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Lankhmar: City of Thieves

Lankhmar: City of Thieves


In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Lankhmar: Nehwon Poster Map

Lankhmar: Nehwon Poster Map


This map features the world of Nehwon as Leiber described it, from the lands of the East to the Steppes of the Mingols, from the Inner Sea to the Parched Mountains. Sail to Rime Isle, or trek across the Sunken Lands to Ilthmar–there’s no end to the adventure! This map is intended for use with the Savage Worlds version of Lankhmar: City of Thieves. ...   [click here for more]
Pinnacle Entertainment  $3.99

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Lankhmar: Lankhmar Poster Map

Lankhmar: Lankhmar Poster Map


How far is it from the Marsh Gate to the far end of the Street of the Gods? One side of this versatile map offers a detailed view of the city of Lankhmar itself, center of the world of Nehwon and the best place to launch your Lankhmar game. Whether your heroes take in the Plaza of Dark Delights or start a brawl in the docks, this map gets the action going! ...   [click here for more]
Pinnacle Entertainment  $3.99

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Lankhmar: Savage Tales of the Thieves Guild

Lankhmar: Savage Tales of the Thieves Guild


Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar. It's just another day in the City of Thieves... Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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DCC Lankhmar: Through Ningauble's Cave

DCC Lankhmar: Through Ningauble's Cave


Authorized by the estate of Fritz Leiber! Tread in the footsteps of the legendary Fafhrd and the Gray Mouser! Through Ningauble’s Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this “first-look” sourcebook provides DCC RPG judges with all the information needed to journey to...   [click here for more]
Goodman Games  $7.99

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Lankhmar: Savage Foes of Nehwon

Lankhmar: Savage Foes of Nehwon


Work with Alyx the Picklock to thwart the nefarious plans of wizard Lord Quarmal and pocket a few valuables along the way. Study under the Gray Mouser's mentor Glavas Rho and end up facing Fafhrd's Snow Woman mother, Mor, in a magical duel! Lankhmar: Savage Foes of Nehwon contains a multitude of the best-known characters from Fritz Leiber's Lankhmar stories, new beasts to conquer, new adventures,...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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DCC Lankhmar: Patrons of Lankhmar

DCC Lankhmar: Patrons of Lankhmar


Authorized by the estate of Fritz Leiber! From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God, Sheelba of the Eyeless Face, and even Death...   [click here for more]
Goodman Games  $7.99

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Lankhmar: Archetypes

Lankhmar: Archetypes


Bring the Twain—or those like them—to your table! Featuring brilliant art by Aaron Acevedo, Chris Bivins, Bartomiej Fedyczak, and Jon Taylor, the Lankhmar Archetypes bring eight full-color, ready-to-play archetypes representing iconic characters from Fritz Lieber’s Lankhmar series. Better yet, each character has a layer for Novice and Seasoned stat blocks, making them twice as...   [click here for more]
Pinnacle Entertainment  $2.99

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DCC Lankhmar: Masks of Lankhmar

DCC Lankhmar: Masks of Lankhmar


Authorized by the estate of Fritz Leiber! A level 1 adventure for DCC RPG A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of...   [click here for more]
Goodman Games  $7.99

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Lankhmar: La ciudad de los ladrones

Lankhmar: La ciudad de los ladrones


Las novelas de Fafhrd y el Ratonero gris, de Fritz Leiber, dieron origen al término ‘Espada y brujería’. En este compendio encontrarás las indicaciones necesarias para crear personajes en el mundo de Newhon, con reglas específicas que le darán color a los lankhmarianos, mingoles, norteños, y otros habitantes de ese fantástico mundo. Incluye...   [click here for more]
HT Publishers  $7.38

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Lankhmar: Arquetipos

Lankhmar: Arquetipos


¡Lleva a tu mesa de juego a la pareja o, al menos, gente de igual ralea! Este fichero incluye ocho arquetipos para Lankhmar, la ciudad de los ladrones, a todo color y listos para usarse de inmediato, con excelentes ilustraciones de Aaron Acevedo, Chris Bivins, Bartlomiej Fedyczak y Jon Taylor. Y no solo eso, cada personaje incluye plantillas de rango novato y experimentado, gracias a...   [click here for more]
HT Publishers  $2.07

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Encartes pantalla de Lankhmar

Encartes pantalla de Lankhmar


La pantalla de Lankhmar incluye todas las reglas necesarias para no interrumpir la emoción y mantener tu partida sin olvidar nunca nuestras palabras mágicas ¡fácil! ¡sencillo! ¡frenético! Además, el paquete incluye varias imágenes para que puedas utilizar como frontal en tu propia pantalla hecha a medida. Para usar este suplemento necesitarás...   [click here for more]
HT Publishers  $2.07

