Adventure Type: Dungeon Adventure Level: 1-4 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew
Its a dungeon crawl in every sense of the word. There is little back story, allowing the CK to plunge into the dungeon almost immediately. Its filled with adventure, danger and glory.
Dark Journey is a dungeon adventure cast in the classic mold. Here the CK is able to present the... [click here for more]
Success breeds contempt, and Guff has recently been cursed with that particular problem. Guff and his band of miscreants enjoy the fruits of their labor and look now for the next big thing.
They Call Him Guff is designed to be played in only an hour or two. It is a short adventure that includes a bandit encounter in a small cottage. Intended for the Castles & Crusades Role Playing Game, it is... [click here for more]
Monsters abound. They litter the halls of our collective games like so much debris; wandering monsters, laired beasts, plane walkers, horrid thoughts that linger upon the edge of our imagination. Monsters abound, but as any gamer of any stripe knows, you can never have too many creatures for these a the grist of the mill that is our game. The early days of gaming... [click here for more]
Writers, game designers, teachers, and students ~ this is the dictionary you’ve been waiting for! Like no other dictionary the Storyteller’s Dictionary breaks down and defines the words you need by subject matter. In this volume, you’ll find a host of useful words.
Geologic Terms, fauna and flora cover everything you might want to know about the terrain, animals and plants of a... [click here for more]
TLG 8343Castles & Crusades Classic Monsters Encounters
Good encounters, whether complex or simple, are the cornerstone of almost every adventure. They offer the fun and excitement all gamers crave, but more, they open doors to avenues perhaps untrod, bringing a plethora of opportunities for the enterprising player to seize and the Castle Keeper to unveil ever greater landscapes.... [click here for more]
A few decades gone a young half-elf woman named Aspasia ventured into the the Minnimar. Born to her elven mother and raised among the fey folk, Aspasia had love and respect for the sylvan land. Her grandmother had lived in the Minnimar centuries before and Aspasia traveled here to reconnect with her ancestral home. So it was for a great while, and she lived in peace. She spoke to the wild like no... [click here for more]