Stunners. Robots. Aliens. Skills. Vehicles. Cyberware. Star Sectors. There is a lot of sci fi goodness packed into the 80 pages of this book. Whether you are a player or a Referee, this compendium will add a lot of fun to your White Star role-playing experience!
The Hyperspace Messenger is a series of short supplements designed for use with the White Star role-playing game, though it uses simple... [click here for more]
Dash Through the Dungeon is a fast-paced game of dungeon exploration for 2-6 players agaes 6 and up. Each player takes on the role of a brave adventurer, making their way through a series of dark dungeons. Your goal is to find treasure while avoiding creatures and other obstacles, like traps and locked doors. You’ll have some help along the way in the form of useful equipment... [click here for more]
The Demon of Desire isn't really a demon at all; it is multiple demons whose powers are harnessed for a Great work of some kind. Mages of the current era are unable to duplicate the feat of making a Demon of Desire.
This is a perfect item to serve as a focal point of an adventure. It can fit into any campaign. ... [click here for more]
Anything can happen, Fact, Fiction, History, and the future all collide. A system where Vikings raid New York and Dino's roam the plains in Texas. Atlantis is a Megacorp and Earth is in a cold war with the Aliens on the moon. If you can think it on FAMATOM it exist. ... [click here for more]
In PRINT THE LEGEND, players assume the role of characters in the year 1866, being guided through a series of scrapes, gunfights, and escapades by the gamemaster, or GM. The setting is historical; the action is not. It’s up to you to tame the New Mexico Territory through any means necessary: driving cattle, defending homesteads, digging graves, robbing banks, catching outlaws, or making a stand... [click here for more]