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Savage Worlds: Test Drive 2015

Savage Worlds: Test Drive 2015


This 2015 edition of our famous and FREE Savage World Test Drive features Fritz Leiber's Lankhmar! Inside you'll find the rules, a full party of pregenerated characters, and the adventure "Triple Cross." Interested in more? Check out these titles: Savage Worlds core rules Lankhmar: City of Thieves ...   [click here for more]
Pinnacle Entertainment   FREE 

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Savage Worlds: Quick Combat

Savage Worlds: Quick Combat


Sometimes the Game Master may need to sum up a combat encounter rather than fighting it out tactically. Perhaps the purpose of the combat is really just to convey information, such as how savage a foe is or what the weakness of some greater threat might be. Or maybe the group just doesn’t have enough time and needs to get on to the more important scenes. When this occurs, you can use this quick...   [click here for more]
Pinnacle Entertainment   FREE 

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Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
Wizards of the Coast  $18.95 $9.99

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H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)


This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
Wizards of the Coast  $4.99

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FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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FOR1 Draconomicon (2e)

FOR1 Draconomicon (2e)


The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Book of Lairs [Forgotten Realms] (2e)

Book of Lairs [Forgotten Realms] (2e)


So, thee say there be beasts out there thee've ne'er heard of nor encountered? 'Tis easily enough repaired—provided thee've the stomach for it!   -Elminster, the Sage of Shadowdale D&D's most popular world just became even better! Here are over 30 exciting adventures that can be played in the Forgotten Realms setting in a single session. Danger, puzzle-solving, humor,...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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DL5 Dragons of Mystery (1e)

DL5 Dragons of Mystery (1e)


At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips! "Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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HR1 Vikings Campaign Sourcebook (2e)

HR1 Vikings Campaign Sourcebook (2e)


"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background information...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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DL11 Dragons of Glory (1e)

DL11 Dragons of Glory (1e)


Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn. In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course...   [click here for more]
Wizards of the Coast  $4.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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REF3: The Book of Lairs (1e)

REF3: The Book of Lairs (1e)


DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains...   [click here for more]
Wizards of the Coast  $12.00 $4.99

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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X2 Castle Amber (Basic)

X2 Castle Amber (Basic)


Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration...   [click here for more]
Wizards of the Coast  $4.99

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DSS1 City-State of Tyr (2e)

DSS1 City-State of Tyr (2e)


Tyr has battled and bled for its freedom, throwing off the yokes of an insane sorcerer-king and slavery. The city stands poised on the brink of democracy, but has Tyr the strength to seize the future and shape it in the image of that freedom, or has the city merely traded one form of slavery for another? City-State of Tyr addresses these matters and more. Within this 96-page booklet is the most...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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SJR2 Realmspace (2e)

SJR2 Realmspace (2e)


Toril: that blue-green orb on which live Elminster, Lhaeo, and the Harpers, to name but a few. The planet so many adventurers call "home." To many, it seems to be the center of the universe. Far be that from the truth! There are seven other planets in Toril's system, some closer to the primary star, other farther from its warmth. These pages revel the little-known facts about every planet...   [click here for more]
Wizards of the Coast  $4.99

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Spelljammer: Adventures in Space (2e)

Spelljammer: Adventures in Space (2e)


Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure. The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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SJR5: Rock of Bral (2e)

SJR5: Rock of Bral (2e)


Welcome to the city of twilight, the city of thieves, the city among the stars. Founded by pirates, Bral is now a prosperous city of rogues and merchants, adrift in the vast realms of Wildspace. Its docks are crowded with graceful ships, its streets are teeming with intrigue and adventure, and its population includes shining heroes and dark villains. The Rock of Bral is a haven for any adventurer with...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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In the Cage: A Guide to Sigil (2e)

In the Cage: A Guide to Sigil (2e)


Welcome to the Cage! That's Sigil, City of Doors?realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover: Little-known facts about Sigil's sites and personalities A guide to major portals Maps of famous locales, fiendish and...   [click here for more]
Wizards of the Coast  $9.99

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OA1 Swords of the Daimyo (1e)

OA1 Swords of the Daimyo (1e)


From the Log of the Leaping Dolphin "110th Day: The gale nae stops for two days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue?" Drawn by the lure of adventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches...   [click here for more]
Wizards of the Coast  $12.00 $4.99

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From the Ashes (2e)

From the Ashes (2e)


The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt. In the aftermath of the great war, the people of Oerik piece together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching for answers. Who is in power? Which borders still stand, and which have been dissolved? Can anyone be trusted,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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WGS2 Howl from the North (2e)

