Don't let the other guy have all the fun! It's your game, too. Roleplaying is a contact sport, so get in there and make it happen!!!
There may be a reason why your games aren't as awesome as they could be. Could be the system, might be the GM, or possibly it's you - the player. I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start.
How... [click here for more]
Caveat Emptor: This is not a complete dungeon with keyed rooms, monster stats, and similar information. The accompanying PDF only contains a few tools so that Game Masters can create their own dungeon, or use what's provided in conjunction with a pre-packaged dungeon._______
This product is both a PDF and very large, high resolution map files.
The PDF contains... [click here for more]
This is the first stand-alone adventure created specifically for Crimson Dragon Slayer, edition 1.11. However, it's also compatible with the original Crimson Dragon Slayer and relatively easy to convert to any other fantasy RPG.
There's something in that cave... the cave all those villagers are afraid of. What's inside? Will the adventurers... [click here for more]
This is both a self-contained, investigative horror RPG and "weird tales" scenario set in 1970's New Guinea. Funded via Kickstarter with the help of Chris Ayotte, Anthony DiNovo, and Greg Beck.
The system is simple. No attributes, skills, or weapon stats to keep track of. If you're playing an explorer, then you're the consummate explorer in the party. If your character is an occultist... [click here for more]
This started as a small community project and grew into a really strange collection of random tables inspired by the Mad Max movies and that Thundarr the Barbarian episode, "Challenge of the Wizards." The main table is a d100 collection of weird, gonzo, sci-fi, fantasy, post-apocalyptic encounters that death racers may stumble upon during their race.
While I specifically tailored Death... [click here for more]