games Inc.  $9.98

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Kingdom of Orbaal

Kingdom of Orbaal


Orbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between...   [click here for more]
Columbia Games Inc.  $49.98

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Jarin

Jarin


The Jarin people were the first human inhabitants of Hârn. Many of the barbarian tribes of Hârn are of Jarin blood and small pockets of civilized Jarin can be found in Evael (kingdom of the elves) and Azadmere (land of the dwarves). Most civilized Jarin, however, live in the Kingdom of Orbaal, where they struggle under the rule of the Ivinian vikings who invaded northern Hârn during...   [click here for more]
Columbia Games Inc.  $4.98

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Misyn Wilderness Area

Misyn Wilderness Area


Misyn is a wooded plain on the northeast shore of Lake Benath in central Hârn. The region has a unique geography that is not found elsewhere on Hârn. The god Ilvir, principal deity of the Jarin people and lord-creator of the strange creatures known as Ivashu, is said to dwell at Araka-Kalai and Misyn is sometimes described as his kingdom. The only permanent settlement in Misyn is Ochrynn,...   [click here for more]
Columbia Games Inc.  $5.98

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Peoni: Order of the Balm of Joy

Peoni: Order of the Balm of Joy


Benevolence, compassion, and industriousness are the hallmarks of the Order of the Balm of Joy, the female clerical order of the Peonian Church. Serving as both complement and counterpoint to the all-male Irreproachable Order, the sisters of the Balm of Joy contribute to the root mission of the Peonian Church in ways that are more secular and temporal than spiritual and dogmatic. The chief aim of the...   [click here for more]
Columbia Games Inc.  $9.98

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Ochrynn Abbey

Ochrynn Abbey


Ochrynn is a religious community dedicated to Ilvir, one of the Hârnic deities. The abbey is just a half league northwest of the Pit of Araka-Kalai, the home of Ilvir and an important pilgrimage destination. Ochrynn is the only civilized human settlement in the Misyn region and its clerics are involved in supplying Ivashu, bizarre and often dangerous creatures created by Ilvir, to the Pamesani...   [click here for more]
Columbia Games Inc.  $9.98

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Anisha Earthmaster Site

Anisha Earthmaster Site


Anisha is a site of Earthmaster origin at the northern end of Direna Lake in the Felsha Mountains. The site’s environs are quite heavily forested but the visible buildings seem well preserved. There are extensive passages beneath these structures. The ranges of three gargun nations intersect in the vicinity of Anisha. With Araka-Kalai, home to the god Ilvir, not far to the north, the Direna Valley...   [click here for more]
Columbia Games Inc.  $7.98

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Araka-Kalai

Araka-Kalai


Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, the Accursed...   [click here for more]
Columbia Games Inc.  $22.48

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Arathel Castle

Arathel Castle


Arathel is the westernmost major settlement in Orbaal and a favored port for merchants headed through the Sea of Tirpal to the cities of western Hârn. The settlement's rulers, Clan Cyeen, have some Jarin blood and are relatively moderate with their subjects. Valhakar Tursi Cyeen seeks to establish colonies along Hârn’s northern coast. The Arathel Castle article describes...   [click here for more]
Columbia Games Inc.  $16.98

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Onden Keep

Onden Keep


Onden is a royal keep in the Kingdom of Chybisa. It is the original holding of Clan Geledoth, the current royal clan, and is held by Balesir Geledoth, Crown Prince of Chybisa. The Chybisan Royal Guard uses Onden as a base of operations. The Marshal of the Guard lives here and the purple and white livery of the Guardsmen is ever-present around the settlement. Related by marriage but potential rivals,...   [click here for more]
Columbia Games Inc.  $9.98

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Menekai Castle

Menekai Castle


Menekai is the grim home of the brutal Order of the Red Shadows of Herpa, a fighting order dedicated to the god Agrik, the Emperor of Flame. Under Larga Gydsilen, their coarse and brutish grandmaster, the Red Shadows have exploited the region's mineral wealth to make Menekai one of the richest fiefs in the Kingdom of Rethem. The Menekai Castle article describes the settlement's history,...   [click here for more]
Columbia Games Inc.  $9.98

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Patrel: Tribal Gathering Site

Patrel: Tribal Gathering Site


Patrel is the site of the annual gathering of the nomadic Hodiri tribal nation. Located on the woodland plain of Horadir close to the Jebru River, Patrel features the largest natural spring in the area and provides excellent grazing for the tribesmen’s horses. The Patrel article describes the location's history and current situation. It provides details for the annual tribal gathering...   [click here for more]
Columbia Games Inc.  $4.98

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Salt Route

Salt Route


Trade Route The Salt Route is the main trail between western and eastern Hârn. The dangerous route crosses the territories of four barbarian nations and countless rivers and streams as it covers the 170 leagues between Coranan in the Thardic Republic and Tashal in the Kingdom of Kaldor. Merchants use the trail throughout the year but most are reluctant to risk its dangers in small groups....   [click here for more]
Columbia Games Inc.  $7.98

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