WGS2 Howl from the North (2e)


Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts- they're trying to scare respect out of us!" At least that's what they want to believe. Three of the legendary blades of Corusk have been unearthed, and their powers have...   [click here for more]
Wizards of the Coast  $4.99

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Encyclopedia Magica, Vol. 1 [A-D] (2e)

Encyclopedia Magica, Vol. 1 [A-D] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Encyclopedia Magica, Vol. 4 [T-Z] (2e)

Encyclopedia Magica, Vol. 4 [T-Z] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Encyclopedia Magica, Vol. 3 [P-S] (2e)

Encyclopedia Magica, Vol. 3 [P-S] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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RR2 Book of Crypts (2e)

RR2 Book of Crypts (2e)


Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do...   [click here for more]
Wizards of the Coast  $4.99

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RR3 Van Richten's Guide to Vampires (2e)

RR3 Van Richten's Guide to Vampires (2e)


At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a...   [click here for more]
Wizards of the Coast  $10.95 $9.99

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RR7 Van Richten's Guide to Werebeasts (2e)

RR7 Van Richten's Guide to Werebeasts (2e)


I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust! —The Cry of a Werewolf Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrific—exposes...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Calimport (2e)

Calimport (2e)


The City of Glory Revealed at Last! "Calimport? I'd sooner dive into Undermountain than risk my ship going to that gods-forsaken city!" "Ah - the fabled City of Glory. Its wonders remain unmatched by any other city across Faerun, e'en Waterdeep, for Calimport does not impede anyone's business due to some overbearing morality." "Walking through Calimport, either among...   [click here for more]
Wizards of the Coast  $4.99

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Signs & Portents Roleplayer 42

Signs & Portents Roleplayer 42


In this month's issue; WARS: Bots From robotic vermin-exterminators to automated bartenders to giant war machines from the '20 seconds to comply' school of artificial intelligence design, WARS is replete with animate machines. Here are full game statistics for a representative selection. Lankhmar: Loot Because there's always one: the Player Character who can't resist dipping his hand into passing...   [click here for more]
Mongoose   FREE 

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Witch Girls Adventure Rule book

Witch Girls Adventure Rule book


Witch Girls Adventure: The Drama Diaries Game. "In the world of Witch Girls, power comes in all shapes and sizes. So, be nice... or be a toad!" Witch Girls Adventures is a Drama Diaries-Game that allows its players to participate in a world of magic and mischief. Players take on the roles of Witches they design from scratch, choosing their powers, skills and abilities....   [click here for more]
Channel M Publishing  $19.99 $11.98

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Signs & Portents 72

Signs & Portents 72


In this month's issue; Paranoia A six pack worth of new characters. Earthdawn A collection of weird and wonderful tainted animals and plants. Traveller Creating Aslan kinships. Lone Wolf A detailed look at the city of Anskavern. RuneQuest/Lankhmar The Temple of the Snake - a complete scenario in preparation of the imminent release of the all new Lankhmar Unleashed. Traveller The Ship's...   [click here for more]
Mongoose  $3.99

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Sword Noir

Sword Noir


Hardboiled sword & sorcery-it's Conan seeking for the Maltese Falcon, it's Fafhrd and the Gray Mouser in the Big Sleep, set in Lankhmar, it's hardboiled crime fiction in the worlds of sword & sorcery. It's Sword Noir. Inspired by mashing up the novels and stories of Raymond Chandler, Dashiell Hammett, Robert E Howard, and Fritz Leiber, in Sword Noir: A Role-Playing Game of...   [click here for more]
Sword's Edge Publishing  $19.95 $6.99

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Savage Worlds: Test Drive 2012

Savage Worlds: Test Drive 2012


*** Please note that a more recent versionf of our Test Drive rules can be found here. We've left this one live so that you can download and play the adventure portion, but recommend getting the newest version of the rules from the more recent Test Drive. Thanks! *** This absolutely free version of the Savage Worlds Test Drive rules includes everything you need to play, as well as a modern...   [click here for more]
Pinnacle Entertainment   FREE 

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The Full Sword Noir [BUNDLE]

The Full Sword Noir [BUNDLE]


This special bundle product contains the following titles. Sword Noir Regular price: $6.99 Bundle price: $5.61 Format: PDF Hardboiled sword & sorcery-it's Conan seeking for the Maltese Falcon, it's Fafhrd and the Gray Mouser in the Big Sleep, set in Lankhmar, it's hardboiled crime fiction in the worlds of sword & sorcery. It's Sword Noir. Inspired...   [click here for more]
Sword's Edge Publishing  $11.97 $9.60

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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
Wizards of the Coast  $12.00 $9.99

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